Originally Posted by Selmarix
You would not trade the 30 hit on gems for 30 crit but instead for 30 agility which is usually better for survival than 40 crit.
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This is a thread about hit rating, not survival spec - so the correct comparison would be hit for crit as thats whats being traded on the ranged enchant.
You are of course correct that enchanting ranged for hit frees up enchants or gems that can be used for a better stat - ap/agi for example, but it is still an ineffective way of doing it because you loose 10 'points' of crit = 10 points of agi or 20 ap in the budget scheme.
30 hit would free up 2 gemslots worth of hit at most - 16 hit on gems mens you have to be 2 points or more over the cap for it to free 2 slots; so you would be trading 40 crit for 32 agi / 64 ap at most - but more likely you would still have to have a 50/50 gem with hit, so you would trade 40 crit for 24 agi / 48 ap.
Edit: Added a paragraph about the real changes and not just budget wise