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Old 01/25/09, 1:53 AM   1 links from elsewhere to this Post. Click to view. #926
Griefknight
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Orc Death Knight
 
Detheroc
I raided everything up to BT on my hunter but I made this DK my main and now I do nothing but raid so I decided to level my hunter and I have a few questions. I plan on going SV to raid with and I need a general raiding spec, I also don't know what my rotation should look like... I was thinking that using SrS then ES and then SS until ES is up would be the rotation?
 
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Old 01/25/09, 3:06 AM   #927
Seraphism
Glass Joe
 
Night Elf Hunter
 
Spinebreaker
Originally Posted by Ferrari_13 View Post
Actually I mentioned it a few times. I also tested it on the PTR and posted combat logs to show you can get back to back LnLs.

I am not sure if they kept it in for pvp purposes, but it is one of the few bugs in 3.0.8 that they have yet to comment on.

I haven't had the chance to test it out in naxx yet, but it was very easy to get back to back LnLs on Sarth. Nor have I had time to test if resourcefulness can actually allow us to proc LnL every 24sec or if frost is just on a different LnL timer....

I am thinking the best way is to either drop an immo for the initial LnL then apply Serpent Sting wait for the next LnL proc and use frost from there on in, or just wait for serpent to LnL and skip the immo altogether.
Testing on the target dummy you can drop immo and then frost every 24 seconds and still get LnL procs.
 
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Old 01/25/09, 3:25 AM   #928
jsterr1
Glass Joe
 
Orc Warrior
 
Gilneas
lock and load, elkano buff bars and you

You stated that you have a large honking bar pop up when lock and load procs... how do you do that? i spent the last 30 minutes in the mod's settings and have had no luck putting the same bar up in the middle of my screen.
 
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Old 01/25/09, 3:41 AM   #929
Tred
Glass Joe
 
Dwarf Hunter
 
Malygos
Originally Posted by Griefknight View Post
I raided everything up to BT on my hunter but I made this DK my main and now I do nothing but raid so I decided to level my hunter and I have a few questions. I plan on going SV to raid with and I need a general raiding spec, I also don't know what my rotation should look like... I was thinking that using SrS then ES and then SS until ES is up would be the rotation?
Lazy much? Go back a few pages in this thread alone and all your questions should be answered.
 
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Old 01/25/09, 3:55 AM   #930
Sthellesta
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Night Elf Hunter
 
Bloodscalp
Originally Posted by Seraphism View Post
Testing on the target dummy you can drop immo and then frost every 24 seconds and still get LnL procs.
However, the immolation trap proc will initiate the cooldown for the serpent sting procs. If a frost trap can get a guaranteed proc every 24 seconds, that would be better as then serpent sting could continue to proc LnL also, leading to even more LnL procs in the long run.
 
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Old 01/25/09, 6:00 AM   #931
ekhowl
Glass Joe
 
Tauren Hunter
 
Earthen Ring (EU)
Originally Posted by jsterr1 View Post
You stated that you have a large honking bar pop up when lock and load procs... how do you do that? i spent the last 30 minutes in the mod's settings and have had no luck putting the same bar up in the middle of my screen.
In Elkano's Buff Bars, it is done like this:

1) Create new group and name it to "procbar" or whatever.
2) Adjust the scale, height and width to make it big enough and place it in the middle of your screen.
3) Go to Filter, select White List and select Lock and Load from the list of buffs.

That's simply it - next time your LnL procs, you can't miss it! :-)

HTH!
 
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Old 01/25/09, 8:13 AM   #932
Crydak
Von Kaiser
 
Orc Hunter
 
Mannoroth (EU)
For MSBT it's done like this:
Create a new Trigger/Event and add this:

Aura Application:
Skill Name - Is Equal To - Lock and Load
Recipient Unit Affiliation - Is Equal To - You


Voila!
 
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Old 01/25/09, 8:19 AM   #933
KraxisSingular
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Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Sthellesta View Post
However, the immolation trap proc will initiate the cooldown for the serpent sting procs. If a frost trap can get a guaranteed proc every 24 seconds, that would be better as then serpent sting could continue to proc LnL also, leading to even more LnL procs in the long run.
Since I have gone with the assumption that Frost would not be triggered by bosses as they are immune to the effect, and I have of course not specced Resourcefulness, is it now safe to assume that Frost Traps actually do trigger on bosses (there has been a few uncertain accounts as far as I have found)? Or should we only do it on Gluth and other add-bosses? If the latter is the case I think I will stay Sniper Training specced for simplicity's sake. But it could be interesting to if they worked on bosses.
 
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Old 01/25/09, 8:38 AM   #934
Casfala
Glass Joe
 
Blood Elf Hunter
 
Steamwheedle Cartel (EU)
Originally Posted by KraxisSingular View Post
Since I have gone with the assumption that Frost would not be triggered by bosses as they are immune to the effect, and I have of course not specced Resourcefulness, is it now safe to assume that Frost Traps actually do trigger on bosses (there has been a few uncertain accounts as far as I have found)? Or should we only do it on Gluth and other add-bosses? If the latter is the case I think I will stay Sniper Training specced for simplicity's sake. But it could be interesting to if they worked on bosses.
Frost traps are triggered by bosses but they are immune to the slow effect making Resourcefulness somewhat useful. A Trap rotation like Immolation > Frost > Immolation > Frost could make the points in Resourcefulness worth it.
 
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Old 01/25/09, 8:40 AM   #935
Jaffi
Von Kaiser
 
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Night Elf Hunter
 
Gorgonnash (EU)
Originally Posted by Takeaim View Post
Do you guys not bring healing or elemental shaman? I havent seen any enhancement shaman raiding yet, myself. But 30-35 yards and you still have pally auras and H/EL shaman totems. They dont stand 5 yards from the boss. Usually more like 15-20. So you can still receive said buffs. The only buffs you lose out on are shouts (usually replaced by might and/or commanding isnt too pressing to have) and heals from lazy healers that dont want to cast a normal heal (mostly fixed by Circle of Healing nerf, though I do still have a shaman that wont heal me because I dont get hit by chain heal...), Dk+Shaman AP modifiers are a 45 yard range, along with Druid/Warrior crit modifiers.

TLDNR: You really don't miss out on many buffs.
You would at least lose enhancement shamans totems and 3% dmg of retri's aura (as long as you don't have a bm hunter in your raid). Everything else can be replaced by other classes who are not stading in melee range of the boss. First thing could be solved by smart totem placing, though.
 
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Old 01/25/09, 8:50 AM   #936
Vitaro
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Night Elf Hunter
 
Stormrage (EU)
I'm actually wondering why you couldn't stand outside of 30yards from the boss's center/hitbox, but still be within 30 yards of the melee buffs. Seeing that your melee people will be a few yards away from the boss's center?

Should be easily testable at the target dummies with a friendly ret pala and a range display addon
 
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Old 01/25/09, 9:34 AM   #937
KraxisSingular
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Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Vitaro View Post
I'm actually wondering why you couldn't stand outside of 30yards from the boss's center/hitbox, but still be within 30 yards of the melee buffs. Seeing that your melee people will be a few yards away from the boss's center?

Should be easily testable at the target dummies with a friendly ret pala and a range display addon
Technically you should be able ot get both all the time where a boss allows the range.
However realistically it will not be in many cases. Either due to mobility (you changing position relative to the totems), or the simple fact that the melee will be on the other side of you or that even with rangedisplay addons you will have a hard time meshing the two ranges. The addon I use only estimates the range really, so at 30 yards it is 30-35 yards. That means I can't really be sure I'm at the right range when the numbers change. And finally since the 'allowed' variance is so small you might end up spending too much time and effort getting it right that it would have been better just getting one or the other. It would be even worse if the boss has a knockback of sorts, or even a fear (though Tremor should be down the...). THen you have to reestablish the correct range again.

So if you can do it fast and efficiently, then I salute you and say go for it. But most of the time it will not be worth the effort for most people.
 
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Old 01/25/09, 10:45 AM   #938
Vitaro
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Night Elf Hunter
 
Stormrage (EU)
You're right Felandra: Just tested this at the 'boss dummy' and the margin is really tiny: I'd say something as small as a single step can make the difference between having the aura or not. So the margin there really is only 1~2 yards; making this only viable for static fights like Patchwerk.

Then again if you have a static fight like that it must be worth it to get inside that 'sweet spot' for both bonusses. I'd be tempted to write a little addon for it (if I weren't the resident TSA slave in our raid group atm).
 
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Old 01/25/09, 11:34 AM   #939
sunsmoon
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Blood Elf Priest
 
Burning Blade
Originally Posted by Berfert View Post
What I'm talking about is something that knows your shot priorities, lag, etc, and can highlight (glowing green or such) which one should be hitting next. Basically, taking out the need to see how long ES has left before hitting SteadyShot, etc.
Shadow Priests had/have a mod similar to this (during BC) called Face Melter - Face Melter - Addons - Curse

You had a menu where you could set up each skills priority and disable some (ie: disable shadow word death, disable below % health, etc). It would show a row of 3 icons. the leftmost icon was your last cast skill, middle was the one you should use next (when it lights green!), and right was the next one in the priority queue.

It is viewed as a crutch by many people, but it's great for teaching new shadow priests how to prioritize spells instead of locking into a pseudo cast sequence. It's also helpful on fights where you might be so distracted by other things that monitoring debuffs and cooldowns can detract from your main role.
 
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Old 01/25/09, 11:50 AM   #940
Aceto
Glass Joe
 
Orc Hunter
 
Frostmane (EU)
Originally Posted by sunsmoon View Post
Shadow Priests had/have a mod similar to this (during BC) called Face Melter - Face Melter - Addons - Curse

You had a menu where you could set up each skills priority and disable some (ie: disable shadow word death, disable below % health, etc). It would show a row of 3 icons. the leftmost icon was your last cast skill, middle was the one you should use next (when it lights green!), and right was the next one in the priority queue.

It is viewed as a crutch by many people, but it's great for teaching new shadow priests how to prioritize spells instead of locking into a pseudo cast sequence. It's also helpful on fights where you might be so distracted by other things that monitoring debuffs and cooldowns can detract from your main role.
An addon like that would be so nice
 
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Old 01/25/09, 12:18 PM   #941
Aarow
Glass Joe
 
Blood Elf Hunter
 
Skywall
sniper training

Originally Posted by Jaffi View Post
You would at least lose enhancement shamans totems and 3% dmg of retri's aura (as long as you don't have a bm hunter in your raid). Everything else can be replaced by other classes who are not stading in melee range of the boss. First thing could be solved by smart totem placing, though.
Not only do you lose 3% dmg from ret aura (assuming no BM hunter) but you also lose the 3% attack speed from ret aura as well. Most of us are probably already haste capped with steady at or below 1.5 seconds but that speed is still buffing auto shot. Of course this is also assuming you aren't running with a Boomkin. Luckily my guild still has a BM hunter...Now if only our Boomkin had better than 50% attendance.
 
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Old 01/25/09, 12:37 PM   #942
KraxisSingular
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Blood Elf Hunter
 
Runetotem (EU)
The only addon I want atm for Survival (aside from the ones I already have) is one that counts 2 seconds from when I use Explosive Shot, rather than a DoT timer. The flighttime of the shot is variable and if you are standing in Sniper mode then it is also considerable, making the LnL timing rather inefficient (but still doable of course). Since I clipped my ticks early on, I now lead the DoT a bit more to make sure I get the full value. But the result is just that there is a visible gap between the two DoTs.

If I could count 2 seconds visibly from firing it would remove the variable flighttime from the estimation of when to fire again. In time I suppose I would get so used to it that I could do without, but at this time it would help I'm sure.
However I heard from people that such an addon is impossible since it then track clientside information or something?

Sniper Training is great for the Kill Shot bonus, and on fights like Thaddius where you will lack half the ranged buffs anyway (on the other side). I doubt I will spec out of it just yet for the interesting 'new' Frost trap dancing. I guess Sniper Training is sort of a help for the more uncertain Survivalists, those in the process of learning the ropes completely.
 
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Old 01/25/09, 12:53 PM   #943
Gada
Glass Joe
 
Night Elf Hunter
 
Silvermoon (EU)
This might sound like a very very lame question but, is there any information whether [Formula: Enchant Weapon - Sunfire] Enchant Weapon - Sunfire would affect the damage dealt by Explosive Shot. I know it says increases fire spell power, but would it transfer to fire damage dealt ?

Edit. What about Flame Caps ?

Last edited by Gada : 01/25/09 at 2:10 PM.
 
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Old 01/25/09, 1:48 PM   #944
Flexal
Glass Joe
 
Night Elf Hunter
 
Lightbringer (EU)
I cant say for sure, but I do know for a fact that it doesn't work for Arcane Shot so its probably safe to assume it also doesn't work for Explosive. The modifiers are only from RAP, never spell power.
 
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Old 01/25/09, 2:19 PM   #945
Ferrari_13
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Night Elf Hunter
 
Shattered Hand
Originally Posted by Casfala View Post
Frost traps are triggered by bosses but they are immune to the slow effect making Resourcefulness somewhat useful. A Trap rotation like Immolation > Frost > Immolation > Frost could make the points in Resourcefulness worth it.
The problem with that from my testing is Immo/Serp procs still need to wait 30secs even after a frost trap proc (I have to test this more). So you could only use Immo 30sec after frost, which makes resourcefulness not that useful. Unless you go resourcefulness and just use frost every 24sec.

At that point I still like my odds with waiting on serpent sting to proc LnL, and then use your free ESs to get in and out for frost. I believe overall that would give the most LnL procs.
 
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Old 01/25/09, 3:34 PM   #946
Weyfarere
Glass Joe
 
Dwarf Hunter
 
Thorium Brotherhood
Originally Posted by KraxisSingular View Post
The only addon I want atm for Survival (aside from the ones I already have) is one that counts 2 seconds from when I use Explosive Shot, rather than a DoT timer. The flighttime of the shot is variable and if you are standing in Sniper mode then it is also considerable, making the LnL timing rather inefficient (but still doable of course). Since I clipped my ticks early on, I now lead the DoT a bit more to make sure I get the full value. But the result is just that there is a visible gap between the two DoTs.

If I could count 2 seconds visibly from firing it would remove the variable flighttime from the estimation of when to fire again. In time I suppose I would get so used to it that I could do without, but at this time it would help I'm sure.
However I heard from people that such an addon is impossible since it then track clientside information or something?

...
Would a Quartz timer solve this problem? That is, make a macro that casts Explosive Shot and starts a timer, like this:
/cast Explosive Shot
/qt ESDot 2
 
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Old 01/25/09, 3:58 PM   #947
snail
Glass Joe
 
Dwarf Hunter
 
Arygos
Originally Posted by KraxisSingular View Post
The only addon I want atm for Survival (aside from the ones I already have) is one that counts 2 seconds from when I use Explosive Shot, rather than a DoT timer. The flighttime of the shot is variable and if you are standing in Sniper mode then it is also considerable, making the LnL timing rather inefficient (but still doable of course). Since I clipped my ticks early on, I now lead the DoT a bit more to make sure I get the full value. But the result is just that there is a visible gap between the two DoTs.

If I could count 2 seconds visibly from firing it would remove the variable flighttime from the estimation of when to fire again. In time I suppose I would get so used to it that I could do without, but at this time it would help I'm sure.
However I heard from people that such an addon is impossible since it then track clientside information or something?
NeedToKnow - Addons - Curse

Need to know is the addon I use for the same purpose.
I just assigned one of the bars (you'll see what I mean after installing it) to monitor my targets for a debuff called "Explosive Shot" and it automatically generates a 2 second bar whenever my explosive shots hit.

Really though all you need to do is fire another shot between your LNL procs:

LNL procs - Explosive shot offcooldown - @ 0 sec Fire 1st - @ 1.5 seconds fire a non-Explosive shot - @ 3sec fire Explosive - @4.5 fire non-Explosive - @6 fire Explosive.

To be honest I'm not sure if this is more dps than just waiting for the dot to wear off or not.
 
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Old 01/25/09, 6:46 PM   #948
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Previously in this thread it's been demonstrated that you maximise you DPS by NOT firing another shot between the ES during LnL procs. Just delay each ES enough to allow a tick before firing again
 
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Old 01/25/09, 7:09 PM   #949
Vitaro
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Night Elf Hunter
 
Stormrage (EU)
Really Iru? The only theoretical argument against firing another shot between LnL Expl. Shots that I could find is by Lerastes/Sayhon here and here. Or did I miss some other post with a demonstration?
 
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Old 01/25/09, 7:30 PM   #950
kolboi
Glass Joe
 
Undead Priest
 
Hydraxis
Survival post patch

So since the latest patch survival is obviously yhe superior spec to both bm and MM, atleast in my experience. To be honest I'm not quite sure what the exact optimal spec is although i'm sure it's not including impAOTH. basically what i'm getting at is you have so many flex points like 5/5 in mortal shots or 3/5 in mortal shots depending on where your other points are spent. So what is the exact optimal spec/ shot rotation assuming you have hit cap and exclduing lock and load procs without trap dancing in the mix. because in my experience i have found that the 6% damage increase from sniper training was really helpful to the build.
 
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