I've just configured ClassTimers to show me the ES dot and it seems to be working fine, yet I haven't seen it mentioned here. Is this because its been overlooked, or because there is an inherent problem with it?
I'm also wondering if people have been noticing a problem with sniper training and lowing melee applied buffs (Shaman AP buff/Horn of Winter etc). I haven't seen it mentioned, and I can't tell from parses on WWS if people are actually standing out 30 yards out or just forgetting about achieving that range.
I've just configured ClassTimers to show me the ES dot and it seems to be working fine, yet I haven't seen it mentioned here. Is this because its been overlooked, or because there is an inherent problem with it?
I'm also wondering if people have been noticing a problem with sniper training and lowing melee applied buffs (Shaman AP buff/Horn of Winter etc). I haven't seen it mentioned, and I can't tell from parses on WWS if people are actually standing out 30 yards out or just forgetting about achieving that range.
ClassTimers has been mentioned already as a way to track the ES dot.
Losing out on low-range melee buffs has also been mentioned when attempting to stand in Sniper Training range. It has in fact been mentioned extensively.
I've just configured ClassTimers to show me the ES dot and it seems to be working fine, yet I haven't seen it mentioned here. Is this because its been overlooked, or because there is an inherent problem with it?
Tracking the DoT isn't the issue, it is tracking the time needed between each ES, 2 seconds. Traveltime makes tracking the DoT rather pointless if you stand at Sniper range if you are going for a non-interleaved LnL rotation.
And yes, alienangel, that setup does have that problem if you spam a lot. I can only suggest that you add Kill Shot to your Steady Shot, and only press Explosive when it is up. Technically you could easily spam it, but as soon as it goes off you stop and then still make it work.
And yet, rarely if ever comes up on a sting proc anywhere close to when the ICD is down. Blizzard really needs to fix the proc rate or figure out some way to re-balance it, its a terribly inconsistent for how important it is to pve dps.
I'm getting the feeling that using MS instead of AS would be a dps loss due to the 0.5 casting time, but I can't seem to rationalize why..
Would anyone have an idea if I'm right or wrong?
I was mentioned before in this thread iirc that Multi-Shot only triggers when the shot fires. Therefor, when you press the Multi-Shot key, you start casting it, which lasts 0,5 secs, and after that you trigger the GCD. That means you would lose 0,5 secs dps time, which can indeed be a rather heavy loss. When faced with muliple targets this loos is worth it, but otherwise...
This is all only true if indeed Multi-Shots triggers the GCD when it actually fires, which hasnt been tested by me.
What I do is have a macro which casts Aimed Shot but casts Muli-shot with the modifier 'shift'. That way I have it handy when faced with muliple targets, but it doesnt take up valuable space on my UI.
I'm getting the feeling that using MS instead of AS would be a dps loss due to the 0.5 casting time, but I can't seem to rationalize why..
Would anyone have an idea if I'm right or wrong?
You're right about Multi being inferior to Aimed Shot.
Bringing this topic back after it'd already been discussed in this very thread is wrong, though...
I was mentioned before in this thread iirc that Multi-Shot only triggers when the shot fires. Therefor, when you press the Multi-Shot key, you start casting it, which lasts 0,5 secs, and after that you trigger the GCD. That means you would lose 0,5 secs dps time, which can indeed be a rather heavy loss. When faced with muliple targets this loos is worth it, but otherwise...
This is all only true if indeed Multi-Shots triggers the GCD when it actually fires, which hasnt been tested by me.
Multi-shot triggers the GCD like all other shots; when you start casting it, not when it actually shoots. Just tested this.
Edit: I tested it by starting to shoot Multi-shot at a training dummy. I jumped before it actually got off, but I could see GCD starting and disappearing. This was very educational actually as I always though that if you start a shot, but don't finish it, you loose a whole GCD. This doesn't appear to be the case, the GCD got canceled as I canceled the shot.
And yes, alienangel, that setup does have that problem if you spam a lot. I can only suggest that you add Kill Shot to your Steady Shot, and only press Explosive when it is up.
I added Kill Shot to all shots of my rotation, including Serpent Sting and it works fine. So I don't see why he should only add it to Steady Shot.
Ok, so we did patchwerk tonight and after looking at the wws parse (it's on wowmeter, linked below) and comparing it to other hunters who have done much better damage--I can't figure out why my explosive shots are not doing as much damage as other hunters? I realize my dps was low because my pet spent the entire fight in slime.
I added Kill Shot to all shots of my rotation, including Serpent Sting and it works fine. So I don't see why he should only add it to Steady Shot.
Read again... I suggested that he adds Kill Shot to Steady to get an option outside ES to fire it. I didn't say "oh and you mustn't add it to anything else". It seemed that he was spamming ES because it was also his only Kill Shot key, which was what I wanted to stear him away from.... the one and only Kill Shot option.
After setting up everything it shows the Arrowsong's Delta is +18.30 comared to my Nerubian Conquerer assuming 100% hit or not. But if I go to the gear tab and change it out as if I had it, my DPS goes down by about 10 DPS. I must be reading it wrong or is this an error?
Ok, so we did patchwerk tonight and after looking at the wws parse (it's on wowmeter, linked below) and comparing it to other hunters who have done much better damage--I can't figure out why my explosive shots are not doing as much damage as other hunters? I realize my dps was low because my pet spent the entire fight in slime.
This could be for a number of reasons. Are you hit capped? What is your crit %, and I couldnt see your report so I have to ask if your number of ES were equal to the other hunters.
Finally, why during Patchwerk was your pet in slime the whole time? Did the tank, tank him in the mote
I can't figure out why my explosive shots are not doing as much damage as other hunters?
I assume you mean hunters in other raids, because you are the only hunter in that log. FWIW, I've been experiencing the same problem since switching to Survival. I keep up with the theory on glyphs, shot priority, spec, etc, and have tried to eliminate as many variables as possible between the other hunters in the raid and myself. I have timers for Lock and Load, and pay special attention to not clip the 3rd tick. I checked Viper time, and I am not using it more than the other hunters. Even after doing this, my explosive shot is hitting for considerably less than the other hunters in the raid, one of which my gear is roughly equivalent to, and the other I outgear.
You can see that both the average explosive shot damage, and the max explosive shot damage are significantly lower over an entire Naxx run: WWS, and this remains the case on every boss fight, and is highlighted on fights with dmg increases like Thaddius.
Something is not adding up. With roughly equivalent gear, same glyphs, and similar specs (I trade 2 pts in IAotH for hunting party over the other hunters), I can't figure out why my average and max explosive shot dmg is so much lower. I really have done everything I can think of to figure this out, and still can't. If anyone has any thoughts on this, I would love to hear them.
Have you visited the trainer to verify that you have trained the last rank of Explosive Shot?
(I had not when I respecced, and it took my a full Naxx clear to realize it.)
I assume you mean hunters in other raids, because you are the only hunter in that log. FWIW, I've been experiencing the same problem since switching to Survival. I keep up with the theory on glyphs, shot priority, spec, etc, and have tried to eliminate as many variables as possible between the other hunters in the raid and myself. I have timers for Lock and Load, and pay special attention to not clip the 3rd tick. I checked Viper time, and I am not using it more than the other hunters. Even after doing this, my explosive shot is hitting for considerably less than the other hunters in the raid, one of which my gear is roughly equivalent to, and the other I outgear.
You can see that both the average explosive shot damage, and the max explosive shot damage are significantly lower over an entire Naxx run: WWS, and this remains the case on every boss fight, and is highlighted on fights with dmg increases like Thaddius.
Something is not adding up. With roughly equivalent gear, same glyphs, and similar specs (I trade 2 pts in IAotH for hunting party over the other hunters), I can't figure out why my average and max explosive shot dmg is so much lower. I really have done everything I can think of to figure this out, and still can't. If anyone has any thoughts on this, I would love to hear them.
I had this same issue for a week. Then, when I respec'd again to move a couple of points, I realized that I had never trained the additional ranks of ES and Aimed Shot! Doh! I'm a shoe-in for guild noob of the month. Moral of the story: make sure you train after you respec.
Multi-shot triggers the GCD like all other shots; when you start casting it, not when it actually shoots. Just tested this.
Edit: I tested it by starting to shoot Multi-shot at a training dummy. I jumped before it actually got off, but I could see GCD starting and disappearing. This was very educational actually as I always though that if you start a shot, but don't finish it, you loose a whole GCD. This doesn't appear to be the case, the GCD got canceled as I canceled the shot.
I have seen the exact same thing. So the reason to go for Aimed over Multi comes down to being able to cast while moving. The timing will be exactly the same with both shots. Also the 1/18/52 build that includes Aimed is slightly higher dps than the 5/15/51 build.
I have seen the exact same thing. So the reason to go for Aimed over Multi comes down to being able to cast while moving. The timing will be exactly the same with both shots. Also the 1/18/52 build that includes Aimed is slightly higher dps than the 5/15/51 build.
The reason a 1/18/52 build comes out ahead in the spreadsheet isn't particularly because of aimed shot. It's because the 3 points in improved stings are better than the points you pull out of IAotH.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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12/13 [25] Heroic - Recruiting exceptional players.