I started tweaking this UI with the idea of having lots of space to see what's going on around me while having small but clear ways to see the basic stuff that I need in raiding; cooldowns, debuffs and aspects. The aspect notification is not visible in the screenshot, but I use PowerAuras for it - an icon flashing over my health bar depending on the active aspect.
I wanted to make it as minimalistic as possible still maintaining the efficiency. Therefore most of the
addons (recount, omen, vuhdo/grid) only show when a certain condition is met, usually raid and/or combat.
I also hid most of the actionbars that are not needed all the time. They appear when I mouseover a certain
spot on the interface. (in this case the place below my avatar and the image of that woman there)
Zeel WOW Good UI
The thing I am curious about is almost every other hunter UI has like 10 buttons or so.
My question is does that mean for most every other thing is keybound or do i just over compensate with my UI having most buttons out...
Thanks ahead of time just really curious to how others play.
X-Perl (will be switching)
Elkano Buff Bars
Grid is just to the left of the map, Omen is just to the left of grid
Main Tank / Main Tank Targets are just to the right of the chat frame
Power Auras Icons (BA, Aimed, Explosive, Kill Shot,Hunter's Mark, Serpent Sting, Sniper Training) show only when are active or can/should be cast. - to take my eyes away from the bars (almost every action is keybound)
Power Auras HUDs - Lock and Load, Serpent Sting, Aspect of the Viper - show only when active
I'm quite impressed with most of the UIs here. They are generally quite sleek. My own has become a bit crowded as more addons over the years have taken their place. This in turn has lead to me to use yet more addons to clean it up... Silly circle I'm running.
Anyway, I'm pretty satisfied with what I have overall, but I do have a question though.
Most of you guys either have no buttons for our skills or relatively few. I know that in my own guild some have it all keybound, but that's usually the healers that use even their lesser used abilities fairly often. Me on the other hand, well Aspect of the Wild, Concussive Shot, Explosive Trap for instance (there are more of course, and a lot that are even used less but still used) these are all used to some extent but it can be weeks between, yet when they are needed, they are needed. Hence keybinding them tends to use up important quickspace, or ends up being too obscure to remember.
So I ask, how do you manage? I have 5 full bars of abilities. I could possibly remove 2 bars, but risk standing around like a fool when an ability is used that I removed.
I honestly just have nearly everything keybound Kraxis :S The keybindings for some things may actually be so obscure that I can't remember out of game, but when I need them in game I end up hitting them. Those 3 for instance are bound to CTRL+5, Shift+S, and CTRL+X respectively. It's not like I'd use those combinations for anything else, and most abilities like that I've left the bindings constant since I first got them 4 years ago, so they are pretty ingrained. The binds I change more often are the ones I need to hit often (` to 5), which are currently MS, HM, Aimed, BA/Readiness, Chimera/Explosive, KS. And some very convenient ones (Z, X, C, F1, F2 etc) go to constant things like FD, Freezing Trap, Disengage, Pet Attack, Pet Follow.
With all the modifiers you can use, and bit of keyboard remapping to swap the positions of CTRL and Capslock, there are more than enough keybinds available to bind everything within reach of your left hand, with a few bound to a 5 button mouse. Just several useless types of tracking, pet summon/dismiss/res and stuff like Eagle Eye/Eyes of the Beast/Beast Lore/Tame Pet are left unbound.
Since this is the UI thread, here's what mine usually looks like:
Mods in evidence are:
macaroon (bar mod)
grid+clique (switched to RDX for some fights, but usually I use grid+clique for better performance)
extensively modified version of HUD
If I need to see the rest of my buttons, they're all on a single bar at the bottom 20 pixels of my screen, where they show if I mouseover (that's why the frames near the bottom don't hit the edges of the screen).