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01/15/09, 6:49 PM
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#201
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Von Kaiser
Night Elf Hunter
Mannoroth
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Ok so this macro isn't working for me:
#showtooltip Steady Shot
/click MultiBarRightButton1
/castsequence reset=combat/target , Steady Shot
/cast reset=combat/target Arcane Shot
It's never firing Arcane shot. . .
However I made a slight adjustment and it works very well now:
#showtooltip Steady Shot
/click MultiBarRightButton1
/castsequence Steady Shot
/cast Arcane Shot
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01/15/09, 8:20 PM
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#202
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Glass Joe
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Originally Posted by Kiera
/cast reset=combat/target Arcane Shot
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The reset was causing your problems. Reset isn't a valid paramater for cast, only for castsequence.
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If it ain't broke, don't screw with it. If you already screwed with it, blame someone else.
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01/16/09, 2:20 AM
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#203
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Von Kaiser
Orc Hunter
Azjol-Nerub (EU)
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Is it still possible to use "/cast kill command" in the shot-cycle macro?
So for example:
/console Sound_EnableSFX 0
/script UIErrorsFrame:Hide()
/cast kill shot
/cast kill command
/castsequence , steady shot
/cast !auto shot
/console Sound_EnableSFX 1
Lately I've also noticed this line popping up in the macro's:
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
is that line replacing:
/script UIErrorsFrame:Hide()
Thanks
Last edited by RSkillz : 01/16/09 at 2:39 AM.
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01/16/09, 7:54 AM
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#204
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Von Kaiser
Blood Elf Hunter
Balnazzar (EU)
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Originally Posted by Kiera
Ok so this macro isn't working for me:
#showtooltip Steady Shot
/click MultiBarRightButton1
/castsequence reset=combat/target , Steady Shot
/cast reset=combat/target Arcane Shot
It's never firing Arcane shot. . .
However I made a slight adjustment and it works very well now:
#showtooltip Steady Shot
/click MultiBarRightButton1
/castsequence Steady Shot
/cast Arcane Shot
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As already written, it is due to the reset=combat/target in the /cast. The resond why you have seen it in the other macro's is because it have been used with /castsequence. It is to prevent a bug where the macro freezes. But you say that using only 1 ability in a /castsequence and no null values still makes it jump to your arcane shot? I woulder if it would still do that if you made a /castsequence with say aimed and arcane.. Should be tested.
Originally Posted by RSkillz
Is it still possible to use "/cast kill command" in the shot-cycle macro?
So for example:
/console Sound_EnableSFX 0
/script UIErrorsFrame:Hide()
/cast kill shot
/cast kill command
/castsequence , steady shot
/cast !auto shot
/console Sound_EnableSFX 1
Lately I've also noticed this line popping up in the macro's:
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
is that line replacing:
/script UIErrorsFrame:Hide()
Thanks
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Yes, Kill command is off the GCD as far as I know, so it can be cast together with all other skills  For the last part, then I believe that it is a replacement yes.
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01/16/09, 10:17 AM
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#205
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Piston Honda
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/click sillyness
Can someone please explain why we should ever use a /click <button> instead of /cast <ability>? There was a post a few pages back that used them almost exclusively, and of course it won't work for anyone that doesn't happen to have the exact same button mapping as the guy who wrote the macro... the above macro for finding the button name is a nice workaround, but there's got to be a return on investment. Can anyone tell me what it is?
I'll incorporate them into the first post if they help in any way.
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01/16/09, 10:27 AM
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#206
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Von Kaiser
Blood Elf Hunter
Balnazzar (EU)
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Originally Posted by Har
Can someone please explain why we should ever use a /click <button> instead of /cast <ability>? There was a post a few pages back that used them almost exclusively, and of course it won't work for anyone that doesn't happen to have the exact same button mapping as the guy who wrote the macro... the above macro for finding the button name is a nice workaround, but there's got to be a return on investment. Can anyone tell me what it is?
I'll incorporate them into the first post if they help in any way.
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Because there is a limit to how long a macro can be, and if you have a lot of code you can sometimes devide it into several macro's. Pretty simple really  The /click doesn't take a lot of place, while writing several abilities takes a lot.
A good example of a macro that uses a lot of code could be pet abilities prioterizing, you list all your pet abilities with the best as the first and you can then link your spam button to this, so that every time you use your spam button, you also use this ability, without having to push both buttons all the time. Also saves hotkeys 
Having a macro with Kill Shot and Kill Command, together with pet abilities, if need be, is really nice, but if you don't have enough room in your spam macro, you can add the /click and still have it working 
Last edited by DK-Broadside : 01/16/09 at 10:43 AM.
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01/16/09, 2:53 PM
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#207
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Piston Honda
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Originally Posted by DK-Broadside
Because there is a limit to how long a macro can be, and if you have a lot of code you can sometimes devide it into several macro's. Pretty simple really  The /click doesn't take a lot of place, while writing several abilities takes a lot.
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So if you can call a second macro from the first by /clicking on it, what's to prevent you from /clicking on the first one from within the second macro, thereby creating a endlessly recursive loop?
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01/16/09, 11:38 PM
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#208
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Piston Honda
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It would be just like pressing two hotkeys at once, GCD would prevent the infinite loop.
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01/17/09, 5:18 AM
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#209
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Glass Joe
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I use a few different macro setups depending on how lazy I want to be in or out of groups with either a raw attack, or /assist attack, granted my multiboxed hunters are only 72 BM atm but this is my main spam.
;super lazy macro, manual Mark, SS, MS weaving
#showtooltip Steady Shot
/assist (optional)
/castrandom Rapid Fire, Bestial Wrath, Kill Command
/userandom 14,13
/petattack
/cast Kill Shot
/cast Steady Shot
/script UIErrorsFrame:Clear()
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01/17/09, 12:02 PM
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#210
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Glass Joe
Night Elf Hunter
Shadow Council
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I tried using this macro that was given to me by a fellow Marks hunter:
/console Sound_EnableSFX 0
/cast [modifier:shift] Serpent Sting
/castrandom Chimera Shot, Kill Command, Aimed Shot
/castsequence reset=5 Arcane Shot, Steady Shot, Steady Shot, Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Now, my problem is, I see my hunter use Steady Shot, but then I see "failed" across my casting bar. It also consumes a perverse amount of mana.
I for the life of me am clueless with macros, so I'm scratching my head over this one.
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01/17/09, 7:08 PM
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#211
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Glass Joe
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Here's another question...
If I try to use this macro:
/castrandom explosive shot, aimed shot
/cast kill shot
/cast steady shot
It will never cast steady shot. It will only cycle between explosive and aimed.
If I add kill command to it like this:
/castrandom explosive shot, aimed shot, kill command
/cast kill shot
/cast steady shot
It works fine and casts steady. What is going on?
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01/17/09, 7:27 PM
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#212
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Piston Honda
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Kill Command doesn't trigger a GCD, so when it randomly tries to cast Kill Command it will pass through to the next line.
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01/17/09, 8:12 PM
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#213
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Glass Joe
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Thanks Rokh, I figured it was something simple.
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01/18/09, 11:15 AM
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#214
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Von Kaiser
Blood Elf Hunter
Balnazzar (EU)
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Originally Posted by Har
So if you can call a second macro from the first by /clicking on it, what's to prevent you from /clicking on the first one from within the second macro, thereby creating a endlessly recursive loop?
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GCD, but buy yourself a G15 keyboard and you can have that do it for you if your lazy :P
But basicly the /click is to be able to make a macro longer, or if you use parts of a macro (pet ability prioterizing) several places, you can link to that with /click, but sometimes it can be difficult to understand what would really happen.. It acts as if you did a virtuel click 
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01/18/09, 12:10 PM
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#215
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Von Kaiser
Orc Hunter
Twisting Nether (EU)
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Originally Posted by Radroit
Thank you for your prompt reply.
I read the forum thread several times and have now tried different combinations; none, including adding the /stopattack line, work.
One poster in that thread states, "It is impossible to have the same macro both cast a shot and prevent your autoattack from occurring." At this point I think he is correct, although that doesn't explain why the macro used to work but no longer does.
Confused
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(Excuse the post necromancy, I know this one is a week old.)
The easiest way to do a pullshot IMO is to pretend you're kiting a paladin in AV: jumpshot. It's not that hard to learn, and it's useful in PVE too (high-mobility fights).
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01/20/09, 10:09 AM
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#216
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On the Double
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Ok, I have finally had it with shot rotation macros after seeing a hunter ask for one to use with his alt druid last week. They do not provide a rotation that is unable to be reproduced by hand like they did in 2.4, and at this point are solely used by poor hunters to remove skill from their play. If you need a shot macro to hold your hand then you are probably on the wrong forums.
Any shot macros posted after this post will earn their posters a week's vacation from the boards.
In closing, L2P scrubs.
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01/20/09, 10:17 AM
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#217
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Glass Joe
Troll Hunter
Drak'thul (EU)
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Any suggestion for new survival rotation macro? Dont think how to make macro with ES, AimedS, SS and arcane when LnL proc.
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01/20/09, 12:42 PM
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#218
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Glass Joe
Tauren Hunter
Neptulon (EU)
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Originally Posted by Kralicek
Any suggestion for new survival rotation macro? Dont think how to make macro with ES, AimedS, SS and arcane when LnL proc.
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Me aswell, cant seem to find a good overall macro for the "new" SV build.
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01/20/09, 12:46 PM
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#219
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Piston Honda
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Originally Posted by chronaden
Me aswell, cant seem to find a good overall macro for the "new" SV build.
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As it has been said earlier, there is NOT a good SV macro. It relies much more on watching your own cooldowns and procs. There are a few SV macros earlier in the thread, but they give relatively poor DPS output when compared to doing it manually. Just get those action bars prepped, and read Relwin's post a couple up.
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01/20/09, 1:31 PM
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#220
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Piston Honda
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If anyone feels up to testing something for me, I posted a hunter's mark timer macro in the first post that I have not been able to personally test. I won't be online for a couple of hours, but if you feel like helping, try it out and PM me if it doesn't work.
The only reason I am asking for this particular macro is that I'm leery of anything that has a /script command in it. I don't know enough about how to write those to predict their actions.
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01/20/09, 6:33 PM
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#221
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Von Kaiser
Blood Elf Hunter
Balnazzar (EU)
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Originally Posted by Har
If anyone feels up to testing something for me, I posted a hunter's mark timer macro in the first post that I have not been able to personally test. I won't be online for a couple of hours, but if you feel like helping, try it out and PM me if it doesn't work.
The only reason I am asking for this particular macro is that I'm leery of anything that has a /script command in it. I don't know enough about how to write those to predict their actions.
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Tested and working as intended 
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01/20/09, 6:42 PM
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#222
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Glass Joe
Night Elf Hunter
Stormscale
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Originally Posted by Kralicek
Any suggestion for new survival rotation macro? Dont think how to make macro with ES, AimedS, SS and arcane when LnL proc.
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Arcane shot would be a waste now on LnL proc since they bufed explosive shot
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01/20/09, 6:48 PM
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#223
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Piston Honda
Night Elf Hunter
Aman'Thul
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Originally Posted by bluetang
/castrandom explosive shot, aimed shot, kill command
/cast kill shot
/cast steady shot
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As I understand it, when ES and AS are on cooldown, this macro will 'whiff' two times for every time it 'correctly' falls through and casts Steady. Assuming you're mashing your macro 10 times a second, won't this introduce a 200ms effective delay into Steady's cast time?
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01/20/09, 7:47 PM
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#224
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Banned
Malamati
Night Elf Hunter
Non-US/EU Server (EU)
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Originally Posted by Octopi
Why do your personal feelings have to have anything to do with building macros.
Or is this a forum made solely for you to whine and act like a tyrannical asshole on?
I thought this was a place to get information, not a soapbox for you to soak in your own spittle.
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Agreed 100%
Never seen such an outrageous post from a mod, on this forum, or on any other for that matter. Personnaly, I'm playing my hunter since Wow beta, so you can keep your "L2P scrubs" for yourself. You've got peoples posting on this thread with great informations about the wow macros mechanic, like the gcd reset tricks and such, peoples are actually learning the macro language with thoses post, and this things tend to change and evolve quickly if you don't keep yourself informed and updated. But, if we can only think, discuss, and gather informations on subjects that catter to "Myloooooooooooord" views and personal interest, well that's something "FANTASTIC", isn't it ? .....
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01/20/09, 7:50 PM
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#225
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Piston Honda
Orc Hunter
Destromath (EU)
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Originally Posted by Octopi
Why do your personal feelings have to have anything to do with building macros.
Or is this a forum made solely for you to whine and act like a tyrannical asshole on?
I thought this was a place to get information, not a soapbox for you to soak in your own spittle.
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Way to get banned.
On the topic, this forum is not the right place to learn how to play bad / stupid, what essentially is what shot macros post 3.0 do. The WotLK changes to Steady Shot made shot macros unnecessary (exluding macroing some pet abilities to shots, which really isn't a rotation macro which Relwin's post was about), unless you can't be bothered to press more than ~4 buttons to do good DPS - if that's the case, perhaps the EJ forum is not for you.
It's quite astonishing (and sometimes mind boggling) how hard some hunters try to maintain a "one button fits it all" macro just so they can circumvent Blizzard's attempts to make the class a bit more interesting 
Last edited by Nakari : 01/20/09 at 7:56 PM.
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