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Old 07/21/09, 7:55 AM   #1876
Anindor
Piston Honda
 
Blood Elf Hunter
 
Greymane
If you're using an ArP setup, you need the extra ArP from the offset pieces more than you need the 4p bonus.

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Old 07/21/09, 10:52 AM   #1877
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
Originally Posted by Porrashkan View Post
I looked at the BiS spreadsheet and I was confused on the gearing choice because I thought the 4-piece bonus worked well with the increased use of Steady Shot. Could it be possible that the dps is skewed because the spreadsheet is unable to properly calculate the proc on [Mjolnir Runestone] in according to passive ArP? I am thinking this because the BiS gear also has 900 ArP and I was under the impression that you should stop at 567 with [Mjolnir Runestone] until you can completely hit the hard cap for ArP.
First regarding the 900 ArP. Yes, stop @ 569 unless you can hit the hard cap and drop Mjolnir (not currently possible). No one said 4 piece is bad, but consider the extra ilvl 239 pieces you can use breaking the 4 piece produces better stat allocation and more stats, enough to override the avg dps gain of the 4 piece.

Edit:
The other problem is hit! How do you make a build without wasting talent points, that drops your hit as low as possible. Here's the short list:

Conqueror's Scourgestalker Spaulders: 43
Conqueror's Scourgestalker Tunic: 57
Frost-bound Chain Bracers: 33
Conqueror's Scourgestalker Handguards: 43
Skyforge Crossbow: 23

Total: 199

That is the lowest I can make using BiS gear and 4 piece making the 3rd point in FA worthless. What do you do with this floating point to create a spreadsheet dps gain? Since this point becomes worthless, and you gain 2 ilvl 239 pieces by breaking the 4 piece, grabbing a better stat allocating ArP piece for the 3rd non set piece (Mantle of Fiery Vengeance) becomes a better approach.

Last edited by Beachwanderer : 07/21/09 at 11:18 AM.

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Old 07/21/09, 12:39 PM   #1878
Nachti
Von Kaiser
 
Nachti's Avatar
 
Nachtpfeil
Night Elf Hunter
 
Non-US/EU Server (EU)
I think you only gain one ilvl 239 item, the [Legguards of Cunning Deception]. The [Gloves of the Steady Hand] you are wearing anyway, and the [Mantle of Fiery Vengeance] is only 226.

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Old 07/21/09, 7:58 PM   #1879
Ashenmoor
Von Kaiser
 
Ashenmoor's Avatar
 
Draenei Shaman
 
Frostwolf
Originally Posted by Anindor View Post
If you're using an ArP setup, you need the extra ArP from the offset pieces more than you need the 4p bonus.
Arp soft cap can be achieved without sacrificing 4set. I think im missing something. Why would you pass it up?

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Old 07/21/09, 9:03 PM   #1880
staticeyes
Glass Joe
 
Night Elf Hunter
 
Greymane
Hi I'm a new hunter at level 80 and my dps is very very low.. and i don't know what the problem is. I'm wondering if its my rotation or my gear or specs.. maybe glyphs. The World of Warcraft Armory that is my character and i was hoping you guys can tell me whats wrong xD. I'm currently using terrorshaft arrows and my rotation is: serpent sting -> chimera shot -> aimed shot -> multishot -> steady shot. And my dps comes out to 1300 at best :x please help me =]

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Old 07/21/09, 10:11 PM   #1881
Adex
Glass Joe
 
Night Elf Hunter
 
The Venture Co (EU)
Originally Posted by staticeyes View Post
Hi I'm a new hunter at level 80 and my dps is very very low.. and i don't know what the problem is. I'm wondering if its my rotation or my gear or specs.. maybe glyphs. The World of Warcraft Armory that is my character and i was hoping you guys can tell me whats wrong xD. I'm currently using terrorshaft arrows and my rotation is: serpent sting -> chimera shot -> aimed shot -> multishot -> steady shot. And my dps comes out to 1300 at best :x please help me =]
Don't use Terrorshaft Arrows. Use [Saronite Razorheads].
You can't use Multishot after Aimed Shot, because they are on a shared cooldown.
You're lacking LOADS of hit. You have only 44 (1,34%), while you need 8% (of course if you are not raiding, this doesn't concern you.
Get more heroics gear. Read the forum for other tips and try to figure out the rest by yourself.

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Old 07/21/09, 10:47 PM   #1882
staticeyes
Glass Joe
 
Night Elf Hunter
 
Greymane
thank you i will try my best =]

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Old 07/21/09, 10:50 PM   #1883
drake94
Glass Joe
 
drake94's Avatar
 
Night Elf Hunter
 
Thrall
Correct M.M. gems

For the fellow M.M. hunters out there.I had got the hit cap the the other day and re-gemed a Pristine Monarch Topaz with a Bright Scarlet Ruby but then changed it to a Brilliant Autumn's Glow and ended up getting more atk power from it then i would a Bright Scarlet Ruby, so im wondering if with intell that we get more atk power?
I would be pleased if I would get a reply.

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Old 07/22/09, 1:07 AM   #1884
Lilbitters
Piston Honda
 
Troll Hunter
 
Mug'thol
Originally Posted by drake94 View Post
For the fellow M.M. hunters out there.I had got the hit cap the the other day and re-gemed a Pristine Monarch Topaz with a Bright Scarlet Ruby but then changed it to a Brilliant Autumn's Glow and ended up getting more atk power from it then i would a Bright Scarlet Ruby, so im wondering if with intell that we get more atk power?
I would be pleased if I would get a reply.
From Armory I assume you're talking about your gloves. That's the only yellow gem that you have. When you took out the Pristine in place of the Bright, you deactivated your meta gem (losing 21 agi). When you took out the red (-32 AP) you gained 16 AP via Int from Careful Aim and 21 AP via the reactivated meta. Overall a 5 AP gain besides the extra crit, mana, and +3% crit damage multiplier.

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Old 07/22/09, 9:37 AM   #1885
Lorque
Glass Joe
 
Human Death Knight
 
Thunderlord
As an ArP stacking MM hunter, Grim Toll procs boost my dps dramatically during the proc, so I'm wondering why I'm not seeing ArP Stacking Hunters stack both Grim Toll and Mjolnir Runestone... I'm assuming the Procs share ICD's?? Just wondering the mechanics of these trinkets and their effects on each other when using both. (Noob question, sorry :S) Also, another noob question - sorry, just to clarify... What's the ideal amount of ArP for stacking ArP as MM, and what is ArP's hardcap? I've been reading page after page of this thread and have probably skipped over it somewhere. Thanks for the help.

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Old 07/22/09, 11:08 AM   #1886
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
Originally Posted by Nachti View Post
I think you only gain one ilvl 239 item, the [Legguards of Cunning Deception]. The [Gloves of the Steady Hand] you are wearing anyway, and the [Mantle of Fiery Vengeance] is only 226.
Yes, however the stat allocation is good enough to create a considerable difference in dps gain. Legs (Crit Haste AP) and Shoulders (Hit Haste AP) are less desirable then Crit AP ArP which are found on their counterparts. Since haste is your least desirable stat due to rapid fires and quick shot procs, it is devalued to near negligible levels. Once you do reach the ArP Soft Cap, gemming Agil results in the larger dps gain, making your stats only ArP, Agil, AP, and Crit on every piece of gear, erasing haste entirely.

Originally Posted by Ashenmoor View Post
Arp soft cap can be achieved without sacrificing 4set. I think im missing something. Why would you pass it up?
Please refer to the best dps thread for the numerical specifics, as that discussion does not belong here.

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Old 07/22/09, 1:52 PM   #1887
Anarin
Glass Joe
 
Anarin's Avatar
 
Night Elf Hunter
 
Kilrogg (EU)
Originally Posted by Lorque View Post
As an ArP stacking MM hunter, Grim Toll procs boost my dps dramatically during the proc, so I'm wondering why I'm not seeing ArP Stacking Hunters stack both Grim Toll and Mjolnir Runestone... I'm assuming the Procs share ICD's?? Just wondering the mechanics of these trinkets and their effects on each other when using both. (Noob question, sorry :S) Also, another noob question - sorry, just to clarify... What's the ideal amount of ArP for stacking ArP as MM, and what is ArP's hardcap? I've been reading page after page of this thread and have probably skipped over it somewhere. Thanks for the help.
I just tested it myself and Grim Toll and Mjolnir Runestone does NOT share cooldown, if you're lucky you can get them to proc directly efter eachother which ofc is great but you can also get them to proc at the same time, this means that the second proc is totally wasted if you're at the ArP softcap with your passive ArP.
So you're probably better off going for another trinket like Greatness.

The ArP hardcap lies at 1231 ArP and the amount you want to aim for with an ArP trinket is the softcap which is 556 with MJ and 619 with GT.

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Old 07/22/09, 1:56 PM   #1888
 VRoscioli
Great Tiger
 
VRoscioli's Avatar
 
Troll Hunter
 
Ghostlands
Originally Posted by Anarin View Post
I just tested it myself and Grim Toll and Mjolnir Runestone does NOT share cooldown, if you're lucky you can get them to proc directly efter eachother which ofc is great but you can also get them to proc at the same time, this means that the second proc is totally wasted if you're at the ArP softcap with your passive ArP.
Moreover, since they have the same length ICD and proc chance, the odds are very good that they will be proccing at the same time, making the second trinket's proc useless almost all of the time.

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Old 07/22/09, 2:44 PM   #1889
Korghal
Von Kaiser
 
Orc Hunter
 
Ahn'Qiraj (EU)
Originally Posted by VRoscioli View Post
Moreover, since they have the same length ICD and proc chance, the odds are very good that they will be proccing at the same time, making the second trinket's proc useless almost all of the time.
But in the next patch, one can re-equip one of the trinkets right before the fights starts, triggering the ICD and hence making sure that they won't proc at the same time. Altough at this present time, I can't figure out a way to make this happen.

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Old 07/22/09, 4:54 PM   #1890
Alcyon_Hunter
Glass Joe
 
Night Elf Hunter
 
Suramar
I've been an avid reader for sometime and I just have a quick question. I'm spec'g MM tonight to ensure we have the 10% AP buff while our enhance shaman is away and figured I would give ArP a serious look if my gear is managable enough at the moment. I currently don't have BiS items, but what we're looking at stat wise is 570 ArP, w/ grim toll, and 269 hit rating. I normally run SV so all my gems are pretty much 16/27 agi. Since I'm over the hit cap, should I toss points into IAS or is my ArP at a respectable lvl where I can ignore it's use, except for situational, ie waiting for CDs or moving?

Thank you for any help in advance.

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Old 07/22/09, 5:12 PM   #1891
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
Originally Posted by Alcyon_Hunter View Post
...570 ArP, w/ grim toll, and 269 hit rating. I normally run SV so all my gems are pretty much 16/27 agi...
Didn't look at your gear, but from those stats I would advise taking my MM spec, as I am the only hunter in the raid and in a similar situation. Since you have grim toll you may want to change a couple of gems to get your ArP to the 600-620 range. You should see dramatic results over your Surv spec doing this, usually in the 1k range.

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Old 07/22/09, 5:36 PM   #1892
Alcyon_Hunter
Glass Joe
 
Night Elf Hunter
 
Suramar
Originally Posted by Beachwanderer View Post
Didn't look at your gear, but from those stats I would advise taking my MM spec, as I am the only hunter in the raid and in a similar situation. Since you have grim toll you may want to change a couple of gems to get your ArP to the 600-620 range. You should see dramatic results over your Surv spec doing this, usually in the 1k range.
Looking at my gear would only show you my SV spec and current raiding gear. I've managed to get a couple pieces here and there that have more ArP than my current gear I have equipped, but like I stated earlier, it's by no means BiS. Getting from my current ArP of 570 into the 600-620 range would be no problem at all. My biggest concern is mana issues, seeing I have virtually none as SV and then giving up on the spec too soon. The hassle of regemming everything is something that is inevitable.

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Old 07/22/09, 5:36 PM   #1893
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Just updated the first post. Please PM me if you want anything added.


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Old 07/23/09, 9:11 AM   #1894
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
Originally Posted by Alcyon_Hunter View Post
Looking at my gear would only show you my SV spec and current raiding gear. I've managed to get a couple pieces here and there that have more ArP than my current gear I have equipped, but like I stated earlier, it's by no means BiS. Getting from my current ArP of 570 into the 600-620 range would be no problem at all. My biggest concern is mana issues, seeing I have virtually none as SV and then giving up on the spec too soon. The hassle of regemming everything is something that is inevitable.
You won't have mana issues in a 25 man raid. Since you don't use arcane shots very much the steady spam is pretty mana conservative. Anyone who has the gear to get in the ArP window for the trinket available to them should see a 800-1000 dps gain over Survival or the Arcane Shot MM build.

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Old 07/23/09, 10:17 AM   #1895
valiloramov
Banned
 
Night Elf Hunter
 
Chromaggus (EU)
Steady Shot vs Kill Shot Glyphs

I've tested both on the spreadsheet and SS glyph comes out 11 DPS higher than KS glyph.

I don't believe things are as black and white as that though - SS is only good when stationary which isn't that often - KS can be used always but then that depends on the amount of time a boss is <20%.

I'd imagine this is a standard issue for most MM hunters but which would you prefer? Both would get buffed by ArP, so I don't think it would matter which MM spec you're going with.

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Old 07/23/09, 12:09 PM   #1896
Anarin
Glass Joe
 
Anarin's Avatar
 
Night Elf Hunter
 
Kilrogg (EU)
Originally Posted by valiloramov View Post
KS can be used always but then that depends on the amount of time a boss is <20%.
I believe the advantage of having the KS glyph is on bosses which involves add handling, mostly thinking of Yogg-Saron where Kill Shot is used frequently throughout the entire fight.

So the answer to which glyph is the best depends alot on the fight.

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Old 07/23/09, 6:01 PM   #1897
Smekl
Glass Joe
 
Dwarf Hunter
 
Aggramar (EU)
why dont you use Trueshot Aura in your spec?

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Old 07/23/09, 6:05 PM   #1898
Anarin
Glass Joe
 
Anarin's Avatar
 
Night Elf Hunter
 
Kilrogg (EU)
Originally Posted by Smekl View Post
why dont you use Trueshot Aura in your spec?
Another hunter probably has it or they always have an enhance shammy in the raid which makes the point in TSA wasted since it doesn't stack with unleashed rage.

It's always good to sync your specs in the guild, just like with TSA it's also good to have one hunter spec into Imp hunters mark and even better if he also has the hunters mark glyph.

Last edited by Anarin : 07/23/09 at 6:11 PM.

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Old 07/23/09, 6:22 PM   #1899
Smekl
Glass Joe
 
Dwarf Hunter
 
Aggramar (EU)
and what about Arcane Shot, it isn't useful anymore?

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Old 07/23/09, 6:33 PM   #1900
Ashenmoor
Von Kaiser
 
Ashenmoor's Avatar
 
Draenei Shaman
 
Frostwolf
Originally Posted by Anarin View Post
I believe the advantage of having the KS glyph is on bosses which involves add handling, mostly thinking of Yogg-Saron where Kill Shot is used frequently throughout the entire fight.

So the answer to which glyph is the best depends alot on the fight.

I agree it depends on the fight, but SS glyph will perform better on more than a fair share of the current content.

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