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Old 01/27/09, 10:18 AM   #276
DK-Broadside
Von Kaiser
 
Blood Elf Hunter
 
Balnazzar (EU)
Originally Posted by KraxisSingular View Post
The moblist on Wowhead doesn't include any Enraged mobs, so I guess they don't change names.
But that doesn't really invalidate the macro overall, just the target. Change that to Lava and it will be plenty fine.
Wouldn't that just target the same Lava Blaze? And if that isn't enraged, then it wouldn't work. I think the mouseover is the best option
 
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Old 01/27/09, 10:25 AM   #277
Gaj
Von Kaiser
 
Night Elf Hunter
 
Whisperwind
Originally Posted by Terranigma View Post
Macro:

/console Sound_EnableSFX 0
/castrandom Explosive shot, Aimed shot, Kill shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Why would you burn the aimed CD when you could save it to use between ES LNL procs?
 
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Old 01/27/09, 12:24 PM   #278
Botei
Glass Joe
 
Dwarf Hunter
 
Shattered Hand
Originally Posted by Gaj View Post
Why would you burn the aimed CD when you could save it to use between ES LNL procs?

It has been discussed elsewhere on this forum that the best thing to do when you proc LnL is to hit ES, wait a second, ES, wait a second, ES.
 
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Old 01/27/09, 2:22 PM   #279
Tizzi
Glass Joe
 
Orc Hunter
 
Hakkar (EU)
but it is so useless.. because you lose DPS. I prefer to cast a steady insted wait a second for every ES in LnL.
 
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Old 01/27/09, 4:27 PM   #280
kabes
Glass Joe
 
Orc Hunter
 
Thrall
Originally Posted by Tizzi View Post
but it is so useless.. because you lose DPS. I prefer to cast a steady insted wait a second for every ES in LnL.
Actually you only need to wait 0.5 seconds after the GCD to fire the next ES. If you cast a steady in between that's at least 1.5 seconds or more - or 1 extra second on top of your next ES cooldown. Using this method of handling L&L will actually net you more explosive shots in a fight. Of course if your not confident in your timing tossing in a steady or aimed is definitely the safe way to not waste any ES ticks.
 
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Old 01/27/09, 10:05 PM   #281
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
Using ES->ES->ES is not a DPS loss, the entire reason for firing an ES and waiting until the second tick of that ES to fire the next is to INCREASE your DPS. Weaving in Steady or Aimed, while much easier to execute, gives over less DPS by pushing Explosive Shot ahead.
 
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Old 01/27/09, 10:56 PM   #282
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by DK-Broadside View Post
Wouldn't that just target the same Lava Blaze? And if that isn't enraged, then it wouldn't work. I think the mouseover is the best option
If the closest Blaze isn't enraged, then you are back to square one. DPSing the boss. But unless you have been so lucky and have several groups of blazes chances are pretty good that all in the current batch are enraged.
 
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Old 01/29/09, 11:16 AM   #283
Mineria
Glass Joe
 
Night Elf Hunter
 
Bloodhoof (EU)
Here is a macro combining Rapid Fire and Call of the Wild, since both are usually on a 5 minutes cooldown and got a 20 seconds duration.
So I'm synchronizing them for boss fights to get max dps from them.

Macro:
/cast Rapid Fire
/cast Call of the Wild
 
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Old 01/29/09, 2:06 PM   #284
chronaden
Glass Joe
 
Tauren Hunter
 
Neptulon (EU)
--Survival Build--

i use the Macro below, i still do the ES and AS manually, the ES in the macro is for when i sometime forget the CD or LnL procs etc, works wonders!

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget, exists] Kill Command
/castrandom Explosive Shot, Steady Shot
 
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Old 01/29/09, 2:41 PM   #285
S7orm
Glass Joe
 
Night Elf Hunter
 
Runetotem (EU)
i've modified the mend pet macro for ES (it shouldn't overwrite ES's last thick during L&L):

#showtooltip Explosive Shot
/cast Kill Shot
/cast Kill Command
/castsequence reset=2 Explosive Shot, null


but it does not work after 3.0.8 (it doesn't cast ES even after the 2 secs reset) oO, why?
 
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Old 01/29/09, 3:41 PM   #286
Nachti
Von Kaiser
 
Nachti's Avatar
 
Nachtpfeil
Night Elf Hunter
 
Non-US/EU Server (EU)
It does work, but you cannot spam it. Whenever you click the macro within the 2 seconds after the explosive, it'll trigger and you have to wait another 2 seconds. I wonder if it is possible to make it work for spam though.
 
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Old 01/30/09, 5:22 AM   #287
Submann
Glass Joe
 
Troll Hunter
 
Kul Tiras (EU)
I was trying to find one pet care macro there will not bug even after you are dead, no luck with that...

So i made this, no matter what happen it will work...

Pet Care
#showtooltip
/cast [nopet, modifier:ctrl] Tame Beast
/cast [pet, modifier:shift] Mend Pet
/castsequence [nopet] reset=3 Call Pet, Revive Pet
/cast [target=pet,dead] Revive Pet
/cast [pet, combat] Mend Pet
/cast [pet, nocombat] Dismiss Pet
Hope some of you can use it...

Last edited by Submann : 02/04/09 at 4:02 AM.
 
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Old 02/02/09, 10:11 AM   #288
Mugsley
Piston Honda
 
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Dwarf Hunter
 
Dark Iron
Originally Posted by KraxisSingular View Post
The moblist on Wowhead doesn't include any Enraged mobs, so I guess they don't change names.
But that doesn't really invalidate the macro overall, just the target. Change that to Lava and it will be plenty fine.
Their names do change; I just have to find it. I think the Sarth 3D strat thread in EJ may have it. Conversely, just check mob names during an attempt and note what the enraged blazes change their names to. One of the 3D videos may have that info as well.
 
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Old 02/02/09, 12:12 PM   #289
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Well, their names certainly remains something with Lava Blaze as I have actually used the macro with positive effect.
 
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Old 02/02/09, 3:41 PM   #290
Ardeaf
Von Kaiser
 
Orc Hunter
 
Kil'Jaeden
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast Kill Command
/cast [target=pettarget, exists] Savage Rend
/cast Steady Shot

This is my macro, it puts savage rend with kill command since I am specced into 10% more crit for my pet when kill command is up, and since savage rend is on the same CD and kill command, the synergy is perfect.
 
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Old 02/02/09, 10:55 PM   #291
Zina
Glass Joe
 
Night Elf Hunter
 
Bronzebeard (EU)
Originally Posted by Submann View Post
I was trying to find one pet care macro there will not bug even after u are dead, no luck with that...

So i made this, no matter what happen it will work...

Pet Care
#showtooltip
/cast [nopet, modifier:ctrl] Tame Beast
/cast [pet, modifier:shift] Mend Pet
/castsequence [nopet] reset=3 Call Pet, Revive Pet
/cast [target=pet,dead] Revive Pet
/cast [pet, combat] Mend Pet
/cast [pet, nocombat] Dismiss Pet
Hope some of you can use it...
personally i use this

#showtooltip
/console Sound_EnableSFX 0
/cast [pet,modifier:ctrl] Dismiss pet; [nopet,modifier:ctrl] Revive Pet
/cast [nopet] Call Pet; [target=pet,dead] Revive Pet;  [target=pet,nodead] Mend Pet
/console Sound_EnableSFX 1
which is my improved version of the one on wowwiki i think it was i found it... its binded to shift + '<' for me on a norwegian keyboard and i have my pet attack/recall pet macro binded to '<' alone :P

reason why i dont have stuff like eye of the beast and tame pet there is basicly... i never use em often enough for it to be worth adding it to the macro.. tho could easly do it..


except for my all in one sting macro

#showtooltip
/cast [nomodifier] Viper Sting
/cast [target=focus,modifier:ctrl] Viper Sting
/cast [modifier:shift] Serpent Sting
/cast [modifier:alt] Scorpid sting
and my explosive shot/Chimera Shot/Serpent sting macro

#showtooltip
/console Sound_EnableSFX 0
/cast [nomodifier:shift] Explosive Shot
/cast [nomodifier:shift] Chimera Shot
/cast [modifier:shift] Serpent Sting
/console Sound_EnableSFX 1
those 4 macros are the only ones i use well... rest is just button space saving buttons...
 
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Old 02/03/09, 7:56 AM   #292
Fimbo
Grumpy Hunter
 
Fimbo's Avatar
 
Tauren Hunter
 
Aerie Peak (EU)
Originally Posted by Mugsley View Post
Their names do change; I just have to find it. I think the Sarth 3D strat thread in EJ may have it. Conversely, just check mob names during an attempt and note what the enraged blazes change their names to. One of the 3D videos may have that info as well.
I checked this last night during our +3 kill, they remain Lava Blazes, which makes picking the one enraged one with a macro, when there are several up, tricky. I was just using mouse targetting in the end.
 
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Old 02/03/09, 9:26 AM   #293
TheGeek
Glass Joe
 
Orc Hunter
 
Daggerspine (EU)
Survival Specc Macro.

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Kill Shot
/castrandom Explosive Shot,
/castsequence reset=3 Steady Shot,
/cast [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

Marksman Specc Macro

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Kill Shot
/castrandom Chimera Shot, Aimed Shot,
/castsequence reset=3 Steady Shot,
/cast [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()


These are the two macro's i've been playing with, and atm they seem to be performing very well.

The survival macro appears to be using the additional LoL procs, and spacing them with a steady shot. for the ES ticks.
If i feel explosive isnt on the ball all the time, i replace line /castrandom Explosive Shot, with /castrandom Explosive Shot, Explosive Shot, (If server lags feeling abit rough that day)

I am still trying to decide if adding a Aim Shot to the castrandom line is benefical ??

The Marksman macro again, both chimera and aimedshot shoot when required and sting is kept up all the time.

Both macros pickup the Kill Shot as i intend, and neither macro cause shot errors.


What i like about these macros, is they seem to scale nicley no matter what my haste rating is. And being short, they reset quickly compared to the serpant sting, 50 steady shot castsequence macros.

Even using both macros, i still manualy use stings, marks, multi-shot, Aimed, depending on the situation and when required. Which is simple enough, and feel macro'ing these options would be a waste of time n skills.

I have tried manually doing the shot rotations, on both speccs and feel very little differance between the two.

Using the macro, i do feel i am able to focus more on positing and keep myself and pet alive. At the same time as watching the cd's. So minor plus there.

Survival Tip

If/when possible, place stings on 2-3 targets, for extra LoL proccs. Don't spend too much time dotting, as you dont want get drawn away from actually doing dps.


Advice please, have i missed something on the macro? I feel that somethings missing weather i do the macro or manually weave the rotations. Haste / hit caped, but don't feel 100% sure of the sequence.

Is it possible i'm missing something clipping ?
 
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Old 02/03/09, 10:12 AM   #294
Faundeer
Glass Joe
 
Night Elf Hunter
 
Shattered Hand
/console Sound_EnableSFX 0
/castrandom Explosive Shot, Explosive Shot, Explosive Shot, Explosive Shot, Null
/cast Steady Shot
/cast Kill Shot
/use 13 (Trinket “Loatheb’s Shadow” here, this adds 670 AP for 20 Sec)
/use 14 (I have Rapid Fire here)
/cast [target=pettarget, exists] Kill Command
/console Sound_EnableSFX 1


I just switched from BM to SV and was looking around for ways to help my DPS in Raids.
I am trying this macro. Its very similar to yours.
Whats a little different is: I attached it to my scroll wheel down then for scroll wheel up I use Serpent Sting.
Any thoughts how I can make this work better? I need Hunter’s Mark I know.
25 man raids are extremely busy watching everything, as we all know. For example:
Who the Tank is targeting, MD when needed. Random Mobs, protecting the healer with Distracting Shot, Distance for Marksman, ect.
I do mostly Raids and farming.
 
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Old 02/03/09, 10:26 AM   #295
Vitaro
Von Kaiser
 
Vitaro's Avatar
 
Night Elf Hunter
 
Stormrage (EU)
You do not want to put "/castrandom" in any macro you ever make. Ever. Maximizing your DPS has nothing to do with random numbers. You use Chimera when it is off cooldown, and you you Aimed when it is off cooldown. Both events do not happen randomly and you should not rely on the RNG to react to it.
 
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Old 02/03/09, 2:07 PM   #296
Fluffystuff
Glass Joe
 
Blood Elf Priest
 
Illidan
I remember there being a topic on autohotkey, so If I'm out of line then I apologize. If nothing else this is perfect for people that have disadvantages such as hand ailments or disabilities. As someone that's been using a keyboard for 15+ hours a day since the 90s, I can sympathize. There is a very simple way to handle rotations for classes like the hunter. I use this on my warrior as well. I don't do serious raiding with them, so it's mainly just for solo and grouping. If you choose to use this method to raid then you may need to make adjustments.

Two things I use for this is autohotkey and an addon that allows macros beyond 255 characters. You can google autohotkey and the addon is at cursed or wow interface. This will allow you to do two important things when you play. You will be able to press a key and hold it down instead of mashing it and it will automatically prioritize and use your desired abilities. I see people on this forum and others try their best to simplify a survival and marskman shot macro. Everyone wants to make it easier. Well, what I'm about to post is exactly what they are all wanting to find. You too I suppose. If you had a problem with macros making the game too easy then I don't guess you would use any at all. That kill shot would be on a separate button, for example, instead of shoved into a macro with another ability.

Anyways, when you get autohotkey going you need to place this as the script:

$Key1::
Loop
{
if not GetKeyState("Key1", "P")
break
Send {Key1}
Send {Key2}
Send {Key3}
Send {Key4}
Sleep, 170
}
return


The "keys" are whatever you want them to be. You could add more if you need. Key1 is gonna be whatever key you would prefer. If your main shot macro is the "1" button then that's what it would be. It's the key you hold down. Key2-4 are your other macros containing your other shots.

For example:


Key1 (in game) macro might be:

/use 13
/use 14
/use Whatever ability (rapid, racials, etc....)
/use Kill Shot
/castsequence reset=5-10 (whatever you're comfortable with) Serpent Sting, Chimera Shot, repeat CS x20 or whatever


If you're surival then it would simply be /use Explosive Shot instead of the sequence.


Key2 would be Aimed Shot. Key3 might be Arcane Shot. Key4 would be something like:

/castsequence Steady Shot, Steady Shot

for survival it would depend on your haste, but something like:

/castsequence Serpent Sting, Steady Shot, repeat x3-5...whatever your gear dictates.



This is what will happen when you press and hold this button:

If Explosive/Chimera is up then it will be used. If ES/CS is on CD then Aimed/Arcane will be used. If those shots are on CD then it reaches the SS macro. If you place things in the proper order according to your stuff then it will work as well as you could possibly do manually. Oh and as far as I can tell this will automatically separate your LnL proc. It does mine. Depending on how you set it up that may or may not be your result. Like I said, I'm not a true raider on my hunter. I've only pugged nax25 once (well, guild run + pugs and i was one of the pugs), but using this macro I did manage to compete with most of their dps on every boss fight while still wearing some quest/dungeon blues. I think I had 3.4-3.7k dps on patchwerk without flasking with SV spec. I forgot exactly what it was. Anyways, I was competing right along side other dps with better gear. I imagine for some of you with nax25 gear or better you would easily break 5k or whatever the benchmark is for patch after 3.0.8.

If you want to use this for warrior then it's the same concept really. Use those keys for your execute, shield slams, or whatever it is. It would work for tanking and dps. It auto handles sudden death procs for example.

This works for stand still dps and mobile dps. So whether it's patchwerk or heigan dancing you should be fine.
 
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Old 02/03/09, 4:31 PM   #297
Har
Piston Honda
 
Draenei Hunter
 
Drenden
This would clip the DOT from explosive shot when you get lock and load, among other problems.
 
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Old 02/03/09, 8:15 PM   #298
Vitaro
Von Kaiser
 
Vitaro's Avatar
 
Night Elf Hunter
 
Stormrage (EU)
If you think clipping Explosive Shot DoTs is a problem: In infinitely worse news, using third-party programs like AutoHotKey can get you banned. So this kind of advise is really best taken off these forums as it has the potential to completely ruin people's accounts.
 
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Old 02/03/09, 11:19 PM   #299
dangerbird
Glass Joe
 
Dwarf Hunter
 
Lightbringer
Originally Posted by TheGeek View Post

Marksman Specc Macro

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Kill Shot
/castrandom Chimera Shot, Aimed Shot,
/castsequence reset=3 Steady Shot,
/cast [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Couple questions about this macro - Any reason you don't have arcane in your castrandom list, and if you added it, how would that affect the steady sequence?

Also, why is steady shot set up like that as a sequence rather than simply "/cast steady shot"

Finally, the kill command cast didn't work for me - i ended up moving it above the shots and removing the pet check. Is there a reason you had it below?

Anyway, thanks for the post - look forward to learning more.

BTW, regarding the post against castrandom, I totally see your point, but considering that the shots are on different cooldowns, only one of them is going to be available at any given time, thus its going to be the one "randomly" selected, though occasionally i see it slipping through and casting an extra steady. My feeling though is that to have a reasonably good macro is only going to help "real world" dps, as on something like sarth3d its simply not practical (if even possible) to stare down at the shot cooldowns and keep up a perfect rotation. Technology is our friend.
 
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Old 02/03/09, 11:58 PM   #300
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by dangerbird View Post
BTW, regarding the post against castrandom, I totally see your point, but considering that the shots are on different cooldowns, only one of them is going to be available at any given time, thus its going to be the one "randomly" selected, though occasionally i see it slipping through and casting an extra steady.
Castrandom is not remotely that smart. It simply picks a random entry from the list and casts it, regardless of the GCD or cooldown status. The only time a castrandom 'falls through' is when its internal dice chooses the 'null' entry (which is what the trailing comma is for). Thus, the more non-null entries you have in a castrandom, the more times you have to hit it to make it fall through, and the longer the effective delay between each hit on the fallthrough code.

Using castrandom guarantees lagged fallthrough and sub-optimal spell selection... it's really only good for mounts and minipets.
 
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