Originally Posted by Har
Hit caps
The current hit caps are:
-PVE- 8%
-PVP- 5% on equal level players (7% against Night Elves because of their racial ability, "Quickness")
Bugs/oddities
-Hit rating from Focused Aim is not being transferred to the pet
-Hit rating from items is being transferred to the pet rounded down, so a hunter with 7.99% to hit will pass 7% hit to their pet, and with 8.02% will pass 8% hit.
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I've gone all over this and I've seen results for player hit at just below 8% and just above 8%, but not at exactly 8.00%. Is there any reason we can't assume they're rounding the player hit 'percent' up to next integer? We've proven they're rounding DOWN for the player contribution to the pet. Rounding up for players would fit within the observed stats that have been posted and still fits within the 9% 'official' value (7% + (Defense Skill - Weapon Skill - 10)*.4%). It would also be logical for them to use integer values because they're computationally more efficient. 9% can also be written as 9 out of 100, if you want to use integers
Edit: A more 'sane' thought occurred to me. Instead of rounding UP the hit value before calculating the miss value, they could simply round down the miss value in the final comparison? 9.00 - 8.02 = .98, rounded down to 0. Instead of 9 - 9 = 0 . Either way works and there's no way to prove or disprove either rounding method, but we can statistically prove rounding if we get a sample of attacks at a perfect integer, preferably 8.00 hit.