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Old 10/20/09, 10:21 AM   #626
sihyunie
Piston Honda
 
Dwarf Hunter
 
Bonechewer
I have other marks hunters with TSA in my raid and as far as I can tell, if you have your TSA casted, it doesn't get overwritten by anything, be it Abom's Might, Unleashed Rage, or other hunter's TSA. So cancelaura macros don't seem necessary anymore.

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Old 10/20/09, 10:45 AM   #627
bule
Glass Joe
 
Night Elf Hunter
 
Borean Tundra
Have you tested that Abom might, Unleashed Rage doesnt effect the TSA glyph? I heard that both the skill are bugged with the TSA glyph but i havnt had any chances to test my MM spec much.

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Old 10/20/09, 11:26 AM   #628
oolcu812
Glass Joe
 
Night Elf Druid
 
Uldum
First off, a cool thing I found was Kill Command has no GC, so I macroed that on to pretty much every shot to have maximum up-time and increase pet damage. The good thing is, it doesn't activate if the pet is dead.

Also, for engineers, a good macro would either be

#showtooltip rapid fire
/cast (whatever gloves with hyperspeed accelerators)
/use haste potion
/cast rapid fire

That activates all of your speed increasing abilities at once to maximize dps.

Or if you find that you forget to use hyperspeed accelerators and feel it is wasting away just waiting for rapid fire, macro that on to every shot like kill command. To increase its uptime

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Old 10/20/09, 1:53 PM   #629
Namarus
Piston Honda
 
Orc Hunter
 
<BUR>
Demon Soul
Originally Posted by oolcu812 View Post
First off, a cool thing I found was Kill Command has no GC, so I macroed that on to pretty much every shot to have maximum up-time and increase pet damage. The good thing is, it doesn't activate if the pet is dead.

Also, for engineers, a good macro would either be

#showtooltip rapid fire
/cast (whatever gloves with hyperspeed accelerators)
/use haste potion
/cast rapid fire

That activates all of your speed increasing abilities at once to maximize dps.

Or if you find that you forget to use hyperspeed accelerators and feel it is wasting away just waiting for rapid fire, macro that on to every shot like kill command. To increase its uptime
You probably want to link Call of The Wild onto something like that.

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Old 10/20/09, 1:58 PM   #630
guirsp1
Glass Joe
 
Night Elf Hunter
 
Gorgonnash
Marksmanship Macros:

#showtooltip Chimera Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Chimera Shot(Rank 1)
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

#showtooltip Aimed Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Aimed Shot(Rank 9)
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

#showtooltip Arcane Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Arcane Shot(Rank 11)

#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/castsequence reset=3 Steady Shot, Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

Survival Macros:

#showtooltip Explosive Shot
/console Sound_EnableSFX 0
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Explosive Shot(Rank 4)
/cast [target=pettarget, exists] Kill Command
/console Sound_EnableSFX 1

#showtooltip Black Arrow
/console Sound_EnableSFX 0
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Black Arrow(Rank 6)
/cast [target=pettarget, exists] Kill Command
/console Sound_EnableSFX 1

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Old 10/20/09, 3:04 PM   #631
Iru
Don Flamenco
 
Iru's Avatar
 
Draenei Hunter
 
Muradin
Three comments:

Explicit spell ranks in macros are bad as you'll forget they're there come expansion time

The /castsequence in the Steady Shot macro is pointless - Auto Shot will trigger as soon as you fire any shot at the target and is unbound from special attacks so you don't need to keep firing it.

The pet Kill Command should appear ahead of the hunter shots in the SV macros as those shots will trigger the GCD preventing the pet command from occurring even though it doesn't use a GCD itself.

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Old 10/20/09, 4:27 PM   #632
bule
Glass Joe
 
Night Elf Hunter
 
Borean Tundra
The SS macro doesnt work, im using it atm, and it continues to attempt to cast KC when its on CD.

I also altered it to:

#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/cast Silencing Shot
/cast Steady Shot
/cast [target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

To see if it worked bettter, it works but it cause a delay in casting when both are on CD. The delay would i saw a 1sec but i had to continue to press/cast it multiple times before it would work. I would have to say putting KC else where would be better then in the SS macro.

Personally woud prefer putting Silencing Shot with Aimed rather then in the SS macro.

Last edited by bule : 10/20/09 at 4:34 PM.

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Old 10/21/09, 12:09 AM   #633
oolcu812
Glass Joe
 
Night Elf Druid
 
Uldum
Originally Posted by Namarus View Post
You probably want to link Call of The Wild onto something like that.


Ah yes, I forgot to tag that on. I even have that in my own macro.
I put call of the wild on the rapid fire macro.

So that turns into
#showtooltip rapid fire
/cast (whatever gloves with hyperspeed accelerators)
/use haste potion
/cast call of the wild
/cast rapid fire

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Old 10/22/09, 4:37 AM   #634
Sollod
Glass Joe
 
Orc Hunter
 
Kel'Thuzad
Now, this is only going to hit a small part of the population percentagewise, but I think it's worth noting.

I'm an orc hunter, and for years used my basic cooldown macro of:

/cast blood fury
/cast rapid fire

with adding in a few other occasional spells or trinkets based on the time or gear I had. Anyhow, last week it broke for me and blood fury wouldn't cast in any of the macros I used it in. It also didn't even work in a simple macro like this:

/cast blood fury

I couldn't figure out what was wrong, but found out tonight. The Horde one-handed axe off of Lord Jaraxxus is named Blood Fury, and if you have that in your bags, the macro will break. The fix is simple, just add:

/cast Blood Fury()

instead of the earlier posted, simple line. Like I said, small target market, but it could help some people out.

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Old 10/27/09, 4:23 PM   #635
Caph
Glass Joe
 
Night Elf Hunter
 
Thunderlord
Forgive me if this is a bit of a noob question, but why use silencing shot in every macro. Doesn't that take up a GCD that could better be used by pretty much anything?

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Old 10/27/09, 5:03 PM   #636
Sellath
Glass Joe
 
Blood Elf Hunter
 
Mannoroth (EU)
Originally Posted by Caph View Post
Forgive me if this is a bit of a noob question, but why use silencing shot in every macro. Doesn't that take up a GCD that could better be used by pretty much anything?
Silencing Shot, like any other interruptspell (Kick, Pummel, Mind Freeze, Counter Spell), is not on the Global Cooldown anymore. So if you are using only one macro, you could lose some seconds of silencing shot if you're right in the beginning of a rotation.

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Old 10/27/09, 5:07 PM   #637
oolcu812
Glass Joe
 
Night Elf Druid
 
Uldum
Originally Posted by Sellath View Post
Silencing Shot, like any other interruptspell (Kick, Pummel, Mind Freeze, Counter Spell), is not on the Global Cooldown anymore. So if you are using only one macro, you could lose some seconds of silencing shot if you're right in the beginning of a rotation.
I personally do not think this is a good idea to do.
Silencing shot takes up needed mana in long fights. That on top of target switching, you need all of your mana so you dont have to switch into viper.

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Old 10/27/09, 6:39 PM   #638
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by oolcu812 View Post
I personally do not think this is a good idea to do.
Silencing shot takes up needed mana in long fights. That on top of target switching, you need all of your mana so you dont have to switch into viper.
Its definitely agreed that if you are having mana problems that you probably should not be using Silencing Shot. An example is a fight like General Vezax with limited regen.

However, more most MM hunters in good gear and proper raid buffs, mana is not generally a problem. If it is, then there are often other options over using AoV. One of these is using a Viper Sting/Chimera Shot option on a target with a mana bar. As an example, my guild did a ToC-25 and Ony the other night, the only time I was in AoV was in phase transitions on Northern Beasts.

If mana is not a concern, then one would be missing out on good, free DPS if they are not using SilS. Its not on the GCD and is a free shot. For that same raid mentioned in the previous paragraph, SilS account for 1.7% of my damage for the night. It was a higher percent in ToC-25 but all the whelp AoE in Ony where it was only 1.2% of the damage skewed the number some. It was 2% of my damage on Faction Champions.

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Old 10/28/09, 11:33 AM   #639
kabes
Von Kaiser
 
Orc Hunter
 
Thrall
I was thinking about the new Cower in 3.3 and think it would be good to macro with mend pet. Usually the only time I will use mend pet is in an emergency such as on heroic beasts if he gets stuck in a poison cloud, I recall him and toss a mend pet. With the new 40% damage reduction of cower he will be a lot more likely to survive.

#showtooltip Mend Pet
/cast Cower
/cast Mend Pet

This reduces their movement speed by 50% for 6 sec so you'd have to use it once they leave the cloud, which is when mine would die most of the time anyway from the debuff still on him. Of course maybe they'll make them smart enough to use it themselves in an emergency situation, who knows?

Last edited by kabes : 10/28/09 at 11:42 AM.

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Old 10/28/09, 11:48 AM   #640
midpack
Glass Joe
 
Blood Elf Hunter
 
Laughing Skull
Originally Posted by Tobensen View Post
For me it worked best to macro the aspects into my main shots. So I can do my rotation and switch aspects without pressing any other button except my dpsing ones.

/cast [modifier: alt] !Aspect of the Viper
/cast Steady Shot

/cast [modifier: alt] !Aspect of the Dragonhawk
/cast Explosive Shot

By pressing alt and the button it will switch to the aspect and shoot, without alt it will only shoot. The ! prevents you from canceling the aspect.
If I´m going oom, I try to shoot every Steady with Viper and every other shot with Hawk.
I also use a mousovermacro for shooting Viper Sting on mops I´m not dpsing. This on I use mostly on Iron Council.

/cast [target=mouseover] Viper Sting
Does your DPS suffer by switching back and forth?

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Old 10/28/09, 1:06 PM   #641
Tobensen
Glass Joe
 
Dwarf Hunter
 
Zuluhed (EU)
@midpack

How could my DPS suffer? I don´t see one reason.

Switching aspects is on a seperat CD.
Managain from Steady is the same as from any other shot.
Steady is my last prio shot.

So why waste a 10 sec CD-Shot to Aspect of the Viper, if you can switch to Hawk with no penalty?

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Old 10/28/09, 5:01 PM   #642
Bragaul
Glass Joe
 
Bragaul's Avatar
 
Orc Hunter
 
Whisperwind
Originally Posted by Namarus View Post
You probably want to link Call of The Wild onto something like that.
May I suggest that instead of macroing COTW to rapid fire, you save it instead for heroism or bloodlust. As MM, you'll be casting rapid fire a lot but cotw, only once. Moreover, when the raid leader calls out for a heroism/bloodlust it is typically at a critical moment in the fight where your dps matters most. I believe it is that moment which is best for COTW.

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Old 10/28/09, 5:40 PM   #643
Ardeaf
Von Kaiser
 
Orc Hunter
 
Kil'Jaeden
Originally Posted by Bragaul View Post
May I suggest that instead of macroing COTW to rapid fire, you save it instead for heroism or bloodlust. As MM, you'll be casting rapid fire a lot but cotw, only once. Moreover, when the raid leader calls out for a heroism/bloodlust it is typically at a critical moment in the fight where your dps matters most. I believe it is that moment which is best for COTW.
While it may be critical for progression nights to save CotW for bloodlust, you will get more damage out of using CotW on back to back rapid fires, since rapid fire gives you 40% haste vs. bloodlust's 30%. So i'd say on progression save CotW, otherwise blow it with rapid fire.

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Old 10/28/09, 10:58 PM   #644
Xankul
Glass Joe
 
Gnome Warlock
 
Thunderlord
Originally Posted by guirsp1 View Post
Marksmanship Macros:

#showtooltip Chimera Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Chimera Shot(Rank 1)
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

#showtooltip Aimed Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Aimed Shot(Rank 9)
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

#showtooltip Arcane Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Arcane Shot(Rank 11)

#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/castsequence reset=3 Steady Shot, Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

Survival Macros:

#showtooltip Explosive Shot
/console Sound_EnableSFX 0
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Explosive Shot(Rank 4)
/cast [target=pettarget, exists] Kill Command
/console Sound_EnableSFX 1

#showtooltip Black Arrow
/console Sound_EnableSFX 0
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Black Arrow(Rank 6)
/cast [target=pettarget, exists] Kill Command
/console Sound_EnableSFX 1

Recently I have been using similar macros, with just some tweaks in them.


#showtooltip Aimed Shot
/script UIErrorsFrame:Hide()
/cancelaura Abomination's Might
/cancelaura Unleashed Rage
/cast !Auto Shot
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Aimed Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

-Added the both /cancelaura since with the Marked for Death talent being bugged and giving the effect of Glyph of Steady Shot for free, I picked up TSA + Glyph. Makes it so that when I shoot Aimed Shot my TSA pops out and I get the +10% crit even if there is a Blood DK or Enchancement Shaman.


#showtooltip Arcane Shot
/script UIErrorsFrame:Hide()
/cast !Auto Shot
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Arcane Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()



#showtooltip Chimera Shot
/script UIErrorsFrame:Hide()
/cast !Auto Shot
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Chimera Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()



#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/cast !Auto Shot
/cast [target=pettarget] Kill Command
/cast Silencing Shot
/cast Steady Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()



Also is there a way to bring the old 2 button macro and turn off all pet skills off and make them be used when I click another button?
Recently I have been having a problem in Onyxia where on the landing phase my pet doesn't use his skills such as Rabid even tho he has the focus requiered for them.

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Old 10/29/09, 11:49 AM   #645
Ralnar
Von Kaiser
 
Orc Hunter
 
Earthen Ring
Originally Posted by Sollod View Post
I couldn't figure out what was wrong, but found out tonight. The Horde one-handed axe off of Lord Jaraxxus is named Blood Fury, and if you have that in your bags, the macro will break. The fix is simple, just add:

/cast Blood Fury()

instead of the earlier posted, simple line. Like I said, small target market, but it could help some people out.
/cast Blood Fury(Racial)

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Old 11/02/09, 2:26 PM   #646
Lupius
Von Kaiser
 
Blood Elf Hunter
 
Black Dragonflight
I came up with a nifty macro recently:

/petattack [target=focustarget]

, where focus is the tank or melee dps.

This is useful for any fights where ranged and melee dps are on different targets. Some good examples would be phase 2's of Yogg and Onyxia. This macro will allow your pet to continue dps instead of standing there confused, or worse, dead.

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Old 11/03/09, 8:01 AM   #647
Zeel
Von Kaiser
 
Zeel's Avatar
 
Troll Hunter
 
Vek'nilash (EU)
We are fighting Faction Champions in TotGC at the moment and I'd like to hear if others
have tested that old pvp macro (when fighting shamans) in that encounter.

The one I'm talking about is:

/petattack
/petattack [target=Earthbind Totem]
/petattack [target=Grounding Totem]
/petattack [target=Windfury Totem]
/petattack [target=Tremor Totem]

It seems that the shaman(s) in this encounter is/are using:

-Windfury
-Grounding
-Healing Stream
-Tremor
-Strength of Earth and
-Searing

totems. Depending on whether it's restoration or enchantment shaman we are fighting.
With this knowledge I suppose the optimal macro for attack order would be:

/petattack
/petattack [target=Windfury Totem]
/petattack [target=Healing Stream Totem]
/petattack [target=Grounding Totem]
/petattack [target=Tremor Totem]
/petattack [target=Searing Totem]
/petattack [target=Strength of Earth Totem]

attached to some spammable key / spell. Totems have 5 hp each so they go down pretty fast.
Anything to add or remove?

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Old 11/03/09, 8:07 AM   #648
Rethlon
Glass Joe
 
Night Elf Hunter
 
Dragonblight (EU)
I think they have removed the possibility to target totems in macros.

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Old 11/03/09, 2:21 PM   #649
Krazyk
Glass Joe
 
Krazyk's Avatar
 
Draenei Hunter
 
Stormrage
Correct. Totems can no longer be targeted by name in macros as of patch 3.2. We usually have a melee that is locking down a healer stomping totems.

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Old 11/03/09, 5:29 PM   #650
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Krazyk View Post
Correct. Totems can no longer be targeted by name in macros as of patch 3.2. We usually have a melee that is locking down a healer stomping totems.
I use a mouseover petattack macro to totem stomp- it makes the raid lose less DPS than having melee go off the focus target.


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