I have other marks hunters with TSA in my raid and as far as I can tell, if you have your TSA casted, it doesn't get overwritten by anything, be it Abom's Might, Unleashed Rage, or other hunter's TSA. So cancelaura macros don't seem necessary anymore.
Have you tested that Abom might, Unleashed Rage doesnt effect the TSA glyph? I heard that both the skill are bugged with the TSA glyph but i havnt had any chances to test my MM spec much.
First off, a cool thing I found was Kill Command has no GC, so I macroed that on to pretty much every shot to have maximum up-time and increase pet damage. The good thing is, it doesn't activate if the pet is dead.
Also, for engineers, a good macro would either be
#showtooltip rapid fire
/cast (whatever gloves with hyperspeed accelerators)
/use haste potion
/cast rapid fire
That activates all of your speed increasing abilities at once to maximize dps.
Or if you find that you forget to use hyperspeed accelerators and feel it is wasting away just waiting for rapid fire, macro that on to every shot like kill command. To increase its uptime
First off, a cool thing I found was Kill Command has no GC, so I macroed that on to pretty much every shot to have maximum up-time and increase pet damage. The good thing is, it doesn't activate if the pet is dead.
Also, for engineers, a good macro would either be
#showtooltip rapid fire
/cast (whatever gloves with hyperspeed accelerators)
/use haste potion
/cast rapid fire
That activates all of your speed increasing abilities at once to maximize dps.
Or if you find that you forget to use hyperspeed accelerators and feel it is wasting away just waiting for rapid fire, macro that on to every shot like kill command. To increase its uptime
You probably want to link Call of The Wild onto something like that.
Explicit spell ranks in macros are bad as you'll forget they're there come expansion time
The /castsequence in the Steady Shot macro is pointless - Auto Shot will trigger as soon as you fire any shot at the target and is unbound from special attacks so you don't need to keep firing it.
The pet Kill Command should appear ahead of the hunter shots in the SV macros as those shots will trigger the GCD preventing the pet command from occurring even though it doesn't use a GCD itself.
To see if it worked bettter, it works but it cause a delay in casting when both are on CD. The delay would i saw a 1sec but i had to continue to press/cast it multiple times before it would work. I would have to say putting KC else where would be better then in the SS macro.
Personally woud prefer putting Silencing Shot with Aimed rather then in the SS macro.
You probably want to link Call of The Wild onto something like that.
Ah yes, I forgot to tag that on. I even have that in my own macro.
I put call of the wild on the rapid fire macro.
So that turns into
#showtooltip rapid fire
/cast (whatever gloves with hyperspeed accelerators)
/use haste potion
/cast call of the wild
/cast rapid fire
Now, this is only going to hit a small part of the population percentagewise, but I think it's worth noting.
I'm an orc hunter, and for years used my basic cooldown macro of:
/cast blood fury
/cast rapid fire
with adding in a few other occasional spells or trinkets based on the time or gear I had. Anyhow, last week it broke for me and blood fury wouldn't cast in any of the macros I used it in. It also didn't even work in a simple macro like this:
/cast blood fury
I couldn't figure out what was wrong, but found out tonight. The Horde one-handed axe off of Lord Jaraxxus is named Blood Fury, and if you have that in your bags, the macro will break. The fix is simple, just add:
/cast Blood Fury()
instead of the earlier posted, simple line. Like I said, small target market, but it could help some people out.
Forgive me if this is a bit of a noob question, but why use silencing shot in every macro. Doesn't that take up a GCD that could better be used by pretty much anything?
Forgive me if this is a bit of a noob question, but why use silencing shot in every macro. Doesn't that take up a GCD that could better be used by pretty much anything?
Silencing Shot, like any other interruptspell (Kick, Pummel, Mind Freeze, Counter Spell), is not on the Global Cooldown anymore. So if you are using only one macro, you could lose some seconds of silencing shot if you're right in the beginning of a rotation.
Silencing Shot, like any other interruptspell (Kick, Pummel, Mind Freeze, Counter Spell), is not on the Global Cooldown anymore. So if you are using only one macro, you could lose some seconds of silencing shot if you're right in the beginning of a rotation.
I personally do not think this is a good idea to do.
Silencing shot takes up needed mana in long fights. That on top of target switching, you need all of your mana so you dont have to switch into viper.
I personally do not think this is a good idea to do.
Silencing shot takes up needed mana in long fights. That on top of target switching, you need all of your mana so you dont have to switch into viper.
Its definitely agreed that if you are having mana problems that you probably should not be using Silencing Shot. An example is a fight like General Vezax with limited regen.
However, more most MM hunters in good gear and proper raid buffs, mana is not generally a problem. If it is, then there are often other options over using AoV. One of these is using a Viper Sting/Chimera Shot option on a target with a mana bar. As an example, my guild did a ToC-25 and Ony the other night, the only time I was in AoV was in phase transitions on Northern Beasts.
If mana is not a concern, then one would be missing out on good, free DPS if they are not using SilS. Its not on the GCD and is a free shot. For that same raid mentioned in the previous paragraph, SilS account for 1.7% of my damage for the night. It was a higher percent in ToC-25 but all the whelp AoE in Ony where it was only 1.2% of the damage skewed the number some. It was 2% of my damage on Faction Champions.
I was thinking about the new Cower in 3.3 and think it would be good to macro with mend pet. Usually the only time I will use mend pet is in an emergency such as on heroic beasts if he gets stuck in a poison cloud, I recall him and toss a mend pet. With the new 40% damage reduction of cower he will be a lot more likely to survive.
#showtooltip Mend Pet
/cast Cower
/cast Mend Pet
This reduces their movement speed by 50% for 6 sec so you'd have to use it once they leave the cloud, which is when mine would die most of the time anyway from the debuff still on him. Of course maybe they'll make them smart enough to use it themselves in an emergency situation, who knows?
For me it worked best to macro the aspects into my main shots. So I can do my rotation and switch aspects without pressing any other button except my dpsing ones.
/cast [modifier: alt] !Aspect of the Viper
/cast Steady Shot
/cast [modifier: alt] !Aspect of the Dragonhawk
/cast Explosive Shot
By pressing alt and the button it will switch to the aspect and shoot, without alt it will only shoot. The ! prevents you from canceling the aspect.
If I´m going oom, I try to shoot every Steady with Viper and every other shot with Hawk.
I also use a mousovermacro for shooting Viper Sting on mops I´m not dpsing. This on I use mostly on Iron Council.
You probably want to link Call of The Wild onto something like that.
May I suggest that instead of macroing COTW to rapid fire, you save it instead for heroism or bloodlust. As MM, you'll be casting rapid fire a lot but cotw, only once. Moreover, when the raid leader calls out for a heroism/bloodlust it is typically at a critical moment in the fight where your dps matters most. I believe it is that moment which is best for COTW.
May I suggest that instead of macroing COTW to rapid fire, you save it instead for heroism or bloodlust. As MM, you'll be casting rapid fire a lot but cotw, only once. Moreover, when the raid leader calls out for a heroism/bloodlust it is typically at a critical moment in the fight where your dps matters most. I believe it is that moment which is best for COTW.
While it may be critical for progression nights to save CotW for bloodlust, you will get more damage out of using CotW on back to back rapid fires, since rapid fire gives you 40% haste vs. bloodlust's 30%. So i'd say on progression save CotW, otherwise blow it with rapid fire.
-Added the both /cancelaura since with the Marked for Death talent being bugged and giving the effect of Glyph of Steady Shot for free, I picked up TSA + Glyph. Makes it so that when I shoot Aimed Shot my TSA pops out and I get the +10% crit even if there is a Blood DK or Enchancement Shaman.
Also is there a way to bring the old 2 button macro and turn off all pet skills off and make them be used when I click another button?
Recently I have been having a problem in Onyxia where on the landing phase my pet doesn't use his skills such as Rabid even tho he has the focus requiered for them.
I couldn't figure out what was wrong, but found out tonight. The Horde one-handed axe off of Lord Jaraxxus is named Blood Fury, and if you have that in your bags, the macro will break. The fix is simple, just add:
/cast Blood Fury()
instead of the earlier posted, simple line. Like I said, small target market, but it could help some people out.
This is useful for any fights where ranged and melee dps are on different targets. Some good examples would be phase 2's of Yogg and Onyxia. This macro will allow your pet to continue dps instead of standing there confused, or worse, dead.
We are fighting Faction Champions in TotGC at the moment and I'd like to hear if others
have tested that old pvp macro (when fighting shamans) in that encounter.
It seems that the shaman(s) in this encounter is/are using:
-Windfury
-Grounding
-Healing Stream
-Tremor
-Strength of Earth and
-Searing
totems. Depending on whether it's restoration or enchantment shaman we are fighting.
With this knowledge I suppose the optimal macro for attack order would be: