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Old 01/21/09, 6:20 AM   #451
Eikichi
Glass Joe
 
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Dwarf Hunter
 
Kael'thas (EU)
I haven't been able to get online yet today but is CS taking the increased duration from SS into account when considering CS SS damage?
Nobody seems to have tested it , or a least doesn't have numbers.It is being "investigated" :

World of Warcraft - English (NA) Forums -> Bug: Chimera Shot Serpent & Glyph

and Eu servers are going up in a few minutes so we should have more feedback hopefully.
 
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Old 01/21/09, 6:58 AM   #452
sjogren
Piston Honda
 
Blood Elf Hunter
 
The Sha'tar (EU)
Don't have a screenshot, but I just tested it on a dummy in Orgrimmar. My serpent sting ticked for 7 x ~574 = ~4021 and my chimera-serpent hit for ~1613, so it seems that bug got fixed.
 
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Old 01/21/09, 1:04 PM   #453
McInaction
Don Flamenco
 
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Troll Hunter
 
Korgath
Not sure if it's intended or not, but the new deterrence provides absolutely zero protection again any attacks flagged as 'ranged physical'. This, from my experience pvp last night after our raids includes but probably isn't limited to:

-Nearly all hunter attacks; although explosive shot seemed inconsistent
-Blind
-Hammer of Wrath
-Throws, Heroic throw and weapon auto shots

All of these accrued in 1v1 or 1v2 situations where I was clearly facing both my targets; I guess blizzard forgot to include a ranged miss mechaic altogether.

Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
 
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Old 01/21/09, 1:17 PM   #454
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
The change doesn't specify being able to avoid all attacks from the front (specifically ranged physical attacks). Since it's not possible to parry ranged attacks I'd guess that either Blizzard overlooked that during the redesign or it's working as intended. Negating explosive shots can be attributed to the fact that it deals fire damage and falls under "spells".

<Bad> Dragonmaw US
www.damnwesuck.com
 
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Old 01/21/09, 2:30 PM   #455
Har
Piston Honda
 
Draenei Hunter
 
Drenden
I won't be able to test this until next reset, but has anyone else tried deterrence on Sapphiron's deep breath? Did it work?
 
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Old 01/21/09, 4:58 PM   #456
Doncabesa
Von Kaiser
 
Dwarf Priest
 
Eldre'Thalas
Didn't work for me, tried it during a wipe (sad I know).
 
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Old 01/21/09, 10:37 PM   #457
trickie
Glass Joe
 
Dwarf Hunter
 
Turalyon (EU)
Originally Posted by Har View Post
I won't be able to test this until next reset, but has anyone else tried deterrence on Sapphiron's deep breath? Did it work?
I tested it tonight on live, and yes it did although in light of the above post i dont know if that could be a resist or something? It also worked on Grobbulus for looting his corpse after he died (deflected each of the poison cloud ticks) which while not a dps buff is still cool
 
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Old 01/21/09, 11:40 PM   #458
Doncabesa
Von Kaiser
 
Dwarf Priest
 
Eldre'Thalas
Always a chance I lagged badly, but I will try again next reset.
 
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Old 01/22/09, 2:15 AM   #459
Johrael
Glass Joe
 
Night Elf Hunter
 
Elune
Anyone else noticed on live that Aspect of the Dragonhawk and Aspect of the Beast trigger a GCD (1 second Aspect, 1.5 second non-Aspect) but Aspect of the Pack, Aspect of the Viper, Aspect of the Wild, and Aspect of the Hawk do not?

Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
Would have thought that this would have meant all Aspects...
 
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Old 01/22/09, 2:41 AM   #460
Ursu
Glass Joe
 
Orc Hunter
 
Arak-arahm (EU)
Originally Posted by Johrael View Post
Anyone else noticed on live that Aspect of the Dragonhawk and Aspect of the Beast trigger a GCD (1 second Aspect, 1.5 second non-Aspect) but Aspect of the Pack, Aspect of the Viper, Aspect of the Wild, and Aspect of the Hawk do not?


Would have thought that this would have meant all Aspects...
World of Warcraft - English (NA) Forums -> Hunter Aspects and the GCD

There is a known issue in 3.0.8 where some Aspects behave as if they still have a global cooldown. The design is that Hunter Aspects should not be on the GCD. We are investigating and will try to get this fixed as soon as we can.
 
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Old 01/22/09, 10:15 AM   #461
Grim1ock
Glass Joe
 
Tauren Hunter
 
Spinebreaker
I noticed an interesting thing with LnL last night that I was wondering if anyone was able to confirm. If *felt* like SS and trapping each had their own, separate 30 second cooldown to trigger LnL. There were a few times where I got a LnL proc off of a sting (I was not trap dancing), and then a mob would hit my trap and it would proc immediately again. We were certainly getting some lag, and I had to crash immediately after raid last night and rush to work this morning, so forgive me for my lack of numbers to back this up, but I'd love to hear if anyone else seemed to notice this.

Also wanted to confirm that the issue with pet abilities randomly turning on auto cast persists.
 
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Old 01/22/09, 10:43 AM   #462
Mr Tazza
Von Kaiser
 
Dwarf Hunter
 
Sylvanas (EU)
Originally Posted by Grim1ock View Post
I noticed an interesting thing with LnL last night that I was wondering if anyone was able to confirm. If *felt* like SS and trapping each had their own, separate 30 second cooldown to trigger LnL. There were a few times where I got a LnL proc off of a sting (I was not trap dancing), and then a mob would hit my trap and it would proc immediately again. We were certainly getting some lag, and I had to crash immediately after raid last night and rush to work this morning, so forgive me for my lack of numbers to back this up, but I'd love to hear if anyone else seemed to notice this.

Also wanted to confirm that the issue with pet abilities randomly turning on auto cast persists.
Just tried it on a Dummy, and it seems you are right.

I waited for LnL to proc off SS, then placed a trap, and it reprocced, same thing the other way around, took a few tries, but after getting LnL proc off a trap and immediately stinging, it procced again on its 2nd tick, so way before the 30s cd.

This is kinda tricky on bosses though, as you'd want to keep the range to benefit from Sniper Training and I'm not sure an additional proc every 30s would make up for it.
 
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Old 01/22/09, 10:51 AM   #463
Grim1ock
Glass Joe
 
Tauren Hunter
 
Spinebreaker
Was able to parse our WWS for some more confirmation.

18:15'29.821 Grimmlok gains Lock and Load.
18:15'34.990 Grimmlok gains Lock and Load.

18:17'31.951 Grimmlok gains Lock and Load.
18:17'49.796 Grimmlok gains Lock and Load.
18:18'06.230 Grimmlok gains Lock and Load.

LnL procs clearly closer than 30 seconds apart.
 
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Old 01/22/09, 10:58 AM   #464
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
Which trap did you use? Frost trap is currently not effected by the cooldown.
 
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Old 01/22/09, 11:04 AM   #465
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by Grim1ock View Post
I noticed an interesting thing with LnL last night that I was wondering if anyone was able to confirm. If *felt* like SS and trapping each had their own, separate 30 second cooldown to trigger LnL. There were a few times where I got a LnL proc off of a sting (I was not trap dancing), and then a mob would hit my trap and it would proc immediately again. We were certainly getting some lag, and I had to crash immediately after raid last night and rush to work this morning, so forgive me for my lack of numbers to back this up, but I'd love to hear if anyone else seemed to notice this.

Also wanted to confirm that the issue with pet abilities randomly turning on auto cast persists.

Were you using Frost Trap by chance because it has already been confirmed (experienced by me too) that the Lock and Load CD is not realized for Frost Traps. Therefore you can drop a Frost Trap and get the Lock and Load proc and 15 sec later get another Lock & Load proc from your Serpent Sting. I assume it is a bug.
 
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Old 01/22/09, 11:07 AM   #466
Grim1ock
Glass Joe
 
Tauren Hunter
 
Spinebreaker
My apologies, I saw that string of posts but read it to mean frost trap was not triggering LnL at all. That will teach me to read EJ before my morning coffee. I was indeed using frost, I noticed it while slowing the zombies for Gluth.
 
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Old 01/22/09, 2:42 PM   #467
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
 
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Old 01/22/09, 2:54 PM   #468
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Iru View Post
Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
I've noticed the same thing. It looks like KS is not on the GCD, which is why we can use it in a macro with two /cast's

<Bad> Dragonmaw US
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Old 01/22/09, 2:57 PM   #469
 Nagisamuro
Piston Honda
 
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Orc Shaman
 
Cho'gall
Originally Posted by Iru View Post
Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
That does seem to be the case. I use this macro:

/cast Kill Shot
/cast Explosive Shot

I use it as I would use the naked Explosive Shot button, I just put Kill in there to make sure I use it when ever it's available. If both shots are available, both fire simultaneously with one key press.

I did this instead of using the steady/kill macro because it seemed that Kill ought to have a higher priority than Steady, and so it made more sense to couple it with Explosive.

edit: I do have Kill Shot on the action bar right next to this macro. (The first line of the macro [which I left out] shows the tooltip for Explosive shot.) That way I can monitor the cooldowns of each shot, but I just have the macro key bound for simplicity.

Last edited by Nagisamuro : 01/22/09 at 3:07 PM.
 
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Old 01/22/09, 2:59 PM   #470
Esoth
Hates being an orc
 
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Orc Hunter
 
Steamwheedle Cartel
Originally Posted by Iru View Post
Is it my imagination or is Kill Shot not on the GCD. I noticed today that my KS/SS filler macro both fired a KS and triggered my casting bar for SS even though I had only pressed the button once. Has anyone else seen something similar?
Yes, I use the same (or similar) macro and noticed the same thing.

It might be nice to get a comprehensive list going on how our abilities affect the GCD or shared cooldowns. I know aspects were brought up and it looks like Blizzard is planning on changing this, but as it stands now we're looking at:

AbilityGCD
Aspect of the Dragonhawk1 second GCD
Viper1 second aspect cooldown
Cheetah1 second GCD
Pack1 second aspect cooldown
Wild1 second aspect cooldown
Beast1 second GCD
Rapid Fireno GCD
Kill Shotno GCD
Kill Commandno GCD
Readiness???
Bestial Wrath???

I'll update with what Readiness and BW are doing once I can confirm it.
 
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Old 01/22/09, 3:06 PM   #471
Cobrakai
Glass Joe
 
Tauren Hunter
 
Burning Legion
Originally Posted by Mr Tazza View Post
Just tried it on a Dummy, and it seems you are right.

I waited for LnL to proc off SS, then placed a trap, and it reprocced, same thing the other way around, took a few tries, but after getting LnL proc off a trap and immediately stinging, it procced again on its 2nd tick, so way before the 30s cd.

This is kinda tricky on bosses though, as you'd want to keep the range to benefit from Sniper Training and I'm not sure an additional proc every 30s would make up for it.

most of the time keeping range on the boss will be the toughest thing to do. trapdancing (i believe) has been shown as the way to go. sniper training's big benefit is the increased crit chance on KS, which with MT procs, would almost guarantee a KS crit
 
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Old 01/22/09, 3:46 PM   #472
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Glad to see I wasn't imagining it then. Time create macros for AimS & ES so that KS fires as well if its up.
 
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Old 01/22/09, 4:41 PM   #473
excess21
Glass Joe
 
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Night Elf Hunter
 
Dark Iron
Originally Posted by Grim1ock View Post
Was able to parse our WWS for some more confirmation.

18:15'29.821 Grimmlok gains Lock and Load.
18:15'34.990 Grimmlok gains Lock and Load.

18:17'31.951 Grimmlok gains Lock and Load.
18:17'49.796 Grimmlok gains Lock and Load.
18:18'06.230 Grimmlok gains Lock and Load.

LnL procs clearly closer than 30 seconds apart.
I had back-to-back LnL procs last night in Naxx.
 
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Old 01/23/09, 6:12 AM   #474
groma
Glass Joe
 
Night Elf Hunter
 
Mug'thol (EU)
Kill Shot is not on the GCD anymore but still has its minimum range bug.

Tooltip says "5-46 (or 51 with Hawk Eye) yd range", but when in close range (at Thaddius for example) I can fire all other shots but not Kill Shot, because "the target is too close".
 
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Old 01/23/09, 9:39 AM   #475
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Noticed something odd but unrelated to DPS, the new Deterrence appears to count as a melee attack for the purposes of levelling weapon skill - I was at 300 staff skill, picked up the druid one off KT, cast Deterrence, and immediately went up to 301. Every cast since then has skilled me up too (I imagine the success rate will drop as I get to higher skill though).
 
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