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Old 03/04/09, 4:37 PM   #226
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
Has anyone tested FA on the PTR to see if they fixed it so it transfers to our pets? Or reported it as a bug on the PTR (assuming it is a bug)?

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Old 03/04/09, 4:40 PM   #227
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
@Mattaos

A Draenei Shaman ?

I get the draenei, but do shaman boost our hit somehow (have I missed a buff completely?)

Apart from that, I personally find it easier to work with the rating than the % - especially as BM I want to be +1 rating a lot more than I want to be at -1 rating due to the way hit transfers to the pet. I find it a lot easier especially due to the different amounts of hit I can play with; 12 rating for boots (icewalker), 16 rating for sockets, 20 for hand enchant and so on - the difference in rating for the various ways to combine it make it easier for me to just keep track of the number 263 )

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Old 03/04/09, 5:47 PM   #228
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Originally Posted by Kharthus View Post
Has anyone tested FA on the PTR to see if they fixed it so it transfers to our pets? Or reported it as a bug on the PTR (assuming it is a bug)?
I didn't see anything like this mentioned in the patch notes, so I don't see how it could be a PTR bug. It's been known on live for quite a while, and as far as I know they don't consider it a bug at all.

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Old 03/04/09, 7:08 PM   #229
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Nooska View Post
@Mattaos

A Draenei Shaman ?

I get the draenei, but do shaman boost our hit somehow (have I missed a buff completely?)
The draenei hit aura was merged into a single "1% hit to everything" aura quite a while back (3.0 I believe), not more spell hit from some draenei and physical hit from others.

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Old 03/04/09, 9:40 PM   #230
Hunteralex
Glass Joe
 
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Blood Elf Hunter
 
Area 52
My Experience.

Hello, I was raiding twenty-five man naxxramas. We had just killed Sapphiron, so I had opened up my Recount. I had switched out my [Cloak of Mastery], for [Aged Winter Cloak]. This made a difference of +21 hit. That is going to bring it down from 9%+ hit, to 8.51% hit. Yet many say that 9% is required to never miss a raid boss. I have the question of was this pure luck? I believe it wasn't luck because I took many shots. Reply back with comments and possibly more questions.

Thank you.


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Old 03/04/09, 11:39 PM   #231
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
The first post in this thread will answer your question

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Old 03/05/09, 12:06 AM   #232
Ketari
Piston Honda
 
Blood Elf Priest
 
Alonsus (EU)
Originally Posted by davejustdave View Post
Another thing would be to find someone that makes the old hit scope from classic wow ( [Biznicks 247x128 Accurascope] ) that gives you 30 hit which is far more useful than the haste or crit once you are in end game raiding IMO.
I don't believe that transfers to the pet, though. At least, it didn't in 2.x.. hmm. Anyone tested it?

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Old 03/05/09, 1:04 AM   #233
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Ketari View Post
I don't believe that transfers to the pet, though. At least, it didn't in 2.x.. hmm. Anyone tested it?
Back then no Hit transfered to the pet... The big question is if the pet gain our Ranged Hit or our Melee Hit, as that can have an impact on this.

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Old 03/05/09, 6:31 AM   #234
Bellin
Von Kaiser
 
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Dwarf Hunter
 
Bronzebeard (EU)
Originally Posted by davejustdave View Post
If you look at my gear I found the hit rating thing a task too. My solution is be about 40 below, use
Another thing would be to find someone that makes the old hit scope from classic wow ( [Biznicks 247x128 Accurascope] ) that gives you 30 hit which is far more useful than the haste or crit once you are in end game raiding IMO.
It is better to use +crit than only +hit scope because in case you use hit scope you trade 40 crit for 30 hit while with regemming you can trade 1 for 1.

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Old 03/05/09, 7:01 AM   #235
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
Originally Posted by Bellin View Post
It is better to use +crit than only +hit scope because in case you use hit scope you trade 40 crit for 30 hit while with regemming you can trade 1 for 1.
You would not trade the 30 hit on gems for 30 crit but instead for 30 agility which is usually better for survival than 40 crit.

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Old 03/05/09, 7:07 AM   #236
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Originally Posted by Selmarix View Post
You would not trade the 30 hit on gems for 30 crit but instead for 30 agility which is usually better for survival than 40 crit.
This is a thread about hit rating, not survival spec - so the correct comparison would be hit for crit as thats whats being traded on the ranged enchant.

You are of course correct that enchanting ranged for hit frees up enchants or gems that can be used for a better stat - ap/agi for example, but it is still an ineffective way of doing it because you loose 10 'points' of crit = 10 points of agi or 20 ap in the budget scheme.

30 hit would free up 2 gemslots worth of hit at most - 16 hit on gems mens you have to be 2 points or more over the cap for it to free 2 slots; so you would be trading 40 crit for 32 agi / 64 ap at most - but more likely you would still have to have a 50/50 gem with hit, so you would trade 40 crit for 24 agi / 48 ap.

Edit: Added a paragraph about the real changes and not just budget wise

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Old 03/05/09, 10:44 PM   #237
dssurge
Piston Honda
 
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Orc Hunter
 
Korgath
Assuming you require 2 hit gems to hit cap, and you are 2 or more rating over the hit cap, the argument actually becomes 32 agi vs. 40 crit, in which case AGI wins by a landslide based on the spreadsheet numbers for SV Hunters. For all other specs it breaks even.

This is using the pawn values determined by the BiS SV set, but agility literally pulls over 11 points ahead, so I can see it being plausible for quite a good deal less gear.

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Old 03/06/09, 2:48 PM   #238
Monkeysnax
Glass Joe
 
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Tauren Hunter
 
Garrosh
Couple of Hit Questions

So every time I get new gear I feel like I'm doing the "hit" dance all over again. Right now with the gear I have I'm at 262, should I worry about that last point? I realize that the 7.99% chance only translates to 7.00% to my pet which seems enough of a reason to look at re-gemming / re-enchanting to get back over the cap. In the process of thinking through this I had a thought that what if hit buff food (like Worg Tartare) transferred to my pet? With this food particularly I can see that some of the stamina portion transfers to my pet but was unsure about the hit portion. I gave the search function an attempt before I posted this however my lack of experience with it led to null results. Thanks!


Armory page if it helps:

The World of Warcraft Armory

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Old 03/06/09, 3:21 PM   #239
Rosamonde
Piston Honda
 
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Human Hunter
 
Argent Dawn
To the best of my knowledge, anything that boosts the hit rating on your character sheet (and that would include hit food) will transfer to your pet. The only hit that does not transfer to your pet is any you get from the talent Focused Aim, which does not show on your character sheet.


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Old 03/08/09, 8:05 PM   #240
Bovey
Glass Joe
 
Troll Druid
 
Cho'gall
Originally Posted by Monkeysnax View Post
So every time I get new gear I feel like I'm doing the "hit" dance all over again. Right now with the gear I have I'm at 262, should I worry about that last point? I realize that the 7.99% chance only translates to 7.00% to my pet which seems enough of a reason to look at re-gemming / re-enchanting to get back over the cap. In the process of thinking through this I had a thought that what if hit buff food (like Worg Tartare) transferred to my pet? With this food particularly I can see that some of the stamina portion transfers to my pet but was unsure about the hit portion. I gave the search function an attempt before I posted this however my lack of experience with it led to null results. Thanks!
You should absolutely worry about that last point. Bringing your pet up a full percentage point in hit is more bang for the buck than you will get from the same amount of any other stat. The buff food will work for that purpose, but is probably not your best option. Since you only need +1 to your hit rating to reach the cap, all the rest of the +hit from your food would be wasted. I would suggest replacing the orange gem in your helm with the +8 agi / +8 hit gem to get you over the cap (with as little wasted +hit as possible) and go with +agi food.


Originally Posted by Monkeysnax View Post
Armory page if it helps:
It really doesn't since your armory link is already included with your profile info on every post.

Edited for spelling

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