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Old 01/27/09, 5:33 AM   #151
Thayer
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Night Elf Hunter
 
Khaz Modan
Originally Posted by Morgasaurus View Post
I shot from behind the heroic doll in Silvermoon city which seemed to eliminate blocks. Both tests were broken up into irregular intervals because I didn't do it all at once.

Also, what is the actual hit cap now? I've been assuming 9%.
It's actually 8 percent now, as testing has shown.

The biggest thing we have to eliminate is RNG, since it can skew things so much if it is not monitored carefully. I initially started out with 10,000 k blocks, but i wanted to map the swing RNG has on results, so we could mathematically account for it based on the lenght of the test done.

Don't mind my kitty, those are just love bites...

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Old 01/28/09, 12:55 AM   #152
Harmann
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Pandaren Monk
 
Azjol-Nerub
Tonight on Loatheb: 108.62% buffed crit rate. Had several Shots that did not crit though.

Even under the assumption of the 4-5% crit "tax", this still doesn't make sense. I am specced 3/3 Focused Aim.

I'm also unclear on how Heart of the Crusader is applied. It either should give me a 111.62% crit chance, or it's possible it has no effect once you're over 100%.

But whichever way you slice it, you should have seen the disappointed look on my face as I watched my poor Kill Shots hit Loatheb without critting despite my char sheet showing 108.62% crit.

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Old 01/28/09, 1:08 AM   #153
Thayer
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Night Elf Hunter
 
Khaz Modan
Originally Posted by Harmann View Post
Tonight on Loatheb: 108.62% buffed crit rate. Had several Shots that did not crit though.

Even under the assumption of the 4-5% crit "tax", this still doesn't make sense. I am specced 3/3 Focused Aim.

I'm also unclear on how Heart of the Crusader is applied. It either should give me a 111.62% crit chance, or it's possible it has no effect once you're over 100%.

But whichever way you slice it, you should have seen the disappointed look on my face as I watched my poor Kill Shots hit Loatheb without critting despite my char sheet showing 108.62% crit.
I still have to go through each shot individually to see what is and is not effected by these current findings. The missing crits are explained by the inherit 4.8 percent crit reduction from the boss being a higher level then you. Currently, there is no way around that.

Don't mind my kitty, those are just love bites...

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Old 01/28/09, 11:42 AM   #154
Rosamonde
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Human Hunter
 
Argent Dawn
Originally Posted by Thayer View Post

46.22 crit rating, 264 Hit rating (0/0 FA, 45 hit from Elixir), level 83 Dummy, from the front

01: 38.1 crit return --- 8.12 crit loss --- 8.12 average crit loss --- 45 blocks (4.5%)
02: 38.4 crit return --- 7.82 crit loss --- 7.97 average crit loss --- 60 blocks (6.0%)
03: 39.1 crit return --- 7.12 crit loss --- 7.69 average crit loss --- 46 blocks (4.6%)
04: 37.3 crit return --- 8.92 crit loss --- 7.99 average crit loss --- 53 blocks (5.3%)
05: 40.6 crit return --- 5.62 crit loss --- 7.52 average crit loss --- 45 blocks (4.5%)

06: 39.8 crit return --- 6.42 crit loss --- 7.34 average crit loss --- 52 blocks (5.2%)
07: 38.9 crit return --- 7.32 crit loss --- 7.33 average crit loss --- 52 blocks (5.2%)
08: 37.0 crit return --- 9.22 crit loss --- 7.57 average crit loss --- 64 blocks (6.4%)
09: 38.6 crit return --- 7.62 crit loss --- 7.58 average crit loss --- 54 blocks (5.4%)
10: 39.7 crit return --- 6.52 crit loss --- 7.47 average crit loss --- 48 blocks (4.8%)

11: 39.2 crit return --- 7.02 crit loss --- 7.43 average crit loss --- 25 blocks (2.5%)
12: 39.5 crit return --- 6.72 crit loss --- 7.37 average crit loss --- 46 blocks (4.5%)
I subtracted 4.8 from each result, as we are interested in the amount of crit loss above and beyond this constant amount.

Mean = 2.57
95% confidence interval for actual Mean: 1.908 thru 3.232
Standard Deviation = 1.04

--------- -2 Std Dev: 0.49
0.82
--------- -1 Std Dev: 1.53
1.62
1.72
1.92
2.22
2.32
2.52
======= Mean: 2.57
2.82
3.02
3.32
--------- +1 Std Dev: 3.61
4.12
4.42
---------+2 Std Dev: 4.65


Although none of the values falls more than 2 standard deviations from the mean, if we throw out the high and low score, we get the following -- a little bit nicer bell curve, but still skewed a bit towards the low end, suggesting that the 4.12 result is also somewhat out of the ordinary.

Mean = 2.56
95% confidence interval for actual Mean: 2.003 thru 3.117
Standard Deviation = 0.779

--------- -2 Std Dev: 1.002
1.62
1.72
--------- -1 Std Dev: 1.78
1.92
2.22
2.32
2.52
======= Mean: 2.56
2.82
3.02
3.32
--------- +1 Std Dev: 3.34
4.12
---------+2 Std Dev: 4.19



Originally Posted by Thayer View Post

46.22 crit rating, 264 Hit rating (0/0 FA, 45 hit from Elixir), level 83 Dummy, from the back

01: 40.6 crit return --- 5.62 crit loss --- 5.62 average crit loss --- no blocks
02: 40.6 crit return --- 5.62 crit loss --- 5.62 average crit loss --- no blocks (same return for both sets, not an error)
03: 40.9 crit return --- 5.32 crit loss --- 5.52 average crit loss --- no blocks
04: 40.3 crit return --- 5.92 crit loss --- 5.62 average crit loss --- no blocks (oddly consistent so far)
05: 42.6 crit return --- 3.62 crit loss --- 5.22 average crit loss --- no blocks

06: 42.3 crit return --- 3.92 crit loss --- 5.00 average crit loss --- no blocks
07: 43.1 crit return --- 3.12 crit loss --- 4.73 average crit loss --- no blocks
08: 40.2 crit return --- 6.02 crit loss --- 4.89 average crit loss --- no blocks
09: 44.0 crit return --- 2.22 crit loss --- 4.60 average crit loss --- no blocks
10: 40.4 crit return --- 5.82 crit loss --- 4.72 average crit loss --- no blocks
Again, subtracting 4.8 from each result. This one skews to the high end, suggesting that -2.58 is out of the ordinary. Still the mean is very close to zero, which is what we would expect given that the crit loss is caused by the blocking one finds from the front.

Mean = -0.08
95% confidence interval for actual Mean: -1.063 thru 0.9026
Standard Deviation = 1.37

--------- -2 Std Dev: -2.82
-2.58
-1.68
--------- -1 Std Dev: -1.45
-1.18
-0.88
====== Mean: -0.08
0.52
0.82
0.82
1.02
1.12
1.22
--------- +1 Std Dev: 1.29

--------- +2 Std Dev 2.66


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Old 01/29/09, 1:13 AM   #155
Rezdan
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Nagrand
Delete please.

Last edited by Rezdan : 01/29/09 at 1:14 AM. Reason: Question was answered already.

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Old 02/03/09, 4:16 AM   #156
Thayer
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Night Elf Hunter
 
Khaz Modan
Just popping in to say I will continue testing soon, but real life takes priority, especially when it involves making money.

If anyone is at a loss as to what to do to help out in the mean time, it has occurred to me that we need to test individual shots to see if this reduction is happening across all shots. Since Explosive shot has been show to have the capacity to have blocked damage critical strikes, as well as resists, I suspect that only purely physical shots have this crit negating Block mitigation. This means that Chimera Shot, Arcane Shot, and Explosive Shot may not be subject to this pattern. Sizable sets of different test shots would be nice, but I understand it would take longer to collect appropriate test samples to find anything conclusive.

I think Steady Shot would be the easiest to test. I have found that true blocks do occur on our ranged attacks, especially in PVP versus tank classes.

I will get to testing FA soon, and try to conclude this thread. Then we move on to testing if other shots also lose crit based on attacking from the front.

Don't mind my kitty, those are just love bites...

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Old 02/03/09, 11:48 AM   #157
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Thayer View Post
If anyone is at a loss as to what to do to help out in the mean time, it has occurred to me that we need to test individual shots to see if this reduction is happening across all shots. Since Explosive shot has been show to have the capacity to have blocked damage critical strikes, as well as resists, I suspect that only purely physical shots have this crit negating Block mitigation. This means that Chimera Shot, Arcane Shot, and Explosive Shot may not be subject to this pattern. Sizable sets of different test shots would be nice, but I understand it would take longer to collect appropriate test samples to find anything conclusive.

I think Steady Shot would be the easiest to test. I have found that true blocks do occur on our ranged attacks, especially in PVP versus tank classes.

I will get to testing FA soon, and try to conclude this thread. Then we move on to testing if other shots also lose crit based on attacking from the front.
I believe Lactose mentioned it earlier as well, but assuming the mechanics are the same as TBC, white attacks that are blocked do not crit (which seems to match the data you've been collecting thus far), but specials can crit and block simultaneously. I would expect Steady Shot to crit + block by virtue of it being yellow damage, regardless of the fact that it's purely physical.

Also, all blocks are "true blocks", I think what you mean is a complete block. If the block value of your target is higher than the damage you would deal, the attack is reported as "block", and doesn't list any damage at all (or at least it worked that way before the combat log revamp, I haven't looked since then).

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Old 02/03/09, 1:37 PM   #158
Thayer
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Night Elf Hunter
 
Khaz Modan
Originally Posted by PessimiStick View Post
I believe Lactose mentioned it earlier as well, but assuming the mechanics are the same as TBC, white attacks that are blocked do not crit (which seems to match the data you've been collecting thus far), but specials can crit and block simultaneously. I would expect Steady Shot to crit + block by virtue of it being yellow damage, regardless of the fact that it's purely physical.

Also, all blocks are "true blocks", I think what you mean is a complete block. If the block value of your target is higher than the damage you would deal, the attack is reported as "block", and doesn't list any damage at all (or at least it worked that way before the combat log revamp, I haven't looked since then).
The issue is that the combat log is not reporting block mitigation as "blocks". You can have zero blocks recorded, and still have ~5 percent (of number of shots) mitigation through block.

Ippon? I recognize that name from somewhere...

Don't mind my kitty, those are just love bites...

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Old 02/03/09, 3:04 PM   #159
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
That's probably just a side-effect of the new combat log and the way it reports things. They may not have had a way to report it easily with the field limitations of the new setup.

I haven't been posting in the Hunter forums since Nat hasn't been playing much in Wrath. Maybe I'll start again when she starts raiding again. =p

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Old 02/03/09, 6:09 PM   #160
Thayer
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Night Elf Hunter
 
Khaz Modan
What the combat log says is:

Player's Auto Shot hits for X damage (blocked 76)



It is always 76 for level 83 mobs. With Auto Shot, there is never an instance of:

Player's Auto Shot hits for X damage (critical) (blocked 76)



With Explosive Shot, I have found incidences of:

Player's Explosive Shot hits for X damage (critical) (blocked 76)



I need to duel my prot tank buddy, and see what full blocks show up as, but you can see on WWS that there is a separate report allocation for Full blocks, and block mitigation.

Edit: changed 73 to 83

Last edited by Thayer : 02/04/09 at 2:58 AM.

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Old 02/04/09, 12:33 AM   #161
Anindor
Piston Honda
 
Blood Elf Hunter
 
Greymane
So I'm currently using 3/3 FA. I am currently using
Leggings of Colossal Strides[. I am a JC so I can make the 27 hit gems. If I replace Leggings of Colossal Strides with Leggings of failed escape [ (I have both, guild was low on hunters our first couple naxx clears lol) and replace my AGI gems with Hit I can make hit cap without FA. Do you think its worth losing the agility from the gems, as well as the 2% haste that are on leggings of colossal strides in order to spec out of FA? I would probably put the points into WQ maybe. (I'm not speccing into Rapid Fire because I pretty much use readiness as my Rapid Fire CD).

Heres my current armory The World of Warcraft Armory

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Old 02/04/09, 2:09 AM   #162
alarge
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Night Elf Druid
 
Vek'nilash
Originally Posted by Thayer View Post
What the combat log says is:

Player's Auto Shot hits for X damage (blocked 76)



It is always 76 for level 73 mobs. With Auto Shot, there is never an instance of:

Player's Auto Shot hits for X damage (critical) (blocked 76)



With Explosive Shot, I have found incidences of:

Player's Explosive Shot hits for X damage (critical) (blocked 76)



I need to duel my prot tank buddy, and see what full blocks show up as, but you can see on WWS that there is a separate report allocation for Full blocks, and block mitigation.
Just a point of clarification: In several posts, you use "76 for level 73 mobs". Do you really mean level 73? Or do you mean 83?

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Old 02/04/09, 2:57 AM   #163
Thayer
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Night Elf Hunter
 
Khaz Modan
Yes, I mean level 83 mobs.

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Old 02/06/09, 3:14 PM   #164
Thayer
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Night Elf Hunter
 
Khaz Modan
I am now testing Focused Aim. I am attacking from the rear to get rid of fluctuations in block based crit reduction.
If we assume that the hit (3 percent) from FA does not crit, then the expected loss on 40.20 crit rating will be an additional 1.206 percent on top of the standard 4.80 reduction due to boss level. I had a [Grand Marshal's Bullseye] in the bank and I put a [Heartseeker Scope] to speed the tests up quite a bit. Since this is a smaller loss rate we are testing, I may extend the test to 20,000 shots to reduce the effect of RNG.

40.20 crit, 8 percent hit (164 from gear, 3/3 Focused Aim) Attacking a level 83 Dummy, from the rear.

01: 35.3 crit return --- 4.90 crit loss --- 4.90 average crit loss
02: 34.1 crit return --- 6.10 crit loss --- 5.50 average crit loss
03: 36.0 crit return --- 4.20 crit loss --- 5.07 average crit loss
04: 32.4 crit return --- 7.80 crit loss --- 5.75 average crit loss
05: 34.5 crit return --- 5.70 crit loss --- 5.74 average crit loss

06: 36.4 crit return --- 3.80 crit loss --- 5.41 average crit loss
07: 34.5 crit return --- 5.70 crit loss --- 5.45 average crit loss
08: 35.1 crit return --- 5.10 crit loss --- 5.41 average crit loss
09: 35.0 crit return --- 5.20 crit loss --- 5.38 average crit loss
10: 33.4 crit return --- 6.80 crit loss --- 5.53 average crit loss

So far, the data is falling in between the two thresholds to make a conclusion, thus not really giving us anything conclusive. The expected total crit reduction should be ~6.00 percent, and at 5.53 percent for 10k shots, this is closer to supporting my hypothesis, but at the same time, it is outside of the RNG threshold (0.3 percent) that we have established for these tests. Removing the 2 outliers, we end up with an average of 5.46, so we don't really get any help there. So far the test is inconclusive.

I am going to divide the test runs I have into two sets, to see if it is RNG, and then I will also do a combined average of the two sets. If the results are still inconclusive, I will test on a level 80 dummy from the back, in order to reduce the amount of factors contributing to crit reduction.

01: 36.8 crit return --- 3.40 crit loss --- 3.40 average crit loss
02: 37.2 crit return --- 3.00 crit loss --- 3.20 average crit loss
03: 35.1 crit return --- 5.10 crit loss --- 3.83 average crit loss
04: 33.2 crit return --- 7.00 crit loss --- 4.63 average crit loss
05: 35.2 crit return --- 5.00 crit loss --- 4.70 average crit loss

06: 35.8 crit return --- 4.40 crit loss --- 4.65 average crit loss
07: 33.6 crit return --- 6.60 crit loss --- 4.92 average crit loss
08: 36.3 crit return --- 3.90 crit loss --- 4.80 average crit loss
09: 34.3 crit return --- 5.90 crit loss --- 4.92 average crit loss
10: 35.8 crit return --- 4.40 crit loss --- 4.87 average crit loss

This set is pointing to Focused Aim not effecting crit returns. The total average of both sets is 5.20, just on the threshold of RNG swing, and again it points to FA having no effect. Rosamonde, if you can get the derivatives done for this set, I am pretty sure it will point in the same direction.

If I combine the sets, and remove 1 set of outliers, the average is 5.18, so a little more nudging. Overall it looks like Focused Aim is working properly after all, and the I had observed before is due to block damage shots.

I think we need one more test from the back of a level 80 dummy to confirm, and once this is done, we can conclude this thread and go on to testing which shots suffer from crit reduction due to block mitigation.

Last edited by Thayer : 02/07/09 at 3:22 PM.

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Old 02/07/09, 4:54 PM   #165
Rosamonde
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Human Hunter
 
Argent Dawn
As usual, I have subtracted the expected 4.8% crit loss from each result for consistency.

Mean = 0.490
95% confidence interval for actual Mean: -0.0087 thru 1.067
Standard Deviation = 1.23


--------- -2 Std Dev: 1.97
-1.80
-1.40
-1.00
--------- -1 Std Dev: -0.74
-0.60
-0.40
-0.40
0.10
0.20
0.30
0.30
0.40
====== Mean: 0.49
0.90
0.90
0.90
1.10
1.30
--------- +1 Std Dev: 1.72
1.80
2.00
2.20
--------- +2 Std Dev: 2.95
3.00



The result of 3.00 is your only true outlier; if we throw this one away, your mean crit loss after 19,000 shots is 0.358%, and we get a proper bell curve:

Mean = 0.358
95% confidence interval for actual Mean: -0.1779 thru 0.8937
Standard Deviation = 1.11

--------- -2 Std Dev: 1.862
-1.80
-1.40
-1.00
--------- -1 Std Dev: -0.752
-0.60
-0.40
-0.40
0.10
0.20
0.30
0.30
====== Mean: 0.358
0.40
0.90
0.90
0.90
1.10
1.30
--------- +1 Std Dev: 1.468
1.80
2.00
2.20
--------- +2 Std Dev: 2.578



Our other tests from the back, NOT using Focused Aim to achieve 8% hit rating, had the following results:

LVL 80 dummy -- back / 12,000 shots (Rosamonde's data) Mean = 0.208
20.15% paperdoll crit

LVL 80 Dummy -- back / 7,000 shots (Rosamonde's data) Mean = 0.02
29.59% paperdoll crit

LVL 83 Dummy -- back / 12,000 shots (Thayer's data) Mean = 0.19
27.86% paperdoll crit

LVL 83 Dummy -- back / 12,000 shots (Thayer's data) Mean = -0.08
46.22 crit rating


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