The spreadsheet doesn't include the 6% damage bonus, my black arrow ticks for something in the low 1000s for five ticks which matches with the 6k total damage number.
I realize not all of our damage is affected by the 6% multiplier, which is why I used 5k (your personal dps may vary, which will change the numbers somewhat but not by a whole lot) instead of the theoretical 7k dps according to the spreadsheet.
The spreadsheet doesn't include the 6% damage bonus, my black arrow ticks for something in the low 1000s for five ticks which matches with the 6k total damage number.
I realize not all of our damage is affected by the 6% multiplier, which is why I used 5k (your personal dps may vary, which will change the numbers somewhat but not by a whole lot) instead of the theoretical 7k dps according to the spreadsheet.
Well, remove and then again add the Black Arrow from/to your rotation in the sheet and you will see the damage of AS and others get up and drop by about 3,5%, which is probably whats being attributed to them by the calculated uptime of BA. At least thats what I read out of it.
I conducted several brief target dummy tests yesterday of approximately 5 minutes. Out of curiosity I tested the priority queue on the initial post in this thread with aimed shot, and then I proceeded to test without aimed shot and I noticed a significant increase in DPS by taking aimed shot out of the rotation.
While this seems daunting, I am aware that it is most likely due to a mana issue that will ideally not be present in 25-man raids. However, I think survival hunters should take their raid composition very seriously when deciding whether or not to put aimed shot in the survival rotation especially with respect to 10-mans.
Of course the difference might have just been random. I will test longer when I get a chance and bring numbers to the table.
Personally I prioritize like this (KS)-ES-BA-SpS-AS since Aimed is but a powerful Steady Shot and glyphed Serpent Sting is considerably more damage than it.
Nice, that's exactly how I prioritize my shots.
@Seles: You should remember that by deciding if you cast ES or BA first you are not choosing between taking the 6% bonus over 15s or not, but just if it applies to the ES or the ES be ready again sooner. So your 10k for BA are very misleading I think.
@Kajhar: Inthis thread this was covered several times. Macros are worse then weaving your rotation by hand (when done well), but several Addons (Power Auras, Tell Me When, Nedd To Know,...) might help you do this.
@Morgasaurus: Keep in mind that one reason for using AS (or MS) at all is it's better scaling compared to SS, so selfbuffed test against a dummy don't help very much.
My latency usually sits between 300-600ms in raids (Australian based)
I've been using the standard rotation of KS>BA>ES>SrS>AS>SS and clicking off KC when ever it is up. I'm using a wolf as a pet at the moment but didn't level him in time for the raid last night (he's 78). I know this will be a significant loss in dps but I'm sure it can't justify being 2k dps lower than I should be.
I have been hitting up the training dummies and maxxing out at 2.5k dps self buffed. Any ideas would be awesome, like I said I try not to post these types of posts but I'm not pulling my weight in raids and don't know where else to go.
I conducted several brief target dummy tests yesterday of approximately 5 minutes. Out of curiosity I tested the priority queue on the initial post in this thread with aimed shot, and then I proceeded to test without aimed shot and I noticed a significant increase in DPS by taking aimed shot out of the rotation.
What did you replace Aimed with, Multi or another Steady? In the former case it would result in several dummies getting hit, which obviously is considerably more DPS than Aimed Shot. In the latter case I can only say RNG...
My latency usually sits between 300-600ms in raids (Australian based)
I've been using the standard rotation of KS>BA>ES>SrS>AS>SS and clicking off KC when ever it is up. I'm using a wolf as a pet at the moment but didn't level him in time for the raid last night (he's 78). I know this will be a significant loss in dps but I'm sure it can't justify being 2k dps lower than I should be.
I have been hitting up the training dummies and maxxing out at 2.5k dps self buffed. Any ideas would be awesome, like I said I try not to post these types of posts but I'm not pulling my weight in raids and don't know where else to go.
Thx in advance,
Luckydave.
Good place to start is your gems and (most of) your enchants, they're hideous. Aside from meta requirements, everything should be +16 agi and your enchants should be agi ones too (reaching hit-cap excluded).
<Blackpatch>: i feel so bad for north koreans
<Blackpatch>: imagine
<Blackpatch>: there are kids living 30 miles north of seoul
<Blackpatch>: who have never heard of banelings
<Bryne>: monkeys only throw shit everywhere because they're smart enough to realize: EVERYONE HATES SHIT
What is the merit of going 6 into BM and losing thrill/hunting party if you don't go OOM anyway in fights? Basically, how does 3% agility compare to IAotH procs and 1% damage? Sorry if this has been asked, I see people discussing it all over the place but nobody seems to have definite answers or calculations or anything of the sort.
Do you really never have mana issues in Ulduar? 'Cause of the length of the fights and many adds/different target (JoW not always on my targets) I wouldn't want to miss TotH. HP is some nice raid support too.
Do you really never have mana issues in Ulduar? 'Cause of the length of the fights and many adds/different target (JoW not always on my targets) I wouldn't want to miss TotH. HP is some nice raid support too.
Just finished 25 man today, got through deconstructor (wasted a lot of time on hard mode leviathan, guild really fails with vehicles). I guess I don't have a lot of testing atm (haven't been to any of the final 6), but I haven't yet gone anywhere near out of mana on a boss fight either. Also, there's another survival hunter, two shadow priests, and two ret paladins in raid so replenishment should be covered.
I found BA to be a very small percentage of my overall damage. My last recount showed less than 7% of my overall damage. I might have missed a few, but it still seems extremely low given how deep into the sv tree it is. I ran H Nexus and my top 3 shots were Explosive, Auto and Kill shot. Anyone want to share their BA %s?
I found BA to be a very small percentage of my overall damage. My last recount showed less than 7% of my overall damage. I might have missed a few, but it still seems extremely low given how deep into the sv tree it is. I ran H Nexus and my top 3 shots were Explosive, Auto and Kill shot. Anyone want to share their BA %s?
I've actually had my BA percent get low enough that the proc off darkmoon card:death beats it in overall damage. I'm raiding with a .28% chance to miss though so that could be a small reason.
Good place to start is your gems and (most of) your enchants, they're hideous. Aside from meta requirements, everything should be +16 agi and your enchants should be agi ones too (reaching hit-cap excluded).
Thanks Scotch. I'll do that tonight and see how it goes. I know the AP ones were crap but I thought haste was the new in thing so started stacking that over Agi. Will update after tonights run and see how much of a dps increase I get with new gems and agi enchants.
I've actually had my BA percent get low enough that the proc off darkmoon card:death beats it in overall damage. I'm raiding with a .28% chance to miss though so that could be a small reason.
So I just got two pieces of the new tier, I was wondering how important improved stings becomes when you gain the t8 two set bonus. and if the talent actually is that significant in conjunction, what might be an ideal way to build a spec incorporating it.
What did you replace Aimed with, Multi or another Steady? In the former case it would result in several dummies getting hit, which obviously is considerably more DPS than Aimed Shot. In the latter case I can only say RNG...
I just ignored aimed/multi and did more steadies. I'm definitely assuming it's the RNG for now.
Comparing my SV specs DPS to rogues,mages and locks in our guild made me think i was doing something wrong. It's miracle to be in top 5, while the rest are pulling 5k-7.9k easily i barely can compete with them.
You stated some of the bugs after 3.1, yet fixing these bugs won't push hunter to be in top 5 at max in any ulduar boss fight.
Suggestions that will help PvE issue and not breaking PvP balance:
1- revert windfury change to affect ranged again.
2- mortal shots affect auto shots again.
3- improved tracking affect periodic dmg from BA and SrS.
3 wouldn't increase hunter dps as a whole, and 2 would make pretty much every hunter face palm, tear up, and cry as they see their auto shots do more damage than aimed shot and double the damage of steady.
A better fix would be to reduce the cast time of Steady Shot to match its damage output. From what I've noticed on my parses, It does exactly the same amount of damage as it did back in BC, 2.5k average. Yet the cast time is 2.0 instead of 1.5, and with the new gear not having much haste on it, it'd be nice to have it on a faster cast time. I doubt the faster cast time would overpower steady shot to it's original state, which in all honesty was where it belonged when comparing DPS to rogues/ferals/warlocks atm. Can dream all we want though, probably won't happen. For some reason I'm surprised they haven't balanced the dps properly in a hotfix or mini-patch, no word about it either.
Regardless, I'm seeing a lot of talk of a new rotation. Confirm/Deny: RF > KS > ES > BA > AS/MS > SrS > SS.
I would have thought a 10% haste increase every 60 seconds would be good for auto shot damage but the rocket launcher may do more dps in the end. I was wondering if anyone has done any comaparisons since the patch.
I would have thought a 10% haste increase every 60 seconds would be good for auto shot damage but the rocket launcher may do more dps in the end. I was wondering if anyone has done any comaparisons since the patch.
Comparisons between what and what exactly?
The rocket launcher represents a fixed DPS, while the value of the dditional haste depends on how hard your own autoshot hits.
The best that you can do is average out the haste of the on-use ability, see how it affects your own DPS, and then compare it to the fixed DPS given by the rocket.
This isn't a complex calculation, and only you have the data (your autoshot DPS, and the effect of haste on your own overall DPS).