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12/08/08, 8:22 AM
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#101
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Salanei
Leneson, Expertise does not transfer to the pet.
The only stats that do are Hit and AP. To be exact, pets get 100% hit and 22% of our AP.
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Recent tests indicate that Hit is only transferred in whole percentages - having 7.0% or 7.99% Hit will transfer 7.0% Hit to the pet.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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12/08/08, 7:44 PM
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#102
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Glass Joe
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Has anyone attempted to ask a GM if the new hit cap is a bug or an intended change? I'm inclined to believe it is a bug as there was no mention of it in blue posts or patch notes.
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12/09/08, 6:50 AM
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#103
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Glass Joe
Flaubert
Dwarf Hunter
Non-US/EU Server
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Originally Posted by Bainik
Has anyone attempted to ask a GM if the new hit cap is a bug or an intended change? I'm inclined to believe it is a bug as there was no mention of it in blue posts or patch notes.
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Tried several times now and got the same Answer from 4 different GMs.:
We are not allowed to give specific Information about this issue.
Reasked about Focused Aim and the 0,xx% Transfer and if it is possible that there is a Bug involved.
GM assured me that there is no Bug in FA and that the 0,xx% thing is working as intented.
My Guess is you can assume that both stated Claims are indeed true for the Time being.
regards
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12/09/08, 8:32 AM
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#104
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Von Kaiser
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Originally Posted by Bainik
Has anyone attempted to ask a GM if the new hit cap is a bug or an intended change? I'm inclined to believe it is a bug as there was no mention of it in blue posts or patch notes.
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Or did anyone tried to get a blue response about it?
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12/10/08, 6:37 PM
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#105
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Glass Joe
Troll Hunter
Sylvanas (EU)
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Missing while capped?
I had this strange thing happening tonight at Archavon: Wow Web Stats
Although I am hitcapped (8,04% hit) I still missed quite a few shots, including a critical Chimera which caused me to lose a nice AP-stacked Serpent Sting.
Is this a common thing on Archavon, anyone else experienced this?
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12/10/08, 6:48 PM
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#106
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Piston Honda
Blood Elf Priest
Alonsus (EU)
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Originally Posted by Endage
Is this a common thing on Archavon, anyone else experienced this?
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Were you at any point stood within his nature-damage cloud? If you were, it has a 50% miss-debuff. (Can't view WWS atm, ISP semi-dying again)
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12/10/08, 6:49 PM
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#107
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Don Flamenco
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Originally Posted by Endage
I had this strange thing happening tonight at Archavon: Wow Web Stats
Although I am hitcapped (8,04% hit) I still missed quite a few shots, including a critical Chimera which caused me to lose a nice AP-stacked Serpent Sting.
Is this a common thing on Archavon, anyone else experienced this?
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If you look at the Gains, Buffs & Debuffs tab on your WWS, you'll see that you got hit by Choking Cloud two times. There's your answer.
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12/10/08, 6:57 PM
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#108
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Von Kaiser
Night Elf Hunter
Whisperwind
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Originally Posted by Soulcow
Or did anyone tried to get a blue response about it?
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There is a post about it in DD forums which is overflowing with Dev attention today.
There is also a post here about it.
My WWS show 100% at 8% (with FA). I'm still hoarding +hit gear when I can because you never know when Blizz is going to 'fix' hit.
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12/10/08, 7:33 PM
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#109
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Glass Joe
Troll Hunter
Sylvanas (EU)
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Originally Posted by TrevvyTrev
If you look at the Gains, Buffs & Debuffs tab on your WWS, you'll see that you got hit by Choking Cloud two times. There's your answer.
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Thank you. I didn't think about it, had no clue I got hit by it.
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12/10/08, 9:52 PM
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#110
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Glass Joe
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8.14% (267) Hit with no FA. 0 misses on myself, but pet will occasionally miss by a few %. I have 2/2 AH.
Here is our WWS (I was only there till Loatheb)
Breakdown are as follows:
Anub'Rekhan
Swing 4.5% Miss
Claw 5.7% Miss
Faerlina
Swing 1.8% Miss
Noth Round 1 before Air Phase
Swing 8.2% Miss
Claw 10.9% Miss
Noth Death
Swing 4.3% Miss
Claw 8.2% Miss
Heigan
Swing 7.7% Miss
Rake 5.0% Miss
Loatheb
Swing 3.7% Miss
Claw 2.6% Miss
Anyone have any advice as to why my pet is missing roughly around 5%? Even with the 3/3 FA at around 6% hit, I noticed my pet is still having roughly the same amount of misses on boss mobs.
This is another test we did 7 times on raid dummies using raid buffs. All these tests consists of either 3 minutes or 5 minutes. They are full raid buffs, without flasks or food buffs. This data might be misleading, since the dummies might behave different in their defense mechanism. Note: I have around 6.XX% hit at that time, using FA 3/3. So my pet hit % is 6%.
Here is our WWS. The WWS combines all 7 tests.
Pet was behind the mob at all times during the test
Swing Miss: 6.6%
Claw Miss: 5.3%
Last edited by Lufan : 12/10/08 at 10:00 PM.
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12/10/08, 10:20 PM
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#111
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Banned
Blood Elf Hunter
Runetotem (EU)
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Ok, misses in WWS account for all kinds of non-connecting attacks. If you click your pet's swing (the line itself) you will see a breakdown of what happened. And you will see no actual misses, you will however see a few dodges and a parry.
[EDIT] Extremely interesting, and quite surprising little experient in the general hitcap thread.
http://elitistjerks.com/1009024-post66.html
Last edited by KraxisSingular : 12/10/08 at 10:43 PM.
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12/11/08, 1:47 AM
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#112
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Glass Joe
Night Elf Hunter
Icecrown
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Wow Web Stats
WWS tonight (we were trying 1 drake up the first couple attempts, Obsidian Sanctum, Kill was with no drakes up)
browsing my personal misses, has me at a 1% auto shot miss rate, 0% special miss on the final attempt. Running with 234 Hit Rating (7.14% chance to hit) No Heroic Presence on that attempt and no Focused Aim.
Edit: WWS Log Files were making my eyes bleed, decided to make my fingers bleed instead so did a short test dummy test on hit. I have 7.14 hit, 0 misses on test dummy, pet had a few though (no focused aim once again).
http://i83.photobucket.com/albums/j3...itTesting1.jpg
edit: deleted product of tired confusion.
Last edited by HellyardsOwn : 12/11/08 at 10:31 AM.
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12/11/08, 10:18 AM
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#113
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Banned
Blood Elf Hunter
Runetotem (EU)
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Nothing strange there as far as I can see. Unless WWS is borked I found 2 Swing misses, 2 Claw misses and 1 Auto miss. That more or less fits your hitrating.
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12/11/08, 10:24 AM
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#114
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Glass Joe
Night Elf Hunter
Icecrown
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-delete- corrected other post
Last edited by HellyardsOwn : 12/11/08 at 10:33 AM.
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12/11/08, 4:24 PM
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#115
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Glass Joe
Night Elf Hunter
Azjol-Nerub
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Currently running a test with 2000 shots and the pet hitting the whole time.
0/0 FA
266 hit rating
8.11 hit %
Around 700 shots left and no misses yet, aswell as the statistics up to now for my pet are as follows:
Misses: 0 for all skills
Melee
545 (24.1%) glancing
89 (3.9%) dodge
8 (0.4%) parry
Claw
42 (3.7%) dodge
1 (0.1%) parry
Rake
11 (3.8%) dodge
Will update when I run out of arrows, but from looking at my test so far It's looking like 8% is infact the hit cap for both the Hunter and the pet, and when mixing mine and other test's I've seen on here, it seems that the theory that pet hit rating won't accept decimals is true, so you would need 8.xx hit % to achieve the hit cap with your pet.
EDIT: After 2000 shots and more than 4000 attacks from my pet, neither of us had any misses whatsoever.
Hopefully this helps.
PS: this is on the heroic target dummy in IF - will try and get a WWS and a recount log of a 10-man Naxx on Friday night aswell.
Last edited by Malkuron : 12/11/08 at 4:50 PM.
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12/23/08, 2:55 PM
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#116
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Glass Joe
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With the introduction of Arena Season 5, I think it's also a good addition to the topic to post the PvP hit rating statistics.
This is what I have calculated, assuming the hit rating required is 3%:
0/3 Focused Aim: 98 (98.3699)
1/3 Focused Aim: 65 (65.5799)
2/3 Focused Aim: 32 (32.7899)
3/3 Focused Aim: 0 (0.000)
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12/23/08, 4:17 PM
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#117
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Glass Joe
Night Elf Hunter
Hellscream
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I thought 5% was required against an equal level target. Unless that was changed with the release of WotLK.
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12/23/08, 5:11 PM
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#118
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Von Kaiser
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Originally Posted by Stara
I thought 5% was required against an equal level target. Unless that was changed with the release of WotLK.
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I remember doing a short test with a bit more then 5% hit on the 80 dummy and me and my pet didn't miss. While with around 4% me and my pet did miss. This was probably like 2 weeks ago when this hitcap was a hot issue.
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01/02/09, 6:37 PM
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#119
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Horribly out of shape
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Can you please update the first post since the consensus (I haven't been able to find contradicting evidence anywhere on these forums) is that the hit cap for both hunter and pet is 8% (not 9%).
Also add that it's 5% for PVP/Equal Level Targets and that hunter hit transfers to pets in rounded down integer amounts
(ie. 7.9% hit -> 7% hit transferred to pet)?
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01/06/09, 4:48 AM
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#121
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Glass Joe
Dwarf Hunter
Antonidas (EU)
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I would like to see a calculation of the +hit/AP break even point. Whereas, mathmatically, capping +hit may be the optimum, I tend to believe that in RealRaidLife™ the real optimum may sit around 6% +hit (excluding Draenei). If you do not really need the socket bonus you may for example put 32AP. Seeing a full Boss fight, or even a full instance run, in total the AP gain will at one point exceed the real damage lost by missing a few shots. The spreadsheet is modelling this based on the "hard facts", 1% miss is 1% miss. During a raid you may not even miss once, if you are lucky, though. How about visualising the real numbers from many raids?
Is this interesting? Is there any idea how to build this model? Does it make sense to collect data from everyone here for a start? Or, can it be read from WWS? Unfortuntaley, I can't do any programming, so I have to leave it with the idea itself. 
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01/06/09, 5:08 AM
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#122
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Von Kaiser
Draenei Shaman
Les Sentinelles (EU)
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It's not about how much DPS 1% miss costs you.
It's about how easy it is to gain 1% hit and the DPS that comes with it.
If you consider the itemization cost and the return in DPS, +hit is a cheap stat.
If you hope to "be lucky" in raids, and not shoot this one-out-of-a-hundred arrow/bullet that will miss, you might as well raid with 1% crit, hoping to always shoot that one-out-of-a-hundred bullet/arrow that WILL crit.
It might be a personal opinion only, but I think raiding (and raiding efficiently) consists in removing as many random parameters as possible, and in being as consistent as possible from one raid to the other.
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01/06/09, 1:29 PM
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#123
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Piston Honda
Night Elf Hunter
Laughing Skull
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The data from the original post needs to be updated as it is inaccurate.
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01/07/09, 11:24 AM
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#124
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Glass Joe
Night Elf Hunter
Hakkar (EU)
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Thank you for this fix.
1% hit is a lot of difference, need to re-gem now 
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01/07/09, 7:13 PM
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#125
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Glass Joe
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Tamed Loque for the upcoming patch and wanted to check out Spiritstrike on Dummies.
Ok, I went to the lvl 80 Dummy and the first Spiritstrike missed(Me being hitcapped). I was like "what the hell" until I noticed Loque was still 76(doh!). Stupid me, yeah ^_^'
So I've lvled him to 80.
Went to the Heroic Dummy and found out that he still misses with Spiritstrike. My only explanation is: "Spiritstrike is based on Spellhit". Please proof me wrong cuz I don't want to believe it's spellhit based.
Spiritstrike misses
Keep in mind Spiritstrike(DoT) 300 is the amount of ticks(2 per Spiritstrike).
That means, 150 Spiritstrikes did hit. 17 did not.
As you can see on the screenshot, my hit is above 8% and Swing missed 0 times.
Oh well, if that means I need more hit to get Loque Spiritstrike hitcapped, I'll stick with my cat :\
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