Originally Posted by Suspiria
from test I've done, seems better use a macro like this:
#showtooltip Auto Shot
/console Sound_EnableSFX 0
/castsequence Steady Shot,
/cast Explosive Shot
/cast [target=pettarget] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
When L&L proc, fire ES > SS > ES > SS. Weaving Aimed and SrS "manual" give a good rotation time, only issue due haste proc during L&L proc, like that ES > SS > SS > ES > SS, but always between the proc, nothing ES missed.
I'm still searching for some tips for a good Aimed AND ES shot macro (Naxx is Mini Pony's Valley, Ulduar, I hope, not).
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I see you're using the following lines in your macro:
/castsequence Steady Shot,
/cast Explosive Shot
Can you explain in plain english how to read these lines?
would it be: Cast steady shot and when on cd cast explosive shot?
I'm asking this because a few pages back I spotted the following lines in a macro:
/castsequence , Steady Shot
/cast Explosive Shot
Will cast Explosive Shot on the first iteration, Steady Shot on the second, and attempt to cast Explosive shot on the third.
If Explosive Shot is available due to LnL proc, it'll successfully cast it, but if it's not available, it'll just fail and nothing will happen. Obviously, it'll cast Steady Shot on the fourth iteration regardless, but with unsuccessful Explosive Shot from the third interation, it'll just happen on the third gcd.
I believe this macro should have a slight delay compared to manually weaving, since it is basically same as alternating between pushing Explosive Shot and Steady Shot button, and attempting to cast Explosive Shot while it's not available would cause a slight delay.
Just wondering which one is better.