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Old 12/20/08, 6:41 PM   #76
Cranch
Don Flamenco
 
Dwarf Hunter
 
Perenolde
Originally Posted by Gorah View Post
As replied already - we do not know if it will have any effect. I could go pesimistic and say "I don't think so", but I will refrain myself from it and wait for some PTR data. It would be fantastic if Freezing Arrow would work, but we don't know if it does, and my first statement was based on assumption that it doesn't.
I can confirm that Freezing Arrow triggers LnL procs on the boss target dummy on the PTR (and almost certainly also on Live.)

As I recall, mobs that are immune to a trap type will still set the trap off, but it has no effect on the mob.

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Old 12/20/08, 8:07 PM   #77
Rogerbrown
Glass Joe
 
Night Elf Hunter
 
Xavius (EU)
Originally Posted by Cranch View Post
I can confirm that Freezing Arrow triggers LnL procs on the boss target dummy on the PTR (and almost certainly also on Live.)

As I recall, mobs that are immune to a trap type will still set the trap off, but it has no effect on the mob.
Well first of all, this is great news!

And since freezing arrow actually triggers LnL would it be wise to use resourcefullness? (3/3 = 6sec less cd on traps + 60% less mana for traps and melee abilities)

6 sec is actually 20% less cd on traps - which means 20% more LnL - now I can't present any actual dps increase numbers but I would like some discussion about this.

Here is a build I kinda liked Talent Calculator - World of Warcraft

Judging from our current crit chance - 1 point in Hunting Party should be enough to have it up at least 95% of time

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Old 12/20/08, 8:51 PM   #78
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by Cranch View Post
I can confirm that Freezing Arrow triggers LnL procs on the boss target dummy on the PTR (and almost certainly also on Live.)

As I recall, mobs that are immune to a trap type will still set the trap off, but it has no effect on the mob.
The target dummies aren't immune to Freezing traps like bosses are though, so yes they will trigger LnL, having tested Freezing Arrow on a trap immune mob all that happened was the trap was consumed and LnL didn't proc.

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Old 12/20/08, 9:18 PM   #79
Manito
Von Kaiser
 
Orc Death Knight
 
Kilrogg
I've been pushing a set of changes directly related to the current nerfs proposed / implemented on the PTR - hoping that some of my proposed changes will be adopted by the development team. If you would like to support these changes, the post is here: World of Warcraft - English (NA) Forums -> GC: A possible solution to all things Hunter?


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Old 12/20/08, 9:44 PM   #80
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
Bosses have always been immune to Frost and Freezing Traps. That's why you had to set the Frost Trap on the outskirts of Illidan in order to slow the Demons he spawned. And that is why people are trap dancing with Immolation Trap.

I will warn you all now, trap dancing is not intended and will be handled later on. Whether it is that Blizz adds in code that prevents traps after a boss is engaged or some other mechanic where they simply won't activate a trap, it is going to happen.

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Old 12/20/08, 10:34 PM   #81
Ketari
Piston Honda
 
Blood Elf Priest
 
Alonsus (EU)
Originally Posted by Bovii View Post
I will warn you all now, trap dancing is not intended and will be handled later on. Whether it is that Blizz adds in code that prevents traps after a boss is engaged or some other mechanic where they simply won't activate a trap, it is going to happen.
Well, I'd like a soloution which didn't cripple all boss usage. Like, oh, removing the trap proc from LnL, doubling the sting percentage and making up the rest elsewhere. Stopping us from using traps on bosses would make us have even less utility on, say, Gluth...

SV looks to be viable after the patch, with trap dancing. If it gets removed without compensation, well...I agree it's a cludgy mechanic but so were 3:2 macros.

Last edited by Ketari : 12/20/08 at 10:39 PM.

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Old 12/20/08, 10:44 PM   #82
Dantastic
Glass Joe
 
Night Elf Hunter
 
Alonsus (EU)
I did a test on the PTR because I was wondering the same as others. I fired a freezing arrow at an outdoor lvl 70 raid boss a few times and it did not proc LnL. I appreciate this isnt conclusive, and I havent been able to form any kind of raid capable of testing it in a place like naxx, but I think its unlikely we can use freezing arrow for this.

Personally I dont mind - I think its a whole new playstyle to use traps and some melee abilities on boss fights. If you wanna stand and shoot you can get away with it, or spec BM or MM, but I think this could be quite challenging/fun and Im all for it.

Explosive is very powerful but you hsve to remember it is the tree. Add together all the nice scaling talents in MM or BM, thats what you need to compare ES to pretty much because theres little else in its tree. Trying to put almost all the scaling of an entire tree into one talent point is always going to make it seem OP im my opinion, but as long as were not OP to the extent of BM on live, it could well save the tree and be hugely beneficial for PvP.

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Old 12/20/08, 11:08 PM   #83
shermanc
Glass Joe
 
Troll Hunter
 
Gorgonnash
May i ask why trap dancing is not intended? As in isn't it a part of Survival skills and talents? I mean that's the only way to trig LnL isn't it, esp considering we dump 3 talent points into it.

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Old 12/20/08, 11:53 PM   #84
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by shermanc View Post
May i ask why trap dancing is not intended? As in isn't it a part of Survival skills and talents? I mean that's the only way to trig LnL isn't it, esp considering we dump 3 talent points into it.
LnL can also be triggered (at a rather low rate) by Serpent Sting ticks. It just happens that on certain fights we can leverage trap-based procs for an extra 2 ES per 30 seconds (or less), which represents a substantial DPS boost (although, as I say, I'd be surprised if, by the time it went live, the new ES scaling justified using a zero-damage GCD to proc LnL).

As a talent, LnL looks like a typical PvP/PvE split talent... trap procs for PvP, serpent sting procs for PvE. If that's how Blizzard sees it, then yes, it's safe to say that trap-dancing is not part of their vision for SV raid DPS. Personally, though, I like the idea, but would like to see it emerge in a more elegant fashion from SV game mechanics.

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Old 12/21/08, 12:07 AM   #85
Aern
Banned
 
Orc Hunter
 
Mal'Ganis
While I don't think blizzard thought of trap dancing when they first thought up LnL, I'd be surprised to see them remove it unless it drastically increased SV dps to the point where it made SV hunters into what BM hunters are right now. Blizzard has shown in the past that they like players to use creative play styles to increase their effectiveness, and trap dancing certainly is one of the fanciest and most creative play styles I can think of for a hunter. Blizzard doesn't really care how classes do their dps, as long as its not too incredibly simple (steady spam) or exploiting game mechanics. And from my point of view, I really hope they not only keep trap dancing in the game, but also leave it in a form that is able to top dps meters. Giving the hunter class some style and flash in PVE would be a refreshing change from steady spam and CD mashing.

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Old 12/21/08, 8:58 AM   #86
Cerevantes
Von Kaiser
 
Worgen Rogue
 
Kargath
Originally Posted by Aern View Post
Giving the hunter class some style and flash in PVE would be a refreshing change from steady spam and CD mashing.
I personally enjoy my Disengage & Traps as defensive mechanisms. If competitive dps required me to have these two on CD always, I think my raid spots for encounters like 3-Drake kills would be endangered.

I like the idea of more than 1-button spam. Making Trap-Dancing without throwing-traps "the" competitive dps method, would only assist monotone stationary dps fights, while crippling hunter dps on the other 95% of multitasking fights.


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Old 12/21/08, 4:52 PM   #87
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
Blizz wants players to be creative within their specs and skills. What Blizzard doesn't want is for players to abuse mechanics and skill combinations to achieve goals outside their desired parameters. This is why I said, A LONG time ago, that Wind Serpents + GftT was a bad combination that woudl be fixed. It is why I said, back in Beta, that Readiness resetting Bestial Wrath was an unintended DPS boost and would be dealt with in time (I got blasted on these boards for speaking such blasphemy). And it is why I'm saying, now, that trap dancing with the point of abusing LnL will get handled. The end result will ultimately be something where traps cannot be triggered by boss flagged mobs or, worse yet, where traps won't be allowed on boss encounters.

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Old 12/21/08, 5:07 PM   #88
Saladin
Piston Honda
 
Saladin's Avatar
 
Blood Elf Paladin
 
Zuluhed
Originally Posted by Bovii View Post
Blizz wants players to be creative within their specs and skills. What Blizzard doesn't want is for players to abuse mechanics and skill combinations to achieve goals outside their desired parameters. This is why I said, A LONG time ago, that Wind Serpents + GftT was a bad combination that woudl be fixed. It is why I said, back in Beta, that Readiness resetting Bestial Wrath was an unintended DPS boost and would be dealt with in time (I got blasted on these boards for speaking such blasphemy). And it is why I'm saying, now, that trap dancing with the point of abusing LnL will get handled. The end result will ultimately be something where traps cannot be triggered by boss flagged mobs or, worse yet, where traps won't be allowed on boss encounters.
Wind serpents weren't fixed for an entire half of an expansion. If trap dancing lasts that long, then it's worth investigating and potentially mastering.

While I agree that sometimes we can all see handwriting on the wall for certain abilities and playstyles, I really do not see where you're coming up with this particular prediction. I have never seen Blizzard indicate in the slightest that traps are intended for PVP/CC only and should not be used for DPS or bosses. If that's the case, why even have Immolation or Explosive Trap, honestly?

Blizzard has neither encouraged or discouraged the use of traps for a DPS increase in PVE. This is the first time that we've ever even considered such a mechanic. To state that it will be "fixed" as though we're exploiting some bug is as ludicrous as saying bosses will become immune to Raptor Strike because we're not intended to be meleeing them. Whether or not we're intended to use traps to maintain competitive Survival DPS aside, they're not going to make bosses immune to traps just to pigeonhole us more into a specific style of play. The day they do is the day they'll also root hunters 35 yards away from bosses when a fight starts and spam their steady shot macros for them.

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Old 12/21/08, 6:02 PM   #89
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by Saladin View Post
Blizzard has neither encouraged or discouraged the use of traps for a DPS increase in PVE. This is the first time that we've ever even considered such a mechanic.
True, but only because trap scaling was weak and trap synergy was non-existant. With ES getting a significant buff, LnL procs will only become a significant factor in SV DPS in the next patch... inducing emergent phenomenon like trap dancing. Blizzard has a long track record of dealing with player-based innovation in a reactive fashion, be it supporting or suppressing. They're clearing fiddling with hunter DPS for all specs... I think it's safe to say that the SV space is being watched closely

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Old 12/21/08, 6:22 PM   #90
iado
Glass Joe
 
iado's Avatar
 
Troll Hunter
 
Skullcrusher
i think most people would agree that the best solution to this issue is simply to have the 41 pointer be trap throwing, and give us a real level 80 ability.

as far as blizzard taking away traps on boss encounters, i find that unlikely - out of our five traps, 2 are already unusable on bosses (frost and freezing), snake trap is half unusable (the crippling doesn't work), and explosive trap is highly inefficient against one target. the only trap we would ever use on a boss is immolation, even if we didn't have LnL as a talent.

so blizz would have to remove our use of an efficient DOT on a boss just because it forces us to use a clunky mechanic THEY implemented? why not just fix the clunky mechanic? or put LnL at a 10% or 15% chance on serpent ticks and take away the 100% trap trigger from the talent? while i disagree with the majority of the way blizzard has handled our class in the short term, in the long term they seem to do alright and i don't think that removing a damage-only DOT entirely is their modus operandi, especially when the only hitch with it is that we have to run back and forth to lay the trap.

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