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Old 12/12/08, 2:35 PM   5 links from elsewhere to this Post. Click to view. #76
Markemp
Von Kaiser
 
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Night Elf Hunter
 
Icecrown
Time to redo all your theorycrafting.

World of Warcraft - English (NA) Forums -> Mortal Shot and Explosive Shot buffs

Explosive Shot -- damage increased substantially (e.g. from 260 to 520 base at rank 4), and additional scaling added to compensate. No longer deals AE damage to other targets.

ES getting a HUGE bump. At least 0.24 RAP + 1560 now, plus additional scaling to be named.
 
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Old 12/12/08, 2:55 PM   #77
Cilithan
Von Kaiser
 
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Draenei Hunter
 
Lightbringer (EU)
Originally Posted by Markemp View Post
Time to redo all your theorycrafting.
Would be nice to have this change survive the PTR. And nope, this alone doesnt change theorycrafting. My last post kinda sums it up. L&L and the use of Immolation Traps may be the way to go to increase the amount of Explosive Shots in your rotation by as much as possible.
 
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Old 12/12/08, 3:00 PM   #78
Lhivera
Bald Bull
 
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Human Mage
 
Greymane
...someone really needs to lobby for a change of name on Explosive Shot. Incendiary Shot?

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
 
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Old 12/12/08, 3:03 PM   #79
Markemp
Von Kaiser
 
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Night Elf Hunter
 
Icecrown
Originally Posted by Cilithan View Post
Would be nice to have this change survive the PTR. And nope, this alone doesnt change theorycrafting. My last post kinda sums it up. L&L and the use of Immolation Traps may be the way to go to increase the amount of Explosive Shots in your rotation by as much as possible.
I agree, it needs to survive the PTR, but it's still sorely needed by SV hunters.

And I wasn't talking about the theorycrafting WRT Immo traps for L&L procs. That is all sound crafting and won't change at all by an ES buff. It'll just help make it more...betterer.

I'm still pushing for a frostfire trap arrow for the 41 pt survival talent. Activates on landing, creates a frost trap and an explosive trap where it lands. Would have incredible synergy with trapping talents, glyphs, PoNE, L&L, and so on. It would be a fantastic method for SV hunters to control choke points as well. You *can* cross an area with it if you want, but it will take a little while, and it's going to *hurt*!
 
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Old 12/12/08, 3:44 PM   #80
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Lhivera View Post
...someone really needs to lobby for a change of name on Explosive Shot. Incendiary Shot?
I like incendiary shot. How about smoldering shot though?
 
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Old 12/12/08, 5:50 PM   #81
Markemp
Von Kaiser
 
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Night Elf Hunter
 
Icecrown
Originally Posted by Har View Post
I like incendiary shot. How about smoldering shot though?
Exploslove Shot?
 
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Old 12/12/08, 8:30 PM   #82
Zerlu
Von Kaiser
 
Troll Hunter
 
Hellscream
Originally Posted by Markemp View Post
I agree, it needs to survive the PTR, but it's still sorely needed by SV hunters.

And I wasn't talking about the theorycrafting WRT Immo traps for L&L procs. That is all sound crafting and won't change at all by an ES buff. It'll just help make it more...betterer.

I'm still pushing for a frostfire trap arrow for the 41 pt survival talent. Activates on landing, creates a frost trap and an explosive trap where it lands. Would have incredible synergy with trapping talents, glyphs, PoNE, L&L, and so on. It would be a fantastic method for SV hunters to control choke points as well. You *can* cross an area with it if you want, but it will take a little while, and it's going to *hurt*!
The Immo. Trap+LnL idea is sound for certain fights. All too often you will find yourself in melee for quite a large range, and the boss will not trigger the trap. A good example of this is the last boss of VH (Cyanigosa I believe). I would run, set a trap, and it wouldn't go off. Of course, if Blizzard were to extend the activation range of our traps by so little as 1-2 yards, we would be set, but for right now it is almost more work than its worth to get a LnL proc.

In a nutshell: a LnL proc is a huge boost in Survival DPS, however it is extremely dependant on your ability to minimize movement time while setting the trap.
 
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Old 12/12/08, 10:09 PM   #83
sinews
Glass Joe
 
Night Elf Hunter
 
Kilrogg
I admire the theory-crafting taking place regarding trapping and Lock and Load, but am I the only one that finds standing in melee, dropping a trap and shooting a boss absurd? If not absurd, it certainly doesn't sound like fun.

In my opinion the Lock and Load mechanic itself is pretty awkward.
 
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Old 12/12/08, 10:19 PM   #84
Zerlu
Von Kaiser
 
Troll Hunter
 
Hellscream
Originally Posted by sinews View Post
I admire the theory-crafting taking place regarding trapping and Lock and Load, but am I the only one that finds standing in melee, dropping a trap and shooting a boss absurd? If not absurd, it certainly doesn't sound like fun.

In my opinion the Lock and Load mechanic itself is pretty awkward.
However absurd it may be, in a stand and shoot fight (eg. Patchwerk), it is a dramatic DPS increase. You will miss one GCD (immo placement) and maybe an auto or two. In return you get 2 free explosive shots (which now hit even harder). It is possible to stand 5 yards out from a boss, and then drop a trap w/o moving and have it go off, however again....only on a select few bosses. The good news is that many bosses require movement or adds management, which makes LnL procs easier to come by. Movement because it won't hurt your damage that much to run into melee right quick and drop a trap as you are traversing the room, and add fights for obvious reasons.

As for fun factor, it certainly seems more entertaining to have 2 more LnL procs per minute than I would otherwise enjoy.
 
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Old 12/13/08, 4:23 AM   #85
Namarus
Piston Honda
 
Dwarf Hunter
 
Onyxia
Originally Posted by Zerlu View Post
However absurd it may be, in a stand and shoot fight (eg. Patchwerk), it is a dramatic DPS increase. You will miss one GCD (immo placement) and maybe an auto or two. In return you get 2 free explosive shots (which now hit even harder). It is possible to stand 5 yards out from a boss, and then drop a trap w/o moving and have it go off, however again....only on a select few bosses. The good news is that many bosses require movement or adds management, which makes LnL procs easier to come by. Movement because it won't hurt your damage that much to run into melee right quick and drop a trap as you are traversing the room, and add fights for obvious reasons.

As for fun factor, it certainly seems more entertaining to have 2 more LnL procs per minute than I would otherwise enjoy.
On moving fights or fights with adds I agree with you, that dropping a trap is worth while. However, in stand up dps fights there is no way a free LNL proc every trap cooldown is beneficial as you would have had staying 30+ yards away with sniper training. Factoring in things like the boss moving a little bit, moving you into melee range, or the boss moved a little and is not out of range of your trap = wasted GCD and wasted mana. Don't forget that your not getting any ToTH procs from the traps either. Finally many bosses do nasty crap in "melee" range which you are potentially exposing yourself to. Void zones, which are hard enough for melee to spot, ice tomb effect from KT. You potentially adding a lot of dangers to yourself and the raid by being in a place you shouldn't be. Rogues have Cloak of Shadows for a reason.
 
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Old 12/13/08, 4:24 AM   #86
daesilin
Glass Joe
 
Orc Hunter
 
Destromath
frozen arrow maybe on track for actual hunter abilities... immolation arrow/shot that those hunters used in netherstorm though thats more along the lines of what a survival hunter or all hunters could use.. would proc lnl pone etc if we were able to use these "traps" instant abilites with our arrows as intended and proven by ai used by blizz themselves instead of trying to postion yourself all over the fight to drop a trap to make it do something. of course you have to look at survival and realize it was almost completely set up to be the pvp tree.. but it has not got the top end that pvp needs.. i will indeed reiterate that it is more fun to play survival than the other two specs at this time.. one because i havent set up the one button macro to make it all work.. and two because it really is all situational I believe t hat you can keep up with joe schmo in like gear with any of the specs .. and if you cant than change yours to make yourself feel better
 
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Old 12/13/08, 4:35 AM   #87
Harmann
Von Kaiser
 
Human Paladin
 
Azjol-Nerub
The PTR thinks my account is borked for some reason... has anyone been able to get online and test out the new Explosive Shot?

Obviously they boosted the base damage by quite a bunch, but has the scaling also gone up to match that?

I always loved Survival and leveled with a 51pt SV spec, just lost its viability once it came down to raiding time.

Also, I wish they'd add back in the 'explosive' nature of the shot and simply have it not affect CCed units. Death Knights have AE spells which don't break CC, don't see why we can't as well. I definitely agree with other posters that we need a ranged method to deploy Immolation and other traps as well. Lock N Load just seems so mediocre when on a straight up DPS fight like Patchwerk...
 
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Old 12/13/08, 5:45 AM   #88
Zerlu
Von Kaiser
 
Troll Hunter
 
Hellscream
Originally Posted by Namarus View Post
On moving fights or fights with adds I agree with you, that dropping a trap is worth while. However, in stand up dps fights there is no way a free LNL proc every trap cooldown is beneficial as you would have had staying 30+ yards away with sniper training. Factoring in things like the boss moving a little bit, moving you into melee range, or the boss moved a little and is not out of range of your trap = wasted GCD and wasted mana. Don't forget that your not getting any ToTH procs from the traps either. Finally many bosses do nasty crap in "melee" range which you are potentially exposing yourself to. Void zones, which are hard enough for melee to spot, ice tomb effect from KT. You potentially adding a lot of dangers to yourself and the raid by being in a place you shouldn't be. Rogues have Cloak of Shadows for a reason.
Honestly, in those non-add situations, I fully support the decision to not use traps to proc LnL. Its clunky, and has all of the dangers you listed. The ONLY fight where I could reliable do it (non movement/adds) was Patchwerk. As for sniper training, I never spec it when going Survival, as far too many fights (in my experience) have me sub 30 yards from the boss.

If we could shoot an Immo. arrow under the boss it would be a different story, but dreams don't help any so w/e.
 
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Old 12/13/08, 10:27 AM   #89
Arides
Glass Joe
 
Night Elf Hunter
 
Cenarion Circle
Originally Posted by Zerlu View Post
Honestly, in those non-add situations, I fully support the decision to not use traps to proc LnL. Its clunky, and has all of the dangers you listed. The ONLY fight where I could reliable do it (non movement/adds) was Patchwerk. As for sniper training, I never spec it when going Survival, as far too many fights (in my experience) have me sub 30 yards from the boss.
"Worrying about the hunter" is one of the things that has never been on healer radar, and they probably do not want it added now. I have found trap-dancing good on any fight where things are being kited or where--as in the unusual example of Patchwerk--the aggro is so perma-focused on one or two targets the casual SPLAT factor is taken out of the picture, but it's not working for me yet as a standard operating procedure on every fight. It's become the dreaded Situational.

Sniper was my old Situational-Talent talent but agreed, it's too self-indulgent in a raid situation right now. In anticipation of the changes to rotations I am dropping it in favor of a couple of points into Efficiency. Alas, don't have enough data yet to see if that's going to be...efficient.
 
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Old 12/13/08, 9:43 PM   #90
Namarus
Piston Honda
 
Dwarf Hunter
 
Onyxia
Originally Posted by Arides View Post
"Worrying about the hunter" is one of the things that has never been on healer radar, and they probably do not want it added now. I have found trap-dancing good on any fight where things are being kited or where--as in the unusual example of Patchwerk--the aggro is so perma-focused on one or two targets the casual SPLAT factor is taken out of the picture, but it's not working for me yet as a standard operating procedure on every fight. It's become the dreaded Situational.

Sniper was my old Situational-Talent talent but agreed, it's too self-indulgent in a raid situation right now. In anticipation of the changes to rotations I am dropping it in favor of a couple of points into Efficiency. Alas, don't have enough data yet to see if that's going to be...efficient.
Are you finding that you actually need the mana conservation? I've still yet to find a fight where I've run out of mana, with JoW and Mspring. With a decent crit rating ToTH should be giving you a considerable amount of mana back. Furthermore I have not seen a fight that goes on for an excessively long amount of time where mana consumption is an issue. What are you using your pot cooldown on?
 
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Old 12/13/08, 9:46 PM   #91
Namarus
Piston Honda
 
Dwarf Hunter
 
Onyxia
Originally Posted by Dawnhoof View Post
Hastepoints iaoth
> 5220
412-5221
308-4112
209-3073
115-2084
27-1145
<27n/a

If you take the Glyph of iAotH:

Hastepoints iaoth
> 5220 (not worth to take the glyph)
209-5221
115-2082
27-1143
0-264

If you're next to the upper barrier of a haste-interval you might want to put one point less into iAotH and miss the GCD just by some ms.
Dawn, this is exceptionally thought provoking. This has made me re-evaluate the importance of keeping IAoTH, or even bothering with the glyph.
 
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Old 12/13/08, 11:06 PM   #92
flimflam
Von Kaiser
 
Orc Hunter
 
Mug'thol
If they made all traps like Freezing Arrow or made Freezing Arrow a type of spell where you can select which arrow to fire.. the spell and LnL could be very interesting.

Instead of having to stand in melee or run into melee range you could shoot your trap and take advantage of LnL. Maybe even make it a 41pt Survival talent?
 
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Old 12/14/08, 1:31 AM   #93
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Namarus View Post
Are you finding that you actually need the mana conservation? I've still yet to find a fight where I've run out of mana, with JoW and Mspring. With a decent crit rating ToTH should be giving you a considerable amount of mana back. Furthermore I have not seen a fight that goes on for an excessively long amount of time where mana consumption is an issue. What are you using your pot cooldown on?
JoW is getting nerfed to 2% base mana, which is 101 mana per proc. Not so big a change from 130-140 mana per proc perhaps but since it now such for classes with much smaller base manapools, the value of it might not override JoL if there is only one Paladin. This would make it a lot rarer in a lot of raids.
 
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Old 12/14/08, 7:22 AM   #94
Arides
Glass Joe
 
Night Elf Hunter
 
Cenarion Circle
Originally Posted by Namarus View Post
Are you finding that you actually need the mana conservation? I've still yet to find a fight where I've run out of mana, with JoW and Mspring. With a decent crit rating ToTH should be giving you a considerable amount of mana back. Furthermore I have not seen a fight that goes on for an excessively long amount of time where mana consumption is an issue. What are you using your pot cooldown on?
No JoW, no shammy, no shadow priest. My apologies; I should have specified I'm currently in a 10-man group without an optimal set-up for mana return. And you're totally right those points should not be in there if they're not absolutely needed; I fully expect when we start our 25s in a couple weeks I'll be able to back them out again.
 
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Old 12/14/08, 10:39 AM   #95
Shoggy
Glass Joe
 
Blood Elf Hunter
 
Tichondrius
Originally Posted by Dawnhoof View Post
Hastepoints iaoth
> 5220
412-5221
308-4112
209-3073
115-2084
27-1145
<27n/a

If you take the Glyph of iAotH:

Hastepoints iaoth
> 5220 (not worth to take the glyph)
209-5221
115-2082
27-1143
0-264

If you're next to the upper barrier of a haste-interval you might want to put one point less into iAotH and miss the GCD just by some ms.
Really nice bit of work - just a quick note though on the glyph i would have thought the table for it should look more like this:
Hastepoints iaoth
> 5220 (not worth to take the glyph)
412-5221 (But drop the glyph)
209-4111
115-2082
27-1143
0-264

If you have over 412 haste points, your tables suggest that the unglyphed version of IAotH will be providing roughly the same returns as the glyped version.
 
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Old 12/14/08, 1:51 PM   #96
Galatyn
Glass Joe
 
Dwarf Hunter
 
The Underbog
Originally Posted by Harmann View Post
The PTR thinks my account is borked for some reason... has anyone been able to get online and test out the new Explosive Shot?
It appears that the explosive shot change is not on the PTR yet. I can't log on my hunter either, however I ran a level 1 hunter to IF and checked the trainer. The tooltip is the same as it is on live. So either it has not changed, or the tooltip hasn't been updated.
 
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Old 12/14/08, 2:53 PM   #97
Vvix
Glass Joe
 
Draenei Hunter
 
Aggramar (EU)
hi all, just read thru the macro section and couldn't find a macro that included Explosive shot, any of you happen to have a good one? preferbly including the SS spam. Just respecced survival today, so appreciate all the nice info in here, thanks.

/ww
 
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Old 12/14/08, 5:23 PM   #98
Uli
Glass Joe
 
Draenei Hunter
 
Twisting Nether
Can anyone explain how the Noxious Stings talent works? In the spreadsheet it gives a DPS increase, but I just don't understand how to use it.

"If Wyvern Sting is dispelled, the dispeller is also inflicted by Wyvern Sting lasting 50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 3%".

What does dispel mean here? Is it a literal casting of dispell, or does damage that breaks the sting considered dispelling too? I just don't see a lot of PvE benefit with this spell, if the 3% Serpent Sting gain is dependent on a Wyvern Sting.
 
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Old 12/14/08, 5:25 PM   #99
Namarus
Piston Honda
 
Dwarf Hunter
 
Onyxia
Originally Posted by Uli View Post
Can anyone explain how the Noxious Stings talent works? In the spreadsheet it gives a DPS increase, but I just don't understand how to use it.

"If Wyvern Sting is dispelled, the dispeller is also inflicted by Wyvern Sting lasting 50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 3%".

What does dispel mean here? Is it a literal casting of dispell, or does damage that breaks the sting considered dispelling too? I just don't see a lot of PvE benefit with this spell, if the 3% Serpent Sting gain is dependent on a Wyvern Sting.
There are two benefits to this ability. If you have serpent sting on the target, you gain 3% damage. The 2nd benefit is for wyvern sting if you put wyvern sting on a target and it is dispelled, the person who dispelled is afflicted.
 
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Old 12/14/08, 11:37 PM   #100
Uli
Glass Joe
 
Draenei Hunter
 
Twisting Nether
So, the two effects are not connected? I don't have to have a wyvern sting dispelled on a target to get the 3% increase with serpent sting? That clears it up, thanks.
 
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