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Old 05/14/09, 6:47 PM   #271
Screechbythebell
Don Flamenco
 
Screechbythebell's Avatar
 
Troll Hunter
 
Tichondrius
Here's what I've been using lately.

A first to show my power auras fully lit up...


And here's another where it's about as busy as it gets.


Pretty basic list of mods:
Pitbull Unit Frames
Quartz Casting bar
Bartender 4
Power Auras (<3)
Chatter
Grid
oRA2
Satrina's Buff Frames
ButtonFacade


I configured my Power Aura to be a sort of "go-away" system. If I see the green thing I know my serpent fell off, if I see the red thing I know its time for a KS, orange bloby thing I know I have Lock n' Load on and my goal is to make it all go away.

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Old 05/16/09, 5:17 AM   #272
musclemilk
Glass Joe
 
Dwarf Hunter
 
Fenris
Hey Hellifiknow, as wondering if got around to it packaging your UI?

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Old 05/16/09, 12:28 PM   #273
Hellifiknow
Glass Joe
 
Troll Hunter
 
Magtheridon
Originally Posted by musclemilk View Post
Hey Hellifiknow, as wondering if got around to it packaging your UI?
In response to this and a couple of PMs I have received, yes my UI is currently in the process of being uploaded to WoWinterface, and will be available soon (hopefully), under the name Hellifiknow's UI. Clever name I know. I'll post a link when it's fully uploaded and updated. Thanks for the interest!

Edit:
Hellifiknow's UI (DPS, 1440x900) : WoWInterface Downloads : Minimalistic Compilations

Last edited by Hellifiknow : 05/16/09 at 1:26 PM. Reason: Added link

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Old 05/17/09, 5:37 AM   #274
Riemu
Von Kaiser
 
Tauren Death Knight
 
Gorgonnash (EU)
Thanks for your helpful tipps! I decided not to combine Recount and Omes... RecountThreat didnt handle feign death properly.





For PVP i just switch to my 2nd Spec and hide the stuff i dont need:


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Old 05/18/09, 9:03 AM   #275
n4kun
Glass Joe
 
Blood Elf Hunter
 
Archimonde (EU)
Here's mine


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Old 05/18/09, 5:13 PM   #276
Malev
Glass Joe
 
Orc Hunter
 
Tichondrius


This is my current UI. Semi-transparent frames on the bottom for more visibility.
Addons Used:
Atlas
BankStack
Bartender4
Better Inbox
ButtonFacade
Cellular
ClassTimer
DBM
Fizzle
Ghost: Pulse
Grid
KgPanels
Mapster
MSBT
oGlow
Omen
OmniCC
Onebag3
Pitbull
pMinimap
Prat 3.0
Quartz
RatingBuster
Recount
Satrina Buff Frames
Skinner
SLDataText
TargetCharms
TekAbility
TekKompare
TipTop
Xloot

Download Link: Malev UI - WoWInterface

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Old 05/19/09, 3:32 AM   #277
Sympa
Piston Honda
 
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Blood Elf Rogue
 
Terokkar
SympaUIX

It is about time now That I upload the latest and probably last version of my User Interface. Some of you already know and and some of you do not. Since this thread is about assisting other hunters as well I'll talk about some of the tidbits I've added as icing on the cake in my UI as well as how and why it is constructed the way it is. I'm betting my post will get reported however, the OP asked for writing about why.

First and foremost In designing my UI i had to first analyze what I didn't like about default UI. Default UI has information splayed all around the screen, pretty much in every corner in addition to he bottom row. This is is fine on a small screen where the eye doesn't really have to pan too far in order for the player to see what they need to. And lets be honest, wow has been around for a long time. However there is a large volume of players who now play on much larger screen spaces and to use default UI on my own monitor for example is to condemn myself to panning all the way cross my screen to see important information like cool down usage and the bottom from player/target frames at the top. It just didn't work.

I set out to rectify the main issues I had.
  1. The elements of the UI I cared about were simply too far apart to view at one time with ease.
  2. The UI itself didn’t really compliment its individual parts; even though each part of the UI performed its function, the way it displayed information on the screen it worked against itself.
  3. The UI took up far too much screen space.

To address these problems I came up with the idea of aligning all the information I really needed into a single vertical column of information. Displaying information this way really does two things. 1. It defines a space within which to build content. 2. Because of the nature of the space defined it allows you to easily set up a hierarchy of content.

I wont go into a huge amount of nitty gritty detail about how my UI is set up farther than what I've already discussed but onto the tidbits I added to really customize this UI specifically for my hunter. I've custom coded Eventhorizon for survival and marksmanship, if you don't know the addon its used to display rotations in a bar format. The current setup for survival is Black Arrow, Serpent Sting, Explosive Shot, Aimed Shot, Kill Shot, Steady Shot. For Marksman, Black Arrow disappears, explosive is replaced by Chimera, and Arcane shot is added below Aimed. (Their rotations respectively). Additionally for survival I have added some custom dogtags for lock and load. To the left of the player frame Text will appare within parenthesis, first in yellow, then in orange, and fianlly red coutnign down the uptime of loack and load. I did this simply because I didn't feel an addon like NeedToKnow or PowerAuras was really necessary for something so simple.

For more information or to download the UI simply click the image.



Primary Addons Used:
Pitbull4
Kgpanels
Eventhorizon
Prat
Sexymap
DBM
SLDataText


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Old 05/19/09, 11:03 AM   #278
Celadez
Glass Joe
 
Night Elf Hunter
 
Spirestone
Celadez UI

Here is my current UI.



Add-Ons Used:
Prat
Sexymap
Bartender
AG_UnitFrames
TooltipOnMouseOver
MiksScrollingBattleText
Grid
Recount
Omen
Elkano's Buff Bars
Quartz
DBM

Mostly customized from stuff I have seen around this site.

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Old 05/21/09, 3:32 AM   #279
Mji
Von Kaiser
 
Mji's Avatar
 
Night Elf Hunter
 
Korgath
Updated UI

I got tired of the "leafy" feel of my last ui, and wanted something a little more modern looking.



Grid has been a tad touchy for me lately, but it usually goes in the top left corner.

Built Using a modicum of addons. Using a total of about 8mb.

Bartender 4
Btex
Button Facade
Button Facade Trinity
Elk Buffbars
OmniCC
Onebag
Onebank
Onering
Pitbull
Quartz
Recount
Scrolling Combat Text
Simple Mini map
Tiny Tip

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Old 05/22/09, 8:53 PM   #280
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills


What I whipped up today to replace my lost UI from a HD crash.

Recount fades in combat and is replaced by Omen.
Btex with a custom skin, Sexymap for visuals.
Dominos and Pitbull for buttons and unit frames.

Still need some tweaking to squeeze in a few more keybinds but I love the open space for actually watching the game instead of the UI.

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Old 05/24/09, 12:19 AM   #281
knee
Glass Joe
 
Night Elf Hunter
 
Hyjal
solo: ui4.jpg picture by FROSTEDBUTT - Photobucket
addons: addons2.jpg picture by FROSTEDBUTT - Photobucket

Mine's pretty much standard except for the enlarged action bar which has all the main attacks. Any suggestions on what I should put in the upper portion of the right panel?

Last edited by knee : 05/24/09 at 1:31 AM.

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Old 05/24/09, 6:56 AM   #282
kuriosyesous
Glass Joe
 
Draenei Hunter
 
Nordrassil
Is there an addon to create more usable pet buttons than the standard number? I hate going back into the spell book whenever my pet "resets" itself.

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Old 05/24/09, 9:37 AM   #283
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills
Originally Posted by knee View Post
solo: ui4.jpg picture by FROSTEDBUTT - Photobucket
addons: addons2.jpg picture by FROSTEDBUTT - Photobucket

Mine's pretty much standard except for the enlarged action bar which has all the main attacks. Any suggestions on what I should put in the upper portion of the right panel?
I'd put Omen and or Recount there myself.

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Old 05/25/09, 1:17 AM   #284
Phanuel
Piston Honda
 
Draenei Death Knight
 
Proudmoore
Originally Posted by kuriosyesous View Post
Is there an addon to create more usable pet buttons than the standard number? I hate going back into the spell book whenever my pet "resets" itself.
I just have two macros on my bars that I click a couple times to reset the pet to the appropriate response. Mainly they just make sure cower is always off and that growl is either on or off depending on solo'ing or instance'ing. They're pretty close to the char limit, so if you have any other skills to turn on or off just remove claw if it's not relevant etc. Or I'm sure there's a way to condense down the autocaston and autocastoffs to reduce character usage but it's never been pressing to me.

This one makes the pet growl
/petautocaston Growl
/petautocastoff Cower
/petautocastoff Call of the Wild
/petautocaston Bite
/petautocaston Claw
/petautocaston Furious Howl
/petautocaston Rabid
/run ChatFrame1:AddMessage("Growl is \124cFFFFFF00ON.")

This one turns off growl
/petautocastoff Growl
/petautocastoff Cower
/petautocastoff Call of the Wild
/petautocaston Bite
/petautocaston Claw
/petautocaston Furious Howl
/petautocaston Rabid
/run ChatFrame1:AddMessage("Growl is \124cFF00FF00OFF.")

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Old 05/25/09, 4:09 AM   #285
Slaughtt
Glass Joe
 
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Orc Hunter
 
Dreadmaul


still a WIP

Addons: Skinner
Bartender
Pitbull3
eePanels
Classtimer
Quartz
Cowtip
EBB
ButtonFacade
Prat
Chinchilla

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