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Old 01/29/09, 12:45 AM   #181
Lidzkog
Glass Joe
 
Night Elf Hunter
 
Ner'zhul
Edited for obvious error, my apologies.

Last edited by Lidzkog : 01/29/09 at 10:28 AM.

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Old 01/29/09, 12:56 AM   #182
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
Sigh, as has been stated repeatedly, Archavon's Dust Cloud gives people affected a 50% chance to miss.

You should never be testing hit in Archavon.

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Old 01/29/09, 8:04 AM   #183
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Rezdan View Post
Sigh, as has been stated repeatedly, Archavon's Dust Cloud gives people affected a 50% chance to miss.

You should never be testing hit in Archavon.
What a wonderful login advice along "A little kindness goes a long way". "Don't test Hit on Archavon"

Lidzkog, take note of any Naxx runs. And remember that any boss that gains an immunity will also count as being missed.

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Old 02/01/09, 1:24 AM   #184
uiemad
Glass Joe
 
Draenei Hunter
 
Kirin Tor
Im sorry if this is an incredibly stupid question but I have never actually wondered about it until now. (having never played a melee class) Is our melee hit rating the same as our ranged? Im just wondering because with a 7.26% hit from gear/gems/enchants/ets and then 1% from being draenei. I seem to have a few melee misses while having 0 ranged misses.

once again sorry if this is a stupid question.

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Old 02/01/09, 1:50 AM   #185
heritikyl
Glass Joe
 
Orc Hunter
 
Kil'Jaeden
Originally Posted by uiemad View Post
Im sorry if this is an incredibly stupid question but I have never actually wondered about it until now. (having never played a melee class) Is our melee hit rating the same as our ranged? Im just wondering because with a 7.26% hit from gear/gems/enchants/ets and then 1% from being draenei. I seem to have a few melee misses while having 0 ranged misses.

once again sorry if this is a stupid question.
Why are you melee'ing? Regardless, hit is universal now, i.e. 'Improves hit rating by 38' increases your melee / ranged / spell hit by 38 rating. You can see this yourself by selecting 'Melee', 'Ranged' and 'Spell' in your character screen and looking at the hit.

Are you sure your melee weapon skill is maxed?

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Old 02/01/09, 2:07 AM   #186
uiemad
Glass Joe
 
Draenei Hunter
 
Kirin Tor
I was meleeing because I suddenly got interested. and your right. I forgot I have a new weapon equipt thats an axe. Its the Key and for some reason I thought it was a sword lol. my bad my bad.

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Old 02/02/09, 3:26 PM   #187
Daemous
Von Kaiser
 
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Dwarf Hunter
 
Uther
I had a similar "ah ha" moment. A friend at another raiding guild was asking me all sorts of pointed questions about hunter hit caps. Evidently they had a hunter who was under-performing and were trying to figure it out. The last thing that I told them to find out was what the hunter's weapon Skill was. ;-)


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Old 02/04/09, 11:37 AM   #188
Girthbot
Glass Joe
 
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Orc Hunter
 
Frostmane
I ran Naxx this week with 263 hit(8.02%), and not only did my pet miss like 7-10% on most boss fights but I had a miss or two also somewhere in the raid.


Patchwerk 25 man

This is the Patchwerk showing my pets' misses, he was summoned before the boss was pulled so the lag thing doesn't seem to be the issue here.

EDIT: Sorry I found my issue, all the 'misses' were dodges/blocks/parries. None of them were real misses.

Not a single miss from my pet or myself during the whole run with 263 hit.

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Old 02/04/09, 3:40 PM   #189
Avellyr
Piston Honda
 
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Night Elf Hunter
 
Alterac Mountains
If you're below the Hit Cap, either gem/gear for hit or eat +hit food. Its that simple.
Focused Aim should be a last-ditch solution for three reasons. The first is because it doesn't apply to Pet Hit. The second is that there's almost always a talent in reach that will gain you better dps. The third reason is that theres an abundance of well-allocated +Hit gear even at the Heroic gear level.
Can I get you to elaborate on this a little bit? I'm not entirely convinced that FA is a poor investment of talent points. My pet is only about 20% of my damage, so hit capping it is not a gearing priority for me. 3% hit is a substantial DPS boost, and with my current spec, I'm not seeing another talent that would give me the same return. There is also an abundance of well-allocated gear without hit on it, so that's a moot point. All of my experimentation with the spreadsheet has shown that 3/3 FA is an excellent point investment for a MM spec. Someone please show me where I'm mistaken.

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Old 02/04/09, 4:35 PM   #190
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Avellyr View Post
Can I get you to elaborate on this a little bit? I'm not entirely convinced that FA is a poor investment of talent points. My pet is only about 20% of my damage, so hit capping it is not a gearing priority for me. 3% hit is a substantial DPS boost, and with my current spec, I'm not seeing another talent that would give me the same return. There is also an abundance of well-allocated gear without hit on it, so that's a moot point. All of my experimentation with the spreadsheet has shown that 3/3 FA is an excellent point investment for a MM spec. Someone please show me where I'm mistaken.
3% hit from gear should be just about 3% DPS until you cap. It's a little lower than that if you get it from FA. Most people leave either some DPS talents unfinished or leave their replenishment talents unfinished, and depending on what type of content you run, you will probably get better DPS increases out of one of these options than FA.

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Old 02/04/09, 4:56 PM   #191
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Originally Posted by Har View Post
3% hit from gear should be just about 3% DPS until you cap. It's a little lower than that if you get it from FA. Most people leave either some DPS talents unfinished or leave their replenishment talents unfinished, and depending on what type of content you run, you will probably get better DPS increases out of one of these options than FA.
More specifically, the advice may not apply to MM spec as much as SV and BM. SV over MM aside, you're basically looking at ~32 agility - 1% pet damage (~10dps) per point in FA. If you can't get that through either IHM or Efficiency, you're fine to take FA.

Note that SV hunters also avoid IHM, so if you're the only MM hunter in a raid with other hunters, IHM may be your best bet.

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Old 02/05/09, 11:40 AM   #192
Peldin
Von Kaiser
 
Orc Hunter
 
Vek'nilash
I was looking through this thread to hopefully find a comparison on hit cap vs more of X. X being any of the following: crit strike, ap, agility, haste rating, etc.

Let me explain with a question: Is it better to be at 7% hit rating with 6000 attack power or to be at 8% hit rating with 4000 attack power?

Obviously 2000 more attack power would be better than 1% more hit rating... but my question is, where is the line? 100 ap? 500 ap? 100 crit strike? 200 haste rating? 50 agility?

I would use the spreadsheet if I could but unfortunately my excel is too out-of-date. If these questions are answered in another thread, can someone please link that for me?

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Old 02/05/09, 12:03 PM   #193
alarge
Piston Honda
 
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Night Elf Druid
 
Vek'nilash
Originally Posted by Peldin View Post
I was looking through this thread to hopefully find a comparison on hit cap vs more of X. X being any of the following: crit strike, ap, agility, haste rating, etc.

Let me explain with a question: Is it better to be at 7% hit rating with 6000 attack power or to be at 8% hit rating with 4000 attack power?

Obviously 2000 more attack power would be better than 1% more hit rating... but my question is, where is the line? 100 ap? 500 ap? 100 crit strike? 200 haste rating? 50 agility?

I would use the spreadsheet if I could but unfortunately my excel is too out-of-date. If these questions are answered in another thread, can someone please link that for me?
The line is not fixed. The relative value of your stats change as the stat values themselves change. This is why the answer is always going to be "use the spreadsheet".

Having said that, you may be able to do some rough estimation yourself. Miss% tends to linearly affect your dps. So a 1% miss rate will roughly mean 1% less dps. 2% miss will be roughly 2% less dps.

Now suppose you are doing 3000 dps. 1% would be 30 dps. 30 dps ~= 420 AP. This is bad napkin math, but can give you a general ballpark. Anything more specific and you'll need the spreadsheet.

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Old 02/06/09, 1:24 AM   #194
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
Originally Posted by alarge View Post
The line is not fixed. The relative value of your stats change as the stat values themselves change. This is why the answer is always going to be "use the spreadsheet".

Having said that, you may be able to do some rough estimation yourself. Miss% tends to linearly affect your dps. So a 1% miss rate will roughly mean 1% less dps. 2% miss will be roughly 2% less dps.

Now suppose you are doing 3000 dps. 1% would be 30 dps. 30 dps ~= 420 AP. This is bad napkin math, but can give you a general ballpark. Anything more specific and you'll need the spreadsheet.
Except that 14ap doesn't translate linearly to 1 dps.

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Old 02/06/09, 2:20 AM   #195
alarge
Piston Honda
 
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Night Elf Druid
 
Vek'nilash
Originally Posted by Rezdan View Post
Except that 14ap doesn't translate linearly to 1 dps.
Hence the comment bad napkin math. The example wasn't intended to give an accurate answer -- just a way to approximate the answer.

Here's my take on strategies to assess the relative stat value question, from least accurate to most accurate:

1. Rough approximation (using some sort of basic rules like the ones I used).

2. Spreadsheet: use the relative stat weightings computed for your gear levels (I use Pawn and plug in the computed Pawn scale provided by the spreadsheet).

3. Gear planner ordering of items

4. Actually replacing the item in your gear set and seeing the impact on your dps.

Note that #2 - #4 all rely on the spreadsheet, which is why "use the spreadsheet" is the right answer.

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