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Old 01/04/09, 1:58 PM   #301
sanremuile
Glass Joe
 
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Blood Elf Hunter
 
Blackhand
Apparently [Webbed Death] is popular now for a bug on the off-hand where it double-procs poisons. It looks kind of neat, but I'd really rather have the haste rating and bonus attack power of [Twilight Mist], even at the cost of some AGI (which I would enchant +26 anyway).

Choosing between crit and haste is tough... I think I have more than enough crit, though, and Rogues just don't seem all that attracted to [Twilight Mist] as it's kind of slow. They'd probably bid on it, but if I beat them, they'd probably just grumble rather than nerd rage.

Twilight Mistx2
  • 50 Agility (raw)
  • 42 Hit Rating
  • 66 Haste
  • 301.6 Damage (AGI/Stam+26AGI enchant factored)

Last edited by sanremuile : 01/04/09 at 2:16 PM. Reason: Math

APT's (Arrow-Propelled Traps) not the answer? Bosses to blame for trap misfires?
Read More: http://forums.worldofwarcraft.com/th...08766612&sid=1

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Old 01/04/09, 4:21 PM   #302
Namarus
Don Flamenco
 
Orc Hunter
 
Demon Soul
Originally Posted by sanremuile View Post
Apparently [Webbed Death] is popular now for a bug on the off-hand where it double-procs poisons. It looks kind of neat, but I'd really rather have the haste rating and bonus attack power of [Twilight Mist], even at the cost of some AGI (which I would enchant +26 anyway).

Choosing between crit and haste is tough... I think I have more than enough crit, though, and Rogues just don't seem all that attracted to [Twilight Mist] as it's kind of slow. They'd probably bid on it, but if I beat them, they'd probably just grumble rather than nerd rage.

Twilight Mistx2
  • 50 Agility (raw)
  • 42 Hit Rating
  • 66 Haste
  • 301.6 Damage (AGI/Stam+26AGI enchant factored)

Personally I would go with two Hailstorms.

62 agi raw
78 sta (hunter vs wild)
62 hit rating
172 AP
50 ArP (meh!)

Then whatever enchants you want on them. Plus it's a 10 man drop so a lot less competition for it.

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Old 01/04/09, 4:47 PM   #303
sanremuile
Glass Joe
 
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Blood Elf Hunter
 
Blackhand
I'm not sure where I'd sit on [Hailstorm]... Armor penetration tends to turn me off of most weapons, and if I was going after Malygos for anything, I think [Black Ice] would probably be the item I'd set my sights on. Hailstorm is nice... but it has some mediocre stats for the amount of effort that goes into obtaining it... Just looking at it, I find myself favoring [Twilight Mist], simply because of the haste rating.

APT's (Arrow-Propelled Traps) not the answer? Bosses to blame for trap misfires?
Read More: http://forums.worldofwarcraft.com/th...08766612&sid=1

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Old 01/04/09, 5:19 PM   #304
Yaridovich
Glass Joe
 
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Troll Hunter
 
Drak’Tharon
Armor Pen is somewhat of a turn-off for me too, but if no one else wants it, it is a good weapon until you can find something better.

On the topic of Armor Pen, I have a gear choice that has been rattling my brain and really bugging me. [Vereesa's Silver Chain Belt] or [Sovereign's Belt]? Vereesa's has the potential for much more Agility due to an extra socket, but its AP is pretty bad in comparison to the Sovereign's even when you calculate the agility in. I know that we're supposed to prioritize Agility but that's a 22 AP drop assuming you use rare gems. I have the Sovereign's now and the drop in hit is no big deal but I can't decide whether the badge belt is an upgrade or not.

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Old 01/04/09, 5:22 PM   #305
sanremuile
Glass Joe
 
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Blood Elf Hunter
 
Blackhand
Heh, I love the [Sovereign's Belt], but in the last twelve UP runs I've done I've seen every other epic drop. Supposedly it drops whenever hunters aren't in the party, although I'd think it's just my bad luck. There's just something... (I dunno, skimpy?) about [Vereesa's Silver Chain Belt]; it doesn't seem to give enough of... well, anything...

I might be wrong, but the [Sovereign's Belt] seems like a much more solid choice, and is (supposedly) easier to obtain.

APT's (Arrow-Propelled Traps) not the answer? Bosses to blame for trap misfires?
Read More: http://forums.worldofwarcraft.com/th...08766612&sid=1

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Old 01/05/09, 5:40 AM   #306
Endage
Glass Joe
 
Troll Hunter
 
Sylvanas (EU)
You can probably get [Torn Web Wrapping] from the AH anytime soon, if you can't already. On my server they are popping up every other day.

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Old 01/05/09, 3:49 PM   #307
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
I have been using +32AP gems for BM but unless the nerfs get reverted, I will most likely switch to SV next patch. I know SV has always been about stacking AGI however considering EW doesn't affect the raid anymore (but Replenishment does), should I change out my +32AP gems for +16AGI gems?

What about 1-hander enchants? 65AP or 26AGI?


PS: Logged out in wrong gear as my Sniper Helm and Mirror of Truth are not showing.

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Old 01/05/09, 5:04 PM   #308
sanremuile
Glass Joe
 
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Blood Elf Hunter
 
Blackhand
I'm not exactly sure on all of the calculations, but I've been sticking with 16AGI gems for my red slots, and just adding in the ATK/STA gems for my blues ([Balanced Twilight Opal]). For one-handed weapons, 26AGI just feels a lot better to me than attack power, as SV is the sort of spec that makes the best out of every stat; attack power by itself is great, but SV is certainly very efficient in that it will take every stat (short of SPI and STR) on a weapon and convert it directly into attack power anyway.

The only time I don't use AGI, however, is on 2H, when [Formula: Enchant 2H Weapon - Massacre] provides a much more solid attack bonus.

APT's (Arrow-Propelled Traps) not the answer? Bosses to blame for trap misfires?
Read More: http://forums.worldofwarcraft.com/th...08766612&sid=1

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Old 01/05/09, 5:14 PM   #309
Namarus
Don Flamenco
 
Orc Hunter
 
Demon Soul
Originally Posted by sanremuile View Post
I'm not exactly sure on all of the calculations, but I've been sticking with 16AGI gems for my red slots, and just adding in the ATK/STA gems for my blues ([Balanced Twilight Opal]). For one-handed weapons, 26AGI just feels a lot better to me than attack power, as SV is the sort of spec that makes the best out of every stat; attack power by itself is great, but SV is certainly very efficient in that it will take every stat (short of SPI and STR) on a weapon and convert it directly into attack power anyway.

The only time I don't use AGI, however, is on 2H, when [Formula: Enchant 2H Weapon - Massacre] provides a much more solid attack bonus.
I wouldn't bother using balanced at all. Just stick with agi all the way, and maybe put in your choice of green gem in a socket somewhere for the meta bonus.

26 agi ends up being better for you at the moment, vs 65 AP.

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Old 01/05/09, 5:34 PM   #310
Ferrari_13
Von Kaiser
 
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Night Elf Hunter
 
Shattered Hand
A new post from GC

I read the post. I read them all.

I recently addressed some of the pet questions in another thread.

We know there are some problems with the geometry of the Org Arena. We have fixed many of them.

In our most recent testing BM and MM were neck and neck and Survival was probably a little high. We might tone down Explosive Shot before it goes out the door.

We think with these changes, hunter PvE damage will be in line with other dps classes. We're not concerned about scaling at higher gear levels because we are changing hunter damage enough for 3.1 that we will have to rebalance them anyway.


World of Warcraft - English (NA) Forums -> GC: Happy New Year! Just to catch you up...


We will see what exactly tone down means to them....

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Old 01/05/09, 5:36 PM   #311
Ryas
Piston Honda
 
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Troll Hunter
 
Moon Guard
If I had to guess, it'll go from something like 18% of RAP to 15% and a small damage reduction on the static damage.


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Old 01/05/09, 6:15 PM   #312
Gonkish
Soda Popinski
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Ryas View Post
If I had to guess, it'll go from something like 18% of RAP to 15% and a small damage reduction on the static damage.
That seems like the way they'll go.

On the PTR in a 25 man raid, Explosive is the best DPS spec for a Hunter, by far (I have concrete numbers backing this up). It's just ridiculously good. 15% scaling with reasonable reduction on the static damage should bring the spec into line.

I'm actually really curious about what they're cooking for 3.1 that makes GC relatively unconcerned about long-term scaling on Explosive, though. Sounds like the ammo changes or whatever they were planning are going to be pretty huge...?

How can you help?
I can shoot things and then make my pet move toward them.

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Old 01/05/09, 6:31 PM   #313
bouguer
Glass Joe
 
Orc Hunter
 
Lethon
Based purely on the number of times GC has mentioned "cool new ammo changes" i'd bet on that as well.

"we are changing hunter damage enough for 3.1 that we will have to rebalance them anyway" She really leaves the door wide open though. My question is this. From the statement quoted its obvious that in Blizzard's eyes hunters are not balanced properly, so they are rolling out numerous changes for 3.0.8, only to make sweeping changes again in 3.1? Why are they balancing us twice? This makes me think that the 3.1 changes are going to be large. Either something that is hard to implement and balance into the game, or they just haven't thought that far ahead. Lets hope its the former.

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Old 01/05/09, 6:35 PM   #314
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
I wonder if they will just change all weapons to be like [Thori'dal, the Stars' Fury] instead of using ammo? They could also be doing the pet buff fixes they have mentioned too.

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Old 01/05/09, 6:38 PM   #315
Neverest
Glass Joe
 
Troll Rogue
 
Area 52
Anyone has "Pawn" value for survival hunter? I'm having trouble with dps spreadsheet right now. I just need a basic one to help gear up in game. Thanks.

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