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Old 02/24/09, 7:00 PM   #1531
Teldra
Von Kaiser
 
Draenei Hunter
 
Doomhammer
Originally Posted by Phantasmique View Post
...I forgot to ask about the new Sniper Training, where as it says something about 15 seconds ? ... Does it mean that after we stand 6 seconds on the spot, we get a buff for 15 sec .. and ? ( i will appreciate any help on this , thanks xD )
I saw that 'Lasts 15 seconds' on MMO Champion's talent page (can't get my 80 hunter copied over at the moment) and was also curious. Does the buff refresh constantly so that when you move you'll have the buff for the full 15 seconds, or does it have a cooldown. Hopefully the prior, but I'm not holding my breath. Going the second route and using a cooldown would be...unpleasant...to try and manage.

Now I just need to retrain myself to not run and hide in the far back of every fight.

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Old 02/24/09, 7:01 PM   #1532
smackz
Glass Joe
 
Night Elf Hunter
 
Blackhand (EU)
Originally Posted by Taylie View Post
Well since Black Arrow is going to be on a shared CD with traps GC Said. Its safe to take those 3 points out of trap mastery and put them back into Hawk Eye?http://talent.mmo-champion.com/?hunt...4&version=9614 or is it more viable to keep the 3 in trap mastery so can get more DPS from IMO traps on trash. Hmm Discuss.
grossly mathematics:

AP = 8000
Bossfight: 165 sec

Immolation Trap: [RAP * 0.1 + 1885] - 2685
Counts: 5 (5 * 30 - 150 sec)

Damage: 5 * 2685 - 13425 + 30% (Trap Mastery) - 17425,5
DPS = 17425,5 / 165 - 105,6
____________________________

Black Arrow: [RAP * 0.1 + 785] - 1585
Counts: 5 (see above)

Damage = 5 * 1585 - 7925
DPS = 7925 / 165 - 48,03

Addition: 6% Damage over 15 Seconds (50% uptime)
____________________________


Explosive: [RAP * 0.16 + 428]-[RAP * 0.16 + 516] - 1708 - 1796 = AVG 1752
Counts = 160 / 6 - ~26 * 3 - 78 Ticks.

(60% Crit Rate)

Damage Crits = 78 * 1752 * 60% + 30% - 106591,68
Damage NonCrit = 78*1752 * 40% - 54662,4

Damage Overwall - 161254,08

DPS = 161254,08 / 165 - 977,3

977,3 * 50% * 6% - 29,32 DPS

Black Arrow DPS + Side Effect on Explosive = 48,03 + 29,32 - 77,35

EDIT:

According to my last WWS report on Patchwerk ES makes 37% total damage.
Explosive Shot: 37% = BA 29,32
Auto Shot: 22% = BA 17,43
Steady Shot: 13% = BA 10,3
Multishot: 4% = BA 3,169

Total Black Arrow additional DPS: 60,29

BA DPS + Additional DPS = 60,29 + 48,03 = 108,249

108,249 > 105,6 (Immo Trap)

The additional BA DPS should increases a lot, because i don't calculated with special talents and the right crit rate.
_____________________________

As you can see, the calculations are really simple (without Noxious Stings, Tracking or Sniper Training) but nevertheless, i would say that the side effect of Black Arrow - 6% more Damage over 15 seconds - is more viable as the skilled damage of immolation trap, especially because you'll lose the Sniper Training (Buff?) and have a lot of movement.

So far, to set a Immolation Trap instead of fire a Black Arrow seems to be really uneffective.

Correct me if i calculated something wrong [i've edited 80000 times ]

Last edited by smackz : 02/24/09 at 8:54 PM.

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Old 02/24/09, 7:01 PM   #1533
Namarus
Don Flamenco
 
Orc Hunter
 
Demon Soul
Originally Posted by Perzyx View Post
Good points, a lot will be determined when things actually go live and we see what was kept and what gets changed. However at it's current state Immolation Trap could be Trap Launched (new ability) every minute, however sharing a CD with Black Arrow would definetely change things. I didn't see any notes about them sharing a CD however, is this coming from people who are on PTR at the moment? I'm at work so cna't hop on until tonight. However, if that is the case I wonder if it is intentional. It seems that Blizz wants us to use traps, they have stated the Survival Tree is trap-centric and introducing a Trap Launcher seems to back that up. Black Arrow sharing a CD would seem to nullify using traps in many cases.

However, the amount of extra damage from Hawk Eye is extremely situational and miniscule at best, so I guess it comes down to how they treat traps/black arrow CDs. But I would gather that only one or the either is chosen, not like a couple of the posted builds I have seen so far where both talents had 3/3 in.
According to GC, trap launching probably won't make it in, "technology limitations" and black arrow and traps share the same cooldown.

You seemed to have misunderstood what I was stating about aimed shot in my previous post. Generally players who take aimed shot, take it because it's an instant. I did not mean to imply that most players take aimed shot.

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Old 02/24/09, 7:12 PM   #1534
Perzyx
Von Kaiser
 
Perzyx's Avatar
 
Blood Elf Hunter
 
Mal'Ganis
Originally Posted by Namarus View Post
According to GC, trap launching probably won't make it in, "technology limitations" and black arrow and traps share the same cooldown.

You seemed to have misunderstood what I was stating about aimed shot in my previous post. Generally players who take aimed shot, take it because it's an instant. I did not mean to imply that most players take aimed shot.
Gotchya. Well if traps and BA share a CD and with Trap Launching not making it to live... then Trap Mastery is useless and I guess Hawk Eye wins by default. It really is strange though that they moved Trap Mastery to the 2nd tier, it was almost like they were actually giving us something useful for those 3 points.

This really is going to effect SV DPS, since right now we are relying heavily on LnL Proc's. If LnL does not proc from Serpent Sting any longer, Black Arrow lasts 15 seconds yet has a 30 second CD, and the only way left to force a LnL is to use an add that is not immune to Frost Trap.... I wonder if MM buffs to Piercing Shots may justify going back to MM?

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Old 02/24/09, 7:18 PM   #1535
Aern
Banned
 
Orc Hunter
 
Mal'Ganis
It seems like blizzard is really missing the mark with their trap oriented intentions for SV if they leave BA and traps on the same CD. I still can't figure out why they decided to do that in the first place, I'm guessing it is to limit dps or lnl procs but it seems like a very poor way of going about it as it ends up removing immo trap from any rotation.

However if we assume that they somehow implement trap launcher, or just give us a immolation arrow ability, and implement the immolation trap refresh on TnT then we're talking about a very viable new ability entering our rotation and potentially giving us a very strong way of assuring quick LnL procs after the ICD is down.

Keeping dots rolling plus the increase in damage that we're getting from both black arrow the new tnt and hunting party it really looks like on paper SV is going to come out on top once all the bugs get sorted out with BM. Hopefully the Immo trap viability goes live on the ptr soon.

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Old 02/24/09, 10:14 PM   #1536
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Given that the Trap Launcher information (plus various trap-centric changes) was announced on the notes, it isn't too far fetched to assume the problem GC mentioned was something that very recently came up... Sounds an awful lot like the ammo issue tbh.

So Blizzard has a lot of ideas, but can't seem to make them fit. So we get stuff that's sitting between two chairs atm. This could be good or bad, but at least they have good intentions (as if a certain road isn't already filled with that). Seeing as how BM has recieved nothing but the new pet talents (and have they even gotten all of them?), I think it is safe to say that the PTR will see a lot more new stuff in the coming days and weeks. Hopefully the ammo/quiver issue will be addressed at some point, and more importantly the trap launcher stuff for Surv. I guess we will have to see.

Oh and btw smackz, you base your Black Arrow off the version you get when you first spec it. The level 80 version is like this: [10% RAP + 2765] Shadow damage. It's not going to scale that well, but it is somewhat powerful on a base level.
What I wonder is if it scales with itself... I mean when it hits the target will the Black Arrow suddenly do [10% RAP + 2765] * 1.06 shadow damage? Or will this not affect it?

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Old 02/24/09, 10:26 PM   #1537
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
At this point I'd be happy if they just left LnL proccing off Serpent Sting only, would be more chances to proc and more easily maintained than anything else.

ES refreshing Immo, Immo being able to be applied at the start of the fight by a thrown trap, and the trap proccing LnL instead of SrS was looking really elegant too, I'm sad that they [apparently, still holding out hope] decided not to let it work that way.

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Old 02/24/09, 10:41 PM   #1538
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by alienangel View Post
At this point I'd be happy if they just left LnL proccing off Serpent Sting only, would be more chances to proc and more easily maintained than anything else.

ES refreshing Immo, Immo being able to be applied at the start of the fight by a thrown trap, and the trap proccing LnL instead of SrS was looking really elegant too, I'm sad that they [apparently, still holding out hope] decided not to let it work that way.
Keep that hope at 5 stacks at all times, you will need it against doomsayers' Touch of Despair. I'm there next to you, for I don't believe the current talent setup can go on. Even Blizzard is bound to notice the amount of non/very low-DPS fillers we have in early Surv.

The trap toss and ES refreshing was pretty elegant. If you were not careful, you could drop it, with the immo glyph you could get a lot of damage, but you would need to be ever so careful then, and then LnL. Smooth.

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Old 02/24/09, 10:49 PM   #1539
smackz
Glass Joe
 
Night Elf Hunter
 
Blackhand (EU)
The constant damage of Black Arrow (785) is indeed a little bit low, but it seems that you can't buy a higher rank from the trainer at the moment right?!

(Maybe i missed something in the patchnotes or a already known bug)

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Old 02/25/09, 4:05 AM   #1540
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Hm, maybe I missunderstood something.
We should use Immo trap AND Black arrow too.
GC said trap launcher won't be implemented yet, but not a word about leaving ES refreshing Immo trap out. (Even it's not on PTR, this will be implemented.)
And the shared cooldown means we could lay an Immo trap under the boss (or better: the place where the boss will be tanked), keep the effect on the boss (with ES) and use BA on every cooldown. (refreshing the trap effect will not triger the CD, so we have lost only 30s because of the trap from BA.)
(If immo falls down from boss, then you have to reapply it again, so you lost 30s from your BA-CD.

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Old 02/25/09, 4:17 AM   #1541
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
That's just it KergeKacsa, right now the current PTR build does not have the Immolation Trap refreshing with ES. This was one of the changes reported by MMO that isn't actually on the PTR.

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Old 02/25/09, 4:23 AM   #1542
silents47
Glass Joe
 
Night Elf Hunter
 
Gorgonnash
Originally Posted by KergeKacsa View Post
(Even it's not on PTR, this will be implemented.)


May I ask where you get this from? 5 minutes looking over the "DOOM DOOM DOOM" threads that precede every patch should tell you that something not being mentioned doesn't mean in the least bit that it will/won't be implemented.

EDITED for broken quote. (And later, for "Ignore what I said." It was said more eloquently and less snarkily by the post above me.)

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Old 02/25/09, 4:36 AM   #1543
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by Rezdan View Post
That's just it KergeKacsa, right now the current PTR build does not have the Immolation Trap refreshing with ES. This was one of the changes reported by MMO that isn't actually on the PTR.
I only hope that this will be implementing. ES-refresgin-Immo is on the patch notes, but GC didn't say a word about that it will be left out from the patch (he told only about trap-launcher), so we could assume that this will be implemented.

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Old 02/25/09, 7:47 AM   #1544
smackz
Glass Joe
 
Night Elf Hunter
 
Blackhand (EU)
With an immolation trap that refreshes on ES, the playstyle of SV hunter would be so nice, but:

You won't be trapping raid bosses to get LnL procs, even if they are immune to the effects. You probably won't be trap dancing much at all in PvE. You should really use Black Arrow for that purpose.

If the proc rate ends up being too low, that is certainly something we are willing to adjust
post: World of Warcraft - English (NA) Forums -> Survival Hunter 3.1 Notes vs PTR

no.83.

I'm an optimist and I say, they're going to change the ES-IT refresh system a few weeks later (like the announce of higher stacking arrows)

i remember one post where a CM said that some of the originally posted 3.1 changes are not yet implemented because they're testing some other functions.

Sorry for offtopic (this should be in the 3.1 Thread)

Last edited by smackz : 02/25/09 at 2:42 PM.

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Old 02/25/09, 9:35 AM   #1545
Ramsess
Glass Joe
 
Troll Hunter
 
Drak'thul (EU)
Blizzard statement for SV (before we saw PTR patch notes): redesign somehow traps and related talents

So change for immolation trap and refresh on ES seems to be the way.

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