 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
05/11/09, 7:50 AM
|
#501
|
|
Glass Joe
Night Elf Hunter
The Sha'tar (EU)
|
Hello, i have the following tracking macro:
/stopmacro [noexists]
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType("target")) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end
id like to link it to my shots but its a bit too long cause im also using kill command in each shot macro.
i know theres a way to bind 2 macros or a macro to a cation bar button only i have no idea how to go about it.
also is there a way to make a macro that will repeat an action such as mend pet after 10 or 15 sec?
|
|
|
|
|
|
05/11/09, 10:37 AM
|
#502
|
|
Von Kaiser
Troll Hunter
Twisting Nether
|
Originally Posted by Sharoman
Hello, i have the following tracking macro:
/stopmacro [noexists]
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType("target")) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end
id like to link it to my shots but its a bit too long cause im also using kill command in each shot macro.
i know theres a way to bind 2 macros or a macro to a cation bar button only i have no idea how to go about it.
also is there a way to make a macro that will repeat an action such as mend pet after 10 or 15 sec?
|
To answer your first question, put something like the following in the macro, with the long script bound to the button in question:
/click MultiBarLeftButton2
Although I don't know why you want to automatically set your tracking anymore, since the changes to Improved Tracking have made that unnecessary.
For more on simulating button clicks, read here.
As for making a macro that repeats itself, no, that is not possible; the game will not let you automate playing it. You can however set a timer in a variety of ways to remind yourself to click it again at the right time, such as in the macro itself with:
/castsequence reset=15 Mend Pet, null
Which if you only click it once, will display a "?" icon until 15 seconds have passed.
Last edited by Xaraphyne : 05/11/09 at 10:43 AM.
|
|
|
|
|
|
05/11/09, 11:00 AM
|
#503
|
|
Glass Joe
Night Elf Hunter
The Sha'tar (EU)
|
Originally Posted by Xaraphyne
To answer your first question, put something like the following in the macro, with the long script bound to the button in question:
/click MultiBarLeftButton2
Although I don't know why you want to automatically set your tracking anymore, since the changes to Improved Tracking have made that unnecessary.
For more on simulating button clicks, read here.
As for making a macro that repeats itself, no, that is not possible; the game will not let you automate playing it. You can however set a timer in a variety of ways to remind yourself to click it again at the right time, such as in the macro itself with:
/castsequence reset=15 Mend Pet, null
Which if you only click it once, will display a "?" icon until 15 seconds have passed.
|
I know about /castsequence reset=15 Mend Pet, null i use it for my serpent sting, and i was 99% sure that a reapetable command macro is too good to be true.
what do you mean by "the changes to Improved Tracking have made that unnecessary"?
as to /click MultiBarLeftButton2 i already tried that but it didnt seem to work for some reason, probobly because the button was set wrong some how...
how do i know exactly what button it is in and what bar it is?
|
|
|
|
|
|
05/11/09, 11:03 AM
|
#504
|
|
Von Kaiser
Troll Hunter
Twisting Nether
|
Originally Posted by Sharoman
I know about /castsequence reset=15 Mend Pet, null i use it for my serpent sting, and i was 99% sure that a reapetable command macro is too good to be true.
what do you mean by "the changes to Improved Tracking have made that unnecessary"?
as to /click MultiBarLeftButton2 i already tried that but it didnt seem to work for some reason, probobly because the button was set wrong some how...
how do i know exactly what button it is in and what bar it is?
|
To know exactly what button and bar, click the link I provided to read a guide.
Improved Tracking was changed awhile back so that as long as you're tracking one of the types listed, the damage increase applies to all the types listed. [Improved Tracking]
|
|
|
|
|
|
05/11/09, 11:21 AM
|
#505
|
|
Glass Joe
Night Elf Hunter
The Sha'tar (EU)
|
Originally Posted by Xaraphyne
To know exactly what button and bar, click the link I provided to read a guide.
Improved Tracking was changed awhile back so that as long as you're tracking one of the types listed, the damage increase applies to all the types listed. [Improved Tracking]
|
Thank you for the help.
iv just figured out what buttons i need.
its good ot know that i can set my tracking to one type and it will increase mt damage to all types.
i have another quesiion though.
is it posible to make a macro /target one target out of 3 or more targets.
meaning id like to target X out of X. Y, Z when Y and Z are not at my sight radius.
|
|
|
|
|
|
05/12/09, 5:07 AM
|
#506
|
|
Glass Joe
Night Elf Hunter
Undermine
|
UPDATED CS MACRO:
will cast SerpSt on first click, then SilS and CS on cooldown. Will reset to SerpSt on target change, leaving combat, or after 21 seconds without a click.
#showtooltip Chimera Shot
/petautocastoff Cower
/petautocastoff growl [group]
/castsequence reset=21/target/combat Serpent Sting, null
/cast Silencing Shot
/cast Chimera Shot
Last edited by Antiganon : 05/12/09 at 5:08 AM.
Reason: removed unnecessary content
|
|
|
|
|
|
05/14/09, 6:33 AM
|
#507
|
|
Glass Joe
|
Just to throw out a tip i have found useful. if youre making any long macros you can use "/use" anywhere that you use "/cast" saving one character per ability used which can add up in those small 255 char spaces.
|
|
|
|
|
|
05/14/09, 9:24 AM
|
#508
|
|
Banned
Blood Elf Hunter
Runetotem (EU)
|
Viper Sting macro
During a solo of ZG I found a great value in a mouseover macro for Viper Sting. Effectively if there are more than one target you can drain one (or rather regenerate mana from it) while you burn the other targets. It is rather efficient, and I could imagine it becoming valuable on fights like 10-man Iron Council with no Rets.
/cast [target=mouseover,exists] Viper Sting
Not terribly comlpex but well worth it.
|
|
|
|
|
|
05/14/09, 6:58 PM
|
#509
|
|
Von Kaiser
Orc Hunter
Ahn'Qiraj (EU)
|
Originally Posted by KraxisSingular
During a solo of ZG I found a great value in a mouseover macro for Viper Sting. Effectively if there are more than one target you can drain one (or rather regenerate mana from it) while you burn the other targets. It is rather efficient, and I could imagine it becoming valuable on fights like 10-man Iron Council with no Rets.
/cast [target=mouseover,exists] Viper Sting
Not terribly comlpex but well worth it.
|
A good idea is to add another line:
/cast [harm]Viper Sting
This will allow you to sting your target, should you not have a mouseover. I put this in all my mouseover macros, and I find it very helpful.
|
|
|
|
|
|
05/15/09, 12:03 PM
|
#510
|
|
Glass Joe
Night Elf Hunter
Aerie Peak
|
Originally Posted by Korghal
A good idea is to add another line:
/cast [harm]Viper Sting
This will allow you to sting your target, should you not have a mouseover. I put this in all my mouseover macros, and I find it very helpful.
|
Which could (as mentioned before for MD macros) be condensed into:
/cast [target=mouseover,exists][harm]Viper Sting
|
|
|
|
|
|
05/15/09, 5:46 PM
|
#511
|
|
Glass Joe
|
Some times during a miss-pull or a wipe I will have used my FD early or if my trap was resisted too early I use a simple macro to make sure I don't die:
/cast [btn:2]Readiness;
/cast [nomod]Feign Death;
I just replaced the normal FD spot so that i can just always hit it to guarantee I'll drop aggro.
|
|
|
|
|
|
05/16/09, 3:47 AM
|
#512
|
|
Glass Joe
|
I am currently trying to trim down my bars of their buttons and am trying to create a button based upon my earlier post that combined steady shot and kill command.
right now, I have this:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
I am using one that was posted earlier that is Serpent Sting and Steady. Is there a way I can incorporate kill command in there and stay within the 255 character limit?
|
|
|
|
|
|
05/16/09, 8:38 AM
|
#513
|
|
Piston Honda
Night Elf Hunter
Aggramar
|
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/cast Steady Shot
/cast [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Thats 208 characters. Personal preference here, but change the first line to just #showtooltip and if you use the ? icon for the macro it'll normally show the steady shot icon but when you hold down shift it shows the serpent sting icon.
|
|
|
|
|
|
05/16/09, 12:53 PM
|
#514
|
|
Von Kaiser
Blood Elf Hunter
Mal'Ganis
|
Originally Posted by Tihsho
I am currently trying to trim down my bars of their buttons and am trying to create a button based upon my earlier post that combined steady shot and kill command.
right now, I have this:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
I am using one that was posted earlier that is Serpent Sting and Steady. Is there a way I can incorporate kill command in there and stay within the 255 character limit?
|
-EDIT-
Yes you can. Here's the same macro (that will fit, and will work) with KC placed neatly inside.
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/cast Steady Shot
/cast Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
|
|
|
|
|
|
05/16/09, 1:22 PM
|
#515
|
|
Piston Honda
Night Elf Hunter
Aggramar
|
Um yeah, that's pretty much the same thing I posted but mine includes [target=pettarget,exists] so you're not wasting kill command if you're pets not attacking.
His question was already answered, four hours earlier.
|
|
|
|
|
|
05/17/09, 7:22 AM
|
#516
|
|
Von Kaiser
Troll Hunter
Gorgonnash (EU)
|
Hey Guys,
I was wondering - is there a possibility to active an equip slot other than trinkets in a makro? I am currently using the following Makro to fire the handmounted rocket along with my explosive shot:
#showtooltip Explosive Shot
/cast [target=pettarget, exists] !Kill Command
/use Valorous Cryptstalker Handguards
/cast Explosive Shot
|
The Problem is, im using the rocket on PVP and PVE Gloves. I constantly have to switch between my Makros in order to get it working. I have tried everything from /use 1 to /use 15 (Similiar to the trinkets with use 13 etc.) but I cant seem to get it working.
Am I missing something? Or is ist just not possible?
|
|
|
|
|
|
05/17/09, 8:16 AM
|
#518
|
|
Glass Joe
Draenei Hunter
Antonidas (EU)
|
Originally Posted by Riemu
The Problem is, im using the rocket on PVP and PVE Gloves.
|
Works fine for me:
#showtooltip Explosive Shot
/cast Explosive Shot
/qt ESDot 2
/cast [target=pettarget,exists] Kill Command
/use 10
(Including Quartz Timer Macro; i've added the rocket launcher to all instant-shots)
|
|
|
|
|
|
05/25/09, 12:44 PM
|
#519
|
|
Glass Joe
|
Har,
Great info here, but I do have a suggestion. MD macros need an announce. We raid with three hunters pretty often and two announce their MD's. We really hate having a MD bounce or get our timing off because the third hunter does not have an announce that he MD'd. A pull with multiple MD's the raid can be sure of where mobs will be going. All too often focus is set to a healer from a previous Master's Call.
|
|
|
|
|
|
05/25/09, 1:13 PM
|
#520
|
|
Von Kaiser
|
Get an announcing mod. They are lightweight and work well. You could also try 'talking' to your 3rd hunter and let him know that communication is key...
|
|
|
|
|
|
05/27/09, 2:47 PM
|
#521
|
|
Glass Joe
|
Originally Posted by DOOA
Har,
Great info here, but I do have a suggestion. MD macros need an announce. We raid with three hunters pretty often and two announce their MD's. We really hate having a MD bounce or get our timing off because the third hunter does not have an announce that he MD'd. A pull with multiple MD's the raid can be sure of where mobs will be going. All too often focus is set to a healer from a previous Master's Call.
|
If you use BigWigs, you can add Misdirect into your BigWigs_CommonAuras file. MD was originally in there, but was removed sometime in 3.1. It is fairly easy to add back in.
|
|
|
|
|
|
05/30/09, 7:03 AM
|
#522
|
|
Glass Joe
|
Originally Posted by DOOA View Post
Har,
Great info here, but I do have a suggestion. MD macros need an announce. We raid with three hunters pretty often and two announce their MD's. We really hate having a MD bounce or get our timing off because the third hunter does not have an announce that he MD'd. A pull with multiple MD's the raid can be sure of where mobs will be going. All too often focus is set to a healer from a previous Master's Call.
|
Another solution would be if you use Zhunter mod to check the option for your MD to be announced to the selected channels. It announces who MD's and who they MD every time. I find it very handy to know where your aggro is going and once its setup you never have to touch it again.
|
|
|
|
|
|
06/05/09, 6:25 AM
|
#523
|
|
Glass Joe
Deathzta
Blood Elf Death Knight
<The Dread>
Jubei'Thos
|
Pet macro - Call/Revive/Dismiss/Mend in one macro (modifier for Dismiss, the rest are smart)
#showtooltip
/cast [target=pet, dead] Revive Pet
/castsequence [target=pet, noexists] Call Pet, Revive Pet
/cast [mod:ctrl] Dismiss Pet; [nomod] Mend Pet
I was going to post my Misdirection and Melee macros here as well, but others have posted macros that do the same thing.[/quote]
I'm having trouble with this macro. I bind this macro on shift+~. So I dismiss my pet using ctrl+shift+~ according to the macro, but when I Call Pet (shift+~), my pet's health is only 50%. I think Revive Pet is casted instead of Call Pet when pet doesn't exist. Can someone help me what I'm doing wrong?
Last edited by Dzeta : 06/05/09 at 7:18 AM.
|
|
|
|
|
|
06/05/09, 12:31 PM
|
#524
|
|
Don Flamenco
|
It should be clear whether you're calling Call Pet or Revive Pet, based on the duration of the cast. Also, pets return with much less than 50% heath after a Revive Pet call. What I think you're seeing is the known display artefact where the UI is slow to recognise the updates to the pet's stats that are provided by the hunter.
In other words: nothing to see here, move along, all working as designed
|
|
|
|
|
|
06/05/09, 1:13 PM
|
#525
|
|
Data Monkey
|
I'm having trouble with this macro. I bind this macro on shift+~. So I dismiss my pet using ctrl+shift+~ according to the macro, but when I Call Pet (shift+~), my pet's health is only 50%. I think Revive Pet is casted instead of Call Pet when pet doesn't exist. Can someone help me what I'm doing wrong?
|
If the macro were casting Revive Pet instead of summoning the pet you would receive the "Your pet is not dead" error.
|
|
|
|
|
|
Similar Threads
|
| Thread |
Thread Starter |
Forum |
Replies |
Last Post |
| Macros & You |
constantius |
User Interface and AddOns |
25 |
11/29/07 1:01 PM |
| 2.2 changes to macros? |
Fizban |
User Interface and AddOns |
1 |
10/14/07 3:13 AM |
| more macros |
Lodi |
User Interface and AddOns |
6 |
06/17/07 9:37 AM |
| Macros WoW 2.0 |
flyinfungi |
Public Discussion |
159 |
01/13/07 5:23 AM |
|