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01/28/09, 1:18 PM
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#176
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Piston Honda
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Originally Posted by mistla
That hypothesis, "The pet lagged in getting your stats" seems thinly supported. I run around with usually 260 hit rating and my pet miss rate seems roughly in line with tobeymac. Here is a wws from a fight that is longer than the one in tobeymac's post in which I know I had 260 hit rating.
wws
Can someone with 263 or more hit rating post a wws of a fight 3 min or longer in which there pet has 0 true misses?
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The support for the hypothesis is the short delay you can see when you summon your pet before his stats update to reflect the contribution from your stats. This is most readily observable by watching his health bar. In addition to this, it was noted that each of the recorded misses in tobeymac's WWS report were the first attack made by a new instance of the pet. If that's thin support, so be it, but it still points to pet-stat-adjustment-lag as the most likely culprit in my mind.
With your 260 hit rating works out to 7.9292%. You missed ~0.1% of your shots, which is consistent with an 8% hit cap. Your pet missed around ~1.1% of his attacks, which is consistent with pets only receiving hit from their masters in whole-percentage increments.
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01/28/09, 1:40 PM
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#177
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Piston Honda
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Originally Posted by Rosamonde
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Non heroic content has a lower hit cap.
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Never mind, I need coffee.
Last edited by Har : 01/28/09 at 4:15 PM.
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01/28/09, 2:52 PM
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#178
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Don Flamenco
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Ah, no. The hit cap is the hit cap against any '???' boss. Unless you mean non-heroic 5man content, in which case I agree as the bosses are all specified levels.
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01/28/09, 4:23 PM
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#179
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Glass Joe
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Thanks for the post Rosamonde, I am convinced and have regemmed as a result.
Nagisamuro, the pet health bar may well have been a side affect of my UI. I needed numbers. I could not get them from my guilds runs because either other hunters have points FA, so their pets were missing because of the FA bug reported earlier in this forum or like me they were not up to 263 hit rating.
Based on the wws posted here though, I have to believe that there is some time between when a pet is summoned/rezzed before the hunters stats are applied to him, and the pet can attack in that timeframe.
Does anyone know if this is a range based mechanic? Meaning if I get 40 yards from my pet can he lose the benefit of my +hit and other stats?
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01/28/09, 7:53 PM
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#180
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Piston Honda
Tauren Hunter
Cenarion Circle
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Your pet doesn't repeatedly despawn and respawn during Naxx, re-read my earlier post. You can see exactly what I'm talking about by mounting up, then remounting, and watching your pet's health. It takes a second for their health to be updated proplerly, and it most likely applies to hit rating as well.
Malygos is the only fight where your pet is going to despawn repeatedly, so if you got together WWS reports of hit-capped hunters, you'd probably see some pet misses on most of those fights, but not on any other encounter.
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01/29/09, 1:45 AM
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#181
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Glass Joe
Night Elf Hunter
Ner'zhul
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Edited for obvious error, my apologies.
Last edited by Lidzkog : 01/29/09 at 11:28 AM.
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01/29/09, 1:56 AM
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#182
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Don Flamenco
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Sigh, as has been stated repeatedly, Archavon's Dust Cloud gives people affected a 50% chance to miss.
You should never be testing hit in Archavon.
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01/29/09, 9:04 AM
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#183
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Rezdan
Sigh, as has been stated repeatedly, Archavon's Dust Cloud gives people affected a 50% chance to miss.
You should never be testing hit in Archavon.
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What a wonderful login advice along "A little kindness goes a long way". "Don't test Hit on Archavon"
Lidzkog, take note of any Naxx runs. And remember that any boss that gains an immunity will also count as being missed.
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02/01/09, 2:24 AM
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#184
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Glass Joe
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Im sorry if this is an incredibly stupid question but I have never actually wondered about it until now. (having never played a melee class) Is our melee hit rating the same as our ranged? Im just wondering because with a 7.26% hit from gear/gems/enchants/ets and then 1% from being draenei. I seem to have a few melee misses while having 0 ranged misses.
once again sorry if this is a stupid question.
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02/01/09, 2:50 AM
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#185
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Glass Joe
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Originally Posted by uiemad
Im sorry if this is an incredibly stupid question but I have never actually wondered about it until now. (having never played a melee class) Is our melee hit rating the same as our ranged? Im just wondering because with a 7.26% hit from gear/gems/enchants/ets and then 1% from being draenei. I seem to have a few melee misses while having 0 ranged misses.
once again sorry if this is a stupid question.
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Why are you melee'ing? Regardless, hit is universal now, i.e. 'Improves hit rating by 38' increases your melee / ranged / spell hit by 38 rating. You can see this yourself by selecting 'Melee', 'Ranged' and 'Spell' in your character screen and looking at the hit.
Are you sure your melee weapon skill is maxed?
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02/01/09, 3:07 AM
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#186
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Glass Joe
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I was meleeing because I suddenly got interested. and your right. I forgot I have a new weapon equipt thats an axe. Its the Key and for some reason I thought it was a sword lol. my bad my bad.
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02/02/09, 4:26 PM
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#187
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Von Kaiser
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I had a similar "ah ha" moment. A friend at another raiding guild was asking me all sorts of pointed questions about hunter hit caps. Evidently they had a hunter who was under-performing and were trying to figure it out. The last thing that I told them to find out was what the hunter's weapon Skill was. ;-)
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02/04/09, 12:37 PM
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#188
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Glass Joe
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I ran Naxx this week with 263 hit(8.02%), and not only did my pet miss like 7-10% on most boss fights but I had a miss or two also somewhere in the raid.
Patchwerk 25 man
This is the Patchwerk showing my pets' misses, he was summoned before the boss was pulled so the lag thing doesn't seem to be the issue here.
EDIT: Sorry I found my issue, all the 'misses' were dodges/blocks/parries. None of them were real misses.
Not a single miss from my pet or myself during the whole run with 263 hit.
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02/04/09, 4:40 PM
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#189
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Piston Honda
Night Elf Hunter
Alterac Mountains
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If you're below the Hit Cap, either gem/gear for hit or eat +hit food. Its that simple.
Focused Aim should be a last-ditch solution for three reasons. The first is because it doesn't apply to Pet Hit. The second is that there's almost always a talent in reach that will gain you better dps. The third reason is that theres an abundance of well-allocated +Hit gear even at the Heroic gear level.
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Can I get you to elaborate on this a little bit? I'm not entirely convinced that FA is a poor investment of talent points. My pet is only about 20% of my damage, so hit capping it is not a gearing priority for me. 3% hit is a substantial DPS boost, and with my current spec, I'm not seeing another talent that would give me the same return. There is also an abundance of well-allocated gear without hit on it, so that's a moot point. All of my experimentation with the spreadsheet has shown that 3/3 FA is an excellent point investment for a MM spec. Someone please show me where I'm mistaken.
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02/04/09, 5:35 PM
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#190
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Piston Honda
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Originally Posted by Avellyr
Can I get you to elaborate on this a little bit? I'm not entirely convinced that FA is a poor investment of talent points. My pet is only about 20% of my damage, so hit capping it is not a gearing priority for me. 3% hit is a substantial DPS boost, and with my current spec, I'm not seeing another talent that would give me the same return. There is also an abundance of well-allocated gear without hit on it, so that's a moot point. All of my experimentation with the spreadsheet has shown that 3/3 FA is an excellent point investment for a MM spec. Someone please show me where I'm mistaken.
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3% hit from gear should be just about 3% DPS until you cap. It's a little lower than that if you get it from FA. Most people leave either some DPS talents unfinished or leave their replenishment talents unfinished, and depending on what type of content you run, you will probably get better DPS increases out of one of these options than FA.
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02/04/09, 5:56 PM
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#191
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Piston Honda
Draenei Shaman
Spirestone
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Originally Posted by Har
3% hit from gear should be just about 3% DPS until you cap. It's a little lower than that if you get it from FA. Most people leave either some DPS talents unfinished or leave their replenishment talents unfinished, and depending on what type of content you run, you will probably get better DPS increases out of one of these options than FA.
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More specifically, the advice may not apply to MM spec as much as SV and BM. SV over MM aside, you're basically looking at ~32 agility - 1% pet damage (~10dps) per point in FA. If you can't get that through either IHM or Efficiency, you're fine to take FA.
Note that SV hunters also avoid IHM, so if you're the only MM hunter in a raid with other hunters, IHM may be your best bet.
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02/05/09, 12:40 PM
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#192
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Von Kaiser
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I was looking through this thread to hopefully find a comparison on hit cap vs more of X. X being any of the following: crit strike, ap, agility, haste rating, etc.
Let me explain with a question: Is it better to be at 7% hit rating with 6000 attack power or to be at 8% hit rating with 4000 attack power?
Obviously 2000 more attack power would be better than 1% more hit rating... but my question is, where is the line? 100 ap? 500 ap? 100 crit strike? 200 haste rating? 50 agility?
I would use the spreadsheet if I could but unfortunately my excel is too out-of-date. If these questions are answered in another thread, can someone please link that for me?
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02/05/09, 1:03 PM
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#193
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Piston Honda
Night Elf Druid
Vek'nilash
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Originally Posted by Peldin
I was looking through this thread to hopefully find a comparison on hit cap vs more of X. X being any of the following: crit strike, ap, agility, haste rating, etc.
Let me explain with a question: Is it better to be at 7% hit rating with 6000 attack power or to be at 8% hit rating with 4000 attack power?
Obviously 2000 more attack power would be better than 1% more hit rating... but my question is, where is the line? 100 ap? 500 ap? 100 crit strike? 200 haste rating? 50 agility?
I would use the spreadsheet if I could but unfortunately my excel is too out-of-date. If these questions are answered in another thread, can someone please link that for me?
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The line is not fixed. The relative value of your stats change as the stat values themselves change. This is why the answer is always going to be "use the spreadsheet".
Having said that, you may be able to do some rough estimation yourself. Miss% tends to linearly affect your dps. So a 1% miss rate will roughly mean 1% less dps. 2% miss will be roughly 2% less dps.
Now suppose you are doing 3000 dps. 1% would be 30 dps. 30 dps ~= 420 AP. This is bad napkin math, but can give you a general ballpark. Anything more specific and you'll need the spreadsheet.
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02/06/09, 2:24 AM
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#194
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Don Flamenco
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Originally Posted by alarge
The line is not fixed. The relative value of your stats change as the stat values themselves change. This is why the answer is always going to be "use the spreadsheet".
Having said that, you may be able to do some rough estimation yourself. Miss% tends to linearly affect your dps. So a 1% miss rate will roughly mean 1% less dps. 2% miss will be roughly 2% less dps.
Now suppose you are doing 3000 dps. 1% would be 30 dps. 30 dps ~= 420 AP. This is bad napkin math, but can give you a general ballpark. Anything more specific and you'll need the spreadsheet.
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Except that 14ap doesn't translate linearly to 1 dps.
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02/06/09, 3:20 AM
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#195
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Piston Honda
Night Elf Druid
Vek'nilash
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Originally Posted by Rezdan
Except that 14ap doesn't translate linearly to 1 dps.
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Hence the comment bad napkin math. The example wasn't intended to give an accurate answer -- just a way to approximate the answer.
Here's my take on strategies to assess the relative stat value question, from least accurate to most accurate:
1. Rough approximation (using some sort of basic rules like the ones I used).
2. Spreadsheet: use the relative stat weightings computed for your gear levels (I use Pawn and plug in the computed Pawn scale provided by the spreadsheet).
3. Gear planner ordering of items
4. Actually replacing the item in your gear set and seeing the impact on your dps.
Note that #2 - #4 all rely on the spreadsheet, which is why "use the spreadsheet" is the right answer.
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02/07/09, 6:12 AM
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#196
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Von Kaiser
Blood Elf Paladin
Mug'thol
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Originally Posted by Peldin
Is it better to be at 7% hit rating with 6000 attack power or to be at 8% hit rating with 4000 attack power?
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Slightly better napkin math might simply be to compare the item budgets. We can do this easily, using gems.
For example, [Item not found!] versus [Item not found!]. Taking these two equal level gems and comparing them, we see that 32 attack power is roughly equal to 16 hit rating.
This isn't the best way to look at that, and "use the spreadsheet" will always, always be the best answer. But this is the line for your "8%/6000 ap" question.
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02/08/09, 2:29 PM
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#197
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Banned
Night Elf Hunter
Malfurion
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at 262 hit i was at 7.99% hit rating. I went to the boss dummy and
i stayed there and shot for a while about 8-9 min.
my wws report showed me having 0% miss.
though my pet gorilla missed about 9% total from normal attacks,special.
when i was at 222 hit right before this i had a 2% miss rate.
i think 262/7.99% is good enough
Last edited by jtown82 : 02/08/09 at 4:22 PM.
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02/08/09, 2:46 PM
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#198
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Von Kaiser
Blood Elf Paladin
Mug'thol
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Your sample size is not large enough to show you otherwise.
At a 7.99% chance to hit, your chance to miss is very small - but most definitely still exists.
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02/08/09, 4:21 PM
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#199
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Banned
Night Elf Hunter
Malfurion
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point is at 7.99 there is no reason to add more hit. you wasting gems, something else if you add any more hit.
and 8-7 minutes of non stop shooting is more than enough time.
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02/08/09, 4:53 PM
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#200
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Bald Bull
Worgen Hunter
Whisperwind
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Originally Posted by jtown82
point is at 7.99 there is no reason to add more hit. you wasting gems, something else if you add any more hit.
and 8-7 minutes of non stop shooting is more than enough time.
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If you could somehow move things around so that you had exactly 1 more hit and 1 less agility, it could very well be worth it. Obviously you can't do this with gems, and you'd have to check the spreadsheet.
You're also forgetting that pets are taking your hit rating rounded down by 1%. At 7.99% your pet is only getting 7%.
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Originally Posted by Florrie
What flavour of hipster racism am i missing today?
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Shaman | Priest
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