Castrandom is not remotely that smart. It simply picks a random entry from the list and casts it, regardless of the GCD or cooldown status. The only time a castrandom 'falls through' is when its internal dice chooses the 'null' entry (which is what the trailing comma is for). Thus, the more non-null entries you have in a castrandom, the more times you have to hit it to make it fall through, and the longer the effective delay between each hit on the fallthrough code.
Using castrandom guarantees lagged fallthrough and sub-optimal spell selection... it's really only good for mounts and minipets.
Third party programs are only a problem when they remove the need to physically press a button your self, this has been confirmed many times by various blues, multi-boxing would be outlawed if this were not the case.
I have my casting buttons set to repeat when I hold them down, I couldn't play otherwise as I get RSI about 15minutes into a raid otherwise..
Luckily, they're fairly conspicuous as they get massive and cause people on vent to start shouting. Mouseover macros work fine once you know where the buggers are.
On the off chance its any use to others, the main space-saving macro I use that switches between abilities on the GCD (as opposed to one which simply inserts GCD-less abilities like Kill Command/Shot) is:
Replace Multi-Shot by Aimed shot if you are spec'd for it. This basically manages the cooldown on Aimed/Multi, with the option to force a sting renew by pressing shift. Feedback welcome.
The aim is to spam this macro and manualy fire explosive shot when available.
The objective of this macro is to fire an aimed shot when available ans when steady shot is not being cast. In fact, I wonder if it will ever fire an aimed shot ?
Aside from the fact that one button macros (ok two, since you are manually doing explosive) are not encouraged, no, that wouldn't work. The exclamation point tells WoW not to toggle off an ability that can be toggled. It's generally used with things like auto shot, wand, and stealth - it won't do anything for steady. And aimed would never fire because it will try to cast steady first, which has no cooldown.
Originally Posted by Florrie
What flavour of hipster racism am i missing today?
QUESTION - Ok.. so I'm manually weaving explosives, serpent, and Aimed or Multi-Shot into my survival rotation. Do the rest of you use a core steady shot macros inclusive of kill shot and kill command which you weave around or do you weave those shots as well manually?
How are you handling kill command? Timers? I had to move away from the core stripped down steady shot macros because it seemed to be delaying my steadies needlessly for some reason I have yet to explain.
Yeah, I've macrod Kill Shot to ALL my shots (Explosive, Aimed, Steady) and have Kill Command in the Steady shot macro as well. I too don't find its worth it to really time every KC as Survival.
Luckily, they're fairly conspicuous as they get massive and cause people on vent to start shouting. Mouseover macros work fine once you know where the buggers are.
Agreed, I have my tranquilizing and aimed shots on mouseover macros and my silencing shot when specced for it.
This week I've altered my Explosive shot macro (just kill shot and ES) so that I can use it on mouseover with a modifier. Now when I get my lock n' load warning I can choose to weave the free shots on a single target or if facing more enemies just unload all the explosive's on multiple targets immediately.
QUESTION - Ok.. so I'm manually weaving explosives, serpent, and Aimed or Multi-Shot into my survival rotation. Do the rest of you use a core steady shot macros inclusive of kill shot and kill command which you weave around or do you weave those shots as well manually?
How are you handling kill command? Timers? I had to move away from the core stripped down steady shot macros because it seemed to be delaying my steadies needlessly for some reason I have yet to explain.
Thanks in advance for the advice.
I'm using four different keys for normal stuff:
1. Base unmacro'd Hunter's Mark
2. Simple ES Macro:
- Kill Shot
- Explosive Shot
3. Serpent Sting in a macro with other stings:
- if shifted, then Scorpid Sting
- if ctrl, then Viper Sting
- else Serpent Sting
4. Macro:
- Kill Shot
- Kill Command
- if shifted, then Aimed Shot, otherwise Steady Shot
For timing, I manually weave shots according to priority, using two rows of TellMeWhen buttons (top row is off cooldown, bottom row is on cooldown) and Quartz's GCD spark timer.
Would it be possible to create a macro that casts Hunter's Mark, and then changes your tracking based on what type of creature you marked? This would be so that you don't have to worry about switching tracking to get the 5% bonus damage from Improved Tracking (in some instances where not everything is the same type).
Would it be possible to create a macro that casts Hunter's Mark, and then changes your tracking based on what type of creature you marked? This would be so that you don't have to worry about switching tracking to get the 5% bonus damage from Improved Tracking (in some instances where not everything is the same type).
That is no longer necessary. As of 3.0.8, tracking *anything* will give you the 5% bonus from Improved Tracking.
Would it be possible to create a macro that casts Hunter's Mark, and then changes your tracking based on what type of creature you marked? This would be so that you don't have to worry about switching tracking to get the 5% bonus damage from Improved Tracking (in some instances where not everything is the same type).
/castsequence reset=target/60 Hunter's Mark, null
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType("target")) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end
That is no longer necessary. As of 3.0.8, tracking *anything* will give you the 5% bonus from Improved Tracking.
This isn't technically true if the talent description is complete, insofar as 'Tracking Hidden' isn't included, and so I could imagine a situation where someone would like a tracking type changed on the fly in a combat situation.
Just now tested this simply with Serpent Sting (a constant damage tick): You do not need to change tracking types: For example Track Dragonkin will also increase your damage done to Undead by x% from the Improved Tracking talent.
Also, Skybluesky is correct in saying that Track Hidden does not qualify. So the tooltip is in fact correct.
For me, the tooltip still sounds like you need the tracking add-on. Correct me please if i'm wrong!
I use AutoTrack for this!
You're wrong.
If you track, let's say, beasts, and your target is, let's say, undead, you inflict 1-5% more damage.
If you don't need to switch to track Hidden when you actually target a stealthed unit, Track-o-matique will only consume a GCD when you switch to a unit of a new type.
Generally not a problem, but still ... why use something you don't need?
Thank you for that tip!
So i can delete the AutoTrack Addoni think!
I'm sorry if i ask now a bit foolish (cause of my bad english) but i don't understand that tracking-problem at all i think.
When i deleted the Autotrack Addon i have nothing to do special to profit from the talent improved tracking ?
I just have to klick a mob and shot on it to get the bonus dmg, right ?
I still find tracking addons useful (I use cTrackingReminder) because I often do other types of tracking such as Find Fish or, most recently, tracking low level quests for the Loremaster stuff. I don't always remember on my own to switch back to tracking mobs, so cTR is great for me.
"I've always wondered what it'd be like to have a prehensile penis, but you don't see me shitting up this thread with my idea." - Kaubel
Any idea of how putting aimed shot in it? Castrandom?
Relwin's sticky has disappeared, so I'll go over it again. Though, keep in mind, this has all been covered numerous times, so page back a bit to see the thought underneath the reasoning.
Because right now the specs are more priority-based rather than rotation-based, though this applies more to SV than the other two, macros for entire shot sequences are inferior to actually timing your shots out. Macroing KS is a given now, but attempting /castsequence or /castrandom macros results in LESS dps, and as such is not something we're discussing very extensively here.