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Old 12/21/08, 7:06 PM   #91
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Saladin View Post
Wind serpents weren't fixed for an entire half of an expansion. If trap dancing lasts that long, then it's worth investigating and potentially mastering.

While I agree that sometimes we can all see handwriting on the wall for certain abilities and playstyles, I really do not see where you're coming up with this particular prediction. I have never seen Blizzard indicate in the slightest that traps are intended for PVP/CC only and should not be used for DPS or bosses. If that's the case, why even have Immolation or Explosive Trap, honestly?

Blizzard has neither encouraged or discouraged the use of traps for a DPS increase in PVE. This is the first time that we've ever even considered such a mechanic. To state that it will be "fixed" as though we're exploiting some bug is as ludicrous as saying bosses will become immune to Raptor Strike because we're not intended to be meleeing them. Whether or not we're intended to use traps to maintain competitive Survival DPS aside, they're not going to make bosses immune to traps just to pigeonhole us more into a specific style of play. The day they do is the day they'll also root hunters 35 yards away from bosses when a fight starts and spam their steady shot macros for them.
Completely agree here.

Only if the stars align badly will they nerf the traps. Firstly Survival will been to do OP on DPS, at least as 'badly' as BM now ('s indicate the less than stellar support for the OPness). And then they have to pass over a nerf for Explosive Shot in favour of traps. And then they have to work out a way to make traps non-useless on bosses and not make LnL worthless in PvP (making the synergy remain). That can only happen if LnL only procced on the two frost traps. A doable situation.

But I really doubt it. While Blizzard has a record to reacting to unexpected DPS increasers, they won't do it unless it is blatantly overpowering. They never did anything to stop the 3:2 macros in TBC, it was better, but didn't make Hunters blatantly OP. Hunters weren't stacked like Shamans because of it. So there seems to be a buffer, and it seems to be pretty large for Survival.

If we want to trap-dance is another matter entirely. I don't like the idea, but anything that isn't broken or abusing a glitch/bug is fine by me.

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Old 12/21/08, 7:23 PM   #92
Jinsu
Von Kaiser
 
Night Elf Hunter
 
Aggramar
So why exactly do people "want" to have trap dancing? I would find that incredibly annoying to have to run in lay a trap, disengage, etc every 24-30 seconds. I can't see Blizzard wanting us to do that either. (unless of course you could stand at 5 yards)

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Old 12/21/08, 7:32 PM   #93
iado
Glass Joe
 
iado's Avatar
 
Troll Hunter
 
Skullcrusher
Originally Posted by Jinsu View Post
So why exactly do people "want" to have trap dancing? I would find that incredibly annoying to have to run in lay a trap, disengage, etc every 24-30 seconds. I can't see Blizzard wanting us to do that either. (unless of course you could stand at 5 yards)
i think that's what most people dislike, but if it's the max way to do damage, then so be it. i will find it annoying but i want my LnL procs!

i think blizzard will be more likely to fix the situation in a positive way by implementing a solution that gives us LnL procs without having to get melee range every 30 seconds, rather than just taking out traps on boss encounters.

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Old 12/21/08, 11:52 PM   #94
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Inc Internal LnL CD + Increased chance to proc from stings.

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Old 12/22/08, 12:02 AM   #95
Ruind
Von Kaiser
 
Troll Hunter
 
Arygos
They have said in the past that they are not happy with traps and have toyed around with ideas on how to change them (there was a post at some point during beta, I don't recall the exact wording) yet haven't been satisfied enough with any of them to implement any of them. You are downing trap dancing as if it is an OP mechanic, when it is actually 2 ES/AS with no CD, No Ammo Usage, and No mana/ammo cost. Comparing it to something that increases your pets damage by 50% and your damage by 10% (not to even mention the immunity aspect of the ability). Apples are not Oranges. The free shots still trigger GCD and firing them back to back lessens the benefit as you miss out on the additional ticks. The trap timer restriction would keep this ability in check, I wouldn't be surprised to see a more formal form of trap dancing implemented.

It would almost seem as if the ability was designed with the idea that we would be using traps more often from a different form of deployment possibly that didn't make the time table or wasn't done being tested so they tossed the sting portion of the ability on there.

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Old 12/22/08, 1:57 AM   #96
Korvek
Glass Joe
 
Orc Hunter
 
Ysondre
I guess I'm the only one who likes the trap-dancing aspect of survival. I find it incredibly boring spamming SS and chimera shot as MM or SS as BM.

God forbid some actual active rotation is required to maximize raid dps that requires more than the spam of 2 or 3 buttons standing still.

While trap dancing is a bit clunky for now, I'd much rather they polish up trap mechanics than remove the necessity of them all together.

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Old 12/22/08, 1:59 AM   #97
Rabid Rob
Piston Honda
 
Rabid Rob's Avatar
 
Dwarf Hunter
 
Dragonblight
When we started naxx 25, I had to go survival, and it really sucked trying to use that spec outside of a raid (mm/bm pets have so much more threat gen, I wish the Surv tree did a bit more for pets), and it really sucked being last as a dpser on Patchwerk. Unlike BM, though, the more complex the encounter, the better the dps ranking survival did, to the point where I could be #1 on Heigan because of all the dancing, while BM has been just the opposite -- most encounters I was in the average far from #1 slot. Complex encounters naturally lend themselves to trapping and Survival's strength as a dot class, while being detrimental to BM substantially. Honestly, on the few encounters that are hard, BM is frustrating and difficult to work with, Marks is the most reliable, and Survival provides the most opportunity to play around and improve. The skill tree, though, is utter trash compared to almost every other tree in the game, with lots of wasted talents, and the good stuff unevenly spread along the tree, no other tree has left me with so many points to spend with negligible dps talents to choose from.

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Old 12/22/08, 4:25 AM   #98
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
Originally Posted by Saladin View Post
Wind serpents weren't fixed for an entire half of an expansion. If trap dancing lasts that long, then it's worth investigating and potentially mastering.

While I agree that sometimes we can all see handwriting on the wall for certain abilities and playstyles, I really do not see where you're coming up with this particular prediction. I have never seen Blizzard indicate in the slightest that traps are intended for PVP/CC only and should not be used for DPS or bosses. If that's the case, why even have Immolation or Explosive Trap, honestly?

Blizzard has neither encouraged or discouraged the use of traps for a DPS increase in PVE. This is the first time that we've ever even considered such a mechanic. To state that it will be "fixed" as though we're exploiting some bug is as ludicrous as saying bosses will become immune to Raptor Strike because we're not intended to be meleeing them. Whether or not we're intended to use traps to maintain competitive Survival DPS aside, they're not going to make bosses immune to traps just to pigeonhole us more into a specific style of play. The day they do is the day they'll also root hunters 35 yards away from bosses when a fight starts and spam their steady shot macros for them.
No. This is complete and total rationalization at its worst. Blizzard wants us, and every other class, to be able to utilize all of our tools in given situations. They do NOT want us to abuse our tools to min/max the class. Trap dancing is abusing the mechanics through the use of an unforeseen loophole. LnL was intended to give PvP Hunter specced in SV a means to apply burst damage and to add some additional usage in limited PvE scale. The primary PvE use of LnL was keyed in on the Serpent Sting tics. Running back and forth in melee range dropping an Immolation Trap just to get LnL to proc is not what they want. And quite frankly, it isn't what we should want either. Though, I'm personally annoyed at the legions of SV floppers that are looking at the spec as an upgrade to BM because of this whole issue. But personal feelings aside, this isn't going to last long if it even makes it out of the PTR.

As I said, my gutt tells me that they'll make it so that bosses no longer trigger traps just to ensure that LnL's mechanics are maintained for their original intent.

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Old 12/22/08, 6:03 AM   #99
bomzix
Von Kaiser
 
Orc Hunter
 
Grim Batol (EU)
I don't believe they'll make boss mobs immune to traps. They are not immune now, they are immune to slowing and CC. Using traps on bosses is usefull ( Thaddius while running by, Heigan when running back to the platform after the dance, Sartharion when avoiding the right-side waves and lots of older boses whose names I can't recall ) and should not be made impossible because of 1 emerging mechanic.

If it's too good I hope they just nerf the dmg from the free shots instead of turning it into the new casino game in SV tree...

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Old 12/22/08, 11:20 AM   #100
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Bovii View Post
No. This is complete and total rationalization at its worst. Blizzard wants us, and every other class, to be able to utilize all of our tools in given situations. They do NOT want us to abuse our tools to min/max the class. Trap dancing is abusing the mechanics through the use of an unforeseen loophole. LnL was intended to give PvP Hunter specced in SV a means to apply burst damage and to add some additional usage in limited PvE scale. The primary PvE use of LnL was keyed in on the Serpent Sting tics. Running back and forth in melee range dropping an Immolation Trap just to get LnL to proc is not what they want. And quite frankly, it isn't what we should want either. Though, I'm personally annoyed at the legions of SV floppers that are looking at the spec as an upgrade to BM because of this whole issue. But personal feelings aside, this isn't going to last long if it even makes it out of the PTR.

As I said, my gutt tells me that they'll make it so that bosses no longer trigger traps just to ensure that LnL's mechanics are maintained for their original intent.
It seems we are not going to agree on this.

Unless Survival is going to do over the top DPS with trapdancing, and not OP DPS without it, I really don't see a change to traps. Why would Blizzard do it? Because it was an unintended behaviour? Not good enough reason. It has to provide more than that, even the 3:2 macro twisted our DPS mechanic in a very unintended way. They certainly didn't touch that until the big patch. If trapdancing provides positive DPS over not doing it, but doesn't make Survival top dog on the charts, then it will stay. Imagine Survival being comfortably in the right position as a spec that can do best or 5th depending on luck (meaning the classes are pretty much balanced), but without it is going to be placed below that in the 'supposed' hybrid quarters. Then killing trapdancing would go against Blizzard's own intentions with the DPS balance. Hardly likely to happen then. Of course unless they buff another part to bring the non-trapping Surv up to the position of the trapping Surv. But we all know how likely that is.

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Old 12/22/08, 11:32 AM   #101
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
It seems to me that the only reason we, the players, need to consider whether trap-dancing is intended, an exploit, or somewhere in between is because if it is an obvious exploit we can opt to not consider it too much because it is extremely unlikely to make it past the PTR. If it's at all likely to make it live, it's worth looking into how to play with it. To be fair, people have made some interesting arguments - but arguing over Blizzard's intention strikes me as being as irrelevant as people giving their own opinion as to how much they will like or dislike the playstyle.

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Old 12/22/08, 11:48 AM   #102
Dantastic
Glass Joe
 
Night Elf Hunter
 
Alonsus (EU)
Im not convinced that trap dancing was totally unintentional from blizz. Point of no escape specifies the traps which cant be used on bosses, so that we cant just add 6% crit for the raid, which suggests to me they considered the idea of using traps on bosses. LnL on the other hand is all traps, even though immo traps arent really used in arenas.

Personally Id like it if the three specs performance was situational - a hunter with the same gear/skill of each spec goes on a naxx raid, the BM wins patch etc, MM wins haigan etc and SV wins the fights involving adds. This means you can play the spec you want, and be able to justify it.

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Old 12/22/08, 11:52 AM   #103
Korvek
Glass Joe
 
Orc Hunter
 
Ysondre
If LnL was intended only for PvP burst, then they would have restricted it procs to freezing/frost/snake trap.

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Old 12/22/08, 2:47 PM   #104
CrowneVict
Banned
 
Kaubel's Mom
Blood Elf Death Knight
 
No WoW Account
With regard to the TrapDancing debate, Blizzard themselves had said back in Beta that they wanted hunters to use their traps more often. I wish I could find the relevant posts, but basically, traps are a tool that see very little use in PvE. As were Stings. As was Arcane Shot. Aimed is seeing regular PvP use. Deterrence changes. Disengage went from useless to useful. Why should they discourage a new challenging playstyle that does exactly what they would like to see done: Using more abilities.

So, intended or not, as long as the numbers aren't way over the top, I would think Bliz would be thrilled to see a skilled trap dance hunter do it's thing. I'm tired of face-rolling the same steady shot macro and having to spec BM 100% of the time because it's the best hands-down. Some variety would be great. This is exactly the play style I was hoping for when WotLK came out, but it was shot down with such heavy ES nerfs.

In my opinion, and in my forums suggestions, SV should have been migrated to a close-range spec anyhow. Think reverse-sniper training. Within 20 yards for bonus damage. Better melee hits. Avoidance for PVP. New strats for PVE. Traps that make you want to spec into them as a 41-pointer (ex, frost traps that also slow attack/casting speed, freezing traps that freeze all in a 5-yard radius, Improved Explosive Traps that have knockback, Improved Immolation traps that spread the immolation DoT to nearby targets within 5-yards, or scrap all that and just have the talent make all traps range-able).

As it sits, I have been waiting for an excuse to play SV. But it's a conflicted tree. The buff to ES will help, but IMO, BM should be about the pets (it is), MM should be about big ranged hits (it is), SV needs it's own feel. Trap dancing is on the right track, imo.

EDIT ::

ps. Add Volley to the list of one-useless talents that got the big 'dusting off' in wotlk.

Originally Posted by 2ndworst View Post
i agree with crow .... and I kind of look forward to this aspect of the SV playstyle being added to the game. At the very least it will give SV it's own personality.
It's like SV tries too hard to be MM currently... but it just can't stack up, since the only tree synergy up to this point has revolved around a nerfed-to-the-ground ES. Hawk Eye and Sniper Training go against the grain - The rest of the tree is proc-based, melee buffs, and traps. It'd be great if it was a more mobile spec with some tricks up it's sleeves. Something with good PVP utility, but also with a little more of a creative PVE application for those who might be bored with the Stand and Pew-Pew macros.

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Old 12/22/08, 4:47 PM   #105
Saladin
Piston Honda
 
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Blood Elf Paladin
 
Zuluhed
Remember what the devs said in the Lich King development video: they consider Death Knight design a huge success because the trees don't define WHAT you do so much as the define HOW you do it. Their goal was to make each tree capable of tanking or DPS, but in different ways. They kind of succeeded with Unholy and Frost but flopped on Blood, yet they're still trying to rectify that and apply that same philosophy to other classes.

We're witnessing the death of "the DPS spec, the PVP spec, etc." And I'm happy to see it. There are DPS and PVP talents strewn throughout high and low Marks, BM, and SV. A lot of people have called this "disjointed," but it provides a lot of potential if Blizzard is willing to come through on their stated objectives. Honestly, I believe they are. I don't see Blizzard trying to make BM the top-DPS spec, MM the raid-buff spec, and Survival the Forest Gump spec. It's clear from these changes and the communicatin they've given us that they would rather the DPS difference be within the single-digit percentage points rather than SV doing 80% of the DPS that BM does, as it is now.

Currently, when evaluating the specs, you have to maintain a running total of the utility inherent in every tree--not just DPS.

BM:
+3% damage for the raid
-5% less tank damage with a tenacity pet vs. any other spec

MM:
+10% raid AP

Surv:
Replenishment

(This isn't counting pet debuffs like a worm's sunder armor or a sporebat's faerie fire, assuming you don't have the "real" classes available.)

For the sake of argument, let's ignore BM's beefier RoS since most prefer ferocity pets. So we're looking at 1 buff for each spec. Which of those 3 is the most valuable?

That question can't be answered. In a raid with nothing but physical DPS, with acceptable levels of AP, MM's buff will provide the most raid benefit. In a raid without pure physical DPS or perhaps low AP levels, BM's buff takes the lead. In a pure-caster raid or healer-intensive fight, Replenishment could be the most valuable.

Thus, if each buff is equally situational (hence, equally valuable), you can't say that any spec should be "the top DPS spec" hands down, because you can't rely on the spec buff making up for the DPS discrepencies. As a result, we need to see sub-10% differences in DPS potential across all three specs, assuming you take the raid-relevant talents. It's safe to predict that Blizzard will continue to adjust the specs until we see something along these lines.

I, for one, welcome the day that neither Survival nor BM is "the best" DPS.

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