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12/07/08, 5:35 PM
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#1
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Piston Honda
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Macros
Relwin edit: View http://elitistjerks.com/1061417-post217.html for a very important note for posting in this thread.
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This thread is for discussing macros. The first post is going to contain basic macros that are useful for most hunters, and whenever I find something that fits that criteria in the thread, I'll consider adding it here.
Read first:
- Relwin's above link forbids posters from trying to post macros that are supposed to do all our work for us. You can only have one global cooldown causing action per macro, so learn to weave your own shots and don't post castsequence "rotation" garbage macros in the thread or you will get an infraction.
- There is no way to have kill shot "macroed in" to your other shots since it now causes a global cooldown. Add it to your rotation, and get used to using it manually.
Bestial Wrath and trinkets (beast master spec only)
#showtooltip Bestial Wrath
/cast Kill Command
/use 13
/use 14
/cast Bestial Wrath
Misdirect
#showtooltip
/cast [target=focus, help] Misdirection
/cast [target=focustarget, help] Misdirection
/cast [target=target, help] Misdirection
/cast [target=targettarget, help] Misdirection
/cast [target=pet, nodead, exists] Misdirection
This should MD to your focus, your focus's target if it's hostile, your target if you don't have a focus, your target's target if you have a hostile targeted, or your pet if you don't have a target.
Alternative misdirect that prioritizes target over focus, and sets focus if you hold shift:
/focus [modifier:shift] target
/stopmacro [modifier:shift]
/cast [help,nodead] Misdirection; [target=focus,exists,help,nodead] Misdirection; [target=pet,nodead] Misdirection
This will help if you need to misdirect to a new target during a fight, but requires you to not have a player selected when you misdirect your focus. Please note: it will not MD to a hostile's target if you are trying to cast it on a hostile.
Disengage and wing clip
#showtooltip Disengage
/stopcasting
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Wing Clip
/cast Raptor Strike
/cast Disengage
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
This is a disengage macro that should wing clip and raptor strike your target and disengage.
Single button aspect toggle
#showtooltip
/castsequence !Aspect of the Dragonhawk, !Aspect of the Viper
Important: use the "?" image for this. This will switch between aspect of the dragonhawk and aspect of the viper.
Adding silencing shot to steady shot (MM only, silencing shot is off the GCD)
#showtooltip Steady Shot
/cast [nomod] silencing shot
/cast steady shot
This will cast a silencing shot with your steady shot when it's off cooldown, unless you hold down shift, alt, or ctrl. Do that if you need to save your silencing shot for actually silencing things rather than adding half an auto-shot.
Last edited by Har : 06/23/09 at 11:34 AM.
Reason: Adding MM macro
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12/07/08, 6:04 PM
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#2
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Glass Joe
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Deleted.
Last edited by sr20eric : 03/30/09 at 5:15 AM.
Reason: Deleted.
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12/07/08, 6:16 PM
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#3
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Glass Joe
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Delete.
Last edited by heritikyl : 12/07/08 at 7:34 PM.
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12/07/08, 6:50 PM
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#4
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Glass Joe
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It wont repeatedly spam serpent, but it is not ideal because a /castsequence macro always follows it's sequence.
So, lets say that you go without firing for 3 seconds in a fight (your reset timer), your macro would reset and cast another serpent - regardless of if you need to refresh it or not.
Or if you move, but it takes less than 3 seconds each move, this macro will finish casting the rest of the steady shots in the macro even though serpent may need to be refreshed.
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12/07/08, 6:50 PM
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#5
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Piston Honda
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Originally Posted by sr20eric
I'm interested in using a castsequence macro for the addition of serpent sting. Something like this
/castsequence reset=3 Serpent Sting, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot
Is this optimal or am I better off manually weaving serpent sting?
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I believe it's better to control this- there are too many times where you need to micromanage your sting applications in a boss fight.
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12/07/08, 7:57 PM
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#6
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Glass Joe
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The reset should be reset=15 but I see what you're saying. Ideally it works well on the target dummy. But I haven't experimented in a live raid with the macro yet. I think I may stick with manual weaving of the sting with steady.
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12/07/08, 8:55 PM
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#7
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Glass Joe
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Originally Posted by sr20eric
The reset should be reset=15 but I see what you're saying. Ideally it works well on the target dummy. But I haven't experimented in a live raid with the macro yet. I think I may stick with manual weaving of the sting with steady.
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I'm not sure if you understand what the "reset" timer does. This resets the macro if it hasn't been pressed or that amount of time. So, since this macro would be spammed, it would rarely experience that reset timer. It has absolutely nothing to do with cooldowns or anything like that.
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12/07/08, 9:51 PM
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#8
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Any reason why an MM / SV hunter would not use that steady shot macro? I can't see it.
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12/07/08, 10:25 PM
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#9
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Spiral out
Intermission
Orc Hunter
No WoW Account
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Adding an exclamation mark to the spell name when placing Aspects in a macro will ensure that every button press turns them on, rather than toggling them on and off. So if you would like to spam that aspect button so they squeeze out between the Steady Shot casts, you can use aspect macros like this:
/cast !Aspect of the Dragonhawk
/cancelaura Aspect of the Viper
/cast !Aspect of the Viper
However it is still handy to be able to turn off Viper without having to cast another aspect (such as when CCed, silenced, on a vehicle, whatever) and you dont want the -50% damage from Viper. So you can add a /cancelaura Aspect of the Viper line in the Dragonhawk macro.
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12/08/08, 8:23 PM
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#10
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Glass Joe
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Originally Posted by Whitemane
Any reason why an MM / SV hunter would not use that steady shot macro? I can't see it.
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Well, SV hunters need to weave in Explosive Shot and MM hunters use Arcane Shot, stings, and Chimera Shot, while BM hunters use Kill Shot and even that only once.
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12/08/08, 9:03 PM
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#11
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Glass Joe
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I prefer the logic of this misdirection macro. Ignore the first 2 lines for setting the focus if you have that already keybound somewhere, I just found it handy to have on the same button. This casts on my target preferentially over the focus, and pet as a last resort to keep it a viable solo button. I find this easier to use in raids when occasionally I'll misdirect something to a a different target on the fly.
/focus [modifier:shift] target
/stopmacro [modifier:shift]
/cast [help,nodead] Misdirection; [target=focus,exists,help,nodead] Misdirection; [target=pet,nodead] Misdirection
Since the change to pet's defensive state I've been using this slightly modified version of a classic toggle macro. It enables me to use the stay command where petfollow would not and uses defensive to help reduce pet damage downtime yet allows me the control to call the pet back while I attack from ranged if necessary. I keep it on a mousebutton under my thumb for convenience.
/petpassive [target=pettarget,exists]
/stopmacro [target=pettarget,exists]
/petdefensive
/petattack
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12/08/08, 10:12 PM
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#12
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Glass Joe
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Originally Posted by Har
Bestial Wrath and cooldowns (beast master spec only)
#showtooltip Bestial Wrath
/cast Kill Command
/petautocasttoggle Call of the Wild
/use 13
/use 14
/cast Bestial Wrath
Misdirect
#showtooltip
/cast [target=focus, help] Misdirection
/cast [target=focustarget, help] Misdirection
/cast [target=target, help] Misdirection
/cast [target=targettarget, help] Misdirection
/cast [target=pet, nodead, exists] Misdirection
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Can you explain what the /use 13, and /use 14 are? Also for the misdirect, wouldn't something like this be a lot easier?
#showtooltip Misdirect
/target "add tanks name" change per grouping
/cast Misdirection
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12/08/08, 10:58 PM
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#13
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Von Kaiser
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Originally Posted by Hanturd
Can you explain what the /use 13, and /use 14 are?
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Those are for the 2 trinket slots.
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12/08/08, 11:56 PM
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#14
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Glass Joe
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Originally Posted by flimflam
Those are for the 2 trinket slots.
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Would it end up being
/use 13... or
/use Sphere of Red Dragon's Blood.
Could you also factor in the orc racial?
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12/09/08, 12:01 AM
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#15
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Von Kaiser
Night Elf Hunter
Norgannon
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Is there any way to condense that tracking macro? It's too long to work right now. It ends around the "a" in Hunter's Mark.
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12/09/08, 12:08 AM
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#16
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Glass Joe
Draenei Hunter
Gorgonnash
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Originally Posted by Tyranna
Is there any way to condense that tracking macro? It's too long to work right now. It ends around the "a" in Hunter's Mark.
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You could omit the "#showtooltip Hunter's Mark" line, as you should probably know what Hunter's Mark does by now anyway.
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12/09/08, 3:28 AM
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#17
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Von Kaiser
Night Elf Hunter
Norgannon
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Originally Posted by Howiego08
You could omit the "#showtooltip Hunter's Mark" line, as you should probably know what Hunter's Mark does by now anyway.
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Well, yes. That's what I ended up doing. I also omitted the pet attack line and it fits now. Just wondering if anyone has any ways to shorten it in case someone actually wants to use the entire macro since it's in the OP.
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12/09/08, 4:23 AM
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#18
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Hanturd
Would it end up being
/use 13... or
/use Sphere of Red Dragon's Blood.
Could you also factor in the orc racial?
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"/use 13" and "/use 14" always pertain to the exact equipment slot, such that you don't have to mess with the macro every time you use a differently named trinket.
Using the Orc racial would simply require you to add "/cast Blood Fury" to the macro, but as I've heard, Blood Fury now incurs a GCD. I do not know if Bestial Wrath does, but if it does, then that would cause a conflict. If it doesn't then place Blood Fury at the bottom of the macro so that the GCD is incurred last and you're sure the rest of the stuff falls through.
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12/09/08, 6:00 AM
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#19
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Kivshani
Well, SV hunters need to weave in Explosive Shot and MM hunters use Arcane Shot, stings, and Chimera Shot, while BM hunters use Kill Shot and even that only once.
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Everyone uses Kill Shot, hunters do not generally use Arcane Shot and stings for MM hunters even only once. As I understand it BM hunters use stings as well, a lot more so than MM hunters. My point is, that macro does not do anything that only a BM hunter would do.
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12/09/08, 6:02 AM
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#20
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Von Kaiser
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Originally Posted by Hanturd
Would it end up being
/use 13... or
/use Sphere of Red Dragon's Blood.
Could you also factor in the orc racial?
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I would highly recommend to use "/use <item name>" over /use 13 and /use 14
It takes some editing every time you get a new trinket but it saves you from blowing your PVP trinket(and others) prematurely. While doing the Son of Hodir dailies i always equip my pvp trinket and it would be silly to blow it while being affected by TBW.
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12/09/08, 6:45 AM
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#21
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Piston Honda
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All-purpose pet macro
#showtooltip
/cast [nopet,nomodifier: shift,nomodifier:alt] Call Pet; [target=pet,exists,nodead,nomodifier: shift,nomodifier:alt] Mend pet; [nomodifier:alt]Revive Pet
/cast [modifier:alt] dismiss pet
I believe I got this from the Wiki, but I've made a few changes to it. It will call your pet if you don't have it out, cast mend pet if it is out, and res it if it's dead and the corpse is around. If the corpse isn't around then you hold down shift to cast res. Holding down alt used to automatically feed it, but with the changes to pet happiness I replaced that with casting dismiss pet, just in case I ever need to do that.
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12/09/08, 10:30 AM
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#22
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Piston Honda
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Originally Posted by Tyranna
Is there any way to condense that tracking macro? It's too long to work right now. It ends around the "a" in Hunter's Mark.
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Originally Posted by Howiego08
You could omit the "#showtooltip Hunter's Mark" line, as you should probably know what Hunter's Mark does by now anyway.
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Originally Posted by Tyranna
Well, yes. That's what I ended up doing. I also omitted the pet attack line and it fits now. Just wondering if anyone has any ways to shorten it in case someone actually wants to use the entire macro since it's in the OP.
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Sorry guys, I goofed it up when I put it in. It's fixed now, and thanks for the catch 
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12/09/08, 10:34 AM
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#23
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Piston Honda
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Originally Posted by footloop
All-purpose pet macro
#showtooltip
/cast [nopet,nomodifier: shift,nomodifier:alt] Call Pet; [target=pet,exists,nodead,nomodifier: shift,nomodifier:alt] Mend pet; [nomodifier:alt]Revive Pet
/cast [modifier:alt] dismiss pet
I believe I got this from the Wiki, but I've made a few changes to it. It will call your pet if you don't have it out, cast mend pet if it is out, and res it if it's dead and the corpse is around. If the corpse isn't around then you hold down shift to cast res. Holding down alt used to automatically feed it, but with the changes to pet happiness I replaced that with casting dismiss pet, just in case I ever need to do that.
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I'm going to go check out the wiki page now that it looks a little more updated. I'm not going to repost everything- only general/simple macros that would be helpful to the majority of hunters.
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12/09/08, 10:37 AM
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#24
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Glass Joe
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Does anyone have a good melee macro? Older ones aren't really cutting it since they intend to spam wing clip between raptor strike cooldowns and now that it costs so much mana and no damage, it obviously shouldn't be spammed. However, I still want wing clip to be incorporated if possible, but with mongoose bite and raptor strike given priority, and then not spamming otherwise.
Also, I am looking to see if there is a better way to accomplish a disengage macro that will cast wing clip and disengage if in melee range or disengage and fail to perform the wing clip if outside of melee range and then repeated key presses use concussive shot. Server is down for maintenance so I can't pull up the exact macro, but it goes something like this:
/stopcasting
/cast disengage
/castrandom wing clip, concussive shot
Something along those lines, but I don't think I have it quite right. Is there a better way to do this in 1 button press?
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12/09/08, 10:48 AM
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#25
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Piston Honda
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Originally Posted by korr
Does anyone have a good melee macro? Older ones aren't really cutting it since they intend to spam wing clip between raptor strike cooldowns and now that it costs so much mana and no damage, it obviously shouldn't be spammed. However, I still want wing clip to be incorporated if possible, but with mongoose bite and raptor strike given priority, and then not spamming otherwise.
Also, I am looking to see if there is a better way to accomplish a disengage macro that will cast wing clip and disengage if in melee range or disengage and fail to perform the wing clip if outside of melee range and then repeated key presses use concussive shot. Server is down for maintenance so I can't pull up the exact macro, but it goes something like this:
/stopcasting
/cast disengage
/castrandom wing clip, concussive shot
Something along those lines, but I don't think I have it quite right. Is there a better way to do this in 1 button press?
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Working on finding the canon melee macro, and I like the idea of your disengage. I've posted a melee only one, but I'll look into this one and post it if it holds water.
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