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01/21/09, 6:20 AM
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#451
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Glass Joe
Dwarf Hunter
Kael'thas (EU)
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I haven't been able to get online yet today but is CS taking the increased duration from SS into account when considering CS SS damage?
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Nobody seems to have tested it , or a least doesn't have numbers.It is being "investigated" :
World of Warcraft - English (NA) Forums -> Bug: Chimera Shot Serpent & Glyph
and Eu servers are going up in a few minutes so we should have more feedback hopefully.
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01/21/09, 6:58 AM
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#452
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Piston Honda
Blood Elf Hunter
The Sha'tar (EU)
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Don't have a screenshot, but I just tested it on a dummy in Orgrimmar. My serpent sting ticked for 7 x ~574 = ~4021 and my chimera-serpent hit for ~1613, so it seems that bug got fixed.
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01/21/09, 1:04 PM
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#453
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Don Flamenco
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Not sure if it's intended or not, but the new deterrence provides absolutely zero protection again any attacks flagged as 'ranged physical'. This, from my experience pvp last night after our raids includes but probably isn't limited to:
-Nearly all hunter attacks; although explosive shot seemed inconsistent
-Blind
-Hammer of Wrath
-Throws, Heroic throw and weapon auto shots
All of these accrued in 1v1 or 1v2 situations where I was clearly facing both my targets; I guess blizzard forgot to include a ranged miss mechaic altogether.
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Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
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01/21/09, 1:17 PM
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#454
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
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The change doesn't specify being able to avoid all attacks from the front (specifically ranged physical attacks). Since it's not possible to parry ranged attacks I'd guess that either Blizzard overlooked that during the redesign or it's working as intended. Negating explosive shots can be attributed to the fact that it deals fire damage and falls under "spells".
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01/21/09, 2:30 PM
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#455
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Piston Honda
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I won't be able to test this until next reset, but has anyone else tried deterrence on Sapphiron's deep breath? Did it work?
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01/21/09, 4:58 PM
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#456
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Von Kaiser
Dwarf Priest
Eldre'Thalas
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Didn't work for me, tried it during a wipe (sad I know).
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01/21/09, 10:37 PM
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#457
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Glass Joe
Dwarf Hunter
Turalyon (EU)
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Originally Posted by Har
I won't be able to test this until next reset, but has anyone else tried deterrence on Sapphiron's deep breath? Did it work?
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I tested it tonight on live, and yes it did although in light of the above post i dont know if that could be a resist or something? It also worked on Grobbulus for looting his corpse after he died (deflected each of the poison cloud ticks) which while not a dps buff is still cool 
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01/21/09, 11:40 PM
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#458
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Von Kaiser
Dwarf Priest
Eldre'Thalas
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Always a chance I lagged badly, but I will try again next reset.
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01/22/09, 2:15 AM
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#459
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Glass Joe
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Anyone else noticed on live that Aspect of the Dragonhawk and Aspect of the Beast trigger a GCD (1 second Aspect, 1.5 second non-Aspect) but Aspect of the Pack, Aspect of the Viper, Aspect of the Wild, and Aspect of the Hawk do not?
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Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
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Would have thought that this would have meant all Aspects...
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01/22/09, 2:41 AM
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#460
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Glass Joe
Orc Hunter
Arak-arahm (EU)
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Originally Posted by Johrael
Anyone else noticed on live that Aspect of the Dragonhawk and Aspect of the Beast trigger a GCD (1 second Aspect, 1.5 second non-Aspect) but Aspect of the Pack, Aspect of the Viper, Aspect of the Wild, and Aspect of the Hawk do not?
Would have thought that this would have meant all Aspects...
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World of Warcraft - English (NA) Forums -> Hunter Aspects and the GCD
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There is a known issue in 3.0.8 where some Aspects behave as if they still have a global cooldown. The design is that Hunter Aspects should not be on the GCD. We are investigating and will try to get this fixed as soon as we can.
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01/22/09, 10:15 AM
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#461
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Glass Joe
Tauren Hunter
Spinebreaker
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I noticed an interesting thing with LnL last night that I was wondering if anyone was able to confirm. If *felt* like SS and trapping each had their own, separate 30 second cooldown to trigger LnL. There were a few times where I got a LnL proc off of a sting (I was not trap dancing), and then a mob would hit my trap and it would proc immediately again. We were certainly getting some lag, and I had to crash immediately after raid last night and rush to work this morning, so forgive me for my lack of numbers to back this up, but I'd love to hear if anyone else seemed to notice this.
Also wanted to confirm that the issue with pet abilities randomly turning on auto cast persists.
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01/22/09, 10:43 AM
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#462
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Von Kaiser
Dwarf Hunter
Sylvanas (EU)
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Originally Posted by Grim1ock
I noticed an interesting thing with LnL last night that I was wondering if anyone was able to confirm. If *felt* like SS and trapping each had their own, separate 30 second cooldown to trigger LnL. There were a few times where I got a LnL proc off of a sting (I was not trap dancing), and then a mob would hit my trap and it would proc immediately again. We were certainly getting some lag, and I had to crash immediately after raid last night and rush to work this morning, so forgive me for my lack of numbers to back this up, but I'd love to hear if anyone else seemed to notice this.
Also wanted to confirm that the issue with pet abilities randomly turning on auto cast persists.
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Just tried it on a Dummy, and it seems you are right.
I waited for LnL to proc off SS, then placed a trap, and it reprocced, same thing the other way around, took a few tries, but after getting LnL proc off a trap and immediately stinging, it procced again on its 2nd tick, so way before the 30s cd.
This is kinda tricky on bosses though, as you'd want to keep the range to benefit from Sniper Training and I'm not sure an additional proc every 30s would make up for it.
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01/22/09, 10:51 AM
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#463
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Glass Joe
Tauren Hunter
Spinebreaker
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Was able to parse our WWS for some more confirmation.
18:15'29.821 Grimmlok gains Lock and Load.
18:15'34.990 Grimmlok gains Lock and Load.
18:17'31.951 Grimmlok gains Lock and Load.
18:17'49.796 Grimmlok gains Lock and Load.
18:18'06.230 Grimmlok gains Lock and Load.
LnL procs clearly closer than 30 seconds apart.
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01/22/09, 10:58 AM
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#464
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Piston Honda
Dwarf Hunter
Turalyon (EU)
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Which trap did you use? Frost trap is currently not effected by the cooldown.
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01/22/09, 11:04 AM
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#465
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Piston Honda
Night Elf Hunter
Laughing Skull
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Originally Posted by Grim1ock
I noticed an interesting thing with LnL last night that I was wondering if anyone was able to confirm. If *felt* like SS and trapping each had their own, separate 30 second cooldown to trigger LnL. There were a few times where I got a LnL proc off of a sting (I was not trap dancing), and then a mob would hit my trap and it would proc immediately again. We were certainly getting some lag, and I had to crash immediately after raid last night and rush to work this morning, so forgive me for my lack of numbers to back this up, but I'd love to hear if anyone else seemed to notice this.
Also wanted to confirm that the issue with pet abilities randomly turning on auto cast persists.
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Were you using Frost Trap by chance because it has already been confirmed (experienced by me too) that the Lock and Load CD is not realized for Frost Traps. Therefore you can drop a Frost Trap and get the Lock and Load proc and 15 sec later get another Lock & Load proc from your Serpent Sting. I assume it is a bug.
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01/22/09, 11:07 AM
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#466
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Glass Joe
Tauren Hunter
Spinebreaker
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My apologies, I saw that string of posts but read it to mean frost trap was not triggering LnL at all. That will teach me to read EJ before my morning coffee. I was indeed using frost, I noticed it while slowing the zombies for Gluth.
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01/22/09, 2:42 PM
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#467
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Don Flamenco
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Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
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01/22/09, 2:54 PM
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#468
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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Originally Posted by Iru
Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
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I've noticed the same thing. It looks like KS is not on the GCD, which is why we can use it in a macro with two /cast's
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01/22/09, 2:57 PM
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#469
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Piston Honda
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Originally Posted by Iru
Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
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That does seem to be the case. I use this macro:
/cast Kill Shot
/cast Explosive Shot
I use it as I would use the naked Explosive Shot button, I just put Kill in there to make sure I use it when ever it's available. If both shots are available, both fire simultaneously with one key press.
I did this instead of using the steady/kill macro because it seemed that Kill ought to have a higher priority than Steady, and so it made more sense to couple it with Explosive.
edit: I do have Kill Shot on the action bar right next to this macro. (The first line of the macro [which I left out] shows the tooltip for Explosive shot.) That way I can monitor the cooldowns of each shot, but I just have the macro key bound for simplicity.
Last edited by Nagisamuro : 01/22/09 at 3:07 PM.
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01/22/09, 2:59 PM
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#470
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Hates being an orc
Orc Hunter
Steamwheedle Cartel
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Originally Posted by Iru
Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
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Yes, I use the same (or similar) macro and noticed the same thing.
It might be nice to get a comprehensive list going on how our abilities affect the GCD or shared cooldowns. I know aspects were brought up and it looks like Blizzard is planning on changing this, but as it stands now we're looking at:
| Ability | GCD | | Aspect of the Dragonhawk | 1 second GCD | | Viper | 1 second aspect cooldown | | Cheetah | 1 second GCD | | Pack | 1 second aspect cooldown | | Wild | 1 second aspect cooldown | | Beast | 1 second GCD | | Rapid Fire | no GCD | | Kill Shot | no GCD | | Kill Command | no GCD | | Readiness | ??? | | Bestial Wrath | ??? |
I'll update with what Readiness and BW are doing once I can confirm it.
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01/22/09, 3:06 PM
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#471
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Glass Joe
Tauren Hunter
Burning Legion
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Originally Posted by Mr Tazza
Just tried it on a Dummy, and it seems you are right.
I waited for LnL to proc off SS, then placed a trap, and it reprocced, same thing the other way around, took a few tries, but after getting LnL proc off a trap and immediately stinging, it procced again on its 2nd tick, so way before the 30s cd.
This is kinda tricky on bosses though, as you'd want to keep the range to benefit from Sniper Training and I'm not sure an additional proc every 30s would make up for it.
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most of the time keeping range on the boss will be the toughest thing to do. trapdancing (i believe) has been shown as the way to go. sniper training's big benefit is the increased crit chance on KS, which with MT procs, would almost guarantee a KS crit
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01/22/09, 3:46 PM
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#472
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Don Flamenco
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Glad to see I wasn't imagining it then. Time create macros for AimS & ES so that KS fires as well if its up.
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01/22/09, 4:41 PM
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#473
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Glass Joe
Night Elf Hunter
Dark Iron
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Originally Posted by Grim1ock
Was able to parse our WWS for some more confirmation.
18:15'29.821 Grimmlok gains Lock and Load.
18:15'34.990 Grimmlok gains Lock and Load.
18:17'31.951 Grimmlok gains Lock and Load.
18:17'49.796 Grimmlok gains Lock and Load.
18:18'06.230 Grimmlok gains Lock and Load.
LnL procs clearly closer than 30 seconds apart.
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I had back-to-back LnL procs last night in Naxx.
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01/23/09, 6:12 AM
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#474
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Glass Joe
Night Elf Hunter
Mug'thol (EU)
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Kill Shot is not on the GCD anymore but still has its minimum range bug.
Tooltip says "5-46 (or 51 with Hawk Eye) yd range", but when in close range (at Thaddius for example) I can fire all other shots but not Kill Shot, because "the target is too close".
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01/23/09, 9:39 AM
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#475
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Bald Bull
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Noticed something odd but unrelated to DPS, the new Deterrence appears to count as a melee attack for the purposes of levelling weapon skill - I was at 300 staff skill, picked up the druid one off KT, cast Deterrence, and immediately went up to 301. Every cast since then has skilled me up too (I imagine the success rate will drop as I get to higher skill though).
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