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Old 01/06/09, 12:26 PM   #256
Mogue
Glass Joe
 
Dwarf Hunter
 
Norgannon
I really don't like the idea of adding aspects back to the GCD. Being MM, I feel starved for GCD's now, let alone adding arcane/aimed to the cycle. It's truly going to be an impact to have to wait on GCD's to swap back and forth from Dragonhawk to Viper, while fighting for GCD's on all the other shots they want us to use.

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Old 01/06/09, 1:00 PM   #257
Difool
Von Kaiser
 
Night Elf Hunter
 
Llane
There were about 8 posts here saying that scorpid poison will no longer stack. While they are certainly redundant/repetative, are they even correct? Blue's post simply said the poison was limited to "one stack". Which is exactly the mechanic that exists today on both Live and PTR.

If, today, you bring two or more scopids into a raid, you will get only one stack of 5 procs.

Is there any precedent to indicate they meant 1 stack of 1 proc, or is everyone reading the worst into this and spamming this thread inappropriately?

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Old 01/06/09, 1:10 PM   #258
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
I think it's safe to assume they meant Scorpid Poison will no longer be stacking up to five from one specific pet. However it is possible that it will now "stack" from multiple pets, meaning each hunter gets to have his one stack of Scorpid Poison up, like they would with say Serpent Sting.

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Old 01/06/09, 1:17 PM   #259
tikan
Glass Joe
 
Night Elf Hunter
 
Suramar
I suspect we will see things like poison shots, freezing shots, fire shots, armour piercing etc. The "grenade" icons could possibly do an effect like what Explosive does currently on live. Would give us options on what kind of ammo to use. Use a specific bullet/arrow depending on a boss's weakness. Explosive for trash where there is no CC. The possibilities are endless. Really looking forward to something new an exciting with the class, let's hope they don't disappoint.

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Old 01/06/09, 1:28 PM   #260
Phantasmique
Von Kaiser
 
Night Elf Hunter
 
Aerie Peak (EU)
Originally Posted by Difool View Post
There were about 8 posts here saying that scorpid poison will no longer stack. While they are certainly redundant/repetative, are they even correct? Blue's post simply said the poison was limited to "one stack". Which is exactly the mechanic that exists today on both Live and PTR.

If, today, you bring two or more scopids into a raid, you will get only one stack of 5 procs.

Is there any precedent to indicate they meant 1 stack of 1 proc, or is everyone reading the worst into this and spamming this thread inappropriately?

Maybe they meant to say that the Scorpid Poison no longer stacks up to 5 rounds and it will be just instant poison ?

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Old 01/06/09, 1:33 PM   #261
Difool
Von Kaiser
 
Night Elf Hunter
 
Llane
In my experience they are very careful about what they say, and if they say 1 stack, they probably mean 1 stack, and more times than not when people assume they meant something else... they didn't.

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Old 01/06/09, 3:01 PM   #262
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Difool View Post
In my experience they are very careful about what they say, and if they say 1 stack, they probably mean 1 stack, and more times than not when people assume they meant something else... they didn't.
If you take all the posts in context, the picture becomes a little clearer. Someone asked GC about the poison stacks not applying from different pets:

Currently if there are two hunters in a raid or party using scorpid pets, the scorpid poison stack is not applied for each scorpid pet. What happens is that Scorpid #1 puts up the first stack of the poison, then Scorpid #2 puts up a poison stack, which goes right on top of the first one from Scorpid #2. All the damage gets attributed to the first scorpid poison stack and it's the old rolling ignite deal.

Is this intended or is Blizzard even aware of it? What's the word? Thanks.
Then GC responded:

It's not intended, but we also aren't jumping through a lot of hoops to make scorpids even more popular right now. Once we get the pets more equal, then we'll see if we can get this fixed.

One suggestion that has come up a lot if just getting rid of the stacking altogether. It's neat that it makes the scorpid different from the other pets, but it has been a balance problem for some time.
Given that conversation, it seems a better interpretation of GCs recent post with the nerfed numbers is that they are limiting each poison to one stack per scorpid, which opens up the possibility of getting the other bug fixed so that more than one hunter can use them in a raid.

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Old 01/06/09, 3:03 PM   #263
jayesh
Glass Joe
 
Tauren Hunter
 
Velen
Originally Posted by Difool View Post
In my experience they are very careful about what they say, and if they say 1 stack, they probably mean 1 stack, and more times than not when people assume they meant something else... they didn't.


If this is true.. does this basically make irbigpoisoner (my fav pet) useless? Certainly the number from here suggest a huge nerf

http://elitistjerks.com/1039577-post840.html

Also forgot to ask? How do you guys feel about aspects going back to being on the GCD. Was this an annoyance we needed on top of all the changes?

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Old 01/06/09, 3:14 PM   #264
CrookedRiver
Glass Joe
 
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Night Elf Hunter
 
Spirestone
Did no one pick up on GC's mention of toning down ES before the patch goes live? Do you think they will bring Survival inline with the other two trees?

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Old 01/06/09, 3:16 PM   #265
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by CrookedRiver View Post
Did no one pick up on GC's mention of toning down ES before the patch goes live? Do you think they will bring Survival inline with the other two trees?
It's been talked about on other threads. The only clue we have since none of these changes have been put in the PTR is Blizzard's statement that all specs will perform equally well, and that they will be comparable with other classes.

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Old 01/06/09, 3:19 PM   #266
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
Yeah, it definitely needs to be toned down. I think they'll get it right. With a properly balanced Spirit Beast, BM and MM should be within 100 dps of eachother post-patch, so I think they're pretty close to the mark.

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Old 01/06/09, 3:55 PM   #267
Xanthamonus
Glass Joe
 
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Troll Hunter
 
Dalaran
I'm not sure I understand this concept of bringing all trees "inline" with each other. Most pure dps classes have one dominant pve tree or spec and one dominant pvp tree or spec. They always have and hunters were no exception. Just because BM was dominant in pve didn't mean other specs weren't viable elsewhere. You don't see rogues getting raid viability from all three trees...I just don't get it.

Don't get me wrong...I'm super excited about SV finally being raid competitive and I agree some changes were needed but I don't see this same tree equalization going on with other pure dps classes.

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Old 01/06/09, 3:58 PM   #268
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
Originally Posted by Gaj View Post
My guess is that the last 4 are actually trap shots. (for more efficient trap dancing).

Viper Arrow, Frost Arrow, Immolation Arrow, Freezing Arrow.
Ah yea that could very well be true. Being able to "shoot" all of our traps would take care of some situations that are definitely not intended "trap dancing" for example.

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Old 01/06/09, 4:05 PM   #269
legomyegolas
Von Kaiser
 
Human Death Knight
 
Malygos
Originally Posted by Xanthamonus View Post
I'm not sure I understand this concept of bringing all trees "inline" with each other. Most pure dps classes have one dominant pve tree or spec and one dominant pvp tree or spec. They always have and hunters were no exception. Just because BM was dominant in pve didn't mean other specs weren't viable elsewhere. You don't see rogues getting raid viability from all three trees...I just don't get it.

Don't get me wrong...I'm super excited about SV finally being raid competitive and I agree some changes were needed but I don't see this same tree equalization going on with other pure dps classes.
What's not to understand? Blizz has stated time and time again that they don't like having a pvp, pve, and leveling tree. They want classes to be more like DKs which has several viable DPS/tank specs.

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Old 01/06/09, 4:09 PM   #270
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Xanthamonus View Post
I'm not sure I understand this concept of bringing all trees "inline" with each other. Most pure dps classes have one dominant pve tree or spec and one dominant pvp tree or spec. They always have and hunters were no exception. Just because BM was dominant in pve didn't mean other specs weren't viable elsewhere. You don't see rogues getting raid viability from all three trees...I just don't get it.

Don't get me wrong...I'm super excited about SV finally being raid competitive and I agree some changes were needed but I don't see this same tree equalization going on with other pure dps classes.
Blizzard has stated that they want to bring all specs to a level of raid viability and Hunters are no exception. This 'philosophy' is the reason why Survival, the current trash tree, is being improved in damage while BM hunters are being lowered overall; this allows survival hunters raid spots outside of a raid being desperate for replenishment, while still intending to leave BM in a position where it can raid.

Other classes (Death Knights, Druids, Priests, as examples) can raid as any spec (read: focus in any of their 3 trees, not allot talent points arbitrarily) and be perfectly viable. There's no reason for Blizzard to not attempt similar balance with the other classes. (A glance at the 3.08 patch notes shows that Mages and Shaman are also having their trees rebalanced like hunters)

(And fyi, rogues can raid viably with primary focus in any of their trees, but that's not a discussion for this thread)

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