I've revised the original post to reflect 3.0.8 changes. Red priorities remain unchanged; in other words, AP for BM, Agility for Surv and varying results for MM (ie. use the spreadsheet!). Pretty much the only significant change is haste. Previously haste was showing probably the best yellow damage stat for MM/Surv until you had 1.5s steadies.
If you had to choose between haste and crit, what would you go with. I've been strictly viewing this specific issue at a spreadsheet level (no live testing), but it seems that crit always wins over equal values of haste now. The way I approached this was by using DPS results on paper via the "Use Rotation Test results instead of frequencies" option, which seems to be a more fair assesment of the "fit more steadies in-between chimera/ExS" pro-haste position.
Starting from 0 haste and 0 haste buffs and no IAoTH procs (Rotation Test doesn't include procs), Haste loses to Crit by a fairly wide margin now in a Standard rotation: ExS>Kill Shot>Serpent>Rapid Fire>Aimed>Steady (Surv) / Chimera>Kill Shot>Serpent>Rapid Fire>Readiness>Arcane >Aimed>Steady (MM).
The difference between crit and haste, of course, decreases as you decrease the number of instants. The breaking point for me seemed to be at flat Chimera>Steady (which no one should be limited to using now); at that point haste was ahead but as soon as you added Rapid Fire (or an IAoTH proc, presumably), Crit was back on top.
All in all, I was seeing an average of (very)roughly .4 dps increase per point of crit rating, vs .25 dps increase per point of haste rating in my existing gear (minus my haste rating) unbuffed. That was about as pro-haste a setup as I could get, and crit was the pretty clear winner. That being said, I've gone ahead and taken haste gems off of the original post. Anything I've looked at for haste right now has been stictly on paper, so if anyone comes up with any counter, by all means call me out.
As a couple of side notes, I've personally used this list several times as a reference when working with the spreadsheet and part of me wants to keep those there for reference (scrolling through a combo box for 10 minutes to find the gem I was looking for was my primary inspiration here), although some people may get the idea that they should actually use those gems. If you think we should leave those cuts on the list for reference, send me a pm or something, otherwise haste is out. Also, do we have a
[Shifting Twilight Opal] in-game yet?