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05/03/09, 10:22 PM
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#2566
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Piston Honda
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One more thing that boosts Kill Shot Glyph's value.
Yogg-Saron P3 has the boss starting @ 30%. You pretty much have kill shot available for good 2~3 minutes.
Not to mention all the adds you kill in P1.
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05/03/09, 10:59 PM
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#2567
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Glass Joe
Troll Hunter
Deathwing (EU)
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What gives a bigger DPS boost Potion of Speed or Wild Magic?
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05/03/09, 11:36 PM
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#2568
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Glass Joe
Night Elf Hunter
Drak'Tharon
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I believe Potion of Speed... but I'm not sure. Potion of Speed are the only ones that I have used.
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05/03/09, 11:39 PM
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#2569
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Von Kaiser
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Originally Posted by sihyunie
One more thing that boosts Kill Shot Glyph's value.
Yogg-Saron P3 has the boss starting @ 30%. You pretty much have kill shot available for good 2~3 minutes.
Not to mention all the adds you kill in P1.
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Dont forget adds on Freya, boom bots on XT, sentries on Razorscale, sentries/defenders on Auriaya, Assembly of Iron itself, arms on Kologarn, Mimiron, adds on Thorim, and the list goes on.
Almost everything in Ulduar has massive adds. Adds are Blizzard's idea of a difficult fight, and this makes the kill shot glyph's value increase explosively.
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05/04/09, 5:15 AM
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#2570
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Glass Joe
Night Elf Hunter
Burning Blade (EU)
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Well, let's talk about Yogg ^^, when you are in "portal" group then IAotH is useless anyway because you have to run always - to your first target in his mind, then to his brain and out to give a little bit dmg to Tentacles or if u can just refresh your sanity... so on yogg is completely useless to have IAotH in talents you have no time to use many times SS.
I was last night in that group so i know what i'm talking about... the same about 3rd phase, guardians is going down so fast for that using of SS.Maybe it is useful when you are lucky and you are assigned as dmger to boss not to guardians
In any case, i prefer my talents (0 / 15 / 56) at any boss.
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05/04/09, 6:03 AM
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#2571
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Von Kaiser
Dwarf Hunter
Grim Batol (EU)
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Originally Posted by Aern
Steady shot really is falling off in terms of percentage of our total damage these days so the SS glyph is having less and less of an effect on dps.
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Which leads me to think that is 2nd T8 set bonus isn't gonna be that much effective, less steady shots-->less procs especially if there is internal CD for this set bonus to occur.
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05/04/09, 10:37 AM
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#2572
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Von Kaiser
Orc Hunter
Lightning's Blade
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I'd like to point out that practical experiences aside, 'Best Possible DPS in Shandaras WotLK Spreadsheet' has Serpent Sting Glyph over Steady Shot or Hawk Glyph, and that is with a complete stand still 6/14/51 spec. The damage contribution of serpent sting glyph is far to great as it keeps ticking while you run, without having to waste a gcd on it more often. If that doesn't put the steady shot vs serpent sting glyph debate to rest, I don't know what will. And as we all know from practical Uldular experience we move around a lot, making Aimed Shot talent infinitely valuable. The question that bogs down on everyone s what to do with those last 5 points. Now unless you are a god of mana efficiency, one of those needs to go into thrill of the hunt to make it 2/3. I have had almost no mana problems with 2/3 TotH. I make a focus macro for viper sting on fights where I can use it, position myself in a place that I can easily fire it when I have the gcd available (in place of a steady shot). Also, my raid brings enough other people with replenishment I don't need to provide it.
Now at this point I go back to the spreadhseet and toy around with numbers. Both the BiS gear template and my current gear. You know what I found? Less than a 10 dps difference for the BiS gear, and a 1 dps difference for my current gear between 3 points in Improved Hawk and 3 points Improved Stings. To me Improved Stings sounds like the better option of the 2 since it will be far more consistent. So currently I'm using 0/18/53 and running top 1-3 dmg every fight in Uldular, and that's without Trap Mastery thanks to the input of the Trap Mastery vs Hawk Eye debate in this thread. My guild has downed every boss but Yog, so I have yet to see the full effectiveness of the spec on Yog and 'He Who Feeds on Your Tears'. I hope this information has been helpful and I would appreciate any further input to improve my dps.
Last edited by Beachwanderer : 05/04/09 at 11:06 AM.
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05/04/09, 12:18 PM
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#2573
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Don Flamenco
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Does anyone have any hard data on the 4pcT8 proc yet? The spreadsheet has it as 10%, is that based on testing, game data, or an assumption?
If it is a high proc chance with an ICD, then shooting less steadies overall shouldn't as much of a difference. If it's a low proc with no ICD then lowering steady frequency should make a bigger difference.
If I finish my 4pc tonight I will try and run some stats on a dummy chaining steadies to get some data.
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05/04/09, 1:10 PM
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#2574
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Bald Bull
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What are people's opinions on Bandit's Insignia during General Vezax? We pulled him for the first time last night so may be going with different tactics later on, but for now I was jumping into the Shadow Crash zones to get double explosive shot damage and lower mana costs. The zone does affect the Bandit's Insignia proc, and given that it only shows as a ~15 dps downgrade from FotFF under normal circumstances, I *think* it's better than FotFF on this fight if you're able to stand in crash zones.
Although in spite of the crazy explosive shot damage and less time in viper, I'm having my doubts about whether chasing the zones around as much as I was last night is yielding a net gain in DPS anyway.
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05/04/09, 1:24 PM
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#2575
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Piston Honda
Tauren Hunter
Cenarion Circle
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I always give casters priority on the Crashes so I rarely get in one. Bandit's shows as lower DPS than my FotFF so I don't think it's worth hoping to get a proc while in a Crash. FotFF affects Explosive anyway so it might end up evening out. I did make an effort to get into Crashes, even for a second or two, just to apply Serpent Sting (I was leaving it out of my regular rotation to try and conserve mana). I don't know if the damage bonus to the DoT continued after I wasn't in the Crash anymore, there was too much going on to check the tick's damage.
Last edited by Lerastes : 05/04/09 at 1:31 PM.
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05/04/09, 1:40 PM
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#2576
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Glass Joe
Night Elf Hunter
Stormrage
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I am currently having dps issues with my survival spec. In some fights, my dps can soar, but in many others, I am hitting rock bottom.
I can't seem to keep up a normal dps rotation. Using KS, ES, and SrS glyphs. Normal pet is a wolf. Would anyone mind looking at my spec and gear to give me some pointers? Possibly a rotation that works? I am using SrS, KS, ES, BA, Aimed or multi, then a steady as a filler. (this might be wrong!) Looking for a little advice.
After reading about 10 pages, I am still trying to figure out what is the best spec to use. I see mentions of putting 1 point into IaotH, etc. I see a few specs not having any points in aimed shot.
Thanks
The spec I have currently is tester spec.
Last edited by demona3 : 05/04/09 at 1:45 PM.
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05/04/09, 1:54 PM
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#2577
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Bald Bull
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Yes, Bandit shows as lower DPS than my FotFF too, sorry if that wasn't clear - but that's assuming none of the procs are double damage in a fight that only doubles magical damage (which Bandit's provides but FotF doesn't), and even then the damage difference is small (under 15 dps IIRC in my case). The attempts I used Bandit's on all had higher average damage for the proc than a normal fight, so I think that would easily make up the small DPS difference in the spreadsheet (unless ES scales ridiculously well with the 143 AP difference between the two trinkets).
Argument rather moot if you're not standing in the crash zones though, which I reluctantly must admit is more likely, since saving me mana and gaining damage doesn't seem worth the risk of knocking mages/locks out of a zone which gives them far more damage.
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05/04/09, 1:57 PM
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#2578
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Piston Honda
Tauren Hunter
Cenarion Circle
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That's what I mean though, FotFF boosts your magical damage by proxy. The chances you'd get a Bandit's proc while in a Crash are pretty small, whereas FotFF would boost every Explosive you fire in a Crash. That alone, I believe, most likely outweighs any damage boost from Bandit's during Vezax.
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05/04/09, 2:00 PM
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#2579
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Glass Joe
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Originally Posted by demona3
I am currently having dps issues with my survival spec. In some fights, my dps can soar, but in many others, I am hitting rock bottom.
I can't seem to keep up a normal dps rotation. Using KS, ES, and SrS glyphs. Normal pet is a wolf. Would anyone mind looking at my spec and gear to give me some pointers? Possibly a rotation that works? I am using SrS, KS, ES, BA, Aimed or multi, then a steady as a filler. (this might be wrong!) Looking for a little advice.
Thanks
The spec I have currently is tester spec.
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Here's some input from a former SV hunter. Trying to keep a "normal" rotation is a waste of time. We lost access to our haste cushion in IAotH. The rotation is now just awkward, and there's not a lot to be done about it. BA really made a mess of things. Watching for LnL can be a trick. Trying to get Sniper on some fights can be painful. Even EW can have significant down time on some fights, depending on how many points you have in it.
The net result is basically what you described, on some fights (when you can juggle everything) your DPS will be amazing. On the others though, not so much. I'm sure that's just life as a SV hunter.
Look for ways (in your playstyle) to minimize the drop-off (from optimal DPS) on your bad fights. Live with ruling the DPS meter part time, and make sure you're not a handicap to your raid the rest of the time. Have you even tried another spec? I found I like consistancy of the other specs better than the highs and lows of SV. I believe that, at the end of the raid, there won't be a huge disparity in DPS between any of the hunter specs, and that some fights will benefit some specs more than others.
edit: at the very least I would suggest trying another spec on the specific fights you're having trouble with.
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05/04/09, 2:16 PM
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#2580
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Von Kaiser
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Anyone else get their greatness card and have doubts on whether or not to replace FotFF instead of mirror with it? I mean it's only a five dps diff for me in favor of FotFF.
My doubt stems from the realization that the spreadsheet is "just a model" after all. We do rely on our crit quite a bit.. [Mirror of Truth]
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