I understand the Readiness change, and I accept it. It should happen. Same with Volley. Volley will remain a very good AoE, so we will likely use it a lot still.
My fear is Steady Shot and Serpent's Swiftness. BM
Hunter damage isn't terribly great at the moment. Weakening that seems like a poor choice from my PoV. And Steady affects MM which is good but nothing stellar, and unfortunately also Survival which is just not worth a raidslot even now. I can't imagine this change will go through unless Survival gets a massive boost along the way.
Deterrance is obviously meant as a PvP boost, I'm not certain how effective it will be in that regard. 5 seconds is nice against a paintrain, but does it do enough in 2v2? I think it will be more PvE than anything. Nice for popping just before a massive boss AoE for instance.
Kindred Spirits was already an odd talent sice it did the same as a tier 3 talent. Now it is effectively the same just worse. The speedboost I have found no obvious use for yet. Can we hope for a Hunter boost in the talent now? Like 5% Hunter damage to make up for the already weak (and now weakened) personal damage? I hope so.
The pet changes are interesting and most good. I just fear that when they say slightly, it means Scorpids will remain top dog, while Cats might lose out to Devilsaurs. Spirit Beasts DoT will likely become just below the Longevity CD of the application, if not then it is pure fail in trying to fix it. I wonder if that would make them viable, and not just more viable (definately not the same). It still can't crit and the ticks aren't that powerful either.
I guess they have finally made T7 looks good to Hunters without actually improving it. Impressive.
