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04/15/09, 11:04 AM
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#2226
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Piston Honda
Troll Hunter
Ragnaros (EU)
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Originally Posted by Luckyshot
Has anybody noticed yet that aim shot is resetting the auto shot timer? I saw this mention on the hunter forums, and tested it myself. I thought this was remove with the introduction of Wotlk. I am wondering how much this will effect shot rotation tests in the spreadsheet and simcraft if this isnt taken into account? If I am wrong and this is factor in forgive me, but I was shocked that this was still the case.
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Aimed shot doesn't reset auto shot timer for me. (tested on 3.1 live on dummies)
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04/15/09, 11:26 AM
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#2227
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Glass Joe
Night Elf Hunter
Lightbringer
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Originally Posted by KergeKacsa
Aimed shot doesn't reset auto shot timer for me. (tested on 3.1 live on dummies)
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What shot timer mod are you using? I been using Quartz and at first I thought it was my melee swing timer, but it was not the case.
Seems to be the problem was with Quartz itself.
Last edited by Luckyshot : 04/15/09 at 11:41 AM.
Reason: Problem was addon.
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04/15/09, 11:48 AM
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#2228
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Piston Honda
Troll Hunter
Ragnaros (EU)
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Originally Posted by Luckyshot
What shot timer mod are you using? I been using Quartz and at first I thought it was my melee swing timer, but it was not the case.
Seems to be the problem was with Quartz itself.
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Yepp. Quartz timer is bugged, it shows clipping auto-shot, but there is no such thing, auto-shot is NOT clipping. 
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04/15/09, 12:19 PM
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#2229
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Glass Joe
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First impressions ...
Anecdotal, but in VoA last night I saw about 15% increase in DPS. Had wolf in place of my usual cat.
Builds:
me: Talent Calculator - World of Warcraft
pet: Pet Calculator - Wowhead
Armory:
The World of Warcraft Armory
SpS-BA-ES-MS-SS repeat as necessary
I did about 3200dps on Archavon, up from a usual 2600 or so. Less than ideal gear and glyphs, but a nice improvement nonetheless.
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Nakaya_kilrogg: I found myself either staring at timers and missing part of the fight, or staying out of fire and missing shots.
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I had the same experience. Is it more timers to watch, is it unfamiliarity with new shots ... probably both. But I clearly need to work on my UI, as I really struggled to see the fight and get shots off.
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04/15/09, 1:14 PM
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#2230
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Piston Honda
Night Elf Hunter
Sargeras
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Not sure if it's me, but it seems the two following ticks of ExS don't proc FotFF anymore.
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04/15/09, 1:22 PM
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#2231
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Von Kaiser
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Originally Posted by Nakaya_kilrogg
After a night in Ulduar, I found the new survival shot priority to be a bit clunky. Not that I want to go back to the days of steady shot spamming all through the fight, but BA being added in and KS on the GCD just seems really hectic, especially when a mob gets below 20% (I admit, I had KS on my steady macro and loved it that way). I found myself either staring at timers and missing part of the fight, or staying out of fire and missing shots. If any of you had the same problems, what did you do to tighten your shots up?
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It did seem a bit more complex. The new proritization will take some getting used to. Just like the when SV first became "the spec" and everyone that switched had to get the feel for it.
Using a few addons makes things a WHOLE lot easier. Example: Power Auras to notify you when either Serpent is not up on your target or Kill Shot is off CD and can be used. (I would recommend using random colored obnoxious symbols or effects) As always I also recommend the "Oh So Good" Kharthus's Hunter Timers as a buffer for all of your other shot addons, to add some precision.
I mean even a Ret paladin has four buttons and an execute to juggle.
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04/15/09, 1:53 PM
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#2232
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Glass Joe
Loady
Night Elf Hunter
Non-US/EU Server (EU)
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Which glyphs to use? ES and KS are not on AH yet. I have serpent/steady/IAotH, which I'll get rid of
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04/15/09, 2:08 PM
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#2233
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Glass Joe
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Originally Posted by Loady
Which glyphs to use? ES and KS are not on AH yet. I have serpent/steady/IAotH, which I'll get rid of
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Until you can be gouged for the new glyphs, the ones you have are still serviceable. So, I would stick with them.
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04/15/09, 2:10 PM
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#2234
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Glass Joe
Loady
Night Elf Hunter
Non-US/EU Server (EU)
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problem is, I now have 0 points in BM 
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04/15/09, 2:46 PM
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#2235
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Von Kaiser
Blood Elf Hunter
Mal'Ganis
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EDIT: Relocated to macro thread
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04/15/09, 2:53 PM
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#2236
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Von Kaiser
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Anyone who hasn't raided yet may find this interesting
Wow Web Stats
My explosive shot ticks are up 1.4k, multi shot top hit also about 1.5k higher.
Any explanation for the huge increase?
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04/15/09, 3:34 PM
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#2237
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Glass Joe
Night Elf Druid
Feathermoon
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Thoughts on sniper training
I was playing around with Sniper Training in Dalaran last night, watching the buff appear, refresh, and drop off. When standing totally still the buff counts down from 15 and refreshes again around 2 or 3 seconds left. I thought that standing still for 6 seconds at any time was supposed to refresh the buff, but my observations yesterday did not follow this.
I found it rather difficult to move at all and maintain the buff, but managed to do so by doing the following 2 things:
- move only a short distance, for no more than 1 second or so
- move directly after the buff timer refreshes to 15 sec
Moving at any other time, or moving for a period of longer than 1 second or so resulted in the timer counting down all the way to zero, disappearing, then reappearing a few seconds later. Is anyone observing this behavior? Shouldn't we theoretically be able to move as much as we want until the buff has only 6 seconds left, at which point we would need to stand still for 6 seconds to refresh it right at zero?
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04/15/09, 3:38 PM
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#2238
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Von Kaiser
Troll Hunter
Thunderhorn (EU)
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Originally Posted by zrankfappa
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Try shifting the third point in EW to Noxious Stings. 5% uptime on EW buff (that's about 1.1 DPS overall with your gear) vs +1% all damage (30+ DPS)?
For the minimal benefit of 1 point in pet stamina, the utility of being able to get your pet into - and out of - a fight quickly with Dash wins IMO. However that's just personal preference, its not going to affect DPS significantly.
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04/15/09, 3:46 PM
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#2239
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Piston Honda
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Originally Posted by Sulik
Using a few addons makes things a WHOLE lot easier. Example: Power Auras to notify you when either Serpent is not up on your target or Kill Shot is off CD and can be used. (I would recommend using random colored obnoxious symbols or effects) As always I also recommend the "Oh So Good"Kharthus's Hunter Timers as a buffer for all of your other shot addons, to add some precision.
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You'll all be glad to know the version of KHT I released for 3.1 has full control over all the timers. You can turn off all the ones you don't want to see.
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04/15/09, 3:50 PM
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#2240
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Glass Joe
Night Elf Hunter
Spirestone
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Originally Posted by Nakaya_kilrogg
After a night in Ulduar, I found the new survival shot priority to be a bit clunky. Not that I want to go back to the days of steady shot spamming all through the fight, but BA being added in and KS on the GCD just seems really hectic, especially when a mob gets below 20% (I admit, I had KS on my steady macro and loved it that way). I found myself either staring at timers and missing part of the fight, or staying out of fire and missing shots. If any of you had the same problems, what did you do to tighten your shots up?
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If I understand this right, from what I am gleaning in the forums here: I need to keep Serpent Sting, Aimed Shot and Black Arrow up, while they are up, I can shoot Explosive Shot and Steady Shot. Then if Lock N Load procs I drop what I am doing (make sure the 3 "buff" shots are still up) and hit Explosive Shot 3 times in a row – with a half second delay between each shot. THEN if the boss/mob has dropped to 20% hp I need to use Kill Shot every time it is up, and it takes priority over ES even if LnL procs? Oh and between all that there is pet management and of course Kill Command every time it pops. Thank God I do not have trinkets that are “use on demand” too.
I agree I do not want to go back to steady shot spamming but last night I felt a little overwhelmed. I imagine a week or so from now this will all be old hat and we won't really think about what we are doing anymore, but right now I am definitely frenzied. The initial opening on a boss I am fine, Hunters Mark, MD, pop Rapid Fire, Srs, BA, As, Es, but then it gets messy and I found I was all over the place and my attention was all on which shot was coming next. I need something I can count off in my head while watching the fight, or the possibility of macroing a few things together, because on anything other than a stand and shoot fight I am going to be a very dead hunter if I can't take my eyes off the timers.Anything anyone has found to be of use here would be greatly appreciated.
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04/15/09, 3:50 PM
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#2241
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Soda Popinski
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Originally Posted by bobmarley753
Sniper Training Stuff
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Realistically, it should work (and was working for me last night) where you stand still for 6 seconds proccing the buff. It lasts 15 seconds, which means you have 8-9 seconds of "movement" time if required, still giving you 6 seconds until the buff falls. Normally, it should be refreshing near the 8-9 second mark, not the 1-2 mark.
Perhaps testing it again tonight when there's potentially not broken servers and large amounts of server latency?
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00:59 -!- ChanServ changed the topic of #elitistjerks to: Elitist Jerks | HAPPY BIRTHDAY PROMDATES!!! qtpie | Rules: http://elitistjerks.com/chat.php
[2] [Ardente]: I get to put on a donkey show in dalaran every day now!
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04/15/09, 3:56 PM
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#2242
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King Hippo
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Originally Posted by bobmarley753
I was playing around with Sniper Training in Dalaran last night, watching the buff appear, refresh, and drop off. When standing totally still the buff counts down from 15 and refreshes again around 2 or 3 seconds left. I thought that standing still for 6 seconds at any time was supposed to refresh the buff, but my observations yesterday did not follow this.
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I couldn't reproduce the sniper training problems you describe. Mine seems to refresh 6 seconds after I stop moving, even if I move for more than a second or start moving a few seconds after the timer refreshes. However I do have a strange bug where my survival tree thinks I only have 55 pts and black arrow doesn't have a point, but I still have black arrow so I'm guessing it's just a cosmetic issue.
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04/15/09, 4:28 PM
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#2243
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Von Kaiser
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Originally Posted by Rivkah
... However I do have a strange bug where my survival tree thinks I only have 55 pts and black arrow doesn't have a point, but I still have black arrow so I'm guessing it's just a cosmetic issue.
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I can verify the same, or similar issue. In this case it is caused by changing from secondary (BM) to primary (SV) spec. Black arrow, and Explosive shot are removed from the talent tree and Domino action bars, and two talent points are available.
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04/15/09, 4:31 PM
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#2244
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Glass Joe
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Not sure if this was reported yet but 1 and 2/3 T.N.T. is different than 3/3 T.N.T.
Rank 1 - Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 2%.
Rank 2 - Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 4%.
Rank 3 - Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 6%.
Black Arrow is completed removed when fully talented 3/3..........
Not sure if it is just a tooltip bug or the DMG increased isn't applied with 3/3 haven't done much testing.
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04/15/09, 5:13 PM
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#2245
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Piston Honda
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I'm betting it's a tooltip bug, there's a lot of them right now.
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04/15/09, 5:43 PM
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#2246
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Piston Honda
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Possible bugs reported on the forums. Does anyone know if they're real or not?
ES not proccing Go for the Throat
ES not proccing Thrill of the Hunt
Black Arrow not affecting ES (I think we've already proved this)
Sniper Training not affecting ES
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04/15/09, 5:51 PM
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#2247
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Don Flamenco
Orc Hunter
Blackrock (EU)
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I havent actually checked out every single build posted, but I dont think this was mentioned yet. While most people spent a lot of talking about switching 1 or 2 points out of Hunting Party, talking about AS or not and maybe one point in AotH, which pushes around some 10-20dps, has anyone checked the rather drastic step of not only getting out of Hunting Party but skipping Thrill of the Hunt as well?
When I use the spreadsheet I have the aspect behavior set to always on, simply because I just about never managed to go oom in a 25men raid, so if your setting is different you might not see the big difference. But dropping all points out of TotH and HP and putting all 5 (had only 2 in HP) into AotH brings the BiS setup from 7038 dps to 7251 dps. Of course its totally unclear how far you would come with that big hit to your mana, but considering that I was getting out of most fights in Naxx with almost full mana, I'd say it might be worth a try. If you go that way, its even a liiiittle bit more tempting again to drop Aimed Shot again for Focused Fire, which brings the dps to 7286 for me.
All of this with KS, ES and then Hawk as glyphs.
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04/15/09, 5:53 PM
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#2248
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Von Kaiser
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Originally Posted by stabbymcgee
Realistically, it should work (and was working for me last night) where you stand still for 6 seconds proccing the buff. It lasts 15 seconds, which means you have 8-9 seconds of "movement" time if required, still giving you 6 seconds until the buff falls. Normally, it should be refreshing near the 8-9 second mark, not the 1-2 mark.
Perhaps testing it again tonight when there's potentially not broken servers and large amounts of server latency?
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I agree with you because I tested this exact thing on the ptr myself and was able to move with up to 6 seconds left on the ST buff. I also saw the same issues last night, but there was so much server lag on Kilrogg that I'm sure it was a lag issue and not an actual change(I hope).
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04/15/09, 5:55 PM
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#2249
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Von Kaiser
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Originally Posted by Kharthus
Possible bugs reported on the forums. Does anyone know if they're real or not?
ES not proccing Go for the Throat
ES not proccing Thrill of the Hunt
Black Arrow not affecting ES (I think we've already proved this)
Sniper Training not affecting ES
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I can confirm the first two. ES was not proccing GftT and TotH for me last night. WWS report and combat log confirmed it.
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04/15/09, 5:58 PM
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#2250
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Piston Honda
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Originally Posted by desseb
I agree with you because I tested this exact thing on the ptr myself and was able to move with up to 6 seconds left on the ST buff. I also saw the same issues last night, but there was so much server lag on Kilrogg that I'm sure it was a lag issue and not an actual change(I hope).
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Watched the ST buff last night out of curiousity (it was a shiny new thing, after all), and mine always refreshed at 8s left if I stood still from the start; since the buff starts at 14s (since it counts 0s), it seems the buff is working as intended. It certainly is adding into the shots; I saw great increases in my ES damage as I gradually applied SrS, BA and then ST buffs together.
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