I think there is no button4 and button5 on modifiers list. All you can do is using [button4] and [button5] triggers but it means you would have to click not use keybind.
I remap my mouse button 4 and 5 to [ctrl] and [alt] keys.
Then i can use ex:
Yeah I figured. This might be out of this thread scope but I found a simple windows app to do this, if anybody else is interested in this function...namely X-Mouse Button Control.
I use a Misdirection macro for every tank in our guild so i do not have to worry about focusing
examples:
/target Moneypally
/cast Misdirection
/target Darkbladexx
/cast Misdirection
I do the same thing. Works great if you have consistent tanks you play with. If you run a lot of PUGs you have to edit it at the start of the run but it's a quick change to make.
If you add one more line and you can just keep the boss targeted. Not a big deal for most pulls but invaluable for adding threat during a fight.
I've been trying to add a "make the current target my focus when i right-click" functionality to this macro and can't figure it out. I thought it would be something like:
/focus (button:2) target
does anyone know the correct way to do this? or even if you can? My goal is to have a macro that does all the misdirect options and will set/reset my focus upon right-click on it.
I've been trying to add a "make the current target my focus when i right-click" functionality to this macro and can't figure it out. I thought it would be something like:
/focus (button:2) target
does anyone know the correct way to do this? or even if you can? My goal is to have a macro that does all the misdirect options and will set/reset my focus upon right-click on it.
Thanks
Think you used the wrong "brackets" the squere once should work.
I've been trying to add a "make the current target my focus when i right-click" functionality to this macro and can't figure it out. I thought it would be something like:
/focus (button:2) target
does anyone know the correct way to do this? or even if you can? My goal is to have a macro that does all the misdirect options and will set/reset my focus upon right-click on it.
Thanks
Dread, I have a macro to do something like that (althoug, I use it to Set Focus or Assist):
I usually bind it to my F key. While pressing ALT, I set focus. Otherwise, I assist the focus if exists, if not, the targeted friendly unit if exists, and finally the pet, if none of the previous conditions are met.
Using your Misdirection macro (and Right-Click), it would be something like this (can't test it now... I'm at work, obviously NOT working):
I do the same thing. Works great if you have consistent tanks you play with. If you run a lot of PUGs you have to edit it at the start of the run but it's a quick change to make.
If you add one more line and you can just keep the boss targeted. Not a big deal for most pulls but invaluable for adding threat during a fight.
Try this instead (forgive me if I'm a little off on the syntax, I'm not in game to look at my actual macro...)
/cast [target=Nikum] Misdirection
You don't have to target your tank at all. Target the boss, and hit that, and it's all done in one line. There's other things you can add for modifiers or tooltips, but this will take care of your basic need just as well.
To remove movement impairing bad stuff on me (while pvp'ing), I've been trying to use this macro recently, but it has simply never worked:
/cast [target=self] Master's Call
Does it need to be:
/cast [target=Radroit] Master's Call
Or what am I missing?
The syntax for self would be:
/cast [target=player] Master's Call
However, I just check the option for "auto self cast" or something in the interface options, and I have the ability bound to a key. That way, I don't have to waste a macro on it. If I have an ally targeted, it will cast it on them, but if I have nothing targeted or an enemy targeted, it casts on me.
Ive been testing /castrandom and found the results interesting. Whilst castrandom picks an action at random from the provided list, it only picks actions which are off cooldown. If all the listed choices are on cooldown, the macro will proceed to the next line. Therefore the following line can be put in a shot macro without hanging it:
I am now looking to incorporate the Hand-Mounted Pyro Rocket, since it was removed the global cooldown timer. My current regular mash cycle is as follows:
I want to integrate the use of my Hand Mounted Pyro Rocket into this macro. If I do something like /use 10 above the /cast !Auto Shot, it works but does not fire off the rest of the macro. So it is as if its getting hung up somewhere. If I put the /use 10 after the /cast steadyshot, then it does not work at all.
I am now looking to incorporate the Hand-Mounted Pyro Rocket, since it was removed the global cooldown timer. My current regular mash cycle is as follows:
I want to integrate the use of my Hand Mounted Pyro Rocket into this macro. If I do something like /use 10 above the /cast !Auto Shot, it works but does not fire off the rest of the macro. So it is as if its getting hung up somewhere. If I put the /use 10 after the /cast steadyshot, then it does not work at all.
That's odd, because my explosive shot macro is very similar to yours. And it works very well.
Ive been testing /castrandom and found the results interesting. Whilst castrandom picks an action at random from the provided list, it only picks actions which are off cooldown. If all the listed choices are on cooldown, the macro will proceed to the next line. Therefore the following line can be put in a shot macro without hanging it:
/castrandom black arrow, kill shot
Not being all that familiar with building macros, if what you say works well, would not the same thing also work for ExS and AS?
Not being all that familiar with building macros, if what you say works well, would not the same thing also work for ExS and AS?
In theory, yes. But you risk pushing off ExS every time both are off CD, and you lose control of which shot is fired first.
If you know CD's will never clash you could theoretically use such a macro throughout a fight by manually firing the first shot.
Whilst castrandom picks an action at random from the provided list, it only picks actions which are off cooldown. If all the listed choices are on cooldown, the macro will proceed to the next line. Therefore the following line can be put in a shot macro without hanging it:
/castrandom black arrow, kill shot
Do you have data to back this up? Castrandom is supposed to not remotely being that smart. It simply picks a random entry from the list and casts it, regardless of the GCD or cooldown status. The only time a castrandom 'falls through' is when its internal dice chooses the 'null' entry (which is what the trailing comma is for). Thus, the more non-null entries you have in a castrandom, the more times you have to hit it to make it fall through, and the longer the effective delay between each hit on the fallthrough code.
In addition, the macro should "hang" whenever it casts one of the shots due to the GCD.
I'm not familiar with using shift, control and alt modifiers in my macros.
Currently I have frost trap key binded to C on my keyboard. I'd like to create a macro that allows me to hit shift so I can when hit C it switches to explosive trap. Any suggestions would be great. TIA!
I'm not familiar with using shift, control and alt modifiers in my macros.
Currently I have frost trap key binded to C on my keyboard. I'd like to create a macro that allows me to hit shift so I can when hit C it switches to explosive trap. Any suggestions would be great. TIA!
Ive been testing /castrandom and found the results interesting. Whilst castrandom picks an action at random from the provided list, it only picks actions which are off cooldown. If all the listed choices are on cooldown, the macro will proceed to the next line. Therefore the following line can be put in a shot macro without hanging it:
/castrandom black arrow, kill shot
/castrandom no longer acts as a pass-through command, so this would not work. Tested it last night just to be sure. I put it in my steady shot macro, and steady never fired. ever.
Helps keep macros under the character limit if you want to tie several abilities to one macro.
If saving space is your goal, you can actually shorten that macro further by changing modifier to mod.
/cast [mod:shift] Explosive Trap; [mod:alt] Freezing Trap; [mod:ctrl] Snake Trap; Frost Trap for example. Then again, I'm not sure exactly how much more you'd want to try to fit on that macro, considering that pretty much covers all the modifiers.
I tried that macro and for some odd reason the shift will not trigger the explosive trap. Only frost trap works..what gives?
I like your second idea, however I'm really trying to be more effecient about my keybindings!
Problem is when you press Shift-C, the game will look for the button you keybinded to Shift-C, since he finds none, he will default to the C keybind, with no Shift, so will trigger the Frost Trap.
Unless you want to press the button, on which case the Shift will work, he won't do what you expect.
Problem is when you press Shift-C, the game will look for the button you keybinded to Shift-C, since he finds none, he will default to the C keybind, with no Shift, so will trigger the Frost Trap.
Unless you want to press the button, on which case the Shift will work, he won't do what you expect.
Ah! That explains it! thanks for your input. I'll just keybind Shift C.