![]() |
Upcoming Hunter Changes
:megaman::megaman:Relwin edit: Any QQ-ing in this thread earns you a week off at minimum. Constructive criticism of the changes is welcome and encouraged, especially once we have a PTR available for gathering data points.:megaman::megaman:
------------------------------------------------------------------------------ I wanted to create a thread to talk about upcoming changes for hunters in general, though at first this will involve discussion of this particular set of changes. I'll update the OP as new rounds of changes come out to discuss those as well. From World of Warcraft - English (NA) Forums -> Upcoming Hhunter Changes Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE. We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting. These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live. 1) Steady Shot – now only gains 10% of attack power as damage (down from 20%). 2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks. 3) Readiness – no longer affects the cooldown of Bestial Wrath. 4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown. 5) Kill Shot – cooldown reduced to 15 sec (from 35 sec). 6) Kindrid Spirits – now only grants 3/6/9/12/15% pet damage. 7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. 8) All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown. 9) Growl— threat generation increased by 20% (same for Voidwalker Torment). 10) Call of the Wild – now benefits only the hunter and his or her pet. 11) Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities. 12) Spirit Strike – reduced the period on the dot so it will work better with Longevity. Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much. 13) Aspect of the Wild – now raid-wide. |
After looking at some raid logs over the last few weeks I have to admit that I can't really argue with these changes. I'll admit that as MM I'm not getting hit as hard though. Also, I would like to see call of the wild's CD reduced a bit now that it's only for the hunter and their pet.
|
A majority of the current raid encounters are relatively short fights, which is what gave the BM Readiness build such an advantage. I can understand the Readiness change, but I am still trying to justify the Steady Shot nerf. The Readiness build was more of a pet enhancement than a hunter enhancement and the changes to Serpent Swiftness & Kindred Spirits (plus Cat and Scorpid nerfs) would have more than reduced BM hunter DPS.
The Deterrence change is nice for both PvE and PvP and glad to see it. The reduction to Kill Shot is also a nice change for PvE and PvP. |
Quote:
I'll see if I can dig up the quote. EDIT: Found it. It't not the original, had to copy from another site though. Quote:
|
To reply to myself to maintain the OP for future changes:
It is obvious that hunter damage is currently too high, especially damage dealt by BM hunters. I've raided primarily as Marks this expansion and have consistently been near the top of damage meters, although universally trailing behind BM hunters. I feel perhaps slightly overpowered but not drastically out of line. BM hunters, on the other hand, are far and away the highest DPS available, due to massive pet damage and the synergies of Bestial Wrath/Readiness with other cooldowns like Bloodlust. Anyway, to comment on the specific changes: 1) Steady Shot – now only gains 10% of attack power as damage (down from 20%). This change concerns me. This fully halves the primary scaling component of the primary DPS skill for all hunters, including those who are not doing extremely high damage like MM and poor cousin Survival. While this change may keep hunters at a reasonable level now, I'm concerned that the nature of the change (reduction in scaling) may bode poorly for hunter damage in the future. I'd prefer to see a reduction in base damage here, or perhaps a change in the way in which ammo contributes to steady shot damage. 2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks. A reasonable change. Volley AOE is completely bonkers right now - I hate the fact that against even 3 targets I'm always pressing Volley instead of anything else (and, in fact, moved my Volley bind to R because of how often I was using it) On the subject of Volley - it would be fantastic if somehow the durability formula could be modified where volley is concerned. My weapons have multiple times now broken mid-instance when the rest of my gear isn't even yellow because of the amount of durability lost from volley ticks. 3) Readiness – no longer affects the cooldown of Bestial Wrath. Good change. Readiness/Bestial Wrath was just too powerful and synched too well with other cooldowns. Maybe we'll actually see some exotic pets now. 4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown. I'm not sure I like this combination of conditionals - can't attack and must be facing. Unless this somehow mitigates stuns as well, it's going to be useless against melee, because we're simply going to get stunned and melee will move behind us. 5) Kill Shot – cooldown reduced to 15 sec (from 35 sec). Good change. Cooldown was too high. Also, Kill Shot has a minimum range bug that really needs to be fixed (tooltip says 5 yard minimum range and it is unusable when other ranged attacks can be used) 6) Kindrid Spirits – now only grants 3/6/9/12/15% pet damage. 7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. There's a lot of BM damage reduction here, and I can't say for certain if all of it is necessary. It certainly is true that BM pets were doing way too much damage, especially because they have so many scalar effects (and get Windfury now), and it's not clear if hitting the talents rather than reconsidering the T7 set bonus and other pet % effects is the right direction. 8) All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown. Excellent change. Waiting for the GCD after Readiness, in particular, was very annoying. 9) Growl— threat generation increased by 20% (same for Voidwalker Torment). Incoming pet tanks. Fine change - especially helps non-BM hunters soloing, which is annoying right now. 10) Call of the Wild – now benefits only the hunter and his or her pet. Good change - group stacking changes in WotLK had ignored hunters because of this pet ability. 11) Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities. Probably a good change - pet diversity is always nice to see. 12) Spirit Strike – reduced the period on the dot so it will work better with Longevity. I'm assuming this keeps the damage of the DoT the same - if so, good fix. Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much. Unclear what this means - % increase vs any trackable target while you have a tracking type active? So as long as I don't have Track Flightmaster or Find Minerals active I get the bonus? If so, great change for multi-type mob fights and forgetful people like me who realize they have track humanoids on halfway through Naxx. 13) Aspect of the Wild – now raid-wide. Fine change. Overall, seems like a solid set of changes, though I'm still quite concerned by the Steady Shot scaling and future implications. Deterrance change seems largely useless in that model in PVP because of the facing requirement - if that's removed, it's a great change. Now if only we could see some answers to Ammo concerns... |
Quote:
|
While nerfing the BM damage that is out of line when compared to other classes may be a fine plan, it seems like a bad idea to nerf the specs that aren't a problem with that Steady Shot nerf.
Is it possible that more MM and Surv hunters will bail on those specs as their dps gets nerfed from average to below par? |
Is the steady shot nerf enough to finally make arcane shot worthwhile using so BM hunters actually get a second damage ability to use?
|
It looks like the goal for BM hunters is to bring pets down from doing half or more of a hunter's overall damage. Depending upon how much weaker rake and scorpid poison are, it could become viable to spec into exotics, since TBW is off readiness. MM and BM should be on even footing if these changes go through, although I'd wager survival will still need work.
The deterrence change is a bit awkward. It sounds like it will be much more helpful as a PvE "oh shit" button in this proposed form than it will be a type of useful PvP defense - unless the facing requirement is removed. Allowing Kill Shot to be used more frequently is a welcome change. Increasing our opportunity to deal more damage in "execute range" should help offset the other changes a bit. Pet abilities over 30 sec off the GCD is also fantastic. No more headaches trying to macro trinket/tbw/call/etc, and improved tracking and AotW are both plesant fixes/changes. The Steady Shot scaling is the only change that worries me. While it's understandable that the intent is to weaken all hunters by some amount, cutting scaling in half on our primary shot might be excessive when we move into the next tier of raids. With any luck PTR testing can have this adjusted to keep us competitive |
(in response to Ironchefboyardee 3 posts above:) I wonder if the opposite will happen... a Sv or MM spec where 1/3 your damage is explosive shot or chimera shot is more insulated from these damage reductions. I wouldn't be shocked to see MM be the new big dog.
|
new deterrence
Clearly this cannot be the case, but with regards to deterrence --
Assuming it would work against bosses, imagine reflecting a 120k frost attack during the flight phase of Sapphiron? Steady Shot change has to be the biggest one that i'm worried about. Nerf the pet, or nerf the hunter, not both. Especially when future content's gear will scale other classes better than hunters (pets will certinaly not keep up with player scaling from t7-t9), I hate to see a scaling attack percentage get dropped on a main DPS ability. EDIT: deflect != reflect |
Quote:
With the old system the average steady non-crit would look something like this: Code:
(weaponMin+weaponMax)/2 + (Ammo * weaponSpeed) + (AP * .02) + 252Code:
(290+436)/2 + (46.5*2.9) + (6,000*.02) + 252 = 1949.85 avg non critCode:
(weaponMin+weaponMax)/2 + (Ammo * weaponSpeed) + (AP * .01) + 252Code:
(290+436)/2 + (46.5*2.9) + (6,000*.01) + 252 = 1349.85 avg non crit (ouch!) |
Deterrence is damage "deflection", not reflection - it's a poor choice of words on GC's part, but it just means that you're preventing the damage, not dealing it back to them.
|
Quote:
|
After plugging these new values into the spreadsheet I saw a ~500 DPS loss for my 50/21/0 spec with a scorpid (Note that I don't know how much Scorpids are getting nerfed yet).
This includes: * Steady Shot change * Kill Shot change * Kindred Spirits/Serpent's Switfness * Readiness * Bestial Wrath off GCD Both hunter and pet lost about the same amount. Pre-nerf: Hunter: 1980 DPS, Pet: 2383 DPS Post: Hunter: 1729 DPS, Pet: 2123 DPS Obviously numbers will be different for 25-man (this was with my 10-man usual buffs). |
| All times are GMT -4. The time now is 10:08 PM. |
Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.