Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Hunters

Closed Thread
 
LinkBack Thread Tools
Old 02/03/09, 7:27 AM   #1156
Fimbo
King Hippo
 
Fimbo's Avatar
 
Tauren Hunter
 
Argent Dawn (EU)
http://elitistjerks.com/1082841-post621.html

We should put together a "Mod" thread, since information is scattered about different threads at the moment.

If i get a chance during the next few days teaching I'll knock something up about POWA, Range Display, ElkBB and so on.

Offline
Old 02/03/09, 7:30 AM   #1157
Jaffi
Von Kaiser
 
Jaffi's Avatar
 
Night Elf Hunter
 
Gorgonnash (EU)
Originally Posted by Sorronn View Post
I've not found this to be too large of a problem. Our melee DPS are constantly reminded to melee at max melee range, plus I've had a friendly enhancement shaman who throws his SOE totem behind him. In addition, I've taken to using the cRange2 mod which displays range as a colored bar. Stepping back until I hit green almost always assures me I am getting the Sniper Training bonus yet picking up the buff bonuses as well. It's a pretty thin line to dance but with a small amount of assistance from fellow raiders, it is definitely possible to do. And it's not nearly as hard to walk that line as I first feared.
From what I have experienced last night, the biggest problem when going for sniper training is the 3% dmg buff you are losing from retadin's aura (assuming you do not have a bm hunter in your raid, what most likely won't be the case at the moment). In several fights (let's take patchwerk as an example) the boss is standing between you and your melees, what makes it impossible to gain the 3% dmg buff. Everything else, as Rivkah already pointed out, has either a 45y+ range, or can be replaced by other classes and smart totem placing.

Offline
Old 02/03/09, 8:02 AM   #1158
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
You can get the 3% damage buff at Patchwerk if you talk kindly to you retadin.
If he stands sideways of Patchwerk and you do the same you can get inside the aura and just outside the 30y range.

Offline
Old 02/03/09, 8:58 AM   #1159
hecub
Glass Joe
 
Troll Hunter
 
Kael'thas (EU)
Originally Posted by Thayer View Post
I played around with Power Auras and my aim was to set up a indicator interface so I didn't have to spend a lot of time looking away from my avatar, so i could pay more attention to my surroundings instead of looking at timer bars or buttons.
...
This is not the first time I saw one of you talking about this mod but I never took the time to test it. Your video just proved me that this was a bad error, thanks.
I'm going to try it this evening, and I just read that there is a "Feature: Import and export Aura-strings for sharing Auras with other users.", would you mind sharing the configuration used for the video (or the one you're using now if it has changed).

Offline
Old 02/03/09, 12:36 PM   #1160
iamthehendrix
Glass Joe
 
Orc Hunter
 
Lightning's Blade
Originally Posted by hecub View Post
This is not the first time I saw one of you talking about this mod but I never took the time to test it. Your video just proved me that this was a bad error, thanks.
I'm going to try it this evening, and I just read that there is a "Feature: Import and export Aura-strings for sharing Auras with other users.", would you mind sharing the configuration used for the video (or the one you're using now if it has changed).
His youtube video of power aura usage is amazing. I agree with this guy and would like to know your settings if possible.

Offline
Old 02/03/09, 2:51 PM   #1161
Komarm
Glass Joe
 
Komarm's Avatar
 
Tauren Hunter
 
Scarlet Crusade
Long time reader with a survival spec question on theory vs. practice.

The two main raiding specs for SV off the front page of the thread are:

01-18-52

and

06-14-51

Both using glyphs of Steady Shot, Serpent Sting and Aspect of the Hawk.

Currently I am using 00-19-52 , found it here on EJ in the weeks leading up to 3.0.8 being released, and I wish I could remember who linked it originally, would like to give them credit for it. Any way, with this spec I am using glyphs of Stead Shot, Serpent Sting and Hunter's Mark.

Here is my current armory and yes still need to enchant anarchy - Komarm

Currently with the spreadsheet, I'm am showing that my solo unbuffed dps with a cat would be 2664.48, 2289.13 from me, 375.35 from the cat.

If I went to the 1/18/52 spec and glyphs the numbers would come out as 2621.57 total, 2293.85 and 327.71
6/14/51 would yield 2617.46, 2286.98 and 330.48

Of the 2 standard specs, 1/18/52 would be the least change, but it would be a 42.91 DPS loss, but a person DPS increase of 4.72, so in fights that are pet unfriendly, I would in theory come out slightly ahead, but not much.

6/14/51 would be a 47.02 DPS loss with personal dropped by 2.215, not much, but combined with the pet loss of 44.87, I'm not seeing lure of the spec.

What I am checking to see if there is a real difference between what I am running and the 1/18/52 and 6/14/51 specs and that the theory behind the spreadsheet is off, ie in practice the 1/18/52 and 6/14/51 specs do provide more damage in game and this is not reflected in the spreadsheet. Or, are the 3 specs so close both on paper and in execution, that all 3 are on par with each other and that deciding which one to use comes down to play style and preference.

Offline
Old 02/03/09, 3:27 PM   #1162
Windslicer
Glass Joe
 
Tauren Hunter
 
Kilrogg
This was briefly touched on, maybe in another thread, that the difference between imp stings and imp AoH becomes greater as AP increases, favoring IAoTH. I can also say with relative certainty that if you're running SV, the second point in GFtT is a waste as your pet won't be able to dump focus fast enough as it is. I know this isn't a direct answer to your question, but hopefully the information is useful anyway.

Offline
Old 02/03/09, 3:34 PM   #1163
alarge
Piston Honda
 
alarge's Avatar
 
Night Elf Druid
 
Vek'nilash
Originally Posted by Jaffi View Post
From what I have experienced last night, the biggest problem when going for sniper training is the 3% dmg buff you are losing from retadin's aura (assuming you do not have a bm hunter in your raid, what most likely won't be the case at the moment). In several fights (let's take patchwerk as an example) the boss is standing between you and your melees, what makes it impossible to gain the 3% dmg buff. Everything else, as Rivkah already pointed out, has either a 45y+ range, or can be replaced by other classes and smart totem placing.
Ummm. Range issues aside, aren't ranged shots subject to blocks? In which case, you don't want to be attacking Patch from the front either. I've found that the best location for healers/ranged to stand is next to the canal in the direction you entered (so tanks will be on left of boss and melee dps on right as you look at him).

United States Offline
Old 02/03/09, 3:54 PM   #1164
Gaahl
Glass Joe
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by Komarm View Post
Long time reader with a survival spec question on theory vs. practice.

The two main raiding specs for SV off the front page of the thread are:

01-18-52

and

06-14-51

Both using glyphs of Steady Shot, Serpent Sting and Aspect of the Hawk.

Currently I am using 00-19-52 , found it here on EJ in the weeks leading up to 3.0.8 being released, and I wish I could remember who linked it originally, would like to give them credit for it. Any way, with this spec I am using glyphs of Stead Shot, Serpent Sting and Hunter's Mark.

Here is my current armory and yes still need to enchant anarchy - Komarm

Currently with the spreadsheet, I'm am showing that my solo unbuffed dps with a cat would be 2664.48, 2289.13 from me, 375.35 from the cat.

If I went to the 1/18/52 spec and glyphs the numbers would come out as 2621.57 total, 2293.85 and 327.71
6/14/51 would yield 2617.46, 2286.98 and 330.48

Of the 2 standard specs, 1/18/52 would be the least change, but it would be a 42.91 DPS loss, but a person DPS increase of 4.72, so in fights that are pet unfriendly, I would in theory come out slightly ahead, but not much.

6/14/51 would be a 47.02 DPS loss with personal dropped by 2.215, not much, but combined with the pet loss of 44.87, I'm not seeing lure of the spec.

What I am checking to see if there is a real difference between what I am running and the 1/18/52 and 6/14/51 specs and that the theory behind the spreadsheet is off, ie in practice the 1/18/52 and 6/14/51 specs do provide more damage in game and this is not reflected in the spreadsheet. Or, are the 3 specs so close both on paper and in execution, that all 3 are on par with each other and that deciding which one to use comes down to play style and preference.
Load raid buffs and recheck the difference in dps between specs - I believe you will probably see that both 1/18/52 and 6/14/51 will come out ahead. When unbuffed, certain talents (hunting party, etc.) have a different effect on dps.

Offline
Old 02/03/09, 4:55 PM   #1165
MetallicaRulez0
Piston Honda
 
Night Elf Hunter
 
Stormrage
Originally Posted by alarge View Post
Ummm. Range issues aside, aren't ranged shots subject to blocks? In which case, you don't want to be attacking Patch from the front either. I've found that the best location for healers/ranged to stand is next to the canal in the direction you entered (so tanks will be on left of boss and melee dps on right as you look at him).
I don't ever remember having a ranged shot blocked by a mob. I believe players can block ranged attacks, but not mobs. I attack PW from the front every week and haven't noticed any blocks at all.

Offline
Old 02/03/09, 5:14 PM   #1166
mek
Don Flamenco
 
mek's Avatar
 
Draenei Shaman
 
Tichondrius
If you have 2 or more hunters per (presumably 25man) raid, then yes, one of you running with an improved + glyphed Hunter's Mark is a good idea and a net dps gain. (Looking at your 0/19/52 spec, I see you have 3/3 Improved Stings, this is definitely the wrong place for those points.) The hunter with better gear is best off using this spec, as the loss of haste from skipping Imp AoTH is much less noticeable if you are already at the haste soft cap.

Offline
Old 02/03/09, 5:40 PM   #1167
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by MetallicaRulez0 View Post
I don't ever remember having a ranged shot blocked by a mob. I believe players can block ranged attacks, but not mobs. I attack PW from the front every week and haven't noticed any blocks at all.
In the "Focused Aim Lowering Crit Return" thread, there is a lot of discussion on blocked shots. One reason they are hard to notice is that they don't show up as blocks in scrolling combat text, but you can find them in your combat log.

United States Offline
Old 02/03/09, 5:55 PM   #1168
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
The current testing on Blocked shots shows that Auto Shot at least is subject to crit reduction at a rate of 5 percent (so if you have 40 percent crit, you lose 2 percent). I will be testing other shot soon to see if we have any other shots effected by this block mitigated damage.

It is best to attack all bosses from the back to be safe at this point.

If you look through your WWS reports and expand the Mitigated % tab on each shot, you will see that some shots have block mitigated damage, and through testing we have shown that on Auto Shot this results in the cancellation of critical strikes.

The amount mitigated by level 73 mobs is always 76 damage, on Auto Shot.

Last edited by Thayer : 02/03/09 at 6:18 PM.

Don't mind my kitty, those are just love bites...

Offline
Old 02/03/09, 11:17 PM   #1169
cammyboy
Glass Joe
 
Cammyboy
Night Elf Hunter
 
Nagrand
Serpent Sting Macro

I apologize that this question doesnt pertain to the current subject of this thread but due to the fact that i have switched to SV lately i have been looking for a Serpent Sting Macro to notify me of when i have to renew it, so i dont waste mana overlapping it or miss out on a potential LnL by forgetting to put it up. As BM i rarely used SS as i could rely on other hunters to provide the sting for my Steady Shot glyph, and as MM my chimera shot would constantly renew it. So ironically im finding tracking Serpent Sting is most important in SV spec. Another thought i have had is i've noticed that many people leave 2/3 points in EW to be able to put the point elsewhere. Is the idead of having 4/5 or even 3/5 in Master Tactician viable in order to free up some points in the SV spec to put elsewhere there has been very little discussion i have found on thsi and given the fact that most SV hunter's crit rates are so high, im surprised that there hasnt been.
Thanking you in Advance.

Offline
Old 02/04/09, 12:01 AM   #1170
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
Well, since you've specifically stated macro you can look at something like this:

/cast Serpent Sting
/in 21 /w YOURNAMEHERE << Serpent Sting Expired on %t >>

Alternatively, I suggest looking for a Dot Timers addon such as PowerAuras or ClassTimers.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Hunters

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Hunter] MM vs Survival Raids Deadzone The Dung Heap 2 06/20/07 8:48 PM
[Hunter] Survival Viability and Comparisons Groggan Class Mechanics 24 05/17/07 3:59 PM