Originally Posted by Radroit
Thank you for your prompt reply.
I read the forum thread several times and have now tried different combinations; none, including adding the /stopattack line, work.
One poster in that thread states, "It is impossible to have the same macro both cast a shot and prevent your autoattack from occurring." At this point I think he is correct, although that doesn't explain why the macro used to work but no longer does.
Confused
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I tested as well, and I can't get any of the combinations to work, either. Sorry to have led you astray - I was rather convinced by the apparent careful testing done by the author of that thread. In fact, since there's no reason to doubt what he says he observed, I'm confused as well.
It seems silly that a hunter can't easily fire a single shot and nothing more.
Two workarounds:
1) You could move while firing Arcane Shot. Autoshot cannot fire while moving, so you'd have a little time to untarget/self-target/turn around to prevent further shots from firing. I used to employ this method to prevent autoshots from escaping between my three preferred special shots when misdirecting pulls (MD -> aimed -> distracting -> strafe and fire arcane).
2) /cast [target=mouseover] Distracting Shot
Use that to pull without targeting a mob at all. With no target, auto shot will not commence. For some reason, it does not work with Arcane Shot, and Distracting seems to cause significantly more threat than Arcane (for me at least), so I don't know if this will suit your needs.
EDIT: as pointed out below, Distracting Shot is a Taunt-like ability now. What I was seeing as "significantly more threat than Arcane" was actually the taunt mechanic in action.
[Off topic, but in testing that second work-around, I discovered that critters (e.g. Zul'Drak Rats) will attack you if you distracting shot them. Didn't they use to run away from any aggressive act that didn't immediately kill them? It's rather amusing to have a pack of five rats nipping at your feet.]