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12/27/08, 11:24 AM
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#126
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Glass Joe
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Few macros I use
one button feed any of my pets macro
/cast Feed Pet
/use [nocombat,pet:Cat] Salted Venison
/use [nocombat,pet:Gorilla] Crusty Flatbread
/use [nocombat,pet:Devilsaur] Salted Venison
/use [nocombat,pet:Scorpid] Salted Venison
Misdirect macro
/cast [modifier:ctrl,target=none] [modifier:shift,target=pet,nodead] [raid,help,nodead] [target=focus,raid,help,nodead] [target=pet,nodead] Misdirection
Master's Call macro
/cast [modifier:alt, target=focus] [modifier:shift, target=player] [raid,nodead] Master's Call
Aspect Macro
/cast [modifier:ctrl] Aspect of the Beast
/stopmacro [modifier:ctrl]
/castsequence !Aspect of the Viper, !Aspect of the Dragonhawk
Just for fun my mount macro
/dismount
/cast [modifier:ctrl] [noflyable] Amani War Bear
/cast [modifier:alt] Turbo-Charged Flying Machine
/cast [flyable] Bronze Drake
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12/27/08, 11:17 PM
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#127
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Glass Joe
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Originally Posted by DK-Broadside
For 1 I don't know if you have to time every shot, or you can simply buttommash.
But one flaw I see is that this wouldn't work on fights where you have to move a lot, because basicly you timed everything around standing still and beeing able to fire all the steady shots you like. In a fight where you have to move, your serpent sting would wear off.
But on a tank n spank fight it would work nicely 
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yea my intent was just spamming macro 1 over and over haha, and for the most part, it seems like most fights dont require you to move around much. thx for the feedback.
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12/28/08, 3:25 PM
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#128
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Glass Joe
Night Elf Hunter
Dragonmaw
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MM -- Arcane 'null'
/script UIErrorsFrame:Clear()
/cast Kill Shot
/click [target=pettarget,exists] <ActionButton> (handle pet abilities)
/castsequence reset=combat/target , Steady Shot
/castsequence reset=combat/target Chimera Shot, Arcane Shot
I am thinking post patch in terms of a pure MM spam macro. Is there a way to adjust the above macro so that you could ensure that Arcane Shot does not eat Improved Steady Shot procs thus leaving those proc’s available for Chimera Shot when it is off of CD. I am not the best at new macro development but I thought perhaps someone knew a way to throw in a ‘null’ or something to that effect somewhere in the above macro. On the last line It would be like:
/castsequence reset=combat/target Chimera Shot, Arcane Shot [null, improved steady shot]
I know this probably isn't correct. But I am merely trying to convey what I am talking about.
Also, it may be relevant to add an Aimed Shot ‘null’ part or variation if you had Aimed Shot (barrage, improved barrage) talents in a similar macro.
Due to the nerf to SS this macro may be a mute point with the move to more Chimera/Arcane/Aimed rotations in the MM tree and people specing out of Improved Steady. (If that is how we end up maxing dps)
Thoughts? Thanks in advance.
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12/28/08, 6:06 PM
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#129
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Glass Joe
Blood Elf Paladin
Smolderthorn
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Can someone post the definitive one-button pet macro? I keep finding variations and I'm unsure why you'd want to use one over the other...
#showtooltip
/cast [nopet, modifier:ctrl] Tame Beast
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null
/cast [modifier:shift] Dismiss Pet;
#showtooltip
/cast [target=pet, dead] Revive Pet
/castsequence [nopet] reset=5 Call pet, Revive pet
/cast [btn:2] Dismiss Pet; Mend Pet
#showtooltip
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null
/cast [modifier:shift] Dismiss Pet;
#showtooltip
/cast [modifier] Revive Pet; [target=pet, dead] Revive Pet; [nopet] Call Pet; Mend Pet
#showtooltip
/cast [nopet,nomodifier: shift,nomodifier:alt] Call Pet; [target=pet,exists,nodead,nomodifier: shift,nomodifier:alt] Mend pet; [nomodifier:alt]Revive Pet
/cast [modifier:alt] dismiss pet
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12/29/08, 3:08 AM
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#130
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UI Whore
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Krick
Can someone post the definitive one-button pet macro? I keep finding variations and I'm unsure why you'd want to use one over the other...
#showtooltip
/cast [nopet, modifier:ctrl] Tame Beast
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null
/cast [modifier:shift] Dismiss Pet;
#showtooltip
/cast [target=pet, dead] Revive Pet
/castsequence [nopet] reset=5 Call pet, Revive pet
/cast [btn:2] Dismiss Pet; Mend Pet
#showtooltip
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null
/cast [modifier:shift] Dismiss Pet;
#showtooltip
/cast [modifier] Revive Pet; [target=pet, dead] Revive Pet; [nopet] Call Pet; Mend Pet
#showtooltip
/cast [nopet,nomodifier: shift,nomodifier:alt] Call Pet; [target=pet,exists,nodead,nomodifier: shift,nomodifier:alt] Mend pet; [nomodifier:alt]Revive Pet
/cast [modifier:alt] dismiss pet
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Well for starters you are posting macros that have different functions. The first includes tame beast. Don't think you really need that in an every day pet macro.
#showtooltip
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null
/cast [modifier:shift] Dismiss Pet;
Looks like the best macro of those you listed.
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12/29/08, 9:00 AM
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#131
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King Hippo
Orc Hunter
Tarren Mill (EU)
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/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
How does this work if your pet is dead and the corpse is not around?
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12/29/08, 9:27 AM
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#132
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Von Kaiser
Blood Elf Hunter
Moonglade (EU)
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Originally Posted by Whitemane
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
How does this work if your pet is dead and the corpse is not around?
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It doesn't. I got an additional line in my macro for that, it uses a modifier to cast Revive Pet.
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12/29/08, 5:06 PM
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#133
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Von Kaiser
Blood Elf Hunter
Balnazzar (EU)
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Originally Posted by Deathstalkr
/script UIErrorsFrame:Clear()
/cast Kill Shot
/click [target=pettarget,exists] <ActionButton> (handle pet abilities)
/castsequence reset=combat/target , Steady Shot
/castsequence reset=combat/target Chimera Shot, Arcane Shot
I am thinking post patch in terms of a pure MM spam macro. Is there a way to adjust the above macro so that you could ensure that Arcane Shot does not eat Improved Steady Shot procs thus leaving those proc’s available for Chimera Shot when it is off of CD. I am not the best at new macro development but I thought perhaps someone knew a way to throw in a ‘null’ or something to that effect somewhere in the above macro. On the last line It would be like:
/castsequence reset=combat/target Chimera Shot, Arcane Shot [null, improved steady shot]
I know this probably isn't correct. But I am merely trying to convey what I am talking about.
Also, it may be relevant to add an Aimed Shot ‘null’ part or variation if you had Aimed Shot (barrage, improved barrage) talents in a similar macro.
Due to the nerf to SS this macro may be a mute point with the move to more Chimera/Arcane/Aimed rotations in the MM tree and people specing out of Improved Steady. (If that is how we end up maxing dps)
Thoughts? Thanks in advance.
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To put it simple, you can't.
You can read up on some basics on wowwiki making a macro.
The null thing is to make a blank spot if I have understood it correctly.
Blizzard removed the buff checks and all that a long time ago, so that isn't possible anymore.
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12/29/08, 7:26 PM
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#134
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Glass Joe
Blood Elf Hunter
Malfurion
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I've added this line to the end of my all-in-one pet macro, for those occasions when your pet bar disappears and you want to cast Heart of the Phoenix (with right click, in this case).
/cast [button:2] Heart of the Phoenix
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12/30/08, 9:06 PM
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#135
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Glass Joe
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How can i get the error for "this ability is not ready yet" from my pet's rabid to go away. I currently use...
#showtooltip Auto Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/cast [target=pettarget, exists] Rabid
/cast Kill Shot
/cast !Auto Shot
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
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12/31/08, 9:01 AM
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#136
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Von Kaiser
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Originally Posted by Echion
How can i get the error for "this ability is not ready yet" from my pet's rabid to go away. I currently use...
#showtooltip Auto Shot
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/cast [target=pettarget, exists] Rabid
/cast Kill Shot
/cast !Auto Shot
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
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I'm pretty sure you don't need the Rabid line anymore, I've seen the buff on my pet and I don't have it in any of my macros.
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12/31/08, 11:44 AM
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#137
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Don Flamenco
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Originally Posted by Sympa
#showtooltip
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null
/cast [modifier:shift] Dismiss Pet;
Looks like the best macro of those you listed.
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The cast sequence part of the macro is unneeded.
/cast [target=pet,exists,nodead] Mend Pet; Revive Pet
This line will get the same result without the need for any modifier buttons.
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Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
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12/31/08, 1:07 PM
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#138
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Glass Joe
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I have a question regarding this macro:
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget,exists] Kill Command
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot
It does indeed seem to work... the casts go off, I get no screen UI error... however, my character keeps voicing "That spell is not ready yet" over and over. Forgive my ignorance, but is that supposed to still happen, or is that in part with the UI message supposed to be removed? I thought I had those announcements turned off at one point, but I could not locate the option again. Am I doing something incorrectly?
Thank you in advance.
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12/31/08, 2:13 PM
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#139
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Von Kaiser
Night Elf Hunter
Icecrown
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Originally Posted by McInaction
The cast sequence part of the macro is unneeded.
/cast [target=pet,exists,nodead] Mend Pet; Revive Pet
This line will get the same result without the need for any modifier buttons.
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The point of the castsequence there, assuming I'm reading correctly, is to prevent you from casting Mend Pet on your pet if it already has it up (ie, limiting you to once every 15 seconds). Technically, it doesn't do that, but it does blank out the button for 15 seconds, letting you know you cast it less than that much time ago.
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12/31/08, 2:14 PM
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#140
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Don Flamenco
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Originally Posted by McInaction
The cast sequence part of the macro is unneeded.
/cast [target=pet,exists,nodead] Mend Pet; Revive Pet
This line will get the same result without the need for any modifier buttons.
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He needs the modifier conditions because he wants it to dismiss the pet with a shift. If he takes them out, it will try to mend or revive no matter what, so he needs the [nomodifier] so it doesn't attempt to.
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12/31/08, 3:27 PM
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#141
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Glass Joe
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Originally Posted by cybre
I have a question regarding this macro:
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget,exists] Kill Command
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot
It does indeed seem to work... the casts go off, I get no screen UI error... however, my character keeps voicing "That spell is not ready yet" over and over. Forgive my ignorance, but is that supposed to still happen, or is that in part with the UI message supposed to be removed? I thought I had those announcements turned off at one point, but I could not locate the option again. Am I doing something incorrectly?
Thank you in advance.
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#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget,exists] Kill Command
/cast Auto Shot
/cast Steady Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
should work.
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12/31/08, 8:02 PM
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#142
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Don Flamenco
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Originally Posted by TrevvyTrev
He needs the modifier conditions because he wants it to dismiss the pet with a shift. If he takes them out, it will try to mend or revive no matter what, so he needs the [nomodifier] so it doesn't attempt to.
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#showtooltip
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet; [nomodifier,button:1] Mend Pet; [modifier:shift] Dismiss Pet
There you go - all in a single line
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01/01/09, 5:04 PM
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#143
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Glass Joe
Blood Elf Hunter
Al'Akir (EU)
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Macros what i have been working on lately:
Hunter's Mark/Pet attack
#showtooltip Auto Pet Attack
/cast Hunter's Mark
/in 115 /script DEFAULT_CHAT_FRAME:AddMessage("REFRESH HUNTER'S MARK!!!", 1, 0, 0, UIERRORS_HOLD_TIME)
/script Stopwatch_Play()
/petattack
/stopcasting
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/in 115 - Number 115 is seconds (1min, 55sec.) and it reminds/tells me 5 seconds before the mark expires in red color to chat.
________________________________________________________________________
And now for the advanced/complex macro:
1'st slot: - You WILL be spamming this!!!
#showtooltip Steady Shot
/click MultiBarBottomLeftButton4
/cast [mod:alt] Readiness
/cast [mod:alt] kill shot
/click MultiBarBottomLeftButton2
/click MultiBarBottomLeftButton3
/script UIErrorsFrame:Clear()
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When pressing Alt key it will cast Kill Shot and/or Readiness when needed.
2'nd slot: MultiBarBottomLeftButton2
#showtooltip Steady Shot
/castsequence reset=18/target Serpent Sting, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot
/script UIErrorsFrame:Clear()
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Requires Glyph of Serpent Sting (+3 sec.), can without too but then remove 1-2 Steady Shots and change to reset=15 the in the macro.
3'rd slot: MultiBarBottomLeftButton3
#showtooltip Kill Command
/cast [target=pettarget, exists] Rabid
/cast [target=pettarget, exists] Rake
/cast [target=pettarget, exists] Claw
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
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Requires Cat or add your own pet spells.
3'rd slot: MultiBarBottomLeftButton4
#showtooltip Bestial Wrath
/cast Bestial Wrath
/cast Rapid Fire
/cast [target=pettarget, exists] Call of the Wild
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It's mostly ment for long, stand still fights, like Patchwork.
I have Glyph of Serpent Sting, Glyph of Steady Shot, Glyph of Bestial Wrath and 50/21/0 spec.
_______________________________________________________
And for trash mobs i use mostly
#showtooltip Steady Shot
/click MultiBarBottomLeftButton2
/click MultiBarBottomLeftButton3
/script UIErrorsFrame:Clear()
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Serpent Sting/Steady Shot and Pet spells macros in one.
Edit: Fixed macro in 2'nd slot: MultiBarBottomLeftButton2
Last edited by Huntalicious : 01/04/09 at 10:28 AM.
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01/02/09, 11:42 AM
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#144
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Glass Joe
Night Elf Hunter
Frostmane (EU)
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Anyone else been experiencing problems with the !auto shot part of most steady shot macros?
My problem is this: I have autoshot on button 1, and SS macro on button 2. Normally I spam 2, and just hit button 1 when I need to stop shooting, but that won't work anymore. Once I pressed button 2, I can't stop shooting by pressing button 1, I need to hit escape like 2-3 times before it stops shoooting.
Anyone know what might be wrong? The problem disappears when I remove the exclamation mark, but if I do that, autoshot won't come out first.
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01/02/09, 11:49 AM
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#145
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Glass Joe
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Originally Posted by McInaction
The cast sequence part of the macro is unneeded.
/cast [target=pet,exists,nodead] Mend Pet; Revive Pet
This line will get the same result without the need for any modifier buttons.
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This is wrong. The reset=15 Mend Pet, null is used so that you dont overwrite the mend pet until the duration is finished therefore wasting mana.
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01/02/09, 12:33 PM
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#146
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Von Kaiser
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Hello everyone and a Happy New Year.
What I am looking for is a macro that will help me changing my melee trinkets (weapons) whenever I switch from AotDH to AotV. The idea is that I have purchased two one-hand lvl 80 greens "of Intellect" and enchanted them with +Intellect enchant. By changing into these during AotV I hope to further reduce my downtime.
So what i am looking for is one macro to equip these when I go from into AotV and one macro to switch back to my normal melee weapon when I revert back.
Thanks in advance 
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01/02/09, 12:51 PM
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#147
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Von Kaiser
Human Death Knight
Malygos
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Originally Posted by elandriel
Hello everyone and a Happy New Year.
What I am looking for is a macro that will help me changing my melee trinkets (weapons) whenever I switch from AotDH to AotV. The idea is that I have purchased two one-hand lvl 80 greens "of Intellect" and enchanted them with +Intellect enchant. By changing into these during AotV I hope to further reduce my downtime.
So what i am looking for is one macro to equip these when I go from into AotV and one macro to switch back to my normal melee weapon when I revert back.
Thanks in advance 
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I know you can do this with closetgnome using /script ClosetGnome:WearSet(MySetName).
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01/02/09, 1:32 PM
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#148
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King Hippo
Gnome Rogue
Scarlet Crusade
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Originally Posted by elandriel
Hello everyone and a Happy New Year.
What I am looking for is a macro that will help me changing my melee trinkets (weapons) whenever I switch from AotDH to AotV.
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Outfitter detects your Aspects/Auras and you can set it to have certain weapons equip/unequip based on that. The simple "/castsequence !AotV, !AotDH" macro is all you need at that point.
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You're a lot of DPS, you know that? You wanna' earn 14 achievement points the hard way?
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01/02/09, 5:00 PM
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#149
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Don Flamenco
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Originally Posted by Khallas
This is wrong. The reset=15 Mend Pet, null is used so that you dont overwrite the mend pet until the duration is finished therefore wasting mana.
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Are you sure about that? reset=X in a /castsequence doesn't prevent the continued cycling through the options, it only ensures that the sequence will reset to the first item if the button isn't pressed for X sec
Last edited by Iru : 01/02/09 at 5:01 PM.
Reason: typo
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01/03/09, 2:59 AM
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#150
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Glass Joe
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Originally Posted by Iru
Are you sure about that? reset=X in a /castsequence doesn't prevent the continued cycling through the options, it only ensures that the sequence will reset to the first item if the button isn't pressed for X sec
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Yes I am absolutely positive about this. When reset=X is used with , null at the end, the macro will "black out" for the remaining time left so that you cannot press the macro for the skill usage. However, pressing the macro during the X cooldown will reset the time remaining and therefore mend pet will fall off way before you would be able to press the macro again.
#showtooltip
/cast [mod:shift] Heart of the Phoenix
/castsequence [target=pet,exists] reset=14 Mend Pet, null
This is the exact macro that I use to apply mend pet so that I dont overlap it and waste mana.
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