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Old 01/22/09, 9:02 AM   #256
RSkillz
Von Kaiser
 
Orc Hunter
 
Azjol-Nerub (EU)
Originally Posted by Suspiria View Post
from test I've done, seems better use a macro like this:

#showtooltip Auto Shot
/console Sound_EnableSFX 0
/castsequence Steady Shot,
/cast Explosive Shot
/cast [target=pettarget] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

When L&L proc, fire ES > SS > ES > SS. Weaving Aimed and SrS "manual" give a good rotation time, only issue due haste proc during L&L proc, like that ES > SS > SS > ES > SS, but always between the proc, nothing ES missed.
I'm still searching for some tips for a good Aimed AND ES shot macro (Naxx is Mini Pony's Valley, Ulduar, I hope, not).
I see you're using the following lines in your macro:

/castsequence Steady Shot,
/cast Explosive Shot

Can you explain in plain english how to read these lines?
would it be: Cast steady shot and when on cd cast explosive shot?

I'm asking this because a few pages back I spotted the following lines in a macro:

/castsequence , Steady Shot
/cast Explosive Shot

Will cast Explosive Shot on the first iteration, Steady Shot on the second, and attempt to cast Explosive shot on the third.
If Explosive Shot is available due to LnL proc, it'll successfully cast it, but if it's not available, it'll just fail and nothing will happen. Obviously, it'll cast Steady Shot on the fourth iteration regardless, but with unsuccessful Explosive Shot from the third interation, it'll just happen on the third gcd.
I believe this macro should have a slight delay compared to manually weaving, since it is basically same as alternating between pushing Explosive Shot and Steady Shot button, and attempting to cast Explosive Shot while it's not available would cause a slight delay.

Just wondering which one is better.

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Old 01/22/09, 5:05 PM   #257
bluetang
Glass Joe
 
Dwarf Hunter
 
Sen'jin
I want to make a macro for soloing (ahh mindless farming) that will reapply mend pet every 14 seconds but be part of my steady spam. I suppose I could do it with [mod:shift] but I usually farm late at night and don't really want to use too much brain power and actually pay attention to my pet. I thought about reset=14 but if I put that in my steady macro it will be reset with every click. Is it even possible to have an ability reset in the middle of a crappy steady macro? Save me from having to pay attention while I farm mats!

Thanks!

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Old 01/22/09, 5:31 PM   #258
Zeel
Von Kaiser
 
Zeel's Avatar
 
Troll Hunter
 
Vek'nilash (EU)
Originally Posted by alarge View Post
1. How the heck do you guys monitor your cooldowns?
#810 @ The Survival Hunter in WotLK

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Old 01/22/09, 9:39 PM   #259
Namarus
Don Flamenco
 
Orc Hunter
 
Demon Soul
Originally Posted by Macloud View Post
Essentially, my rotation was as follows, with the Shift Modifier for Serpent Sting to place any needed applications. It seemed to work fairly well:

ES > Serpent > SS > SS > ES > SS > SS > SS, ES, etc.

LnL Procs = ES > SS > ES> SS> ES



Now I had originally had the following line in my SS macro, but took it out because for some reason it felt like it might be delaying SSs that were needed to fill in gaps between ES. Is there any real benefit to having the /cast !Auto Shot line in the SS macro like you would find on the BM versions? I was torn as to whether or not I was decreasing any DPS by removing it.
You realise that your shot rotation for LnL procs is a DPS downgrade?

You should be doing ES->ES->ES with a pause between each ES. Since ES is 2s, the GCD will take you to 1.5s and then waiting the extra 0.5 will result in a higher dps output.

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Old 01/22/09, 9:50 PM   #260
Macloud
Piston Honda
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Namarus View Post
You realise that your shot rotation for LnL procs is a DPS downgrade?

You should be doing ES->ES->ES with a pause between each ES. Since ES is 2s, the GCD will take you to 1.5s and then waiting the extra 0.5 will result in a higher dps output.
I've tried this both ways, with ES x3 on LnL and also what I mentioned above. I wasn't aware that anyone had definitively proved that one was more powerful than the other. I've read through pages of speculation though.

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Old 01/23/09, 12:10 AM   #261
Arcadios
Glass Joe
 
Blood Elf Hunter
 
Runetotem
I am a disabled WoW player with limited dexterity in my hands so in light of this I use a shot rotation macro to assist me to play the game more effectively. Given my situation I think I am a decent player who understands the class pretty well so the macros were never there to mask a huntard, just a means of making the game more accessible for me. That being said, prior to the 3.0.8 patch I was using the following macro:

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget,exists] Kill Command
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

That macro along with manually applying Serpent Sting worked very well for me. Now with Arcane Shot needing to be added to the rotation I am struggling a bit with my limited dexterity and hitting Arcane every cooldown. Is there anyway I can modify my existing macro to fire arcane every time it is ready? I tried adding it in but Arcane would not fire. If I had to manually hit Kill Shot that would be fine because it is only needed maybe twice in a bossfight. If the mods would prefer it, feel free to send me a PM.

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Old 01/23/09, 5:39 AM   #262
Fimbo
King Hippo
 
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Tauren Hunter
 
Argent Dawn (EU)
The short answer is NO Arcadios. Read back in the thread for explanations as to why you can't use the two /cast commands. (Kill Shot being an exception to the rule).

The only way I could think of for doing this would be by using something like AutoHotKey, but you would clearly be violating the T&Cs to do that so I elected against it.

Moving to Survival means you will have many many more button presses to contend with as well.

I sympathise, as I have had similar issues, but I fear you will need to find a new way to adapt to playing.

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Old 01/23/09, 5:54 AM   #263
Einskaldir
Glass Joe
 
Dwarf Hunter
 
Shadowsong (EU)
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/castrandom Kill Shot, Arcane Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

The /castrandom for Kill Shot and Arcane Shot seems to work pretty well for me, it will fire Kill Shot when the HP requirement is met, and will fire an Arcane Shot almost every time it is not on cooldown. Of course this causes my next Steady Shot to be delayed by the GCD of Arcane Shot, but is this the way to go if you want to have both Steady Shot and Arcane Shot in the same macro? I can't use the spreadsheet to check since it won't allow enabling of macros, a limitation for being on a Macintosh apparently.

Also, I noticed several macros that have a Null command in it, like /cast Steady Shot , Null (with the spaces around the ,)
What does the Null command do exactly and why would it be good to use?

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Old 01/23/09, 6:08 AM   #264
Peldin
Von Kaiser
 
Orc Hunter
 
Vek'nilash
Tranq Shot

Don't think I've seen this but I thought it might be useful for hunters who fight sartharion (especially 10-man sarth+3)

/cast [target=mouseover,exists] Tranquilizing Shot

If you have ever done Sarth you know that lava blazes spawn in the fight and they enrage. In just normal Sarth or even 25-man Sarth+3 this isn't really that big of a deal... but after doing 10-man Sarth+3 where your dps is very critical, I've found tranq shotting mobs without losing much dps to be very helpful.

Basically all you do is put your mouse over an enraged lava blaze and hit your hotkey for tranq shot. If you are SV it's best to do this when Explosive Shot and Aimed shot are on cd so that the only dps you are losing is one steady shot. You won't have to switch your target off of Tenebrom or Shadron or whichever boss you are dpsing. And tranq shot won't fire at anything that's not enraged so you don't have to worry about wasting a GCD.

If you have a hard time getting the mouse over a lava blaze, just spam your hotkey for this macro while moving your mouse around the screen and eventually you'll tranq an enraged lava blaze if one is up... soon as you see your tranq shot go off, get back to your normal rotation on the boss.

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Old 01/23/09, 6:10 AM   #265
Peldin
Von Kaiser
 
Orc Hunter
 
Vek'nilash
Another one for Sarth+3 if you are required to bring a Tenacity pet for Roar of Sacrifice

/target (enter main tank's name here)
/cast roar of sacrifice
/cast last stand

Simple. Effective. Required. (For when your tank is taking 80k breaths)

Last edited by Peldin : 01/23/09 at 6:16 AM.

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Old 01/23/09, 6:20 AM   #266
RSkillz
Von Kaiser
 
Orc Hunter
 
Azjol-Nerub (EU)
Originally Posted by Einskaldir View Post
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/castrandom Kill Shot, Arcane Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot
Is there a reason you added /cast !Auto Shot in your macro?
When Kill Shot is cast and it's not available yet, it will cast an auto shot.

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Old 01/23/09, 7:22 AM   #267
Ferretmonger
Glass Joe
 
Ferretmonger's Avatar
 
Blood Elf Hunter
 
Zenedar (EU)
@ Arcadios:

What I've found to work quite well is the following macro (results may vary)
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Kill Shot
/castsequence reset=6 Arcane Shot, Steady Shot, Steady Shot, Steady Shot
/cast [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Yes, I know I'm probably going to get spanked for using a "/castsequence reset" but it does seem to work quite well with almost no clipping or delayed casting.
I tried manually weaving my Arcanes like any good Hunter should but with my latency (+-400ms, South Africa FTL) it becomes extremely hard to do it efficiently without losing too much DPS time. This macro however seems to have done the trick.

Comments/feedback/criticism welcome.

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Old 01/23/09, 11:21 AM   #268
Munu
Glass Joe
 
Dwarf Hunter
 
Ragnaros (EU)
Originally Posted by Einskaldir View Post
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/castrandom Kill Shot, Arcane Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

The /castrandom for Kill Shot and Arcane Shot seems to work pretty well for me, it will fire Kill Shot when the HP requirement is met, and will fire an Arcane Shot almost every time it is not on cooldown. Of course this causes my next Steady Shot to be delayed by the GCD of Arcane Shot, but is this the way to go if you want to have both Steady Shot and Arcane Shot in the same macro? I can't use the spreadsheet to check since it won't allow enabling of macros, a limitation for being on a Macintosh apparently.

Also, I noticed several macros that have a Null command in it, like /cast Steady Shot , Null (with the spaces around the ,)
What does the Null command do exactly and why would it be good to use?
doesnt castrandom mean it casts a random spell from the following list? thus even if the 20% hp requirements are met, it might still fire arcane over kill shot, which would lead to a dps loss ?

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Old 01/24/09, 4:10 PM   #269
forzakenSH
Glass Joe
 
Night Elf Hunter
 
<WTF>
Shu'halo
what is the command to make the error sound stop in a macro? I used to know but old age is getting to me

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Old 01/25/09, 5:22 AM   #270
Dahal
Glass Joe
 
Tauren Hunter
 
Terokkar (EU)
Originally Posted by Munu View Post
doesnt castrandom mean it casts a random spell from the following list? thus even if the 20% hp requirements are met, it might still fire arcane over kill shot, which would lead to a dps loss ?
I used this macro for a while, but it seemed to me that I lost some DPS. Normally I had the macro
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget,exists] Kill Command
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

When I started using the other macro, with the /castrandom, it seemed to me that I lost some DPS. This loss of DPS might be because of the /castrandom function inside the macro.

Also, I'm looking for a macro that does the following:
When we start the fight I put serpent sting up, but I might forget to use my chimera shot so then it'll cast serpent sting again. Though if serpent sting is already on the target it will cast chimera shot.
Is there anyone that could make such a macro?

Regards,
Zegarr

ps. This is my first post so please be kind

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