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07/02/09, 9:48 AM
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#551
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Glass Joe
Troll Hunter
Turalyon (EU)
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Originally Posted by wurmfood
The way to get around this is not to use a macro, but an addon.
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SimpleMD can do this. It will show timer bars for every hunter's misdirect and can announce misdirects to any channel you define.
SimpleMD : WoWInterface Downloads : Hunter
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07/02/09, 3:26 PM
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#552
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Von Kaiser
Blood Elf Hunter
Black Dragonflight
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Rapid Fire/Readiness Macro
I've been toying with the MM spec for a few days and came up with this Rapid Fire/Readiness macro that makes my life easier. I'm not sure if a similar one has been posted in the earlier pages so I'll post mine anyway. I discovered it when I realized that I can get the most value out of Readiness if I do it right as I blow my Rapid Fire, and Rapid Fire is not on the GCD.
This macro allows back to back Rapid Fire and minimizes the downtime of cooldowns.
#showtooltip Rapid Fire
/cast Rapid Fire
/use 13
/use 14
/cast [target=pettarget, exists] Kill Command
/cast Call of the Wild
/cast Readiness
I still need Readiness and my trinkets on my action bar to watch their cooldowns, but I don't need key bindings for them.
edit: better conditions for the Kill Command line.
Last edited by Lupius : 07/02/09 at 3:52 PM.
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07/03/09, 6:49 AM
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#553
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Glass Joe
Orc Hunter
Kael'thas (EU)
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If you use this macro, you lose one GCD under rapid fire ... it's not very good for your dps
Personnaly i do like that :
- Trinket Rapid Fire
- When rapid fire fade i wait to shot my chimera shot and just after i do readiness which reset my chimera shot and allow me to do the CS > AiS > AS like usual.
PS : Sorry for english, french hunter.
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07/03/09, 1:57 PM
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#554
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Von Kaiser
Blood Elf Hunter
Black Dragonflight
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I'm not quite sure what you mean by losing one GCD.
In practice, with Readiness up, the entire macro should execute on Readiness's GCD. With Readiness on cooldown, you can execute this macro off the GCD, ie. coupling with another shot.
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07/03/09, 3:03 PM
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#555
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Don Flamenco
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Originally Posted by Lupius
I'm not quite sure what you mean by losing one GCD.
In practice, with Readiness up, the entire macro should execute on Readiness's GCD. With Readiness on cooldown, you can execute this macro off the GCD, ie. coupling with another shot.
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He means that you use Readiness during your Rapid Fire, rather than using a shot and then triggering Readiness later. The DPS loss from this should be very negligible, though. My concern with macroing Readiness on is that I may not be ready for Readiness yet. Its best to use Readiness right after putting a high-damage shot on CD (CS or ExS), allowing it to be used again in quick succession. Using this macro means you either can't blow your trinkets until this condition is met, or you must lose DPS from using Readiness non-optimally.
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07/03/09, 3:23 PM
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#556
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Glass Joe
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#showtooltip Hunter's Mark
/targetenemy [noharm]
/stopmacro [noharm]
/startattack
/petattack
/castsequence reset=target/alt Hunter's Mark,a
/cast Kill Command
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This macro was posted awhile ago and the author got an error message while trying to cast it, while i was searching the thread i came across it and figured i would try it out i have everything working except you have to click it twice to get hunters mark up any ideas?
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07/03/09, 3:27 PM
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#557
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Von Kaiser
Blood Elf Hunter
Black Dragonflight
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I perceive Readiness as a tool to manage Rapid Fire cooldowns to have it up as frequent as possible, ie. Brain phases of Yogg. Having back to back trinketed CS is nice, but it seems to me to be more of a pvp trick, and is definitely negligible over a long boss fight.
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07/03/09, 8:55 PM
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#558
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Data Monkey
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Originally Posted by Brisle
This macro was posted awhile ago and the author got an error message while trying to cast it, while i was searching the thread i came across it and figured i would try it out i have everything working except you have to click it twice to get hunters mark up any ideas?
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I was not able to replicate your error. I copied the macro directly from your post and during testing it would switch to the next target, turn on my auto attack, send the pet to attack, cast Hunter's Mark on the target and fire kill command.
Were you experiencing high latency when you were testing? If so, the delay between the command to switch to the next target and the system actually switching may have been running over the Hunter's Mark cast.
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07/08/09, 10:56 AM
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#559
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Von Kaiser
Orc Hunter
Lightning's Blade
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I'm working on a macro to use as an opener as MM but I am running into some problems, and also finding some answers.
Basically every time I pull I have to MD the tank, Serpent, Chimera, Aimed, Readiness, MD again, Chimera, Aimed, Steady x 4, and repeat. Sometimes I can time the pull well enough (assuming the tank doesn't rush in) to get another MD with Steady x 2 before Readiness. Normally I have Silencing Shot and Rocket Gloves macroed to Chimera Shot. I also blow all cool downs (Rapid Fire, Blood Fury) at the start. I'd like to put all of this into a macro so I don't feel like I'm playing Mozart at the start of every pull.
I have found the MD is not working inside the cast sequence macro: ..., [target = 'tank'] Misdirect, ...
Is there a solution to this? Once I get it rolling I have no problem manually taking over the steady spam and other cool downs as they come up, but making an all encompassing Opener macro would be very helpful.
The desire to make such a macro is not out of laziness, but because after the MD I regularly have to FD at the start of the pull, otherwise my first Aimed pulls agro, and I do not want to have to take a second to stop DPS (if I do I may as well take the global to wipe out the initial burst agro.
So essentially this will allow me to maximize dps without getting agro at the beggining of every pull.
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07/08/09, 11:34 AM
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#560
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Von Kaiser
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Beachwanderer
I'm working on a macro to use as an opener as MM but I am running into some problems, and also finding some answers.
Basically every time I pull I have to MD the tank, Serpent, Chimera, Aimed, Readiness, MD again, Chimera, Aimed, Steady x 4, and repeat. Sometimes I can time the pull well enough (assuming the tank doesn't rush in) to get another MD with Steady x 2 before Readiness. Normally I have Silencing Shot and Rocket Gloves macroed to Chimera Shot. I also blow all cool downs (Rapid Fire, Blood Fury) at the start. I'd like to put all of this into a macro so I don't feel like I'm playing Mozart at the start of every pull.
I have found the MD is not working inside the cast sequence macro: ..., [target = 'tank'] Misdirect, ...
Is there a solution to this? Once I get it rolling I have no problem manually taking over the steady spam and other cool downs as they come up, but making an all encompassing Opener macro would be very helpful.
The desire to make such a macro is not out of laziness, but because after the MD I regularly have to FD at the start of the pull, otherwise my first Aimed pulls agro, and I do not want to have to take a second to stop DPS (if I do I may as well take the global to wipe out the initial burst agro.
So essentially this will allow me to maximize dps without getting agro at the beggining of every pull.
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So you want an entire rotation in /castsequence? Is that what you're saying? But only for the initial pull? That won't increase your DPS. It will only lower it. I'm assuming I read your post correctly.
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07/08/09, 1:10 PM
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#561
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Von Kaiser
Orc Hunter
Lightning's Blade
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Originally Posted by Macloud
So you want an entire rotation in /castsequence? Is that what you're saying? But only for the initial pull? That won't increase your DPS. It will only lower it. I'm assuming I read your post correctly.
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It will seeing as how I have to hit FD anyways most pulls, wasting a full GCD and auto shot on top of both misdirects already eating 2 gcds.
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07/08/09, 2:11 PM
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#562
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Glass Joe
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If you wish to continue with this macro, you are probably better off structuing the macro in 2 parts -- a mod section for MD and a cast sequence part -- and then go to whatever normal macro or hand weaving that you do.
/cast [mod] [target='tank'] Misdirection
/castsequence Serpent Sting, Chimera Shot, Aimed Shot, Readiness
One thing to remember is that Serpent will take up one charge of MD and if you Chimera-refresh it right away the tank gets little to no threat for it (they normally would gain threat per tick for the full duration).
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07/08/09, 9:29 PM
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#563
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Von Kaiser
Blood Elf Hunter
Mal'Ganis
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You don't want to use a /castsequence for your rotation under ANY circumstances. You wrote en entire paragraph about having to FD and such during your pull, which was costing you DPS, but you fail to realize that using an inferior macro to do your rotation for you (regardless of it being only the initial pull) is an even bigger DPS loss. Your tank is the problem, not you.
The MM spec is a threat generator. We all know that. But your issue is how much your tank is also doing in conjunction with your MD. If it's that much of a problem, then make sure you aren't popping trinkets/CDs too early into the pull. I don't know what else to tell you.
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07/09/09, 7:57 AM
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#564
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Von Kaiser
Troll Hunter
Earthen Ring
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I agree that Serpent / Chimera isn't wise on a MD pull. When I'm spec'd MM I typically MD pull with just Steady->Auto->Arcane so I can then go into a normal Serpent -> Chimera -> Aimed -> Steadyx4 rotation without it going out of sync. I would also be worried about how MD charges react with dot applications and Piercing Shots, ect.
And no matter what you'd be losing considerable dps by having to waste pretty much and entire Kill Command + Rapid Fire session if you have to blow Readiness on the pull in order for the tank to keep aggro otherwise you'd just pull from the him in the first 15 seconds anyways.
If you're the only hunter MDing I'd suggest hitting MD ~26 seconds before you actually pull so that you can do Steady->Auto->Arcane then second MD->Steady->Auto->Aimed or something similar.
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07/10/09, 9:56 AM
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#565
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Glass Joe
Dwarf Hunter
Alonsus (EU)
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Viper Sting macro
I read about a Viper Sting macro in a post in the Marksman Questions thread. It seemed really useful but I can't seem to get it to work.
It was posted (along with several variations in previous posts) as:
/cast [target=Thorim,exists][target=Freya,exists][target=Dark Rune Watcher,exists][target=mouseover,exists][] Viper Sting
As said, it didn't work for me on Freya or Thorim. It simply didn't do anything. No errors, no shots fired. I tried to pinpoint the problem by modifying it but I had no success. I even dropped down from Dalaran to use a very simple version on mana based mobs:
/cast [target=<name of mana based mob>] Viper Sting
But that didn't work as well (both when used in and out of combat).
Is it supposed to work at all? Or am I doing something wrong?
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07/10/09, 10:28 AM
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#566
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King Beard!
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This is what I use:
#showtooltip Viper Sting
/stopcasting
/clearfocus [target=focus,dead]
/clearfocus [target=focus,noexists]
/focus [target=focus,noexists]
/cast [target=focus] Viper Sting
It's basically a macro I had from my mage a long time ago that I just changed out sheep for viper sting.
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"On a scale of one to mein kampf, how many racists does it take to make a guild look terrible?"
[03:28] L_J: it's "olololo hero class"
[01:09:39] <DeeNogger> Any of the resident grammer nazis on right now?
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07/10/09, 1:01 PM
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#567
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chiefly comprised of water
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I think the [target=<name>] syntax only works if <name> is someone in your raid or a unit id (e.g. "pettarget"). You can still use /target <name> and a second line to cast the actual spell.
/targetexact Thorim
/targetexact Freya
/cast Viper Sting
/targetlasttarget
(targetexact keeps it from selecting the "next best" match, will will end up being some mob starting with T). Unfortunately this loses the prioritization you were going for, so if you throw the mouseover conditional in there it will take precedence.
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07/10/09, 1:56 PM
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#568
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Bald Bull
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Originally Posted by Beachwanderer
Basically every time I pull I have to MD the tank, Serpent, Chimera, Aimed, Readiness, MD again, Chimera, Aimed, Steady x 4, and repeat. Sometimes I can time the pull well enough (assuming the tank doesn't rush in) to get another MD with Steady x 2 before Readiness. Normally I have Silencing Shot and Rocket Gloves macroed to Chimera Shot. I also blow all cool downs (Rapid Fire, Blood Fury) at the start. I'd like to put all of this into a macro so I don't feel like I'm playing Mozart at the start of every pull.
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The desire to make such a macro is not out of laziness, but because after the MD I regularly have to FD at the start of the pull, otherwise my first Aimed pulls agro, and I do not want to have to take a second to stop DPS (if I do I may as well take the global to wipe out the initial burst agro.
So essentially this will allow me to maximize dps without getting agro at the beggining of every pull.
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FWIW, I believe there was a post in the FD and other Bugs thread ( FD bug and other issues) that said serpent sting during an MD consumes a charge of MD. So the way you're doing it, you are MDing, using one charge on serpent landing, and two charges on whichever two of silencing, chimera, chimera-serpent and rocket gloves land first from hitting your chimera shot macro (which fires all 4). Hopefully the last landing isn't chimera, since you're getting full threat for yourself on whatever that last shot two, and full threat from the aimed shot before you MD again. This is probably why you're having to feign - I open up on the mob right after my MD wears off (usually I MD with just [Chimera+Silencing+Rocket] or [Aimed+auto+steady]) and certainly don't have to feign immediately.
I think blowing cooldowns before the boss is debuffed and positioned and then having to actually FD, Readiness and MD while cooldown buffs are up is a bigger DPS loss than not having a macro to do it for you.
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07/10/09, 2:19 PM
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#569
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Piston Honda
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Originally Posted by Tsook
I think the [target=<name>] syntax only works if <name> is someone in your raid or a unit id (e.g. "pettarget"). You can still use /target <name> and a second line to cast the actual spell.
/targetexact Thorim
/targetexact Freya
/cast Viper Sting
/targetlasttarget
(targetexact keeps it from selecting the "next best" match, will will end up being some mob starting with T). Unfortunately this loses the prioritization you were going for, so if you throw the mouseover conditional in there it will take precedence.
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I'm going to see if I can get a really clean macro that works and doesn't change your target for the first post. If anyone has one, post it here or PM me.
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07/10/09, 3:27 PM
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#570
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Von Kaiser
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I use a similar macro for focus casting:
#showtooltip Viper Sting
/cast [target=focus, harm, nodead] Viper Sting, Viper Sting
This will cast Viper Sting on your focus target if you have an enemy focused and they are alive. Otherwise it will cast Viper Sting on your current target. You do have to set your focus manually this way though. I also use this same Macro for Black Arrow(example: so I can keep BA up on Hodir while killing flash freezes) and I have one for Serpent Sting that I sometimes use as well. On fights I don't need to use the macro I just keep my focus on my misdirect tank.
Last edited by prime311 : 07/10/09 at 3:35 PM.
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07/11/09, 6:39 PM
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#571
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Von Kaiser
Blood Elf Hunter
Black Dragonflight
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Comprehensive /petattack macro for the Ulduar raider
This macro is aimed to maximize pet management in Ulduar raiding, sending your pet after primary kill targets in boss fights. This is extremely useful for fights in which the pet cannot get to or cannot survive attacking your own target.
/petattack [target=xt-002] [target=heart of the dec][target=Dark Rune Sen][target=Feral Def][target=Flash freeze][target=Dark Rune Cham][target=Eonar][target=Deton][target=Constr][target=Corrup][target=Immor]
XT-002:
Make sure your pet is attacking the boss/heart while you're handling adds. Not applicable if you're not assigned to adds.
Razorscale/Thorim Arena:
Lots of mobs to AOE, but pet should get the big whirlwind guys down first.
Auriaya:
Optional. Some starter raids like to kill Feral Defenders ASAP.
Hodir:
Pet dps time is better spent breaking flash freezes so the raid gets more buff uptime.
Freya:
Trees take time to spot on the screen, detonating lashers difficult to target. The macro makes better use of pet dps.
Yogg:
Hunters shoot crushers in phase 2, pets attack melee-friendly tentacles. Hunters shoot Yogg in phase 3, pets attack melee-friendly immortals.
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07/14/09, 6:53 PM
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#572
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Glass Joe
Orc Death Knight
Argent Dawn
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Just a little macro I threw together to deal with stealthed opponents, thought I'd share. I tested and it works great:
#showtooltip
/cast [modifier:alt] Track Humanoids
/petdefensive [modifier:alt]
/stopmacro [modifier:alt]
/stoppetattack
/petpassive
/cast Track Hidden
/petaggressive
/cast !Flare
What does this macro do?
This macro stops your pet attacking (/stoppetattack) and orders your pet back to you (/petpassive). It also changes your tracking to Track Hidden (/cast Track Hidden) instead of whatever you're currently tracking to increase your chance of detecting the stealthed opponent. It sets your pet's stance to aggressive because the pet has faster reflexes than you, and will instantly attack the stealthed opponent once detected if there is no one else around you. Lastly, it also casts Flare (/cast !Flare), without worrying about the cast not going off if you accidentally click the button more than once.
When you've dealt with the threat, alt-click the macro to return to defensive stance on your pet. This also restores your tracking to Humanoids instead of stealth.
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07/22/09, 8:48 AM
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#573
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Glass Joe
Troll Hunter
Magtheridon (EU)
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Edit: stupid post. sry for that.
Last edited by azeraphael : 07/22/09 at 9:38 AM.
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07/22/09, 8:54 AM
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#574
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Von Kaiser
Night Elf Hunter
The Sha'tar (EU)
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Edit: Realised I was back-seat moderating. Deleted.
Last edited by Celfydd : 07/22/09 at 9:35 AM.
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07/23/09, 10:05 AM
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#575
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Von Kaiser
Night Elf Hunter
Chromaggus (EU)
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I've tried searching this thread for the information but I don't believe it has been answered:
Does anyone know a macro which can:
Cast vipersting on Thorim, Freya, (the little adds on Razorscale) if they are alive, if not, your target? I don't want a focus macro as I use that for MD.
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