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12/02/08, 9:41 PM
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#51
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Banned
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I'm in spider wing right now with 216 hit(6.59%) and my draenei racial. My miss rate on anub'rekhan and faerlina was 0%, but I missed 3 times on maexxna. My pet has a <1% miss rate on all 3.
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12/02/08, 10:48 PM
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#52
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Von Kaiser
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Just did Patchwerk with 5.76% + 2 FA (7.76%) and missed 1 Auto Shot. Pet had 3% miss. All according to Recount.
I just got new gloves so im gonna be using them for the rest of the night. 6.34% + 2 FA (8.34%) And checking if i miss for the rest of the night. I'm combat logging right now and will post the WWS later tonight.
EDIT: Heres the Wow Web Stats, i was able to get in after the Spider wing and Plague wings were already cleared.
Patchwerk was with 7.76% hit and everything after was with 8.34%. Only missed 1 time and that was on Patchwerk.
Last edited by flimflam : 12/03/08 at 12:57 AM.
Reason: wws
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12/03/08, 12:02 AM
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#53
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Piston Honda
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So just some update from a non-hunter.
10 man archavon, 25 man archavon, and 25 man pwerk with 8.03% hit. No misses over 800 or so swings so far. I don't really raid 25 mans (they needed my debuff for pwerk) so I won't have a chance to test till I do the 10 mans over the week. Would love to see more people testing out the 8% theory.
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12/03/08, 12:27 AM
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#54
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Banned
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I'm moving through naxx still. We finished patchwerk and with 7.6% hit I had 0 misses on patchwerk gothik and razuvious with sub 1% miss rates on loatheb and loatheb.
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12/03/08, 1:42 AM
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#55
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Glass Joe
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Some more data:
Just did Naxx Spider/Construct wings and 10 man Archavan. 2/3 FA, 192 hit. 7.86% effective.
I missed 1/1146 steady shots and 0/1513 autos.
Pet miss % was 2.8% swing (with 21% glancing wtf), 2.9% on claw, 3.3% on rake with 2/2AH.
Parse: Wow Web Stats
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12/03/08, 1:51 AM
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#56
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Piston Honda
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I did a test on the IF heroic dummy:
Autoshot and pet melee attacks only
263 hit rating (8.02%)
0/3 Focused Aim
2000 shots (cheapest ammo!)
3354 pet attacks
zero misses for either
Screenshots:
Hunter stats
Pet stats
Last edited by Rosamonde : 12/05/08 at 2:34 PM.
Reason: Add info about FA talent
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12/03/08, 2:22 AM
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#57
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Banned
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Heroic dummy would have a loser miss rate than a raid dummy, the mobs are only 82.
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12/03/08, 2:45 AM
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#58
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Von Kaiser
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Originally Posted by Pokkai
Heroic dummy would have a loser miss rate than a raid dummy, the mobs are only 82.
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The heroic name is misleading. The Heroic Training Dummy has the skull icon or ?? as level.
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12/03/08, 5:45 AM
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#59
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Piston Honda
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Only FA does transfer to your pet if you don't have any hit on gear.
So I don't care what that GM said, FA is bugged whether they intend it to transfer to pets or not.
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12/03/08, 6:47 AM
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#60
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Glass Joe
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Tested on Heroic Dummy.
186 Hit rating(5.67%) and 3/3 FA.
2000 Pet autoattacks.
3.6% Miss.
screenshot
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12/03/08, 7:13 AM
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#61
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Von Kaiser
Night Elf Hunter
Гордунни (EU)
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Originally Posted by Æthien
Only FA does transfer to your pet if you don't have any hit on gear.
So I don't care what that GM said, FA is bugged whether they intend it to transfer to pets or not.
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If it transfer only when you have no any +hit gear -- its seems like bug, yes.
But as you are Hunter - there is no situation where you have no any gear with +hit on it.
Or you are very bad hunter
Anyway Blizz surely know about this situation with FA and we will see will be any changes in new patches or not.
Just for now for BM, IMHO of course, 3 points in FA are useless.
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12/03/08, 9:36 AM
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#62
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Von Kaiser
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Since my previous test and Alex234 tests didn't gave the same conclusion I went back to the dummy for 2 sessions of around 2k pet attacks. On both sessions I had the same talent spec with 0/3 FA. I turned the autocast for all pet abilities off, except for Claw.
Session 1:
263 hit (same as Alex234 used).
1192 Melee hits, 0 missed
810 Claw hits, 0 missed
Recount
So this is the same as Alex234 found. So with 263 your pet is hitcapped!
Session 2:
262 hit (same as I used yesterday)
1166 Melee hits, 12 missed.
873 Claw hits, 8 missed.
Recount
20/(1166+873)*100% = 1.0%.
This is really not what anyone would expect, but it seems that 1 (specific) extra hit rating is giving pets a full 1% increased hit chance!
I think the sample size is big enough now to conclude that pets still have around 1% miss chance at 262 (7.99%) hit and are capped at 263 (8.02%). If anyone disagrees, feel free to test this yourself with bigger sample sizes, but I convinced myself.
This also means that it is better to be over the hitcap than just below. 262 might look good enough in the tooltip, but I would advice to always get atleast 263 hit. Better a few hit rating above 263 then just below 263, because you get a whole 1% pet miss for free by going to 263 hit or higher!
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12/03/08, 10:16 AM
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#63
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Glass Joe
Draenei Hunter
Teldrassil (EU)
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Reading through all this data from various tests I would conclude the following concerning hunter hit <-> pet hit:
Pet hit doesn't "accept" commas. A hunter with 7,99% hit will only transfer a flat 7% to his pet. A hunter with 8,00% hit will have a hit-capped pet.
That theory would explain all those tests here that showed "weird" data for pets.
Last edited by Luinwen : 12/03/08 at 10:51 AM.
Reason: spelling
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12/03/08, 12:49 PM
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#64
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Don Flamenco
Dwarf Priest
Eitrigg (EU)
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I would like also to have data from bosses,
Dummies are good, but I can't exclude they have a weird behaviour, possibly different for one reason or another from the boss behaviour.
Bosses can also be weird, but they are what wewant to kill, so that's their behaviour we want to know.
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12/03/08, 12:56 PM
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#65
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I'm sure I'll think of something clever
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Originally Posted by Elimbras
I would like also to have data from bosses,
Dummies are good, but I can't exclude they have a weird behaviour, possibly different for one reason or another from the boss behaviour.
Bosses can also be weird, but they are what wewant to kill, so that's their behaviour we want to know.
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Uh, their is a boss level target dummy. His results should be exactly the same if you parsed a hundred Patchwerks.
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Originally Posted by missiletoad
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.
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12/03/08, 1:05 PM
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#66
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Piston Honda
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Soulcow's data on the difference between 7.99% and 8.02% +hit on a pet's misses is very enlightening. I agree that data from actual boss encounters is needed, but controlled testing is also important, for the sake of comparison if nothing else. Soulcow's test shows us what to watch for in live raid data.
Something I had not really paid attention to before, but noticed in my own test and in the other test screenshots posted, was the surprisingly high rate of glancing blows for pets -- around 23% for pet melee attacks in the posted screenshots.
I have very little experience raiding as a melee class, having played casters when I get tired of being a hunter -- is this typical of white melee attacks for players too?
Is there anything that can be done about it, or is it a "fact of life" when raiding as a hunter? It doesn't seem that any of our stats which are transferable to pets will have any effect on this, even if rogues and warriors can remedy it for themselves in some way, but I want to make sure I am not overlooking something obvious.
Last edited by Rosamonde : 12/03/08 at 6:43 PM.
Reason: Spelling
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12/03/08, 1:05 PM
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#67
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Von Kaiser
Draenei Shaman
Kael'thas (EU)
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Originally Posted by Crowbite
Uh, their is a boss level target dummy. His results should be exactly the same if you parsed a hundred Patchwerks.
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Yes, except if this heroic dummy is bugged somehow.
I share the opinion that you we need some WWS data from PVE encounters to confirm or not this idea.
But these data should be collected in well-known conditions: be sure of the mob level (WWS parsing allows to select only mob fights), take care of draenei aura or some other temporary hit buff, and don't forget about some debuffs increasing miss-rate (like Archavon Choking Cloud for instance).
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12/03/08, 2:04 PM
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#68
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Von Kaiser
Night Elf Druid
Shadowsong
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Originally Posted by Rosamonde
Something I had not really paid attention to before, but noticed in my own test and in the other test screenshots posted, was the surprisingly high rate of glancing blows for pets -- around 23% for pet melee attacks in the posted screenshots.
Is there anything that can be done about it, or is it a "fact of life" when raiding as a hunter? It doesn't seem that any of our stats which are transferable to pets will have any effect on this, even if rogues and warriors can remedy it for themselves in some way, but I want to make sure I am not overlooking something obvious.
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I recently had a 24% glancing rate on the heroic dummy over something like 36k hits, so that sounds about right. As I understand it, glancing blows are unavoidable. You used to be able to counter them with weapon skill, but that was nerfed pre-BC.
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12/03/08, 2:15 PM
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#69
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Von Kaiser
Night Elf Rogue
Korialstrasz
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Originally Posted by Alex234
If it transfer only when you have no any +hit gear -- its seems like bug, yes.
But as you are Hunter - there is no situation where you have no any gear with +hit on it.
Or you are very bad hunter 
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You could strip off all of your gear and then set your pet to attack the target.
On the Draeneic aura affecting all targets question, that doesn't seem to make sense for two reasons:
1) Surely, horde toons wouldn't be affected by the aura.
2) Seems like some of the posters implied that the were including the aura in their calculation already. So, unless they were getting it once from a specific Draenei and again from the bug, which seems really unlikely, the realm wide aura bug theory is incorrect.
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Dew. Be. Dew. Be. Dew.
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12/03/08, 5:31 PM
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#70
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Piston Honda
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Originally Posted by Ena.the.rogue
You could strip off all of your gear and then set your pet to attack the target.
On the Draeneic aura affecting all targets question, that doesn't seem to make sense for two reasons:
1) Surely, horde toons wouldn't be affected by the aura.
2) Seems like some of the posters implied that the were including the aura in their calculation already. So, unless they were getting it once from a specific Draenei and again from the bug, which seems really unlikely, the realm wide aura bug theory is incorrect.
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We have actually been discussing the hunter talent Focused Aim, and whether its 1-3% +hit bonus affects pets as well as hunters. The Draenic aura is something to be aware of when looking at live raid data, but I don't believe there is any question over whether it affects pets (it does).
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12/03/08, 6:20 PM
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#71
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Von Kaiser
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Originally Posted by Shaâden
Yes, except if this heroic dummy is bugged somehow.
I share the opinion that you we need some WWS data from PVE encounters to confirm or not this idea.
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I did Naxx 10 man today and in the first 3 wings I used 262 hit and my pet had misses and then just before patchwork I changed to 290 hit and my pet didn't miss anymore the rest of the raid. So this confirms my dummy testing of this afternoon.
WWS
You have to change the colums since the miss % showed by default is a combination of dodge, parry and miss. You have to enable the "Miss" column.
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12/03/08, 9:39 PM
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#72
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Von Kaiser
Human Death Knight
Spirestone
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Last night we did 25-man Naxx, Sartharian & Malygos. To test the 8% hit cap theory I raided with just a hair over 8%: 5.06% from gear (+166 hit), 1% from draenei aura, 2% from talents (2/3 FA). Results were: Naxx25 - 5403 shots, 8 misses (1 of which was after the draenei in my party died). OS25 - 890 shots, 0 misses
Eye25 - 219 shots, 1 miss IMO this is sadly inconclusive. If the cap really is 8% I should not have seen ANY misses. However, if the cap is 9% as originally believed, I should have seen ~65 misses, not a mere 8.
[edit: as pointed out by a later poster, Draenei racial is only 30yards. This explains most of the misses.]
Last edited by Vaxum : 12/04/08 at 2:50 PM.
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12/03/08, 10:37 PM
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#73
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Von Kaiser
Night Elf Hunter
Гордунни (EU)
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May be it was some evades on bosses or phase changing, etc.
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12/03/08, 11:49 PM
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#74
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Von Kaiser
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10 Bosses over 2 nights and haven't missed with 8.34%.
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12/04/08, 12:53 AM
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#75
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Piston Honda
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263 Hit - 8.02% hit - 0/3 FA
Wow Web Stats
Zero misses, zero pet misses over 7 bosses.
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