This thread will be to discuss hunter UIs for raiding / PvE. The UI forum is for all classes, but as hunters, we have unique UI needs that many of us have found answers for.
Everyone is allowed one small screenshot (with a thumnail) that much be accompanied by a list of addons being used for the desired effect, as well as the reasons for the setup. Please spend at least a few minutes writing about why you posted your UI. We don't need raw data here, only tips we can use to improve our own UIs, so only post UIs you have worked hard on, and that might be able to help other hunters maximize their performance.
Those are the major addons all of which are very customizable.
The bottom right corner is eaves drop. It is a simple light combat log which I have been using for years. It is easy to read and follow, you can link hits to chat by shit clicking on them ( useful if you're a tank) It also keeps track of your max hits/heals if that is something you like
To the left of Eaves drop is Cooldown Timers3(and also above) It lets me know when the cool downs are closer to coming up, though I am thinking of moving it to the left side closer to what i pay attention to.
Up at the top I have EBB ( Elkano's Buff Bars) I love these because they are much easier to see and time, and I can create a second group for my pet.
I love my unit frames, though I'm not sure about the long target box yet ( just changed that). I also just recently turned on the portraits for the first time in awhile. At this point in time I am only doing 10-mans, Down the left side i have a unit frame for each member of the raid. Right above my unit frame is my pets where the color of the bar changes from green>yellow>red depending on his happiness.
Just above the pet bar to the right is Class timer. It grows upwards and keeps a bar up for my stings, hunter's mark and other debuff. You can also set it to do buffs on you or your pet if you dont' want to set up the buff bars for your pet like I did.
If you have any questions on any of the other addons I have or use, or on customizing them please feel free to let me know!
Last edited by HondaParts : 12/04/08 at 2:20 AM.
Reason: edited for thumbnail
I use EBB myself, but in 3.0 with ALL these buffs on you it suddenly takes up a lot of screen real estate. Has anyone had the same issue and how did they solve it? I don't really feel like making the bars much smaller would help as it would be almost useless to have it. Something that would hide all current buffs once you enter combat and only display gained buffs and debuffs during the fight would be nice.
I use EBB myself, but in 3.0 with ALL these buffs on you it suddenly takes up a lot of screen real estate. Has anyone had the same issue and how did they solve it? I don't really feel like making the bars much smaller would help as it would be almost useless to have it. Something that would hide all current buffs once you enter combat and only display gained buffs and debuffs during the fight would be nice.
You could go into EBB's options and setup a whitelist (to only show) or blacklist (to not show) to shorten the number of buffs listed and filter out buff's that you really dont need showing. On mine I have several of my buff's blacklisted from EBB since I use DHud and it shows short duration buffs next to my life bar. The list still gets a little long but when I pop off my "use everything" macro, I'm suddenly not having an extra 8 or so buffs to pop up. I also use EBB for my pet buffs with the same things blacklisted (Ferocious Inspiration, Kindred Spirits, etc.).
I use EBB myself, but in 3.0 with ALL these buffs on you it suddenly takes up a lot of screen real estate. Has anyone had the same issue and how did they solve it? I don't really feel like making the bars much smaller would help as it would be almost useless to have it. Something that would hide all current buffs once you enter combat and only display gained buffs and debuffs during the fight would be nice.
One thing I did was split my buffs into two groups. Off to the side, out of the way and scaled down, are buffs that I'm not going to need to reference during combat. Near my character's unit frame and a focal point of my UI are the important ones. Generally they can be sorted between these two groups by duration remaining.
I, personally, strongly suggest SpartanUI simply because SUI can deal with number of our abilities in very smooth way. And I like appearance of it.
Unfortunately, I'm late WotLK started and still leveling my hunter. In other words, I don't have any raiding UI, yet (after 3.0 came, I took little break from the game), to show.
As others have said, splitting buffs via EBB is very handy. I've made quite a few groups. Here are mine to give others some ideas of what can be done:
- Self, all buffs. This just goes down the right side of my screen with every buff.
- Self, all debuffs. On the right side of my screen, but left of my buffs column, and much larger. I love having a huge debuff frame, with timers/full names/icons etc.
- Self, cooldown buffs. Just a white list of cooldown buffs: Beast Within, Rapid Fire. It helps a lot with a Readiness spec, knowing when your BW/Rapid is about to expire.
- Self, Call of the Wild. A white list of Call of the Wild and Bloodlust. Another tiny buff frame to make sure our hunters arent fucking up Call of the Wild stacking during a lust.
- Pet, Mend. Just a small mend pet bar next to his HP bar to easily chain mend pet's if I need to.
- Target, debuffs. White list of Hunters Mark, JoW, FF and sunder/EA/worm-sunder, placed near my own Quartz mark/stings timers.
The main reason for my UI the way it is, is how most of the important info is in the middle or bottom middle of the screen, which is where my eye's focus most of my playtime. My own health bar, as well as my pets is easily visible and my eyes don't need to move, as well as my target and target of target. The cast bar also goes on top of my mana bar, as well as the target's mana bar, which makes it easy to read, as well as not take up any more space.
Omen is easily visible, as well as recount. My timers are very visible, as well as my party's HP. I tried to make my UI as clean as possible, without sacrificing too much.
Major addons:
Unitframes: PitBull
Minimap: Chinchilla
Tooltip: TipTac
Damage Meter: Recount
Threat Meter: Recount
Timers: Class Timer
Action bar: Dominos
Castbar: Quartz
Chat: Prat
Combat damage: Scrolling Combat Text
Buffs: Satrina Buff Frame
Info text: SL Data Text
eepanels
class timers
pitbull
ora2
quartz cast bar
bigwigs
bartender 4
button facade
elkano's buff bars
power display
recount
omen
chatter
chinchilla (map mod)
cooldown count
cowtip
bugsack
error monster
I redid my hunter's UI for leveling in wotlk and have largely kept it the same. I like keeping all my relevant unit frames/primary actions cast bar clustered for easy reference. There is a hidden action bar next to the ora2 tank targets that appears on mousever (next to tank names) that contains all my tank misdirect macros.
The action bar you see in the bottom left corner is usually hidden, at the time of this screenshot I was still deciding where some binds should be placed.
Questhelper at the top right hand side is also hidden typically as well, atm it is entirely removed from my addon folder.
Don't have a recent one, or one in a raid, but here's mine in a party.
I have since set up EBB for my buffs in the top right corner, played around with my party frames, and respecced BM (qq). I used Ryas' UI 4.0 for the longest time (kudos to you Ryas, good to see you're still around), then was inspired by a screenshot on the UI & Macro forums to make this one. I like it mainly because there's no actionbars showing, but this is becoming an inconvenience more and more with all this vehicle usage, especially on Malygos where I just have my first action bar showing on the bottom of the screen, in all of its ugliness. And now I want to try my hand at Ryas' new UI.
Unitframes: PitBull
Minimap: SimpleMiniMap
Tooltip: Cowtip
Damage Meter: Recount
Threat Meter: Omen
Timers: Quartz
Action bar: Dominos (not shown, the cooldowns are shown by CoolDownButtons)
Castbar: Quartz
Chat: Prat
Combat damage: Scrolling Combat Text
Buffs: EBB (not in screenshot)
Here is my UI.
I have worked hard on it for a long time. It has been always a work in progress. I don't know if I am wasting my time or not, but I like it. I have this all bundled up and hosted on a site if anyone cares. I did not list all of my addons. Some of them are class specific and I have of course more than one toon. Also, some do not help in a raid or group environment. They are more geared for soloing or questing, so I did not list them.
Any feedback, good or bad, would be welcomed.
I have a huge list of Addons that do many things for me. I will only list the Addons that pertain to PvE and general look and feel set up.
EDIT 6-8-09: I know the link is broken, I have been really busy with finals and havent had alot of time to repost a newer, updated UI. I am working on it in between studying, work, and raids. I hope to have it ASAP! Thanks
I just updated mine recently; I'll most likely be making some more changes soon:
The list so far (of visible addons):
ArcHud
ButtonFacade
Gatherer
Kharthu's Hunter Timers
Koordinator
Omen 3
OmniCC
Recount
Scrolling Combat Text
SexyMap
Slidebar
SunnArt
TomTom
Xperl
This is an old UI of mine that I ran with for quite a while. I have since swapped over to one of Roth's UIs because I didn't feel like keeping it up to date, although I may go back and remake it now.
Major visible addons are:
ArcHUD
rMinimap
Pitbull
Bongos2 (would be Dominos now if I remake it)
BigWigs
eePanels2
Omen
Chatter
FuBar
AtlasLootEnhanced
Ora2
There are also some other addons on my FuBar, but I can't remember their names off the top of my head.
The goal for my UI was to achieve something in which I had to move my eyes very little from the center of the screen. I feel I achieved that goal very well with this UI and managed to keep it simple with the option to get a lot of information quickly through using FuBar.
Can someone please help me. Is there a mod that displays the distance between youself and your target? I am looking to spec survival and pick up Sniper Training and want an easy way to see if I need to reposition for range.
Edit: A simple and non-addon way to determine the 'sweet spot' is to put the skill Throw on one of your bars and position yourself so far away that it's red. Throw has a 30yrd max range. The addon cRange uses the same technique to determine the sweet spot -- but it might not be maintained eternally. (BTW you do need Bartender or similar for the 'out of range' button colouring).
hey. i'm looking for an addon which is able to give me a breakdown of stats.
i.e. how much damage my serpent doing, my SS, how often my cobra strike is proc, so on and so forth
Can someone please help me. Is there a mod that displays the distance between youself and your target? I am looking to spec survival and pick up Sniper Training and want an easy way to see if I need to reposition for range.
RangeDisplay also works, see the link in the SV Hunter thread, first post.
hey. i'm looking for an addon which is able to give me a breakdown of stats.
i.e. how much damage my serpent doing, my SS, how often my cobra strike is proc, so on and so forth
hey. i'm looking for an addon which is able to give me a breakdown of stats.
i.e. how much damage my serpent doing, my SS, how often my cobra strike is proc, so on and so forth
any recommendations? thanks.
recount does all of the above, well worth downloading.
EDIT: Oops, someone already suggested it. mea culpa
I would like to draw attention to three key aspects of my otherwise sloppy and poorly slapped together UI.
The giant green waterdrop is provided by Power Auras. That particular icon reminds me when serpent sting is not up if I am in a raid. I have others set up for when Lock and Load proc's and other thing's I might otherwise miss and not utilize to the fullest without a giant pulsing reminder splashed across my screen.
Along the righthand side I have a cooldown bar provided by Forte_Cooldown, a part of the ForteXcorcist package. The yellow numbers above and to the left of the cooldown bar are an estimate of how long the targetted mob will live for, provided by TimeToDie. Knowing how long a mob will stay up for and how long until my cooldowns return goes a long way towards getting the most out of Readiness or any other cooldown.
One element I would like to include, which I have not found a solution for, is some sort of TimeToOom addon. Something that would monitor the rate at which my mana is being spent compared to the amount of mana I have remaining. I would kill to know whether or not I should stay in Viper 4 more seconds to have mana to last the rest of the fight, rather than drop out too early and be oom for the last 5 seconds of a fight. I also don't enjoy dropping out too late and having half a mana pool remaining at the end of an encounter. I'm sure a fair portion of the hunter community, myself included, has developed a sense for this kind of thing by now, but I would enjoy having something more accurate than my own loose estimates.
It's something I might write if I get the time; I could see it being very useful.
I would gladly use that... managing viper time currently amounts to eyeballing it on your last cycle and trying to end the fight with little to no mana. If your addon gave me timing data based on the way the fight had gone thus far, we could be far more accurate.