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12/09/08, 11:50 AM
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#26
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Piston Honda
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Originally Posted by korr
Does anyone have a good melee macro? Older ones aren't really cutting it since they intend to spam wing clip between raptor strike cooldowns and now that it costs so much mana and no damage, it obviously shouldn't be spammed. However, I still want wing clip to be incorporated if possible, but with mongoose bite and raptor strike given priority, and then not spamming otherwise.
Also, I am looking to see if there is a better way to accomplish a disengage macro that will cast wing clip and disengage if in melee range or disengage and fail to perform the wing clip if outside of melee range and then repeated key presses use concussive shot. Server is down for maintenance so I can't pull up the exact macro, but it goes something like this:
/stopcasting
/cast disengage
/castrandom wing clip, concussive shot
Something along those lines, but I don't think I have it quite right. Is there a better way to do this in 1 button press?
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Right idea, but that will disengage before you wing clip, which will put you out of range to wing clip. Also, you may as well toggle raptor strike. I've been going with:
/stopcasting
/cast Wing Clip
/cast Raptor Strike
/cast Disengage
Last edited by Faerdael : 12/09/08 at 12:00 PM.
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12/09/08, 12:42 PM
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#27
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Glass Joe
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/castsequence reset=4 Explosive Shot, Arcane Shot
Simple spammable Lock and Load macro, mostly fit for PvP use but I'm testing its raiding usefulness for raiding. Using this macro, I don't accidentally overwrite my explosive shot dot with a second explosive shot, but I can pump instants into my target while on the move. For raiding, it might be better to try and weave a Steady Shot in there instead of an Arcane shot.
Last edited by Durgosh : 12/09/08 at 1:23 PM.
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12/09/08, 1:14 PM
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#28
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Don Flamenco
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Originally Posted by Hanturd
#showtooltip Misdirect
/target "add tanks name" change per grouping
/cast Misdirection
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Your proposed macro is a very simplified version of a MD macro, but what it will do is change your target to the "assigned tank" and cast misdirect forcing you to manually switch back to the mob being MD'd. The other macro is designed to set "whoever" as your focus (usually a tank) so you can cast MD on that person without ever losing the mob as your main target. This cuts down on mistakes and time lost for DPS/Quick MD Pulls.
I use a altered focus macro for MD that does actually insert my tanks name into it, but still acts the same so I never have to target him directly to cast the MD. I have 2 of these macros to cover my MT and an OT. These macros will also cast MD on a party member if I have them targetted, so it is more of a "all-in-one" MD macro.
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12/09/08, 2:59 PM
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#29
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Don Flamenco
Orc Death Knight
Jaedenar (EU)
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Originally Posted by Prinsesa
Using the Orc racial would simply require you to add "/cast Blood Fury" to the macro, but as I've heard, Blood Fury now incurs a GCD.
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It was like that but then they fixed it again.
So for example this will work:
#showtooltip Scourge Strike <- shows tooltip of skill you want
/startattack <- start auto-attack / find new target
/cast Blood Fury <- use orc racial
/use 13 <- use trinket
/use 14 <- use another trinket
/cast Rune Strike <- you can include skills on next attack too if you have any
/run UIErrorsFrame:Clear() <- clear any errors like "oh my god that trinket is not ready yet"
/cast Scourge Strike <- does this need explanation?
Of course you want to remove Rune Strike line and change the name of skill to BW 
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12/09/08, 5:31 PM
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#30
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UI Whore
Blood Elf Hunter
Mal'Ganis
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The Lazy Hunter Macro
/use 13
/use 14
/cast [target=pettarget,exists] Call of the Wild
/cast [target=pettarget,exists] Bestial Wrath
/cast rapid fire
/cast kill command
/cast kill shot
/cast steady shot
/cast [target=pettarget,exists] rabid
The "Do everything for me macro"
Pops all cool downs including use trinkets as well as call of the wild, bestial wrath, rapid fire, rabid, and kill command. Also does kill shot when available and steady shot. Great for being /lazy. Still wondering if i can work the following into the macro in any way.
/castsequence reset=15 serpent sting, null
EDIT:
/use 13
/use 14
/cast [target=pettarget,exists] Call of the Wild
/cast [target=pettarget,exists] Bestial Wrath
/cast rapid fire
/cast kill command
/castsequence reset=shift/target serpent sting, null
/cast kill shot
/cast steady shot
/cast rabid
Performs all the afore mentioned abilities AND serpent sting. Cheers. Just tap shift when yould like to re-apply serpent sting.
Last edited by Sympa : 12/09/08 at 6:16 PM.
Reason: SUCCESS!
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12/09/08, 11:59 PM
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#31
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Don Flamenco
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Just a general observation, the
/cast !Auto SHot
included in all the kill/steady shot macros is unnecessary. The Kill shot call will trigger auto shot even when the Kill shot itself cannot be used due to the target being > 20% health.
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12/10/08, 6:59 AM
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#32
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King Hippo
Orc Hunter
Tarren Mill (EU)
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It's not viable to include Claw in the steady macro? I'm finding that my cat simply isn't dumping focus fast enough without at least, haven't tried raiding with it included yet.
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12/10/08, 2:39 PM
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#33
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Sympa
EDIT:
/use 13
/use 14
/cast [target=pettarget,exists] Call of the Wild
/cast [target=pettarget,exists] Bestial Wrath
/cast rapid fire
/cast kill command
/castsequence reset=shift/target serpent sting, null
/cast kill shot
/cast steady shot
/cast rabid
Performs all the afore mentioned abilities AND serpent sting. Cheers. Just tap shift when yould like to re-apply serpent sting.
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Won't that just apply Serpent once, but no more?
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12/10/08, 7:12 PM
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#34
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UI Whore
Blood Elf Hunter
Mal'Ganis
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Originally Posted by KraxisSingular
Won't that just apply Serpent once, but no more?
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Originally Posted by Sympa
Performs all the afore mentioned abilities AND serpent sting. Cheers. Just tap shift when yould like to re-apply serpent sting.
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Have to read what is written in entirety.
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12/10/08, 7:30 PM
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#35
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Piston Honda
Night Elf Druid
Vek'nilash
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Originally Posted by Iru
Just a general observation, the
/cast !Auto SHot
included in all the kill/steady shot macros is unnecessary. The Kill shot call will trigger auto shot even when the Kill shot itself cannot be used due to the target being > 20% health.
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I assume that the !Auto Shot is included as the partial workaround for the "steady shot clip" bug and has nothing to do with Kill Shot. This is the bug that is introduced when you turn off the (don't remember exact name) "shift your auto-attack onto another mob automatically when this one dies" checkbox in the UI.
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12/11/08, 5:36 AM
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#36
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Don Flamenco
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No, traditionally it was there to ensure that auto shot started as soon as you started attacking, rather than waiting after the first SS cast was complete, especially as with rapid fire etc you could possibly get two auto shots off before the SS had completed (yes, yes, BM hunters are already under the GCD so rapid fire is irrelevant). As Kill shot is an instant cast, there's no delay and the auto shot starts regardless.
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12/11/08, 7:30 AM
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#37
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Glass Joe
Night Elf Hunter
Tarren Mill (EU)
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I'm having some troubles with getting special shots to fire/activate over my normal rotation.
Like many of you I spam steady shot to never miss out a mili second, this naturaly stops me from using rapid fire, hunters mark, stings etc. So I've binded them all and made a macro with ./stopcasting and then the desired ability.
Yet it still tends to finish of my steady shot cast or it doesn't even works at all. Sometimes I just have to wait for my current Steady Shot cast to be over and not cast a new one again and use my specials, doesn't the ./stopcasting force me(wow) to stop casting what ever I do and fire that ability.
ps: I'm not sure if it was /stop casting or /stopcasting but I'm using the correct line :P.
A example.
#showtooltip
/stopcasting
/cast Serpent Sting
I must be doing something wrong
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12/11/08, 12:22 PM
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#38
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Glass Joe
Night Elf Hunter
Anvilmar
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Pull shot and stopcasting
My first post, really appreciate the atmosphere and the information here.
I have been using a simple pull-shot macro for some time, to wit:
/cast Arcane Shot
/stopcasting
Haven't used it much since the introduction of the freezing arrow, but I had the sense that it was no longer working correctly. Farming this morning confirms that suspicion; where it used to simply fire one arcane shot and then stop attacking completely, I now continue to auto-attack.
I am definitely not a macro-writing guy, so I tried adding lines such as:
/stop Auto Attack
But the problem remains.
Anyone have any advice please? And perhaps some insight into why the macro simply stopped working, presumably with the expansion introduction?
Thank you.
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12/11/08, 12:35 PM
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#39
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Piston Honda
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Originally Posted by Radroit
My first post, really appreciate the atmosphere and the information here.
I have been using a simple pull-shot macro for some time, to wit:
/cast Arcane Shot
/stopcasting
Haven't used it much since the introduction of the freezing arrow, but I had the sense that it was no longer working correctly. Farming this morning confirms that suspicion; where it used to simply fire one arcane shot and then stop attacking completely, I now continue to auto-attack.
I am definitely not a macro-writing guy, so I tried adding lines such as:
/stop Auto Attack
But the problem remains.
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According to this thread on the official forums, you need to add a third line to your original macro: /stopattack
I would've thought that replacing /stopcasting with /stopattack would be the answer, but according to that thread it doesn't work - you need both.
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12/11/08, 12:58 PM
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#40
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Glass Joe
Night Elf Hunter
Anvilmar
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Originally Posted by Nagisamuro
According to this thread on the official forums, you need to add a third line to your original macro: /stopattack
I would've thought that replacing /stopcasting with /stopattack would be the answer, but according to that thread it doesn't work - you need both.
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Thank you for your prompt reply.
I read the forum thread several times and have now tried different combinations; none, including adding the /stopattack line, work.
One poster in that thread states, "It is impossible to have the same macro both cast a shot and prevent your autoattack from occurring." At this point I think he is correct, although that doesn't explain why the macro used to work but no longer does.
Confused
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12/11/08, 3:02 PM
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#41
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Piston Honda
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Originally Posted by Radroit
Thank you for your prompt reply.
I read the forum thread several times and have now tried different combinations; none, including adding the /stopattack line, work.
One poster in that thread states, "It is impossible to have the same macro both cast a shot and prevent your autoattack from occurring." At this point I think he is correct, although that doesn't explain why the macro used to work but no longer does.
Confused
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I tested as well, and I can't get any of the combinations to work, either. Sorry to have led you astray - I was rather convinced by the apparent careful testing done by the author of that thread. In fact, since there's no reason to doubt what he says he observed, I'm confused as well.
It seems silly that a hunter can't easily fire a single shot and nothing more.
Two workarounds:
1) You could move while firing Arcane Shot. Autoshot cannot fire while moving, so you'd have a little time to untarget/self-target/turn around to prevent further shots from firing. I used to employ this method to prevent autoshots from escaping between my three preferred special shots when misdirecting pulls (MD -> aimed -> distracting -> strafe and fire arcane).
2) /cast [target=mouseover] Distracting Shot
Use that to pull without targeting a mob at all. With no target, auto shot will not commence. For some reason, it does not work with Arcane Shot, and Distracting seems to cause significantly more threat than Arcane (for me at least), so I don't know if this will suit your needs. EDIT: as pointed out below, Distracting Shot is a Taunt-like ability now. What I was seeing as "significantly more threat than Arcane" was actually the taunt mechanic in action.
[Off topic, but in testing that second work-around, I discovered that critters (e.g. Zul'Drak Rats) will attack you if you distracting shot them. Didn't they use to run away from any aggressive act that didn't immediately kill them? It's rather amusing to have a pack of five rats nipping at your feet.]
Last edited by Nagisamuro : 12/12/08 at 11:10 AM.
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12/11/08, 7:32 PM
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#42
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Piston Honda
Night Elf Druid
Vek'nilash
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Originally Posted by Iru
No, traditionally it was there to ensure that auto shot started as soon as you started attacking, rather than waiting after the first SS cast was complete, especially as with rapid fire etc you could possibly get two auto shots off before the SS had completed (yes, yes, BM hunters are already under the GCD so rapid fire is irrelevant). As Kill shot is an instant cast, there's no delay and the auto shot starts regardless.
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Hmmm. Let me describe the issue and see if it rings a bell...
When 3.0 came out, a bunch of hunters (myself included) found that their Auto Shot was automatically acquiring new targets if their current target died while in the middle of casting Steady Shot. Someone found that you could "fix" that behavior by unchecking (or checking, can't remember the exact option) the UI option to auto shot/auto attack. Unfortunately, unchecking that option meant that you ended up clipping a shot (I thought it was steady, but maybe it was auto) in some weird way, significantly lowering dps. A partial solution was to go back to a steady shot macro, with a !Auto Shot. Putting the auto before the steady provided better performance (for the reason you suggested).
So, questions:
a. Will the (sans !Auto Shot) macro will trigger Auto Shot before Steady, even if the Kill Shot is unsuccessful? (as it will be most of the time)
b. Will the (sans !Auto Shot) macro still supply a workaround to the clipping problem that comes with turning off the auto attack option in the UI?
c. Does the auto attack bug still actually exist? (maybe it was fixed in 3.0.3?)
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12/12/08, 5:09 AM
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#43
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Don Flamenco
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a. yes, I have tried it
b. don't know beacuse I've gotten so used to having that turned off that I haven't bothered to try it the other way - and because testing it in a reliable mana required a room fr on yellow mobs and I'm too lazy to go back and beat up the scarabs in ZF
c. See b.
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12/12/08, 7:09 AM
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#44
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Glass Joe
Night Elf Hunter
Tarren Mill (EU)
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@Nagisamuro.
Distracting is different from what it used to be, it now TAUNTS the mob for 6 seconds, it doesn't do more aggro then arcane.
I'm using !auto shot macro with Killshot in it etc and I had no problems with it, no clipping etc.
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12/12/08, 10:35 AM
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#45
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Glass Joe
Orc Hunter
Nordrassil (EU)
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Stead shot spam
guys anyone knows if and how we can make the Stead shot spam(this one in beginning) macro to work like this.
when my mana goes lower of 500(or 5%) to change my aspect of the dragonhawk to viper and when go again to 8000(or 95%) from viper to dragonhawk ?i forgot to change aspect often and i loose dmg . ty and sorry for my English.
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12/12/08, 10:40 AM
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#46
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Von Kaiser
Orc Hunter
Deathwing (EU)
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Originally Posted by kenpo
guys anyone knows if and how we can make the Stead shot spam(this one in beginning) macro to work like this.
when my mana goes lower of 500(or 5%) to change my aspect of the dragonhawk to viper and when go again to 8000(or 95%) from viper to dragonhawk ?i forgot to change aspect often and i loose dmg . ty and sorry for my English.
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As far as I know, there is no way to create conditionals in macros (if x then do y, effectively), beyond some simple conditions, like whether your pet is out or not, if you have a focus, and so on. Also, macros can't check stat values like mana, agility or hit points.
I'm afraid you're going to have to track your mana status yourself.
An alternative is aspect twisting, but given that Blizzard aren't fond of it, I'm not going to go into detail.
Last edited by McMuttons : 12/12/08 at 10:41 AM.
Reason: Made a bit more informative
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The Old Grudge: Chief Executive Orc | Chief Troll Officer | Runner of the Ragged
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12/12/08, 10:58 AM
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#47
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Piston Honda
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Originally Posted by McMuttons
An alternative is aspect twisting, but given that Blizzard aren't fond of it, I'm not going to go into detail.
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Aspect twisting as I understand it means rapidly changing aspects throughout a fight for the purpose of not losing DPS while regenerating mana. I'm fairly sure that this is not possible, but that in general if some tactic could be used to increase a player's performance, it would be. I think the reason all the hunters I've met use aspects pretty much the same (standard and approved) way is that it really is the best way.
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12/12/08, 1:05 PM
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#48
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Glass Joe
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Just wondering if anyone else is having the same problem as I am. I still use shot timers as I like to know when exactly the shot is being fired. But I notice that my Auto shot hangs at the end, almost as tho it still clips like every 2nd, 3rd or 4th shot. I dont know if this could be because of my shot macro or cause I am a troll race :P. Either way just wondering if anyone else is experiencing this. Here is the shot macro I am using atm:
#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill Command
/cast [target=pettarget, exists] Bestial Wrath
/cast [target=pettarget, exists] Rabid
/cast Steady Shot
/script UIErrorsFrame:Clear()
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12/12/08, 3:46 PM
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#49
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Von Kaiser
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Originally Posted by alarge
c. Does the auto attack bug still actually exist? (maybe it was fixed in 3.0.3?)
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The bug still exists.
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12/12/08, 6:28 PM
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#50
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Piston Honda
Night Elf Druid
Vek'nilash
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Originally Posted by Iru
a. yes, I have tried it
b. don't know beacuse I've gotten so used to having that turned off that I haven't bothered to try it the other way - and because testing it in a reliable mana required a room fr on yellow mobs and I'm too lazy to go back and beat up the scarabs in ZF
c. See b.
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I guess I'm uncomfortable with saying "you don't need the !Auto Shot" if you can't assert that the Kill Shot (alone) provides *all* of the benefits that the version with the !Auto Shot does (namely, minimizing the clipping). As I recall, the dps benefit of having the !Auto Shot was much higher than can be explained by simply queuing up an Auto Shot before the very first Steady. I don't have the opportunity right now to test myself (posting from work), but it seems like you could test this with 60 seconds on a practice dummy -- no need for a ZF scarab run. Until someone does so, I think I'll keep the !Auto Shot in my macro 
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