Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Hunters

Reply
 
LinkBack Thread Tools
Old 02/07/09, 5:12 AM   #196
Garby
Von Kaiser
 
Garby's Avatar
 
Blood Elf Paladin
 
Mug'thol
Originally Posted by Peldin View Post
Is it better to be at 7% hit rating with 6000 attack power or to be at 8% hit rating with 4000 attack power?
Slightly better napkin math might simply be to compare the item budgets. We can do this easily, using gems.

For example, [Item not found!] versus [Item not found!]. Taking these two equal level gems and comparing them, we see that 32 attack power is roughly equal to 16 hit rating.

This isn't the best way to look at that, and "use the spreadsheet" will always, always be the best answer. But this is the line for your "8%/6000 ap" question.

Offline
Reply With Quote
Old 02/08/09, 1:29 PM   #197
jtown82
Banned
 
Night Elf Hunter
 
Malfurion
at 262 hit i was at 7.99% hit rating. I went to the boss dummy and

i stayed there and shot for a while about 8-9 min.

my wws report showed me having 0% miss.

though my pet gorilla missed about 9% total from normal attacks,special.


when i was at 222 hit right before this i had a 2% miss rate.

i think 262/7.99% is good enough

Last edited by jtown82 : 02/08/09 at 3:22 PM.

Offline
Reply With Quote
Old 02/08/09, 1:46 PM   #198
Garby
Von Kaiser
 
Garby's Avatar
 
Blood Elf Paladin
 
Mug'thol
Your sample size is not large enough to show you otherwise.

At a 7.99% chance to hit, your chance to miss is very small - but most definitely still exists.

Offline
Reply With Quote
Old 02/08/09, 3:21 PM   #199
jtown82
Banned
 
Night Elf Hunter
 
Malfurion
point is at 7.99 there is no reason to add more hit. you wasting gems, something else if you add any more hit.

and 8-7 minutes of non stop shooting is more than enough time.

Offline
Reply With Quote
Old 02/08/09, 3:53 PM   #200
Esoth
Bald Bull
 
Esoth's Avatar
 
Pandaren Hunter
 
Whisperwind
Originally Posted by jtown82 View Post
point is at 7.99 there is no reason to add more hit. you wasting gems, something else if you add any more hit.

and 8-7 minutes of non stop shooting is more than enough time.
If you could somehow move things around so that you had exactly 1 more hit and 1 less agility, it could very well be worth it. Obviously you can't do this with gems, and you'd have to check the spreadsheet.

You're also forgetting that pets are taking your hit rating rounded down by 1%. At 7.99% your pet is only getting 7%.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

United States Offline
Reply With Quote
Old 02/08/09, 3:55 PM   #201
Melkunie
Von Kaiser
 
Melkunie's Avatar
 
Orc Hunter
 
Jaedenar (EU)
Originally Posted by jtown82 View Post

though my pet gorilla missed about 9% total from normal attacks,special.


when i was at 222 hit right before this i had a 2% miss rate.

i think 262/7.99% is good enough
As far as i know, pets gain hit from the owner, but only at fixed percentages going down. 7,99% hit means 7% hit for the pet. For 8% pet hit you need 8 till 8,99% hit.

Offline
Reply With Quote
Old 02/09/09, 2:28 AM   #202
Garby
Von Kaiser
 
Garby's Avatar
 
Blood Elf Paladin
 
Mug'thol
Originally Posted by Melkunie View Post
As far as i know, pets gain hit from the owner, but only at fixed percentages going down. 7,99% hit means 7% hit for the pet. For 8% pet hit you need 8 till 8,99% hit.
Perhaps I'm misreading your post, but are you saying that in order to hit cap your pet you need to be 1% over the cap yourself? If you are, that's incorrect; pets simply gain hit in whole numbers rounded down from their owner. To hit cap your pet, you must simply be at 8% hit.

Offline
Reply With Quote
Old 02/09/09, 3:49 AM   #203
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
All he's saying is that to get 8% pet hit, you can be anywhere from 8% to 8.99% hit.

Offline
Reply With Quote
Old 02/24/09, 10:24 AM   #204
Manren
Glass Joe
 
Draenei Paladin
 
Aegwynn (EU)
I would have one question I just turned level 80 and have to prove myself on a raid however since I can't get enough % hit (6% without raidbuffs) I am wondering to skill Focusses Aim at least with 2/3. Once I did it it wasn't showing in the tooltip I am still sitting on my 4.98% Hit just advise me that I should be on 6.98% probably stupid question however. Thanks

Offline
Reply With Quote
Old 02/24/09, 11:07 AM   #205
Spatrick
Glass Joe
 
Night Elf Hunter
 
Eitrigg
The tooltip does not update when you talent focused aim. It seems your pet goes off the tooltip and remember pet hit works in whole numbers so if you have 6.98% (4.98% + 2% focused aim) your pet will be at 4%.

Offline
Reply With Quote
Old 02/24/09, 12:36 PM   #206
DMCASHEW04
Glass Joe
 
Orc Hunter
 
Zul'Jin
I was dueling an ele shaman before a raid and missed a wyvern sting right off the bat.

263 hit rating; no focused aim; he was an orc

Any ideas?

Offline
Reply With Quote
Old 02/24/09, 8:15 PM   #207
Myul
Don Flamenco
 
Human Warrior
 
Eredar (EU)
Since you don't need that much hit for pvp and an elemental shaman has no hit reducing talents, there are three possible answers:
- grounding totem absorbed the spell
- nature resistance totem was dropped and he resisted the spell
- poison cleansing totem ticked right after the impact and dispelled it

Offline
Reply With Quote
Old 02/25/09, 12:24 AM   #208
DMCASHEW04
Glass Joe
 
Orc Hunter
 
Zul'Jin
Showed up as a clear miss so i dont know, no resist or anything. Maybe it was the grounding totem but you'd think that show up as an absorb

Offline
Reply With Quote
Old 02/25/09, 2:17 AM   #209
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
Death Knights get the same miss/resist when they attempt to Death Grip with Grounding Totem up too.

Offline
Reply With Quote
Old 03/02/09, 6:29 AM   #210
Nooska
King Hippo
 
Nooska's Avatar
 
Blood Elf Hunter
 
Argent Dawn (EU)
Spurred on by the spreadsheet thread I want to ask the 25-man, current endgame equipped hunters how they manage their hitrating.

Reason for the question is that I find it extremely difficult to mainting 263 hitrating, and find myself regemming and/or reenchanting for almost every piece of gear I pick up - even though my 2 currently wanted upgrades ([Journey's End] and [Blue Aspect Helm]) dont exchange for gear with hitrating on I would love to see if I have missed some obvious way of keeping hit capped.

I remember there being some discussion about [Grim Toll] not being a very good item due to the proc effect being arp, but with 84 hitrating I just can't get rid of it, even though I would love to have an actual dps increase trinket in that slot.

So, how do the rest of you balance your hit, without resorting to lowlevel items with hitrating on, or is that just the way to go?

Denmark Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Hunters

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Do GMs ever fix rating bugs? Howard Roark Player vs. Player 11 12/13/07 10:25 PM
Season Three Rating/Personal Rating Mechanics heel Player vs. Player 5 10/28/07 2:00 AM
Hit Rating/Crit Rating (Rogues) SmokeMT Class Mechanics 6 06/07/07 12:41 PM
hit rating and crit rating formulas Curly Public Discussion 28 12/04/06 10:45 AM
Rating? Erving Public Discussion 117 10/09/06 6:54 PM