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Old 10/18/10, 3:37 PM   #3211
Tphirey
Order 66 Survivor
 
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Goblin Hunter
 
Mal'Ganis
Originally Posted by Sebudai View Post
Some other oddities I've noticed are that, at least at level 80, Black Arrow and Explosive Shot (other than with LnL) aren't really worth casting. Can anyone confirm that I'm not insane here? Furthermore, although it seems like Explosive Shot at least becomes good at 85, Black Arrow doesn't. It seems strictly worse than Explosive Trap. I just plain stopped spec'ing it on both live and beta.
I've only been using Black Arrow to get LnL procs. However Explosive returns to pre-patch numbers with stacked mastery. That requires reforging hit (easy) and crit. For Black Arrow I've been really focus starved and I've been dropping Black Arrow when starved or delaying it till I can afford the focus without delaying explosive for more than a second. Not having Cobra Shot to refresh Serpent Sting really hurts since the damage from serpent sting and the bonus to all other damage by 10% (Noxious Stings) makes it worth keeping up.

From Sindragosa with 20.05 mastery (40% total bonus elmental dmg): Sindragosa Parse
Normal Tick - 35 4847.8 169673
Crit Tick - 99 10390.2 1028629

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Old 10/18/10, 4:42 PM   #3212
Danin
Glass Joe
 
Human Warrior
 
Shadowmoon
Originally Posted by Tphirey View Post
I've only been using Black Arrow to get LnL procs. However Explosive returns to pre-patch numbers with stacked mastery. That requires reforging hit (easy) and crit. For Black Arrow I've been really focus starved and I've been dropping Black Arrow when starved or delaying it till I can afford the focus without delaying explosive for more than a second. Not having Cobra Shot to refresh Serpent Sting really hurts since the damage from serpent sting and the bonus to all other damage by 10% (Noxious Stings) makes it worth keeping up.

From Sindragosa with 20.05 mastery (40% total bonus elmental dmg): Sindragosa Parse
Normal Tick - 35 4847.8 169673
Crit Tick - 99 10390.2 1028629
Focus starvation on Black Arrow is easily solved by replacing it with Glyphed Trap Launcher + Explosive Trap (10 focus vs 35 focus). Against stationary targets this is probably much more optimal considering the dramatically increased chance of proccing LnL (10 ticks with ET vs. 5 ticks with BA).

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Old 10/18/10, 5:11 PM   #3213
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
Black Arrow appears to me to be awful. It scales with only 17%~ of our attack power while Explosive Trap scales with about 80%~. It does less damage on a single target, let alone multiple targets, and it costs 35 focus vs. 0-10 focus. It also ticks less often and thus results in less LnL ticks. However, I guess it is important to mention that Explosive Trap doesn't stack at all, so only one hunter can use it at a time. We used to be able to get around this by having each hunter use a different rank of the spell, but that is no longer possible.

Edit: Anyone else notice that the initial tick of damage from Explosive Trap does way less than the tooltip says it should? Sometimes our abilities make no sense.

Last edited by Sebudai : 10/18/10 at 5:24 PM.

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Old 10/18/10, 5:39 PM   #3214
Tphirey
Order 66 Survivor
 
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Goblin Hunter
 
Mal'Ganis
I'll probably try that this next week. I was trying to use Black Arrow this week to see if it was possible to do a rotation with it for movement heavy fights (Marrowgar, Putricide, etc) where explosive trap isn't as useful. But I think you're right that even if the damage isn't worth it, 10 ticks versus 5 chances for LnL procs and at a lower focus cost (though clunkier to use since it requires 2 key presses) makes it explosive trap the better option in the rotation. I need to find a good keybind combination to work trap launcher + explosive trap into my rotation.

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Old 10/18/10, 6:13 PM   #3215
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
I've been doing a castsequence macro for Trap Launcher -> Explosive Trap. I'm not sure if there is a less clunky way to do it though. One thing I like is that Trap Launcher lasts 15 seconds, so as long as the trap cooldown has less than 15 seconds on it you can press Trap Launcher whenever it's most convenient.

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Old 10/18/10, 9:42 PM   #3216
Lilbitters
Piston Honda
 
Troll Hunter
 
Thrall
Originally Posted by Sebudai View Post
Edit: Anyone else notice that the initial tick of damage from Explosive Trap does way less than the tooltip says it should? Sometimes our abilities make no sense.
This is definitely true and I a bug I reported both on live and on beta. Currently, Explosive Trap's initial damage component is not scaling with RAP. Naked or fully geared in 346 blues/277 epics, it is doing the same damage range of 240-320, even though the tooltip scales as it should.

Bitterst of <Void> on US-Mug'thol, <Ascent> on US-Thrall, and <Shadow Remains> on US-Earthen Ring
BittersUI (updated for MoP) - http://www.wowinterface.com/download...1920x1080.html

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Old 10/19/10, 12:25 PM   #3217
Ruaduun
Glass Joe
 
Night Elf Hunter
 
Alleria (EU)
On Serpent + Saurfang adds: World of Logs - Real Time Raid Analysis

It was our first run with the new talens and I sure messed up a lot - but with talented Serpent+Multi I was rankend No 2 in Dmg done to beasts without even moving or re-targeting (Multi on Saurfang, Steady for Focus woven in)

The second Hunter did not spec into it and came very close behind me - so it seems that the talent might not be a big dmg boost but it definatly makes this fight a lot easier (if your on beast-duty as a hunter)

And while we all know that trash is not relevant...same report has me on no 1 in trash dmg - mostly due to serpent talented


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Old 10/19/10, 12:34 PM   #3218
Gonkish
Soda Popinski
 
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Orc Hunter
 
Mal'Ganis
The traps, in general, seem to have really awful damage output. Immolation is still horrible, Explosive got the AoE treatment so it's horrible, and Snake Trap is Snake Trap and thus has no reason for existing. Black Arrow is a horrible joke of an ability that costs too much Focus and does too little damage to be worth it, save for the fact that it's not stupid like traps and thus is a bit (and only just a bit) more reliable for proccing LnL than launching a (terrible) trap. Explosive Shot, meanwhile, costs way too much and scales way too poorly to justify using UNLESS you stack the hell out of mastery. If you can't do that, it's absolute garbage outside of LnL, which is so wrong that it sort of makes my eyes bleed.

I really think Survival could benefit from Thrill of the Hunt being made into a proper focus generation talent a la Combat Potency, Black Arrow being either straight-up removed or at the very least reworked to not be bad AND cost less (25 Focus at most), as well as traps finally getting a much needed revamp that Blizzard seems completely unwilling to ever do. (Why they're so in love with ABSOLUTELY HORRIBLE TRAP MECHANICS I'll never understand. They're so bad that they're honestly pathetic and shouldn't even exist at this point. They're an embarrassment when viewed in context with all the really nice changes they've done to pets, Focus in general, etc.)

Explosive Shot (and, by extension, Chimera) needs to have its scaling reworked so that it's always worth casting, regardless of gear. If you're speccing into Survival (or, respectively, Marks), you should ALWAYS ALWAYS ALWAYS want to hit that button when it comes up, even if you're in the worst greens ever. Right now, that is not really true. The whole idea that your signature ability is really only desirable vis a vis Arcane Shot (sans specific procs) at high gear/mastery levels is completely retarded. Period.

Basically, outside of Serpent Spread being awesome (and that being possibly due to a bug), Survival's probably in the worst shape in my mind. SEVERE Focus issues (even with Cobra Shot), SEVERE scaling issues on its primary shot, SEVERE issues with LnL because Black Arrow is just an awful ability and traps are absolutely worse in every way except cost, and SEVERELY outdated talents. It's like they forgot that the tree existed.

Last edited by Gonkish : 10/19/10 at 12:42 PM.

How can you help?
I can shoot things and then make my pet move toward them.

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Old 10/19/10, 5:53 PM   #3219
ligghtpro
Von Kaiser
 
Dwarf Hunter
 
Whisperwind
Originally Posted by Sebudai View Post
Black Arrow appears to me to be awful. It scales with only 17%~ of our attack power while Explosive Trap scales with about 80%~.
Did some testing today, Black Arrow seems to be correct at 11.5% RAP + 2765, Explosive trap seems to be 175-225 (Initial explosion, no scaling, as mentioned) plus 54.5% RAP + 260. This would make the break-point 5360 AP, above which Explosive Trap will out-damage Black Arrow, in addition to the 10 vs. 5 tics for proccing LnL. With their respective focus costs, yeah, Black Arrow seems like a wasted talent point right now.

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Old 10/20/10, 3:34 AM   #3220
Warper
Glass Joe
 
Goblin Hunter
 
Разувий (EU)
There is anotherthing to mention for comparing BA vs. traps: basic critical damage multiplier (in survival) for Serpent Shot, Black Arrow, Immolation Trap and Explosive Trap is 150%. Toxicology makes it 175%/200% for Black Arrow and Serpent Sting, but does not change critical damage multiplier for traps.
On the other hand survival mastery increases damage for Serpent Shot and Traps, but keeps BA damage intact.

Also on Lady Deathwisper and few other bosses I've got bad triggering rate for Explosive and Ice traps. Traps sometimes are resisted by bosses. It's not that big issue for LnL procs as you have 2 options for triggering it, but damage of Explosive trap is being lost for resisted trap.

On the other hand, Saurfang is a perfect boss for trap launcher. With proper talents for ice trap you can increase crit rate, freeze adds and trigger LnL in a perfect time.

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Old 10/20/10, 10:59 AM   #3221
Tphirey
Order 66 Survivor
 
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Goblin Hunter
 
Mal'Ganis
So I tried out trap launcher with Explosive trap last night as a replacement for black arrow and it made for a much more focus stable rotation. The only fights I still had to use black arrow on were Princes and Putricide. The rest were movement stable enough to use explosive trap to trigger LnL (didn't do LK). It made a world of difference with the focus starvation problems on fights that didn't have a lot of movement.

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Old 10/20/10, 4:45 PM   #3222
Sorronn
Glass Joe
 
Night Elf Hunter
 
Silver Hand
Has anyone else seen the following bug with Trap Launcher?

Two hunters are in a raid. Hunter A hits trap launcher then immediately afterward hunter B hits trap launcher. Hunter B fires his trap. Hunter A's UI stays lit up but cannot fire a trap until the internal cooldowns wear off.

If anyone has seen this, have you also found any sort of workaround other than calling over voice chat? We have 2 SV hunters in our raid group and we may both be in the raid at the same time. If Trap Launcher is preferred to Black Arrow, this could impact our DPS unless we can find a workaround.

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Old 10/20/10, 5:23 PM   #3223
ligghtpro
Von Kaiser
 
Dwarf Hunter
 
Whisperwind
Tested out the new explosive shot, I'm coming up with (0.22 AP + (699 to 799)) * 3 now (From 0.18 AP + (417 to 501)). It's almost comparable to Arcane Shot for damage-per-focus now.

As a nice un-announced change, Black Arrow was seemingly increased, as well, to 0.178 AP + 3593 (From 0.115 AP + 2765). It now out-does Explosive Trap for damage until 8537 AP.

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Old 10/20/10, 5:49 PM   #3224
Azra187
Glass Joe
 
Orc Hunter
 
Deathwing
Can anyone confirm whether or not the wind serpent's +8% magical damage applies to SrS, BA, and ES?

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Old 10/20/10, 7:45 PM   #3225
SLoPPYALieN
Glass Joe
 
Night Elf Hunter
 
Runetotem
Originally Posted by Sorronn View Post
Has anyone else seen the following bug with Trap Launcher?

Two hunters are in a raid. Hunter A hits trap launcher then immediately afterward hunter B hits trap launcher. Hunter B fires his trap. Hunter A's UI stays lit up but cannot fire a trap until the internal cooldowns wear off.

If anyone has seen this, have you also found any sort of workaround other than calling over voice chat? We have 2 SV hunters in our raid group and we may both be in the raid at the same time. If Trap Launcher is preferred to Black Arrow, this could impact our DPS unless we can find a workaround.
That might explain why I saw this multiple times last night with two Survival hunters in our ICC 10 man runs. It did this every single time I tried to use it to launch a frost trap on Blood Beasts... So yes, I saw this last night as well.

I saw it on other bosses too, but Blood Beasts was the one that I noticed it most due to trying to toss the trap 5 seconds before the beasts came out. The other hunter did say he was tossing his trap at 5 seconds as well.

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