Originally Posted by Ketari
Okay.
So spirit beasts are fixed and... an allready good glyph is now pretty much essential. Hmm.
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Ok, that glyph just killed the current Arcane Glyph, I as already not convinced it was better than Serpent Sting glyphed up. I really hope that glyph changes to 20% damage, which would make it very much interesting. Think about it. Steady is 10%, but it is our most spammed shot even post-nerf. A cooldown affected instant like Arcane is limited in how effective it could be. Talenting it would still be rather hard to argue for, but it might just be a viable option. It would begin to sit there in the sweetspot where people can't say one way or the other is best. And I assume that's the place they want stuff to be in, especially for a new 'essential' shot. And one musn't forget, Arcane is not Steady in mana, so 20% less mana is a very small amount (50 mana in fact) given it is only gained over 6 seconds. Poor returns as mana reduction.
Btw, Spirit Beast isn't fixed like that. Spirit Strike's synergy with Longevity is... No mentin of critablity or scaling better. Currently I have seen it from WWS reports to tick about 30% more than my own cat's Rake ticks, and it can not only crit but it has three ticks on top of the hit. But it is good to see this change, it was kinda stupid that the pet almost required Longevity in some format, but didn't work with it. Pretty bad design, but one that has been fixed now.
The overall small changes are moving in the right direction (there is some carrot coming for us), however it doesn't change my own worry about scalability come Ulduar, or even in highly geared raids currently. We'll see I suppose.