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06/05/09, 1:15 PM
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#526
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Piston Honda
Night Elf Hunter
Aggramar
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Originally Posted by Praxx
If the macro were casting Revive Pet instead of summoning the pet you would receive the "Your pet is not dead" error.
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Not always. Its currently bugged where if you die but your pet didn't, the game will still let you cast revive and use up your mana even though it wasn't needed.
Still, its pretty easy to tell if you are casting revive pet or using call pet. Just listen for the whistle or watch for your character animation.
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06/05/09, 4:04 PM
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#527
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Piston Honda
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Originally Posted by DOOA
Har,
Great info here, but I do have a suggestion. MD macros need an announce. We raid with three hunters pretty often and two announce their MD's. We really hate having a MD bounce or get our timing off because the third hunter does not have an announce that he MD'd. A pull with multiple MD's the raid can be sure of where mobs will be going. All too often focus is set to a healer from a previous Master's Call.
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As was said above, macros aren't the best way to get this info out. Anyone who needs to know should be running an appropriate addon. That way people who don't need to know won't see MD spam.
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06/05/09, 10:48 PM
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#528
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Glass Joe
Deathzta
Blood Elf Death Knight
<The Dread>
Jubei'Thos
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Originally Posted by arlen
Not always. Its currently bugged where if you die but your pet didn't, the game will still let you cast revive and use up your mana even though it wasn't needed.
Still, its pretty easy to tell if you are casting revive pet or using call pet. Just listen for the whistle or watch for your character animation.
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I'm not sure if the previous castsequence didn't recognise Call Pet as 1st priority and casted Revive Pet instead.
After afew tweaks, I changed it into this:
#showtooltip
/cast [target=pet, dead] Revive Pet
/cast [target=pet, noexists] Call Pet
/cast [mod:ctrl] Dismiss Pet; [nomod] Mend Pet
But still, my pet's health is about 50% of max health casting Call Pet immediately after Dismiss Pet. This might be intended by Blizz so we don't spam Dismiss Pet etc for us hunters.
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06/10/09, 2:21 AM
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#529
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Glass Joe
Orc Hunter
Shattered Hand
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Does anyone know the macro that allows you to cast serpent sting (or steady or chimera) and silencing shot? I made a macro that does, but it cannot be used repeatedly because apparently the macro relies on the silencing shot cooldown and not the serpent sting (or steady or chimera) cooldown.
The macro i use is:
#showtooltip Serpent Sting
/cast Serpent Sting Rank 12
/cast Silencing Shot
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06/10/09, 6:19 AM
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#530
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Glass Joe
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Originally Posted by Boknora
Does anyone know the macro that allows you to cast serpent sting (or steady or chimera) and silencing shot? I made a macro that does, but it cannot be used repeatedly because apparently the macro relies on the silencing shot cooldown and not the serpent sting (or steady or chimera) cooldown.
The macro i use is:
#showtooltip Serpent Sting
/cast Serpent Sting Rank 12
/cast Silencing Shot
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#showtooltip Serpent Sting
/cast Silencing Shot
/cast Serpent Sting Rank 12
This will work since Silencing shot is off GCD
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06/10/09, 6:20 AM
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#531
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Piston Honda
Night Elf Hunter
Aggramar
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Pretty sure the rank needs to be in ( ) so...
/cast Serpent Sting(Rank 12)
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06/10/09, 10:29 AM
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#532
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Von Kaiser
Night Elf Hunter
Kel'Thuzad
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You don't need (Rank 12) at all, it will cast the highest rank automatically.
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06/10/09, 4:34 PM
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#533
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Piston Honda
Night Elf Hunter
Aggramar
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Yeah I realize that. At one time there was a bug with macros not casting the highest rank and since then I've gotten use to just adding the rank in.
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06/12/09, 4:19 AM
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#534
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Glass Joe
Blood Elf Hunter
Jubei'Thos
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hey, ive been looking thro the forums for a macro that will cast hunters mark, pet attack then kill command... havent found anything yet, also if the macro does exist or is possible does it still give the warning "spell is not reay when changing targets" i got this with one i made as i changed targets and the "kill command" was still on cool down..
here is the one i tried
#showtooltip Hunter's Mark
/targetenemy [noharm]
/stopmacro [noharm]
/startattack
/petattack
/castsequence reset=target/alt Hunter's Mark,a
/cast Kill Command
It still gives the warning when changing targets that he kill command is not ready and yeh was wondering if it is possible i can some how stop the warning
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06/13/09, 12:06 AM
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#535
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UI Whore
Blood Elf Hunter
Mal'Ganis
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Been trying out a macro system outlined on the TKAsomething forums. At its base the macro system performs a priority rotation. You set this rotation in order using /click within a main reference macro. My current setup with the macros is using the new armer pen build and rotation excluding arcane shot in a 7/57/7 build. This system requires you to only spam one button. Wichever you assign the reference macro to.
This first macro is the refference macro.
/cast !Auto Shot
/cast Silencing shot
/cast Kill Command
/castsequence reset=target Serpent Sting, null
/cast [modifier:alt] rapid fire
/cast [modifier:shift] readiness
/click ActionButton2
/click ActionButton3
/cast steady shot
The real key part of the macro is the /click portions referencing two subsequent macros in order of priority.
/castsequence reset=9.5/shift Chimera Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot
The above macro is to be places as the second button on your first cast bar, and as referenced within the macro first in priority.
/castsequence reset=9.6/Shift Aimed Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot
The macro immediately above would be places on the 3rd button slot of your first bar, and as referenced within the macro second in priority.
There are a few hang ups with this system. You have to turn off auto attack/auto shot within interface options>combat. Additionally if you attempt to spam the reference macro while incapacitated or otherwise unable to actually attack you will delay the rotation and end up spamming steady shot until the rotation can pick itself back up. It is more noticeable using a survival or arcane shot marks rotation. It has some definite positives but some real negatives on movement fights. Reading discussion on the TKA something forums and through my own testing the real key to this macro system is the time allotted in the "castsequence reset=TIME" and the amount of !auto shots added after the initial shot.
Last edited by Sympa : 06/13/09 at 12:07 AM.
Reason: spelling
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06/16/09, 12:02 PM
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#536
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Von Kaiser
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Sympa
There are a few hang ups with this system. You have to turn off auto attack/auto shot within interface options>combat. Additionally if you attempt to spam the reference macro while incapacitated or otherwise unable to actually attack you will delay the rotation and end up spamming steady shot until the rotation can pick itself back up. It is more noticeable using a survival or arcane shot marks rotation. It has some definite positives but some real negatives on movement fights. Reading discussion on the TKA something forums and through my own testing the real key to this macro system is the time allotted in the "castsequence reset=TIME" and the amount of !auto shots added after the initial shot.
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The obvious hangup with your macro is exactly that: it hangs up. The old days of 1 button Shot Rotations are done. /Castsequence macros are notorious for lowering DPS and being an overall burden. Sure it might perform the task you have set for it, but it's performing it at a sub-optimal level. Any Hunter capable of using the prioritized rotation of his chosen spec by hand will out-DPS you regardless of the relative "ease" you now have with your 1 button configuration. I would strongly urge you to consider this and simply practice the priority system instead of relying on an inferior setup. You'll surprise yourself.
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06/16/09, 3:13 PM
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#537
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UI Whore
Blood Elf Hunter
Mal'Ganis
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This thread isn't about advocating one way or another. It's a macro thread. Please leave wow politics out of it.
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06/16/09, 3:27 PM
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#538
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WWKD
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Originally Posted by Sympa
This thread isn't about advocating one way or another. It's a macro thread. Please leave wow politics out of it.
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You might want to check the OP before you post retard macros again.
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06/21/09, 11:19 PM
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#539
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Glass Joe
Night Elf Hunter
Aggramar
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Macros.
I used to have a macro that changed my tracking type to that of my target. However, I accidently deleated it, could anyone help me? Also, the macro put up Hunters Mark, and set my pet to attack.
-Thanks-
Zinny of Aggramar
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06/21/09, 11:35 PM
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#540
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Glass Joe
Blood Elf Hunter
Darrowmere
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Originally Posted by zinnyofaggramar
I used to have a macro that changed my tracking type to that of my target. However, I accidently deleated it, could anyone help me? Also, the macro put up Hunters Mark, and set my pet to attack.
-Thanks-
Zinny of Aggramar
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I don't know the macro you are thinking of but if it helps there are mods out there that will auto-track your current target for you and you never have to worry about anything.
Below is the one I currently use...
AutoTrack - Addons - Curse
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06/22/09, 12:01 AM
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#541
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Don Flamenco
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Keep in mind that you don't need to track the exact type of mob that you're fighting anymore. While tracking Humanoids, you still get your bonus damage while fighting Beasts, Demons, Elementals, and all the others affected by your Imp Tracking talent.
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06/22/09, 12:02 AM
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#542
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Von Kaiser
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Add-ons and macros for this are no longer needed. Just set your tracking to something, and you'll get the bonus.
Improved Tracking
Edit: Beaten.
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06/22/09, 8:24 AM
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#543
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Glass Joe
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Here's the macro anyway.
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType("target")) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end
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06/25/09, 9:21 AM
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#544
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Glass Joe
Orc Hunter
Nordrassil (EU)
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Originally Posted by leonardofelin
Which could (as mentioned before for MD macros) be condensed into:
/cast [target=mouseover,exists][harm]Viper Sting
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If you hold right click, the mousecursor dissapears, and it will fire on your target anyway afaik. So no need for the [harm] modifier.
EDIT: I was mistaken, the 2nd modifier kicks in when the first is negated by holding right click. So either use [harm] or [target=target].
Last edited by Harrumph : 06/25/09 at 9:34 AM.
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The Sound of Phlegm
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06/29/09, 4:38 PM
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#545
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Glass Joe
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Mis Direct macros need an announce in raid, say or better yet use yell.
How else are three hunters going to time the MD's? We have three hunters raiding Ulduar and all was OK with a few bounced MD's. Then came the General. Mages and Locs were threat capped hardcore and our lack of MD timing was hurting our raid.
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06/30/09, 12:53 AM
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#546
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Data Monkey
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Originally Posted by DOOA
Mis Direct macros need an announce in raid, say or better yet use yell.
How else are three hunters going to time the MD's? We have three hunters raiding Ulduar and all was OK with a few bounced MD's. Then came the General. Mages and Locs were threat capped hardcore and our lack of MD timing was hurting our raid.
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A problem I see with having the misdirection announced is the a yell will go off even if misdirect is not cast. Big wigs (and I assume Deadly Boss Mods) can be set up to show misdirect timers for all Hunters in the raid which might be a better option for your raid.
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06/30/09, 6:01 PM
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#547
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Glass Joe
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Originally Posted by Praxx
A problem I see with having the misdirection announced is the a yell will go off even if misdirect is not cast. Big wigs (and I assume Deadly Boss Mods) can be set up to show misdirect timers for all Hunters in the raid which might be a better option for your raid.
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Thanks Praxx. I will try to set that up. And you are right, the announce does go off even if the MD failed.
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06/30/09, 9:44 PM
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#548
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Don Flamenco
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The simple answer is no, because more than one of the things on your list triggers a GCD, preventing any other GCD dependent actions from occurring after that point.
Macro everything that doesn't require a GCD to your preferred GCD-triggering ability - I'd suggest Bestial Wrath - and use the rest manually.
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06/30/09, 10:51 PM
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#549
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Data Monkey
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Originally Posted by Ashol
please show example of macro recomended
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#show Bestial Wrath
/use Valorous Scourgestalker Handguards
/cast Kill Command
/cast Bestial Wrath
/cast Blood Fury
/cast Call of the Wild
/cast Rapid Fire
1. Determines which icon, and therefore cool down, will be displayed.
2. Uses my gloves which are enchanted with Hyperspeed Accelerators.
3-7. Use the abilities listed.
You could also add trinkets into the macro with either "/use <item>" or "/use 13" (top trinket slot) and "/use 14" (bottom trinket slot). However, if the trinkets have the same effect, such as an AP buff, they share a 20 second cool down which keeps you from using them at the same time.
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07/01/09, 10:52 AM
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#550
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Von Kaiser
Night Elf Hunter
Farstriders
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Originally Posted by DOOA
Thanks Praxx. I will try to set that up. And you are right, the announce does go off even if the MD failed.
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The way to get around this is not to use a macro, but an addon. BigBrother can, I believe, raid announce every time MD, TotT, and others are used. Writing your own is also pretty straight forward and simple.
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