My DPS simply isn't where I think it should be despite being an avid reader here and doing my damnedest to follow the advice I find. I'm posting a link to last night's Uld raid; would you guys be kind enough to give it a critique?
I replaced two pieces of gear after the raid...Gloves of the Dark Exile and Valorous Scourgestalker Spaulders. At this point the spreadsheet advises agility before armor penetration.
I switched to MM recently because the spreadsheet showed a large DPS difference. Last night I tried removing Arcane Shot from me selection, except when on the move. I stutter step and am diligent with postioning, but being quite a bit older than most raiders I'm sure my reaction time is slower.
Thanks for you help.
Last edited by Radroit : 09/02/09 at 10:39 AM.
Reason: to insert link correctly
The first two critiques i can make by looking at WoL using Ignis as an example your dps was nerfed pretty bad based on how long your fight went, that ignis went far too long to be an accurate measure of your potential dps.
It was obvious you had some mana issues and ended up in AotV for a bit. Another problem is i only see you using rapid fire twice, you are not chaining rapid fire back to back along with a chimera aimed rotation.
The best way i have found to use readiness (this is also stated in this thread) is to fire off your rapid and all major buffs with your standard rotation, once chimera and aimed come back around fire them off, hit readiness, then do your initial rotation again, essentially attaching a second rapid fire to your first and also chaining a chimera and an aimed.
From these numbers it doesn't look like we're losing that much dps from this nerf. Are your numbers conservative? I would have thought from a 25% (?) nerf of the stat that we'd be losing more.
Just a heads up, but from now on anyone asking questions about the interaction of Chimera Shot, Serpent Sting, and various damage buffs/debuffs will get an infraction for their question. It's had plenty of discussion in the earlier pages of the thread now.
Have any of u tested any glyphs different from CS/KS in a raid btw? With the CS glyph I have 7750 dps in the spreadsheet (ArP capped with Grim Toll), with KS glyph my dps goes up to 7805 and again 7805 I gain with Glyph of Hawk too. But, and here is the big BUT for me - with glyph of trueshot aura my dps goes to 7841! The other 2 glyphs I use are steady and serpent ofc. So anyone using/thinking of use glyph of trueshot aura? Or am I the only one getting dps increase in the spreadsheet with it (I know It can never be 100% accurate)?
The TSA glyph's problem is, or at least was (haven't tested it in a while) that Abomination's Might and Unleashed Rage both overwrote it, and while they were active, the glyph didn't work.
Have any of u tested any glyphs different from CS/KS in a raid btw? With the CS glyph I have 7750 dps in the spreadsheet (ArP capped with Grim Toll), with KS glyph my dps goes up to 7805 and again 7805 I gain with Glyph of Hawk too. But, and here is the big BUT for me - with glyph of trueshot aura my dps goes to 7841! The other 2 glyphs I use are steady and serpent ofc. So anyone using/thinking of use glyph of trueshot aura? Or am I the only one getting dps increase in the spreadsheet with it (I know It can never be 100% accurate)?
It seems the general consensus is to go with Serpent Sting/Steady Shot/Kill Shot(Hawk). The last two are pretty interchangeable depending on your fight. Lots of adds like Yogg-Saron, use Kill Shot. Long fight where you can stand in one place for a considerable time, Hawk. Going with Chimera over the other two starts to throw your "rotation" out of whack. Without the CS/Aimed glyphs, you can more or less do Chimera, Aimed, 4x Steady as a rotation. Putting in the CS glyph with or without the Aimed glyph will cause it to go shorter, and probably be a dps loss due to losing out on the Improved Steady Shot buff.
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It seems the general consensus is to go with Serpent Sting/Steady Shot/Kill Shot(Hawk). The last two are pretty interchangeable depending on your fight. Lots of adds like Yogg-Saron, use Kill Shot. Long fight where you can stand in one place for a considerable time, Hawk. Going with Chimera over the other two starts to throw your "rotation" out of whack. Without the CS/Aimed glyphs, you can more or less do Chimera, Aimed, 4x Steady as a rotation. Putting in the CS glyph with or without the Aimed glyph will cause it to go shorter, and probably be a dps loss due to losing out on the Improved Steady Shot buff.
I very well know and understand all of this, but it has nothing to do with my question! I ask for input if anyone has tested glyph of trueshot aura in a raid and am I the only one that is getting higher spreadsheet dps with trueshot aura glyph over KS/CS/hawk glyphs?
I very well know and understand all of this, but it has nothing to do with my question! I ask for input if anyone has tested glyph of trueshot aura in a raid and am I the only one that is getting higher spreadsheet dps with trueshot aura glyph over KS/CS/hawk glyphs?
Of course you're not the only one getting higher spreadsheet dps, we all use the same spreadsheet. I've gotten the same result with my character. The reason why we haven't all switched to glyph of TSA was answered quite clearly two posts up.
You can test it in a raid, but since there aren't that many data points for aimed shot on a typical fight, it's hard to quantify your exact benefit in practice just from eyeballing WWS. The overwriting bug strikes me as tricky to test.
Hows it going, this is my First post and id like to make it short as possible.
I am running 2pc T9 and 2pc T8 as of a few days ago, 978 ArP in raids. I'd like to throw out there that I have found a nice DPS increase in using Chimera glyph. I was running Serp Steady and hawk before I made this change. I looked through logs of the night before in 25 ToC and found even with ISS proc going to my Chimera shot, like in most rotations, I was still seeing higher crits and non crits from aimed.
So this being said the Chimera shot glyph I'm using now allows me to put Aimed first in the rotation and chimera second with no GCD interference to the rotation. I still am able to roll out 4 steady's in the rotation and with ISS going to aimed now. I have seen increased dmg on Piercing shots, and an overall DPS.
Interesting point (prioritizing aimed over chimera at high passive arp), but I think I'm missing something, how does reducing the chimera to a 9s cooldown via glyph and leaving aimed at 10s help "put Aimed first in the rotation and chimera second with no GCD interference" and have your ISS procs go to aimed? To do so don't you end up pushing chimera back anyway, leading to the glyph doing no good?
So far no push back has happened, it lines up the shots from when you do your first Aimed CS and Aimed comes up from Cool down Chimera shot is ready to fire with the 1.5 seconds from the Aimed shot, I dont know if this has to do with my ping but so far has proved usefull.
More info will be in tonight on this, Thanks for the response.
I'm curious how other hunters out there maximizing their DPS think about Engineering versus Blacksmithing. Blacksmithing yields me 40 Agi/Arp which is 2 Agi/ArP lower than JC's 42, which makes it the logical choice to of a skill to drop in my current BS/JC combo.
Statwise, the spreadsheet shows Engineering 40 dps under Blacksmithing, but when I consider the multitudinous uses especially in the PvE content my guild is facing down, the 340 Haste boost & Nitro Boost seem invaluable DPS. Here are a few uses I quickly thought up where Engineering should easily outshine any other profession:
Beasts Hard: Cleansing Poisons, No Sprint Buff to avoid Icehowl
Twin Valks: Speed Boosting to get back to a "good" essence after a burn and to avoid or pickup balls.
Anub: Pursuit assistance while avoiding bugs
Yogg 1 Light: 3 Nitros in the Brain phase & a Hyperspeed accelerator for each brain phase are the two strongest reasons I am considering this.
We are also working on Algalon 25 atm, which even for star-killers is highly stationary and a "just kill the boss" type of fight. Please let me know what you feel. I post this in the Marksmen questions because I play Marksmen, and I feel the Hyperspeed accelerator is more relevant to ArP builds, where maximizing your Autoshot is paramount.
To make engineering worth it DPS wise, you need to spam Saronite Bombs every 2 minutes, which is actually pretty hard to do as their max "range" is only ~28 yards.
You also use the rocket gloves, not the hyperspeed accelerators.
Hey alienangel, you were right on Chimera Glyph being useless on that 1 second CD. Played with it on two bosses and then changed Chimera back to Hawk. This did show promise in having Aimed first in the rotation, not by a huge amount I might add, but it did increase.
Also found using a Cat pet for Rake does have hope. If there is a Feral druid and having 2pc T9 the extra DoT seems to put out reasonable DPS for the lose of the AP from howl.
Hey alienangel, you were right on Chimera Glyph being useless on that 1 second CD. Played with it on two bosses and then changed Chimera back to Hawk. This did show promise in having Aimed first in the rotation, not by a huge amount I might add, but it did increase.
Also found using a Cat pet for Rake does have hope. If there is a Feral druid and having 2pc T9 the extra DoT seems to put out reasonable DPS for the lose of the AP from howl.
To be clear here, if you do not have ISS or either the Aimed or Chimera glyphs, then it really doesn't matter which you do first in the CS-AiS-SSx4 rotation between CS and AiS.
If you have both ISS and IB, then I am seeing a slight increase in DPS in BiS gear (about 10 with it being -2 DPS in my current gear) by switching AiS being fired before CS so that AiS uses up the ISS procs. Although this may be a DPS increase, it is not significant when compared to 10K+ overall DPS. Furthermore, the increase is smaller when you do not have full IB and ISS. The final item to factor in is what you are giving up to get both full ISS and IB. The best options I could see is dropping the points in RR (if you do not have any in FA), which may be an okay option in BiS gear since the mana pool is so large. However, for the 50 DPS cost to get RR, I would rather keep it to avoid AoV until I know that mana is not a problem.
Concerning bleed effect modifiers, you do not have to have a feral druid. The Trauma warrior skill is an equivalent.
Beasts Hard: Cleansing Poisons, No Sprint Buff to avoid Icehowl
Twin Valks: Speed Boosting to get back to a "good" essence after a burn and to avoid or pickup balls.
Anub: Pursuit assistance while avoiding bugs
Yogg 1 Light: 3 Nitros in the Brain phase & a Hyperspeed accelerator for each brain phase are the two strongest reasons I am considering this.
Nitro Boots - The nitro boosts can only be activated every 3 minutes and require an Engineering skill of at least 400.
Since Yogg is going to be your main reason for swapping, you will get 1 use out of these in the brain phases, maybe 2. The better way to go is to use Aspect of the Pack down there so everyone gets to the brain quicker. Doesn't seem like a good reason to spend hundereds or thousands of gold and/or hours of farmiing to level engineering.
Nitroboosts are quite amazing and I'd be reluctant to drop engg for something else even if they were the only thing engineering offered. Theoretically you don't need them for any fight, but in practice you find a lot of uses for them, from getting in runes of power so far away that no one else bothers, to getting into brain portals on the other side of the room after you get constricted to rocket+disengage+cloaking from one end of Mimiron's room to the other without touching any fire, or even just collecting a lot of orbs on yourself during Twins. On some fights the benefits are ridiculously apparent, like kiting Anub for double the duration of anyone else on hard mode.
The rocket tinkers to gloves are a lot better than haste tinkers for sustained DPS, and they're also better than agi to gloves, but I suspect the haste may possibly be better for fights with short burn phases - can't say I've tried to do the math though. I'd rather use the haste on Hodir too for instance, since the rockets seem to crit at your spell crit rate, whereas extra autos crit at your normal crit rate and give you better return on storm power.
Also found using a Cat pet for Rake does have hope. If there is a Feral druid and having 2pc T9 the extra DoT seems to put out reasonable DPS for the lose of the AP from howl.
I'm unclear on how the Tier 9 2-piece bonus affects cat DPS, or did you mean the 4-piece? Howl is also the de facto pet ability not only because of the outright DPS gain, but because it buffs a source of DPS that doesn't suffer the perils of melee range. I guess you could just swap pets depending on the fight with Call Stabled Pet too...
The TSA glyph's problem is, or at least was (haven't tested it in a while) that Abomination's Might and Unleashed Rage both overwrote it, and while they were active, the glyph didn't work.
Would fix it for you, used to have tsa glyph and this macro worked for me as expected , with my parses just confirming the expected crit rate on aimed shot it self.
I'm unclear on how the Tier 9 2-piece bonus affects cat DPS, or did you mean the 4-piece? Howl is also the de facto pet ability not only because of the outright DPS gain, but because it buffs a source of DPS that doesn't suffer the perils of melee range. I guess you could just swap pets depending on the fight with Call Stabled Pet too...
According to the spreadsheet, switching from Wolf to Cat for me is a 109dps loss (8805.50 down to 8696.71). Furious Howl is by far the best buff from a pet for PvE. Not only does howl affect you, but it affects your pet, and has a 50% uptime. An average of 160ap bonus is better than having a cat hit Rake every 10 seconds.
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The nerf to armor pen in 3.2.2 is intentional. Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%. While we are still evaluating the effects of this change in the 3.2.2 build, we did want to let you know of the possibility in case you were about to spend a lot on armor pen gems.
Source: MMO Champ
I guess this should make Agi stronger than ArP again, right?