Originally Posted by heritikyl
Hunters only use Spell Pen for their PvP sets to get around resistances provided by GotW, Auras, etc. due to the majority of their damage coming from Explosive Shot or Chimera Shot.
|
It is not so much that the majority of our damage comes from ES or ChS, as it is that the entirety of our _burst_ comes from those sources. Burst is supposed to be bursty. When 25-50% of that burst is getting partially resisted, our damage flattens out in a predicatble, easy to heal through way.
Originally Posted by Furnurgler
75 is the max for PvP hunters. This is suficient to counter resistances such as that given by Improved Mark of the Wild. 70 for most Pally resistances.
|
75 is a good number. 130 is another. You should gear for the biggest advantage against team compositions your comp is weak against. For example, if you're a survival hunter, and are having a hard time with shaman teams(that are using fire resist totem!! Not all of them do), you should get 130 spell pen to completely counteract fire resist. If you look around on Arena Junkies, you'll see top rated MM and SV hunters all have somewhere between 75 and 130 spellpen. Epic gems have made going a little higher less of a pain. BM is almost burstless to begin with, and much less reliant on magic damage(just arcane shot, maybe a sting or 2), and so they tend not to gem in this way.
The BEST source of spell pen, point for point, is the 35 spell pen to cloak enchant. In gem sockets, you're looking at a 1/1 conversion with agi or some other stat you value.