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01/21/09, 5:25 PM
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#751
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Von Kaiser
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Originally Posted by Creosote
Sorry if this has been answered before, but I'm looking for good suggestions for a LnL mod. Anyone recommend something with a fairly big warning on screen and possibly sound as well. Also what is your favorite cooldown timer?
Thanks in advance for your answers.
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I was able to add the Lock and Load trigger to MSBT . You can enlarge the font quite a bit, change the color and add a sound.
Edit: for those who need help with adding a custom trigger to MSBT:
type /msbt to open the config window, go to the "Triggers" tab and press "Add New Trigger". Give it a name, like LnL. Scroll all the way down, your new trigger is at the bottom. Click on the yellow square in the front to change the color.
Then click on the white gear click "Add Event", the default Aura Application is what we need. Click on the icon before "Skill Name" and write in the parameter box: "Lock and Load". Press Save three times.
Now click on the blue "A", here you can change the font settings to your liking (fex increase the font size). And with the 3rd icon you can set the area it should place the message, the message text, a sound and an icon. I don't use icons myself, so I don't know how that works.
Your LnL trigger should work now.
The sound only works if your turn "Enable Sounds" in the general tab. This will also enable other sounds you might not like, you can turn them off by going to the low mana & low health triggers.
Last edited by Soulcow : 01/21/09 at 5:36 PM.
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01/21/09, 5:29 PM
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#752
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Don Flamenco
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Originally Posted by Creosote
Sorry if this has been answered before, but I'm looking for good suggestions for a LnL mod. Anyone recommend something with a fairly big warning on screen and possibly sound as well. Also what is your favorite cooldown timer?
Thanks in advance for your answers.
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I use Power Auras for keeping Serpent up as well as LnL procs. I've heard good things about KHT (Kharthus hunter timers as well) I just can't get used to how small it is.
PowerAura link...
PowerAuraClassic
*Thanks Fierra.
Yea, I wrote what I meant poorly. I mean that I don't like the box/chunk of timers, I prefer one simple animation for key procs  I appreciate you trying to help though.
Last edited by Screechbythebell : 01/21/09 at 5:43 PM.
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01/21/09, 5:39 PM
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#753
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Piston Honda
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Originally Posted by Screechbythebell
I use Power Auras for keeping Serpent up as well as LnL procs. I've heard good things about KHT (K*something*'s hunter timers as well) I just can't get used to how small it is.
PowerAura link...
PowerAuraClassic
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Kharthus's Hunter Timers.
I use it myself; the font, location, and what is displayed is entirely customizable. Don't like the size? Increase it.
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01/21/09, 5:41 PM
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#754
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Von Kaiser
Human Death Knight
Malygos
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Originally Posted by Screechbythebell
I use Power Auras for keeping Serpent up as well as LnL procs. I've heard good things about KHT (K*something*'s hunter timers as well) I just can't get used to how small it is.
PowerAura link...
PowerAuraClassic
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How did you get power auras to work with serpent sting? I have it setup for everything else, but it won't detect when my serpent sting isn't on the boss.
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01/21/09, 5:48 PM
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#755
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Don Flamenco
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Originally Posted by legomyegolas
How did you get power auras to work with serpent sting? I have it setup for everything else, but it won't detect when my serpent sting isn't on the boss.
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I've always found screenshots of the settings to be helpful, so forgive me :P
Serpent Sting Screenshot
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01/21/09, 5:50 PM
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#756
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Glass Joe
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Originally Posted by Soulcow
I was able to add the Lock and Load trigger to MSBT . You can enlarge the font quite a bit, change the color and add a sound.
Edit: for those who need help with adding a custom trigger to MSBT:
type /msbt to open the config window, go to the "Triggers" tab and press "Add New Trigger". Give it a name, like LnL. Scroll all the way down, your new trigger is at the bottom. Click on the yellow square in the front to change the color.
Then click on the white gear click "Add Event", the default Aura Application is what we need. Click on the icon before "Skill Name" and write in the parameter box: "Lock and Load". Press Save three times.
Now click on the blue "A", here you can change the font settings to your liking (fex increase the font size). And with the 3rd icon you can set the area it should place the message, the message text, a sound and an icon. I don't use icons myself, so I don't know how that works.
Your LnL trigger should work now.
The sound only works if your turn "Enable Sounds" in the general tab. This will also enable other sounds you might not like, you can turn them off by going to the low mana & low health triggers.
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A simple way is to go into MSBT, take like the Clearcasting alert and just change it to Lock and Load and switch the class to hunter. Then you can change what it displays too.
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01/21/09, 6:12 PM
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#757
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Piston Honda
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I have a question regarding the Sniper Training talent and was curious if anyone has tested it.
Sniper Training talent states : Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 6% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by 15%.
Now, this talent can be interpreted a couple ways. Is the 15% increased crit chance on Kill shot only when you are 30 yards away? Or is it always applied to Kill Shot. I think it is the former, but some people disagree.
The reason I have this opinion is because this talent is written just like Marked for Death is in the MM tree.
Marked for Death states : Increases your damage done by your shots and the damage done by your pet's special abilities by 5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 10%.
I'm fairly certain the second portion of this talent does not work unless Hunter's Mark is on the target.
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01/21/09, 6:17 PM
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#758
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Von Kaiser
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You're incorrect on both counts, I believe, Kluian. Both talents have 2 clauses, the first is conditional, the second is not.
1 - 6% dmg if you're more than 30 yds away
2 - 15% crit on your KS
if there were a range component on the crit, the talent would read something more like "Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 6% and the critical strike chance of your Kill Shot ability by 15% when you are more than 30 yards from your target."
Hope that helped!
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01/21/09, 6:20 PM
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#759
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Piston Honda
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Originally Posted by arison
Patchwerk is really a terrible DPS test, though. It isn't representative of most fights (not that any single fight is), and your own personal DPS is far too influenced by others' DPS to really measure accurately. 2-3 minute fights far, far overemphasize cooldowns and heroism and the fight is so simple it requires very little player skill. You can literally press the same buttons with the same spec, same gear, and same buffs week to week and have your DPS increase because other members of your raid are increasing their dps. So you can't even use it to measure your own progress week to week, much less against other hunters or different specs.
Real DPS measurements need to be in a full raid on a practice dummy in a fight of fixed duration (3 min, 5 min, etc), not fixed HP. Sadly no one really does this, so we have very poor proxy fights like Patchwerk.
If there were a talent that increased your AP by 25,000 but reduced your maximum HP to 1, the spreadsheet would tell you to take it. Likewise, if there were a shot that took 7 minutes to cast but did 25,000,000 damage, then the spreadsheet would tell you to use it. Flat numbers in a spreadsheet aren't the only metric of a spec.
To be specific on aimed; being able to shoot in motion (while jumping or strafing) is pretty handy, more so than multishot's 0.5s cast, and the spreadsheet shows as higher dps than a point in IAotH for me and possibly other players. Multi isn't terrible but it definitely is inferior. At one talent point, aimed has some nice synergy with deep bm and a nice debuff.
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But that is the point of projecting dps: how much dps will it represent in a raid, under raid conditions. Dont forget that many buffs are combat based buffs such as abomination's might. Take that 10% out, and SV will have very similar numbers to MM, which carries their own 10% buff. the point of the spread sheet is not to simulate dummy dps, but to try to simulate raid dps, with all of it's buffs and debuffs.
Patch is an easy way to gauge since it provides the least mobility (like a test dummy), and the raid needs to go as hard as possible. I have read this argument before, how you can only compare dps between the builds on a dummy, and frankly, what is the point?
Trinkets, certain talents, skills, racials have timer to add dynamic to game. To time every thing correctly is also a skill, trust me.
Players that truly shine at what they do, spend hours researching their class, figuring out what gear to get, what skills to have, which enchants to use, which gems works best, what and how to macro, what will represent the best usage of my timers, how to best interact with other classes, how it all comes together in a simulator of sorts. If you don't think it doesn't represent a player's skill, it is my opinion that you are wrong.
W.W.S. reports as a whole are underutilized. Most just take a peek at their total DPS, and the relation to the raid, and then boss DPS, and again, their relation to the raid. I have been top 5 every single time out, and every report would show me where I improved (was my rotation tight, did I use my CD effectively, etc), and where I still needed to improve. All of this should be done regardless of total DPS, since an increase could just mean better gear.
If there was a skill or talent that increased my AP by 25000 and dropped my HP to 1, trust me, not only would I take it, but I guarantee my entire guild would do what it took to support the usage of such skill, as would many others. Look at how some guilds use Tricks of the Trade and frost fire mages and the list goes on.
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01/21/09, 6:23 PM
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#760
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Piston Honda
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Thanks Noth. I also wanted to state, not sure if someone else already has in this thread, but it appears you gain 4 ticks of viper from each cast of explosive shot. It seems you receive a tick for each explosive shot it, and a fourth one when the debuff fades from the target oddly enough. Not sure if it is a bug, but it's there.
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01/21/09, 6:53 PM
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#761
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Glass Joe
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Sorry for the question here but with the release of the patch I am changing from Bm to survival spec. My question is how should I be gemming for the spec.
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01/21/09, 7:02 PM
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#762
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Piston Honda
Night Elf Hunter
Aman'Thul
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Originally Posted by ankah
But that is the point of projecting dps: how much dps will it represent in a raid, under raid conditions. Dont forget that many buffs are combat based buffs such as abomination's might. Take that 10% out, and SV will have very similar numbers to MM, which carries their own 10% buff. the point of the spread sheet is not to simulate dummy dps, but to try to simulate raid dps, with all of it's buffs and debuffs.
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The problem is that unless the spreadsheet simulates each encounter separately, it won't tell you your 'raid DPS'... just your maximum DPS under the (overly?) ideal circumstances modeled by the spreadsheet itself... which is one of the reasons Patchwerk WWS reports need to be taken with a grain of salt. I think there's an argument to be made that your DPS under sub-optimal conditions is more important. The meta-game of maximising spreadsheet (or Patchwerk) DPS shouldn't be taken out of the context of the actual game, where mobility, forced downtime, mana-drains and all sorts of other factors come into play.
In short, although I think the spreadsheet is a good way to predict large differences in DPS, I don't think its resolution is sufficient to be useful in tuning DPS down to single-digit precision.
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01/21/09, 7:09 PM
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#763
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Von Kaiser
Tauren Hunter
Ghostlands (EU)
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Originally Posted by darcourt
Sorry for the question here but with the release of the patch I am changing from Bm to survival spec. My question is how should I be gemming for the spec.
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Pretty much like every hunter gemmed in TBC: Hit until capped, make sure your meta is active, and 16 agi in every other slot.
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01/21/09, 7:14 PM
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#764
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Piston Honda
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Originally Posted by noth
You're incorrect on both counts, I believe, Kluian. Both talents have 2 clauses, the first is conditional, the second is not.
1 - 6% dmg if you're more than 30 yds away
2 - 15% crit on your KS
if there were a range component on the crit, the talent would read something more like "Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 6% and the critical strike chance of your Kill Shot ability by 15% when you are more than 30 yards from your target."
Hope that helped!
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The wowhead data supports this: Sniper Training - Spell - World of Warcraft
Effect #1 Apply Aura: Dummy (14)
Value: 6
Server-side script
Effect #2 Apply Aura: Add Flat Modifier (7)
Value: 15
Kill Shot's +15% crit is definitely not dependent on range like the +6% damage is.
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01/21/09, 8:24 PM
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#765
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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Originally Posted by Screechbythebell
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I've been using Power Auras for a long while now and I spent about an hour trying to configure it to notify me when Serpent Sting falls off (I have DoTimer but I'd rather not constantly watch it) without any luck.
I used the exact same settings you have in your screenshot before I came looking for help and it doesn't work for me. Whenever I enter combat, the pop up graphic appears, but won't disappear when I apply my Serpent Sting as it should.
My only guess would be that since I have Glyph of Serpent Sting that it uses a different Aura ID? I'll try uninstalling the mod and starting over, which would mean losing quite a few of my pop ups :/
Only other option is re-arranging DoTimer and having a fat bar that's more visible and more annoying.
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