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Old 01/25/09, 5:28 AM   #271
Kithicor
Glass Joe
 
Human Hunter
 
Tichondrius
Originally Posted by Dahal View Post
I used this macro for a while, but it seemed to me that I lost some DPS. Normally I had the macro
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget,exists] Kill Command
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

When I started using the other macro, with the /castrandom, it seemed to me that I lost some DPS. This loss of DPS might be because of the /castrandom function inside the macro.

Also, I'm looking for a macro that does the following:
When we start the fight I put serpent sting up, but I might forget to use my chimera shot so then it'll cast serpent sting again. Though if serpent sting is already on the target it will cast chimera shot.
Is there anyone that could make such a macro?

Regards,
Zegarr

ps. This is my first post so please be kind
Saying this before Relwin!

Should check stickies. Since this is an elitist jerks thread, only the most dps (for hunters) are encouraged and macros are not. Manual shot rots are prime, I would recommend practicing on target dummies. You can find the max DPS shot rot in the Shot Rotation section found Here

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Old 01/25/09, 5:39 AM   #272
Terranigma
Glass Joe
 
Tauren Druid
 
Magtheridon (EU)
Ok, after alot of testing i came up with some good dps on a training puppet, here my stats, what i do and my dps.

lvl 80 hunter

1118 agi
4420 ap
272 hit
32.47% crit
483 haste

(armory : The World of Warcraft Armory)

Macro:

/console Sound_EnableSFX 0
/castrandom Explosive shot, Aimed shot, Kill shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

Making sure that serpent sting and hunters mark is refreshed each time and when no cooldowns or lock and load is ready, i spam steady shot. I'm using the mod cooldowntimers2 (CooldownTimers2 - Addons - Curse) so i don't have to look at my action bar all the time and when a cd runs out i get a big cubic icon on my char with text "explosive shot ready" (for example), then i spam the macro ofcourse. I also watched bigredkitty's movie about the rotation and it's nice, but this one makes it more simple + more dps then he got.

So roughly without putting a trap to be able to trigger lock and load more often i come on around 2900-3000 dps as a survival hunter while i'm using a raptor pet who does around 460.2 dps. this is without any buffs ofcourse

(post edited since i now have hit cap)

Last edited by Terranigma : 01/25/09 at 6:38 AM.

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Old 01/26/09, 9:02 PM   #273
dangerbird
Glass Joe
 
Dwarf Hunter
 
Lightbringer
Originally Posted by Peldin View Post
Don't think I've seen this but I thought it might be useful for hunters who fight sartharion (especially 10-man sarth+3)

/cast [target=mouseover,exists] Tranquilizing Shot
...
This one might be even easier:

/target Enraged
/cast Tranquilizing Shot
/raid Tranq'd a firey guy!
/targetlasttarget

Doesn't require mousing over or targeting the flame guy - just intermingle spamming it with your regular rotation when you see an enrage.

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Old 01/27/09, 8:18 AM   #274
Masterdragon
Von Kaiser
 
Masterdragon's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by dangerbird View Post
This one might be even easier:

/target Enraged
/cast Tranquilizing Shot
/raid Tranq'd a firey guy!
/targetlasttarget

Doesn't require mousing over or targeting the flame guy - just intermingle spamming it with your regular rotation when you see an enrage.
I dont believe the name on the mob changes from "Lava Blaze" to "Enraged Lava Blaze". Most enrages don't change the mob name or add Enraged at the start. Course I'm not so much paying attention to the name of the mob I'm tranq'ing but I belive the Sartharion adds only gain an "Enrage" buff and double in size but still retain the name "Lava Blaze" which would cause that macro not to work.

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Old 01/27/09, 8:25 AM   #275
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
The moblist on Wowhead doesn't include any Enraged mobs, so I guess they don't change names.
But that doesn't really invalidate the macro overall, just the target. Change that to Lava and it will be plenty fine.

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Old 01/27/09, 9:18 AM   #276
DK-Broadside
Von Kaiser
 
Blood Elf Hunter
 
Balnazzar (EU)
Originally Posted by KraxisSingular View Post
The moblist on Wowhead doesn't include any Enraged mobs, so I guess they don't change names.
But that doesn't really invalidate the macro overall, just the target. Change that to Lava and it will be plenty fine.
Wouldn't that just target the same Lava Blaze? And if that isn't enraged, then it wouldn't work. I think the mouseover is the best option

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Old 01/27/09, 9:25 AM   #277
Gaj
Von Kaiser
 
Night Elf Hunter
 
Whisperwind
Originally Posted by Terranigma View Post
Macro:

/console Sound_EnableSFX 0
/castrandom Explosive shot, Aimed shot, Kill shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Why would you burn the aimed CD when you could save it to use between ES LNL procs?

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Old 01/27/09, 11:24 AM   #278
Botei
Glass Joe
 
Dwarf Hunter
 
Shattered Hand
Originally Posted by Gaj View Post
Why would you burn the aimed CD when you could save it to use between ES LNL procs?

It has been discussed elsewhere on this forum that the best thing to do when you proc LnL is to hit ES, wait a second, ES, wait a second, ES.

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Old 01/27/09, 1:22 PM   #279
Tizzi
Glass Joe
 
Orc Hunter
 
Hakkar (EU)
but it is so useless.. because you lose DPS. I prefer to cast a steady insted wait a second for every ES in LnL.

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Old 01/27/09, 3:27 PM   #280
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
Originally Posted by Tizzi View Post
but it is so useless.. because you lose DPS. I prefer to cast a steady insted wait a second for every ES in LnL.
Actually you only need to wait 0.5 seconds after the GCD to fire the next ES. If you cast a steady in between that's at least 1.5 seconds or more - or 1 extra second on top of your next ES cooldown. Using this method of handling L&L will actually net you more explosive shots in a fight. Of course if your not confident in your timing tossing in a steady or aimed is definitely the safe way to not waste any ES ticks.

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Old 01/27/09, 9:05 PM   #281
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
Using ES->ES->ES is not a DPS loss, the entire reason for firing an ES and waiting until the second tick of that ES to fire the next is to INCREASE your DPS. Weaving in Steady or Aimed, while much easier to execute, gives over less DPS by pushing Explosive Shot ahead.

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Old 01/27/09, 9:56 PM   #282
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by DK-Broadside View Post
Wouldn't that just target the same Lava Blaze? And if that isn't enraged, then it wouldn't work. I think the mouseover is the best option
If the closest Blaze isn't enraged, then you are back to square one. DPSing the boss. But unless you have been so lucky and have several groups of blazes chances are pretty good that all in the current batch are enraged.

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Old 01/29/09, 10:16 AM   #283
Mineria
Glass Joe
 
Night Elf Hunter
 
Bloodhoof (EU)
Here is a macro combining Rapid Fire and Call of the Wild, since both are usually on a 5 minutes cooldown and got a 20 seconds duration.
So I'm synchronizing them for boss fights to get max dps from them.

Macro:
/cast Rapid Fire
/cast Call of the Wild

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Old 01/29/09, 1:06 PM   #284
chronaden
Glass Joe
 
Tauren Hunter
 
Neptulon (EU)
--Survival Build--

i use the Macro below, i still do the ES and AS manually, the ES in the macro is for when i sometime forget the CD or LnL procs etc, works wonders!

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget, exists] Kill Command
/castrandom Explosive Shot, Steady Shot

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Old 01/29/09, 1:41 PM   #285
S7orm
Glass Joe
 
Night Elf Hunter
 
Runetotem (EU)
i've modified the mend pet macro for ES (it shouldn't overwrite ES's last thick during L&L):

#showtooltip Explosive Shot
/cast Kill Shot
/cast Kill Command
/castsequence reset=2 Explosive Shot, null


but it does not work after 3.0.8 (it doesn't cast ES even after the 2 secs reset) oO, why?

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