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04/15/09, 9:10 PM
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#376
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Glass Joe
Blood Elf Hunter
Kalecgos
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I found that it is possible to macro Kill Shot with Steady Shot but I did a test to see if the dps would come out the same as if I just fired Kill Shot when it was up and found a 200-300 dps decrease using the macro. I would follow what Iru said and not try to macro any shots together. To help manage CDs I would use OmniCC
here the link to get it:
OmniCC - Addons - Curse
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04/16/09, 4:55 AM
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#377
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Glass Joe
Night Elf Hunter
Undermine
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Macros for 3.1
Shot macro - simply change Steady Shot to whichever shot you use, I have a version of this for all my shots.
#showtooltip Steady Shot
/petautocastoff Cower
/petautocastoff [group] Growl
/cast Silencing Shot
/cast Steady Shot
Hunter's Mark macro - Casts Hunter's Mark, turns off Cower, pops a Raid Warning for you (and only you) in 1 minute 55 seconds to refresh HM (but only when you are in a group)
#showtooltip
/petautocastoff Cower
/cast Hunter's Mark
/stopmacro [nogroup]
/in 115 /script RaidNotice_AddMessage( RaidWarningFrame, "Refresh Hunter's Mark", ChatTypeInfo["RAID_WARNING"] )
/in 115 /script PlaySound("RaidWarning")
Aspect macro - Toggles between Dragonhawk and Viper, Wild/Beast/Pack on modifiers
#showtooltip
/cast [mod:ctrl] Aspect of the Beast
/cast [mod:alt] Aspect of the Wild
/cast [mod:shift] Aspect of the Pack
/castsequence !Aspect of the Dragonhawk, !Aspect of the Viper
Pet macro - Call/Revive/Dismiss/Mend in one macro (modifier for Dismiss, the rest are smart)
#showtooltip
/cast [target=pet, dead] Revive Pet
/castsequence [target=pet, noexists] Call Pet, Revive Pet
/cast [mod:ctrl] Dismiss Pet; [nomod] Mend Pet
I was going to post my Misdirection and Melee macros here as well, but others have posted macros that do the same thing.
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04/16/09, 6:01 AM
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#378
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Glass Joe
Tauren Hunter
Neptulon (EU)
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Anyone got a list over what shots are now on the GCD?
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04/16/09, 6:21 AM
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#379
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Don Flamenco
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I use an "All-In-One MD Macro", the logic being:
1. If focus is a friendly target, md the focus target ELSE
2. If the current target is a friendly target, md the current target ELSE
3. MD the pet
This means I use the same macro whether I'm farming or in raids and can easily md on the fly or on a preset (focus) target.
/cast [target=focus, exists, help] Misdirection; [help] Misdirection; [target=pet, exists] Misdirection
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04/16/09, 6:53 AM
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#380
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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Originally Posted by Rezdan
I use an "All-In-One MD Macro", the logic being:
1. If focus is a friendly target, md the focus target ELSE
2. If the current target is a friendly target, md the current target ELSE
3. MD the pet
This means I use the same macro whether I'm farming or in raids and can easily md on the fly or on a preset (focus) target.
/cast [target=focus, exists, help] Misdirection; [help] Misdirection; [target=pet, exists] Misdirection
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I use almost the same, although I swap focus and target. in a raid I set a focus for the one I probably need to MD but I can still MD someone else if needed without getting rid of the focus first.
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04/16/09, 12:07 PM
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#381
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Don Flamenco
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Originally Posted by korr
Does anyone have a good melee macro? Older ones aren't really cutting it since they intend to spam wing clip between raptor strike cooldowns and now that it costs so much mana and no damage, it obviously shouldn't be spammed. However, I still want wing clip to be incorporated if possible, but with mongoose bite and raptor strike given priority, and then not spamming otherwise.
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My personal solution to this has been to have a separate keybind for Wing Clip and a macro for Raptor/Mongoose. It just works out to be more flexible, as sometimes I do actually want to spam Wing Clip (because it's not landing, or because of multiple targets, etc.) and sometimes I just want to do a bit of damage. Now that there is no damage overlap, I find that if I really want to get something clipped I don't want that interrupted by Mongoose Bites even if it's up, and vice versa. But if you're really intent on having them all in one macro, here's what I used to use:
/cast !Raptor Strike
/cast [nomodifier] Mongoose Bite
/cast [modifier:alt] Wing Clip
You can flip which one is the "default", i.e., without modifier, per your preference. I ultimately decided to separate Raptor/Mongoose from (Raptor/) Wing Clip because I found I couldn't decide on which one I wanted to be the default.
Originally Posted by chronaden
Anyone got a list over what shots are now on the GCD?
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All of them except for possibly Silencing Shot are now on the GCD. I haven't tested Silencing Shot to verify that change went Live.
Originally Posted by Rezdan
I use an "All-In-One MD Macro", the logic being:
/cast [target=focus, exists, help] Misdirection; [help] Misdirection; [target=pet, exists] Misdirection
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You can shorten that to:
/cast [target=focus, exists, help] [help] [target=pet, exists] Misdirection
The logic is exactly the same, but if you're setting up multiple conditions for the same spell you only need the spell in there once. You would only need to type the spell after each condition if you want it to cast different things.
Last edited by TrevvyTrev : 04/16/09 at 12:16 PM.
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04/16/09, 12:15 PM
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#382
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Don Flamenco
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delete, was supposed to be an edit to the previous one
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04/16/09, 5:51 PM
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#383
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Von Kaiser
Night Elf Hunter
Proudmoore
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Any thoughts as to what specific spells or casts can or should be tied with another shot?
I do all of my shots manually but I find myself not wanting to be bothered to manually cast certain pet spells/attacks like Rabid or Kill Command as a MM hunter. I want to cast them when theyre up but I have enough shots/spells to manage on my hotkey bars and want to find a way to activate them in the background while I do other stuff. The pet abilities can be set to auto-cast, of course, but the advantage of a macro would be that im assured that theyll be used when im actively attacking something, and not when the pet happens to be engaged in combat.
Im thinking of tying Rabid, Kill Command, and/or Call of the Wild with Steady Shot, or some other shot in my rotation, and was wondering if any of you guys had some useful suggestions.
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04/16/09, 6:09 PM
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#384
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Von Kaiser
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Originally Posted by orinaccio
Any thoughts as to what specific spells or casts can or should be tied with another shot?
I do all of my shots manually but I find myself not wanting to be bothered to manually cast certain pet spells/attacks like Rabid or Kill Command as a MM hunter. I want to cast them when theyre up but I have enough shots/spells to manage on my hotkey bars and want to find a way to activate them in the background while I do other stuff. The pet abilities can be set to auto-cast, of course, but the advantage of a macro would be that im assured that theyll be used when im actively attacking something, and not when the pet happens to be engaged in combat.
Im thinking of tying Rabid, Kill Command, and/or Call of the Wild with Steady Shot, or some other shot in my rotation, and was wondering if any of you guys had some useful suggestions.
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None of our shots can be tied together in a regular macro due to them all being on the GCD (silencing shot being the exception, but I'm not sure the dps is worth it?) the other exception is to use dps diminishing castsequence macros.
That said, what I have is macro 1: kill command, ES and /use 10 for my glove mounted pyro rockets and macro 2: steady shot with an option to cast serpent sting upon holding alt. Both of those macros also have the turn off soundfx options since it's the two I use the most. And macro 1 also has the /qt esdot 2 for an ES timer.
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04/20/09, 7:56 AM
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#385
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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I'm trying to get Petattack and Petfollow in one button without modifier, some kind of castsequence. First tells the pet to attack, second click tells him to come back.
/castsequence Bite got the pet to attack but I'm still looking for a way to call it back. /castsequence bite, petfollow doesn't work.
Any Ideas?
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04/20/09, 8:22 AM
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#386
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Glass Joe
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Tharia
I'm trying to get Petattack and Petfollow in one button without modifier, some kind of castsequence. First tells the pet to attack, second click tells him to come back.
/castsequence Bite got the pet to attack but I'm still looking for a way to call it back. /castsequence bite, petfollow doesn't work.
Any Ideas?
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Since the pet control commands are actual commands (/petattack, etc) and not spells/actions (/cast Bite) I don't think this is possible. Someone else might know better, though, and I have no idea if there are any addons that do this (though I somewhat doubt it since I think it would require rebinding a keypress, which AFAIK is locked during combat).
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04/20/09, 8:55 AM
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#387
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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Nevermind, I found this one:
/petattack
/petfollow [target=pettarget,exists]
Works like a charm. Thanks anyway.
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04/20/09, 12:54 PM
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#388
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Glass Joe
Draenei Hunter
Silver Hand
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Nevermind, I found this one:
/petattack
/petfollow [target=pettarget,exists]
Works like a charm. Thanks anyway.
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Your macro will keep the pet on defensive, which means if you're still attacking it will head right back into the fight.
This is what I use:
/petpassive [target=pettarget,exists]
/stopmacro [target=pettarget,exists]
/petdefensive
/petattack
If your pet is attacking, it will call it back... if you're pet is idle, it will send it in. I have it bound to my mouse thumb button, works very well.
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04/21/09, 3:27 PM
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#389
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Glass Joe
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I have done some looking around and have read the comment several times which states "you cannot macro shots/abilities together which are on the GCD (except for silencing shot)" dose anyone have a link I can go to in order to read more about this? My bars are quite full and I have moved to a game pad for additional buttons but would like to condence as much as possible for convienient use.
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04/21/09, 5:32 PM
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#390
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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Originally Posted by Dagola
you cannot macro shots/abilities together which are on the GCD
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Basically this is all there is to know about it. You can macro Silencing Shot together with other shots because it is NOT on the GCD
If you have two shots in one macro that both trigger the GCD, e.g.
/cast KIll Shot
/cast Steady Shot
the macro will try to cast the first one, but never the second one, not even if the first one fails because of cooldown or the mob having > 20% hp.
Of course you can have two shots in one macro with a modifier or some kind of condition, e.g.
/cast [modifier:ctrl] Kill Shot
/cast Steady Shot
because the macro doesn't try to cast Kill Shot if you don't hold ctrl. but jumps right to Steady Shot.
You can have as much abilities that don't trigger the GCD in one macro as you want but only one that does.
Abilities for hunters that don't trigger the GCD: Rapid Fire, Kill Command, Silencing Shot, Aspects, Feign Death. maybe I have missed some.
Last edited by Tharia : 04/21/09 at 5:38 PM.
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04/21/09, 6:07 PM
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#391
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Glass Joe
Dwarf Hunter
Silvermoon (EU)
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Originally Posted by Tharia
Abilities for hunters that don't trigger the GCD: Rapid Fire, Kill Command, Silencing Shot, Aspects, Feign Death. maybe I have missed some.
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Readiness does not trigger the GCD as far as I am aware.
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04/21/09, 6:30 PM
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#392
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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It does, just tested.
But I forgot Master's Call, Deterrance, Disengage.
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04/21/09, 6:48 PM
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#393
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Piston Honda
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I fiddled with my modified shots today and came up with what seems to be a pretty good setup (for me at least). The new SV rotation is obviously a little more involved than our old one. Going from watching 1 Serpent timer to a Kill Shot, Black Arrow, and Serpent timer system is kinda clunky at first. Therefore, I made these for those of you who wish to consolidate your bars a bit. You can change the modifier to whatever you like. I just happen to prefer Shift.
#showtooltip Explosive Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Kill Shot (or Black Arrow)
/cast Explosive Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
ES has a modifier for KS just in case KS comes up before ES. This way you're already hitting the appropriate button. All you do is simply hit it again while NOT holding Shift to fire the ES
There is also the option of having Black Arrow on the ES button as the modifier. It's strictly a judgment call. As Black arrow has a 24 sec timer, it's definitely possible to
have it on the ES button because 6x4 = 24. So every 4th ES, you can expect to place a BA right after. It's a bit weird when you try to count the ESs, but at least you can place a pattern with your Sting timers.
#showtooltip Black Arrow
/console Sound_EnableSFX 0
/cast [modifier:shift] Kill Shot
/cast Black Arrow
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
BA also has a modifier for KS for a different reason. I have BA placed closer to Steady Shot for my bindings, so it helped in terms of keeping things relatively similar to how they were pre-3.1. Not to mention, KS has a shorter timer so it allows me to nearly always have it ready to hit first. Having them on the same button just made sense.
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
I've used this Steady Shot button for a long time now. It's the only way I feel comfortable firing off Serpent. Given that the SV rotation is based around having Serpent Sting replace one Steady in the typical ES - SSx3 rotation, it feels natural to be able to use the very same button for Serpent Sting.
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04/22/09, 4:49 AM
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#394
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Glass Joe
Orc Hunter
Earthen Ring (EU)
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Something that I wish they implement would be the use of mousebuttons 4 and 5 as modifiers.
Something like:
Doesn't work
/cast [modifier:button4] Kill Shot
/cast [modifier:button5] Black Arrow
/cast Explosive Shot
Then you could have the macro bound to another button, and it would be much easier to reach then ctrl and alt. I guess you could remap your mouse with an extra app, but I want it ingame damn it.
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04/22/09, 10:41 AM
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#395
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Von Kaiser
Troll Hunter
Twisting Nether
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/cast [button:4] Kill Shot
/cast [button:5] Black Arrow
/cast [button:1] Explosive Shot
Should work. I use these functions in my "Crazy Traps" button:
#showtooltip
/cast [nomodifier,button:1] Freezing Trap; [nomodifier,button:2] Frost Trap; [modifier:shift] Snake Trap; [modifier:ctrl,button:1] Immolation Trap; [modifier:ctrl,button:2] Explosive Trap
By default, it's Freezing Trap; right click and it's Frost. Hold control, and it's Immolation; control and right click, and it's Explosive. And shift is Snake.
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04/22/09, 8:49 PM
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#396
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Glass Joe
Tauren Death Knight
Lightning's Blade
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I think a macro that is VERY overlooked is one that binds 2x 1 handers with int enchanted on them to your aspect of the viper and then your best main hand to your Aspect of Dragon. I am downloading a patch and then I will link what I use. Outfitter helps get the job done also.
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04/23/09, 2:41 AM
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#397
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Piston Honda
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Sympa's Macros
Bound this to scroll down. Steady macro incorporating trinkets and furious howl and kill command.
/cast [modifier:shift] Serpent Sting
/cast [target=pet,exists] Furious Howl
/cast Steady Shot
/cast [target=pettarget,exists] Kill Command
/use 13
/use 14
Trap Macro
/cast [button:1] Frost Trap; [button:2]Freezing Trap; [button:4]Snake Trap; [button:5] Explosive Trap
Aspects Macro
#showtooltip
/cast [button:1] Aspect of the DragonHawk; [button:2] Aspect of the Viper; [button:5] Aspect of the Cheetah
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04/23/09, 3:55 AM
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#398
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Glass Joe
Night Elf Hunter
Undermine
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Originally Posted by Sympa
Bound this to scroll down. Steady macro incorporating trinkets and furious howl and kill command.
/cast [modifier:shift] Serpent Sting
/cast [target=pet,exists] Furious Howl
/cast Steady Shot
/cast [target=pettarget,exists] Kill Command
/use 13
/use 14
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I would personally shy away from adding trinkets to a shot macro. Trinkets should be macrod to Rapid Fire, as popping all your dps CDs at once increases DPS greater than popping them separately. Also, having them on a shot leads them to fire unpredictably, sometimes at undesirable times (eg, the last steady you fire before dancing on Heigan) thus wasting the trinket entirely.
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04/23/09, 7:23 AM
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#399
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King Hippo
Tauren Hunter
Argent Dawn (EU)
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Originally Posted by xstrungoutx
I think a macro that is VERY overlooked is one that binds 2x 1 handers with int enchanted on them to your aspect of the viper and then your best main hand to your Aspect of Dragon. I am downloading a patch and then I will link what I use. Outfitter helps get the job done also.
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You are somewhat out of date. This is why:
Aspect of the Viper - Spell - World of WarcraftAspect of the Viper
Instant 1 sec cooldown
The hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%. In addition, you gain 4% of maximum mana every 3 sec. Mana gained is based on the speed of your ranged weapon. Requires a ranged weapon. Only one Aspect can be active at a time.
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Your mana regeneration is now much less reliant on Int than it was before 3.0, when the macro you suggest was very useful.
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04/23/09, 8:23 AM
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#400
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Glass Joe
Human Warlock
Aggramar (EU)
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Originally Posted by SkaVanker
Something that I wish they implement would be the use of mousebuttons 4 and 5 as modifiers.
Something like:
Doesn't work
/cast [modifier:button4] Kill Shot
/cast [modifier:button5] Black Arrow
/cast Explosive Shot
Then you could have the macro bound to another button, and it would be much easier to reach then ctrl and alt. I guess you could remap your mouse with an extra app, but I want it ingame damn it.
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I think there is no button4 and button5 on modifiers list. All you can do is using [button4] and [button5] triggers but it means you would have to click not use keybind.
I remap my mouse button 4 and 5 to [ctrl] and [alt] keys.
Then i can use ex:
#showtooltip
/cast [modifier:ctrl] Kill Shot
/cast [modifier:alt] Black Arrow
/cast Explosive Shot
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