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Old 02/04/09, 1:49 PM   #301
DK-Broadside
Von Kaiser
 
Blood Elf Hunter
 
Balnazzar (EU)
Originally Posted by Catalept View Post
Castrandom is not remotely that smart. It simply picks a random entry from the list and casts it, regardless of the GCD or cooldown status. The only time a castrandom 'falls through' is when its internal dice chooses the 'null' entry (which is what the trailing comma is for). Thus, the more non-null entries you have in a castrandom, the more times you have to hit it to make it fall through, and the longer the effective delay between each hit on the fallthrough code.

Using castrandom guarantees lagged fallthrough and sub-optimal spell selection... it's really only good for mounts and minipets.
And mages poly I guess ^^
 
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Old 02/04/09, 6:49 PM   #302
Pook
Von Kaiser
 
Gnome Mage
 
Bloodhoof (EU)
Third party programs are only a problem when they remove the need to physically press a button your self, this has been confirmed many times by various blues, multi-boxing would be outlawed if this were not the case.

I have my casting buttons set to repeat when I hold them down, I couldn't play otherwise as I get RSI about 15minutes into a raid otherwise..
 
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Old 02/05/09, 12:55 AM   #303
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
The Lava Blazes on Sarth do not change names when Enraged.

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Old 02/05/09, 11:05 AM   #304
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Lerastes View Post
The Lava Blazes on Sarth do not change names when Enraged.

ImageShack - Image Hosting :: wowscrnshot020409221820ou6.jpg
Luckily, they're fairly conspicuous as they get massive and cause people on vent to start shouting. Mouseover macros work fine once you know where the buggers are.
 
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Old 02/06/09, 5:10 AM   #305
Corbetti
Von Kaiser
 
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Troll Hunter
 
Thunderhorn (EU)
On the off chance its any use to others, the main space-saving macro I use that switches between abilities on the GCD (as opposed to one which simply inserts GCD-less abilities like Kill Command/Shot) is:
#showtooltip
/cast [mod:shift]Serpent Sting
/castsequence reset=10 Multi-Shot,  Serpent Sting
Replace Multi-Shot by Aimed shot if you are spec'd for it. This basically manages the cooldown on Aimed/Multi, with the option to force a sting renew by pressing shift. Feedback welcome.
 
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Old 02/06/09, 9:36 AM   #306
daeranmoth
Glass Joe
 
Blood Elf Hunter
 
Dalaran (EU)
Hello all,

I would like to know if a macro like this could work:


/cast [target=pettarget, exists] Kill Command
/cast Kill Shot
/cast !Steady shot
/cast Aimed shot

The aim is to spam this macro and manualy fire explosive shot when available.
The objective of this macro is to fire an aimed shot when available ans when steady shot is not being cast. In fact, I wonder if it will ever fire an aimed shot ?

Do you guys have an idea on how to manage that ?

Thank you by advance folks !
 
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Old 02/06/09, 4:59 PM   #307
Esoth
Hates being an orc
 
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Orc Hunter
 
Steamwheedle Cartel
Originally Posted by daeranmoth View Post
/cast [target=pettarget, exists] Kill Command
/cast Kill Shot
/cast !Steady shot
/cast Aimed shot
Aside from the fact that one button macros (ok two, since you are manually doing explosive) are not encouraged, no, that wouldn't work. The exclamation point tells WoW not to toggle off an ability that can be toggled. It's generally used with things like auto shot, wand, and stealth - it won't do anything for steady. And aimed would never fire because it will try to cast steady first, which has no cooldown.
 
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Old 02/08/09, 8:18 PM   #308
Darkeye
Glass Joe
 
Orc Hunter
 
Scarlet Crusade
QUESTION - Ok.. so I'm manually weaving explosives, serpent, and Aimed or Multi-Shot into my survival rotation. Do the rest of you use a core steady shot macros inclusive of kill shot and kill command which you weave around or do you weave those shots as well manually?

How are you handling kill command? Timers? I had to move away from the core stripped down steady shot macros because it seemed to be delaying my steadies needlessly for some reason I have yet to explain.

Thanks in advance for the advice.
 
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Old 02/08/09, 8:59 PM   #309
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
As both Kill Shot & Kill Command are off the GCD, I have macro'd them to all my shots, so that they trigger whenever possible.

If you are BM it makes more sense to try and align Kill Command to TBW or Cobra Strikes, but I don't see the value for MM or SV specs.
 
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Old 02/08/09, 10:25 PM   #310
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
Yeah, I've macrod Kill Shot to ALL my shots (Explosive, Aimed, Steady) and have Kill Command in the Steady shot macro as well. I too don't find its worth it to really time every KC as Survival.
 
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Old 02/09/09, 3:40 AM   #311
Strongmint
Glass Joe
 
Orc Hunter
 
Ragnaros (EU)
Originally Posted by Har View Post
Luckily, they're fairly conspicuous as they get massive and cause people on vent to start shouting. Mouseover macros work fine once you know where the buggers are.
Agreed, I have my tranquilizing and aimed shots on mouseover macros and my silencing shot when specced for it.

This week I've altered my Explosive shot macro (just kill shot and ES) so that I can use it on mouseover with a modifier. Now when I get my lock n' load warning I can choose to weave the free shots on a single target or if facing more enemies just unload all the explosive's on multiple targets immediately.
 
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Old 02/09/09, 12:21 PM   #312
Sneakylemons
Glass Joe
 
Troll Hunter
 
Burning Blade
Finally, i hate clicking dragonhawk then viper over and over, now there is one convenient button with both! =D
 
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Old 02/09/09, 7:17 PM   #313
alarge
Piston Honda
 
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Night Elf Druid
 
Vek'nilash
Originally Posted by Darkeye View Post
QUESTION - Ok.. so I'm manually weaving explosives, serpent, and Aimed or Multi-Shot into my survival rotation. Do the rest of you use a core steady shot macros inclusive of kill shot and kill command which you weave around or do you weave those shots as well manually?

How are you handling kill command? Timers? I had to move away from the core stripped down steady shot macros because it seemed to be delaying my steadies needlessly for some reason I have yet to explain.

Thanks in advance for the advice.
I'm using four different keys for normal stuff:

1. Base unmacro'd Hunter's Mark

2. Simple ES Macro:
- Kill Shot
- Explosive Shot

3. Serpent Sting in a macro with other stings:
- if shifted, then Scorpid Sting
- if ctrl, then Viper Sting
- else Serpent Sting

4. Macro:
- Kill Shot
- Kill Command
- if shifted, then Aimed Shot, otherwise Steady Shot

For timing, I manually weave shots according to priority, using two rows of TellMeWhen buttons (top row is off cooldown, bottom row is on cooldown) and Quartz's GCD spark timer.
 
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Old 02/10/09, 2:52 PM   #314
drothar
Glass Joe
 
Orc Death Knight
 
Hakkar
Would it be possible to create a macro that casts Hunter's Mark, and then changes your tracking based on what type of creature you marked? This would be so that you don't have to worry about switching tracking to get the 5% bonus damage from Improved Tracking (in some instances where not everything is the same type).
 
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Old 02/10/09, 2:54 PM   #315
alarge
Piston Honda
 
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Night Elf Druid
 
Vek'nilash
Originally Posted by drothar View Post
Would it be possible to create a macro that casts Hunter's Mark, and then changes your tracking based on what type of creature you marked? This would be so that you don't have to worry about switching tracking to get the 5% bonus damage from Improved Tracking (in some instances where not everything is the same type).
That is no longer necessary. As of 3.0.8, tracking *anything* will give you the 5% bonus from Improved Tracking.
 
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Old 02/10/09, 8:50 PM   #316
Fierra
Don Flamenco
 
Night Elf Hunter
 
Kirin Tor
Originally Posted by alarge View Post
That is no longer necessary. As of 3.0.8, tracking *anything* will give you the 5% bonus from Improved Tracking.
However, if you still want to track what you're shooting at for whatever reason, the add-on Track-o-Matique from Curse works.
 
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Old 02/10/09, 9:13 PM   #317
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Originally Posted by drothar View Post
Would it be possible to create a macro that casts Hunter's Mark, and then changes your tracking based on what type of creature you marked? This would be so that you don't have to worry about switching tracking to get the 5% bonus damage from Improved Tracking (in some instances where not everything is the same type).
/castsequence reset=target/60 Hunter's Mark, null
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType("target")) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end

Was the old macro I used.
 
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Old 02/11/09, 3:26 AM   #318
Skybluesky
Glass Joe
 
Tauren Hunter
 
Bladefist
Originally Posted by alarge View Post
That is no longer necessary. As of 3.0.8, tracking *anything* will give you the 5% bonus from Improved Tracking.
This isn't technically true if the talent description is complete, insofar as 'Tracking Hidden' isn't included, and so I could imagine a situation where someone would like a tracking type changed on the fly in a combat situation.
 
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Old 02/11/09, 4:24 AM   #319
DomiJi
Glass Joe
 
Orc Hunter
 
Anub'arak (EU)
For me, the tooltip still sounds like you need the tracking add-on. Correct me please if i'm wrong!

I use AutoTrack for this!
 
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Old 02/11/09, 4:36 AM   #320
Vitaro
Von Kaiser
 
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Night Elf Hunter
 
Stormrage (EU)
Just now tested this simply with Serpent Sting (a constant damage tick): You do not need to change tracking types: For example Track Dragonkin will also increase your damage done to Undead by x% from the Improved Tracking talent.

Also, Skybluesky is correct in saying that Track Hidden does not qualify. So the tooltip is in fact correct.
 
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Old 02/11/09, 4:39 AM   #321
Jerem
Von Kaiser
 
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Draenei Shaman
 
Les Sentinelles (EU)
Originally Posted by DomiJi View Post
For me, the tooltip still sounds like you need the tracking add-on. Correct me please if i'm wrong!

I use AutoTrack for this!
You're wrong.

If you track, let's say, beasts, and your target is, let's say, undead, you inflict 1-5% more damage.

If you don't need to switch to track Hidden when you actually target a stealthed unit, Track-o-matique will only consume a GCD when you switch to a unit of a new type.
Generally not a problem, but still ... why use something you don't need?
 
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Old 02/11/09, 4:55 AM   #322
DomiJi
Glass Joe
 
Orc Hunter
 
Anub'arak (EU)
Thank you for that tip!
So i can delete the AutoTrack Addoni think!


I'm sorry if i ask now a bit foolish (cause of my bad english) but i don't understand that tracking-problem at all i think.
When i deleted the Autotrack Addon i have nothing to do special to profit from the talent improved tracking ?
I just have to klick a mob and shot on it to get the bonus dmg, right ?

Last edited by DomiJi : 02/11/09 at 5:10 AM.
 
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Old 02/11/09, 2:36 PM   #323
Khassandra
Piston Honda
 
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Dwarf Hunter
 
Dragonblight
I still find tracking addons useful (I use cTrackingReminder) because I often do other types of tracking such as Find Fish or, most recently, tracking low level quests for the Loremaster stuff. I don't always remember on my own to switch back to tracking mobs, so cTR is great for me.

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"I've always wondered what it'd be like to have a prehensile penis, but you don't see me shitting up this thread with my idea." - Kaubel
 
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Old 02/17/09, 2:57 PM   #324
Haldhur
Glass Joe
 
Night Elf Hunter
 
Dun Modr (EU)
How about this one?:

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Kill Shot
/castsequence Steady Shot,
/cast Explosive Shot
/cast [target=pettarget] Kill Command
/console Sound_EnableSFX 1

Any idea of how putting aimed shot in it? Castrandom?
 
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Old 02/17/09, 3:07 PM   #325
Fierra
Don Flamenco
 
Night Elf Hunter
 
Kirin Tor
Originally Posted by Haldhur View Post
How about this one?:

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Kill Shot
/castsequence Steady Shot,
/cast Explosive Shot
/cast [target=pettarget] Kill Command
/console Sound_EnableSFX 1

Any idea of how putting aimed shot in it? Castrandom?
Relwin's sticky has disappeared, so I'll go over it again. Though, keep in mind, this has all been covered numerous times, so page back a bit to see the thought underneath the reasoning.

Because right now the specs are more priority-based rather than rotation-based, though this applies more to SV than the other two, macros for entire shot sequences are inferior to actually timing your shots out. Macroing KS is a given now, but attempting /castsequence or /castrandom macros results in LESS dps, and as such is not something we're discussing very extensively here.
 
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