Well, I am testing without lethal shots right now, and at over 2000 shots, I am still getting about 5 percent less crit then my tool tip says I should. I am testing auto shot only at this time. I did notice the fluctuation in crit and Hit on different abilities, as well as a variation in my pets crit, hit abilities. If the reduced crit is not tied into talents, as I seem to be finding, then can it be that they changed the crit reduction between levels to be a lot more drastic.
Once I get some 3000 shot test done, I will post screen shots of my returns, and we will see if anyone can duplicate them...
I ended up doing a 4000 shot test, since i saw some RNG fluctuations around 2000 shots. Here is a link.
http://i179.photobucket.com/albums/w...NoLethal83.jpg
In this test, my tool tip said 23.45, but I only crit 18.7 percent, so that is a 4.75 percent crit reduction versus a level 83 boss dummy. This is without Lethal Shots or Focused Aim, as seen in the screen shot, and i will also do test with Lethal Shots and no Focused Aimed. This will be followed by a test with Lethal Shots, and Focused Aimed, with 5 percent hit from gear.
Next I will do a 2000 shot test on a level 80 dummy, to confirm equivalent mob level crit rates.
I did the level 80 dummy test and my crit returns were in line with the tool tip:
http://i179.photobucket.com/albums/w...NoLethal80.jpg
It seems that there is a larger crit penalty for the difference between player / target level differences.
From wowwiki:
Mobs which are the same level as you always have a 5% chance to crit. A mob's or player's crit chance is modified by the difference between the attacker's Attack Rating and the defender's Defense. The attack rating equals the skill with the currently equipped weapon (WS = Weapon Skill), being level * 5 for mobs and the same for player chars with maximum weapon skill. Each point of AR exceeding the target's Defense will increase chance to crit by 0.04%.
If we reverse this formula, the crit reduction should be only 0.6 percent [ (415-400) * 0.04 = 0.6 ].
It has a contradictory formula listed as well:
Mob Def > AR - 0.2% per point of difference [unsure, if correct]
Their example is based on a level 70 player attacking a level 73 mob, and it states that the reduction should be 3 percent crit.
Player's crit chance against mob: tool tip crit chance - 0.2%*(365-350) = tooltip crit chance - 3%
If the modifier on this formula has changed, it may be that the crit chance is further decreased when you have a level 80 player attacking a level 83 mob, or it may be that a level 83 boss mob actually has 425 defense (as opposed to a pure 415 based on level).
I think the formula for crit versus a level 83 boss mob may need possible re-evaluation. The combination of crit into one statistic may also be responsible for this. I believe the removal of the 1 percent chance to miss for casters, and then the combination of spell hit and physical hit into one statistic, may be responsible for the overall hit cap getting lowered.
Of course these are all assumptions, and I am still collecting data as I type this.
What is the agreed upon crit reduction on these forums for a level 80 player attacking a level 83 boss mob?