point is at 7.99 there is no reason to add more hit. you wasting gems, something else if you add any more hit.
and 8-7 minutes of non stop shooting is more than enough time.
If you could somehow move things around so that you had exactly 1 more hit and 1 less agility, it could very well be worth it. Obviously you can't do this with gems, and you'd have to check the spreadsheet.
You're also forgetting that pets are taking your hit rating rounded down by 1%. At 7.99% your pet is only getting 7%.
As far as i know, pets gain hit from the owner, but only at fixed percentages going down. 7,99% hit means 7% hit for the pet. For 8% pet hit you need 8 till 8,99% hit.
Perhaps I'm misreading your post, but are you saying that in order to hit cap your pet you need to be 1% over the cap yourself? If you are, that's incorrect; pets simply gain hit in whole numbers rounded down from their owner. To hit cap your pet, you must simply be at 8% hit.
I would have one question I just turned level 80 and have to prove myself on a raid however since I can't get enough % hit (6% without raidbuffs) I am wondering to skill Focusses Aim at least with 2/3. Once I did it it wasn't showing in the tooltip I am still sitting on my 4.98% Hit just advise me that I should be on 6.98% probably stupid question however. Thanks
The tooltip does not update when you talent focused aim. It seems your pet goes off the tooltip and remember pet hit works in whole numbers so if you have 6.98% (4.98% + 2% focused aim) your pet will be at 4%.
Since you don't need that much hit for pvp and an elemental shaman has no hit reducing talents, there are three possible answers:
- grounding totem absorbed the spell
- nature resistance totem was dropped and he resisted the spell
- poison cleansing totem ticked right after the impact and dispelled it
Spurred on by the spreadsheet thread I want to ask the 25-man, current endgame equipped hunters how they manage their hitrating.
Reason for the question is that I find it extremely difficult to mainting 263 hitrating, and find myself regemming and/or reenchanting for almost every piece of gear I pick up - even though my 2 currently wanted upgrades ([Journey's End] and [Blue Aspect Helm]) dont exchange for gear with hitrating on I would love to see if I have missed some obvious way of keeping hit capped.
I remember there being some discussion about [Grim Toll] not being a very good item due to the proc effect being arp, but with 84 hitrating I just can't get rid of it, even though I would love to have an actual dps increase trinket in that slot.
So, how do the rest of you balance your hit, without resorting to lowlevel items with hitrating on, or is that just the way to go?