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01/19/09, 3:39 AM
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#26
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Banned
Night Elf Hunter
Bronze Dragonflight (EU)
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Originally Posted by Neruse
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I noticed you have 4 jewelers gems in your set ups, you can only have 3 at a time equipped.
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01/19/09, 5:32 AM
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#27
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Von Kaiser
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What I would love to see with each gear/specc post is the combined stats (Hit, Crit and Haste percentages. Stamina, Agility, Attack Power, ArP) that the gear/talent setup gives. Especially the haste rating one, considering that BIS gear doesn't always cap it. This, I believe, will also help us identify what makes the difference between each gear setup.
Also I see almost every post has Raptor as its pet of choice. So my question is: can it be modeled in the spreadsheet to have Savage Rend and Kill Command combined (they both have 1 min. cooldown). Since, according to patch notes, all pet abilities with cds longer than 30 secs are off the GCD after 3.0.8.
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01/19/09, 5:38 AM
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#28
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Glass Joe
Night Elf Hunter
Mug'thol
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how do you put Savage Rend > Claw? Do you put Savage Rend in your SS macro?
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01/19/09, 6:49 AM
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#29
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Piston Honda
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Originally Posted by Vaxum
Personally, I'll play the game in this thread, the way the majority decides - but I would prefer/recommend that we let people twiddle all the knobs & dials in the model and see what they come up with. We might even learn something.
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The problem with this is that the sheet has FAR to many options these days; fight length, boss armor will greatly decide what spec/pet/gear is best. Adjusting these settings have to be limited to some extent; otherwise a Moth as BM and Readiness will win every 30 second fight we model.  But that's far from reality.
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01/19/09, 9:24 AM
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#30
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King Hippo
Orc Hunter
Tarren Mill (EU)
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I would suggest though that specific spreadsheet is uploaded for this exercise, with every buff and so on set - so that people would only need to tinker with gear and just leave everything else alone. Talents, you have the spec specific threads for that.
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01/19/09, 10:15 AM
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#31
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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My reasoning behind allowing changes to some things and not allowing them to others is that I differentiate between things only you can influence like, race, equipment and talents and those you can´t really influence or that depend on others like fight duration, latency, target armor or group composition.
I specifically decided to exclude the draenei aura and the mana spring totem because unlike the other buffs both of them ain´t raid wide. That beeing said I do end up getting the aura a lot of times nonetheless, so I´m open minded about changing this - you can always model around having the aura and just use another elixir or food buff if you happen to not get one. I´m not so sure about the mana spring totem though.
Another thing I´m uncertain about is the uptime of Replenishment - what is a reasonable value here? What I didn´t consider when setting it to 50% is that a lot of classes don´t even have mana so they´re not eligible for the buff anyway. Considering this the uptime is propably closer to 75% or 100%.
Unfortunatly I´m a bit in a hurry right now so I can´t check the templates already posted and put the best three of them on the front page. I´ll try to get it done later this evening though.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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01/19/09, 4:00 PM
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#32
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Von Kaiser
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A quick and dirty BM one just to get a starting point up on the board, plenty of room for improvement I'm sure.
V82 Orc 54/12/5 - 5528.63 DPS (Hunter: 3220.13, Pet: 2308.50)
Weapon: Journey's End - Massacre
Helm: Blue Aspect Helm - Arcanum of Ferocity - Relentless Earthseige Diamond - Wicked Monarch Topaz
Neck: Favor of the Dragon Queen - Bright Scarlet Ruby
Shoulders: Valorous Cryptstalker Spaulders - Greater Inscription of the Axe - Bright Scarlet Ruby
Back: Drape of the Deadly Foe - Major Agility
Chest: Valorous Crypstalker Tunic - Powerful Stats - Bright Scarlet Ruby - Bright Scarlet Ruby
Wrist: Slime Stream Bands - Fur Lining-Attack Power - Bright Scarlet Ruby
Hands: Valorous Cryptstalker Handguards - Crusher - Bright Scarlet Ruby
Waist: Torn Web Wrapping - Eternal Belt Buckle - Bright Scarlet Ruby
Legs: Valorous Crypstalker Legguards - Icescale Leg Armor - Bright Scarlet Ruby - Infused Twilight Opal
Feet: Boots of the Renewed Flight - Superior Agility
Ring: Ring of Invincibility
Ring: Surge Needle Ring
Trinket: Darkmoon Card: Greatness
Trinket: Grim Troll
Ranged: Envoy of Mortality - Heartseeker Scope
Netherscale Ammo Pouch
Mammoth Cutters
Shot Rotation: Rapid Fire - Bestial Wrath - Kill Shot - Serpent Sting - Arcane Shot - Steady Shot
Pet: Raptor
Professions: Leatherworking - Skinning
Flask: Endless Rage
Food: Snapper Extreme
Since my goal was to create a starting point for BM, I left out undead only enchants, mana totems, and Draenei buff so this build will still be valid however those issue are decided.
Last edited by Thelastdeadmouse : 01/19/09 at 4:23 PM.
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01/19/09, 5:25 PM
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#33
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Glass Joe
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01/19/09, 5:27 PM
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#34
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Von Kaiser
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Why not just have a best horde and best alliance value? Whilst the other racials will make the difference in getting that last few dps out, the draenei racial for alliance will have a massive impact on the gear selection, so the best selection will be vastly different for horde and alliance.
If we have both, we end up with something that will be useful for everyone.
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If it ain't broke, don't screw with it. If you already screwed with it, blame someone else.
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01/19/09, 10:31 PM
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#35
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Von Kaiser
Night Elf Hunter
Tichondrius
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Originally Posted by Rokh
Mana Spring Totem and Mana Tide Totem are party-wide only still unfortunately.
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A correction from this (as a shaman reroll, I tested this). Mana Spring Totem is indeed raid wide, only the strongest of the totems will apply though (so a resto shamans > others) however there is no visible buff (even for the shaman) gained by being in range of the totem.
Mana Tide Totem still remains party specific.
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Pretend I typed something witty.
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01/19/09, 10:39 PM
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#36
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Piston Honda
Night Elf Hunter
Sargeras
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Originally Posted by bashwolf
Survival Layout
v82 spreadsheet: 6809.29 dps (Hunter: 5632.03, Pet: 1177.26).
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I'm getting 6692.04 dps with mana spring on that. Did you change fight length or some other setting?
Also, orc racials are huge. I mean HUGE!
That same setup is 6652.03 dps as a dwarf, and 6627.37 dps as a nelf.
Nerf orcs. And I think my layout is still better, as I get 6725.14 dps as orc with my gear on page 1.
I believe the actual gear won't change between BiS as orc or dwarf or nelf or etc. The only race that will have a few changes in gear are draenai.
Edit: As for my excessive gem usage earlier, the dps numbers were correct. I had just forgotten to change that extra dragon's eye earlier.
Last edited by Neruse : 01/19/09 at 10:58 PM.
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01/19/09, 10:45 PM
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#37
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Glass Joe
Troll Hunter
Lightning's Blade
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delete this post =/
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01/19/09, 10:47 PM
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#38
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Hates being an orc
Orc Hunter
Steamwheedle Cartel
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Originally Posted by Vaxum
- Spreadsheet doesn't model blacksmithing. If it did, the DPS numbers would go up ~10dps (-64ap, +32agi).
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Should be able to use the hand adjustment row for that, no?
I understand the reason for only adjusting variables that the hunter can control and leaving the rest as defaults, but isn't the 6 minute fight length just an arbitrary number? When it comes to mana related talents and buffs (flasks tend to beat out agility/thought elixirs on the spreadsheet for me when the fight is less than about 4 minutes) I don't believe there's a single stand-and-shoot fight in the game that is taking anywhere near that long. For fights that last longer, you tend to have periods where you aren't using mana but cooldowns will be a factor - but even then, 6 minutes seems more like it is going to be at the end of the spectrum instead of the middle. At least, in T7.
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01/19/09, 10:54 PM
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#39
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Piston Honda
Night Elf Hunter
Sargeras
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Obviously 90% of fights are shorter, but that's because most raids are geared to the teeth. Sarth 3D 25 is between 5:30 (for raids that stack certain geared classes) to 9-10min for first kills/less gear/less stacking. Thaddius is often around 4:30-5 min, and KT around 5-7 min.
Also, Blizzard will be tuning the T8 instances to be significantly harder, which also implies longer fights.
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01/20/09, 12:27 AM
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#40
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Glass Joe
Night Elf Hunter
Stonemaul (EU)
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Originally Posted by Neruse
I'm getting 6692.04 dps with mana spring on that. Did you change fight length or some other setting?
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Replenishment 100%
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01/20/09, 12:38 AM
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#41
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Von Kaiser
Night Elf Hunter
Kil'Jaeden
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Originally Posted by Neruse
I believe the actual gear won't change between BiS as orc or dwarf or nelf or etc. The only race that will have a few changes in gear are draenai.
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Draenei is about the availability of the hit aura, not the race of the hunter - Dwarf Hunter with Draenei party aura, for example. Any Alliance race can reasonably assume that a min-maxed raid will try to get them the hit aura if they have geared for the DPS stats.
Racials definitely have an impact: Dwarfs get crit on guns, Trolls get crit on bows. Best-in-slot for Dwarfs could easily be different to that for Trolls when (if?) Ulduar adds some good bows to offset all the guns we get now.
@Midnight: I still struggle to see why we would want a best-in-slot setup that ignores such a major & easily available buff. People keep going "it's far too complex to let people modify buffs" but c'mon, if people really aren't able to just add either:
1) Buffs: all buffs including Draenei b/c this assumes an Alliance race; or
2) Buffs: all buffs except Draenei b/c this assumes a Horde race
To their post then they really shouldn't be posting in the first place. It's a very simple bar to ask people to meet, and makes the results actually applicable to a large % of the playerbase.
@Esoth: Yeah, I would wager that all of the SV & MM setups posted so far would be improved by removing the LW bracer enchants & doing -64ap, +32agi on the hand adjust line.
Last edited by Vaxum : 01/20/09 at 1:11 AM.
Reason: moved replenishment data to separate post
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01/20/09, 1:08 AM
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#42
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Von Kaiser
Night Elf Hunter
Kil'Jaeden
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Replenishment data
As input to the "what is the right replenishment %" discussion, here is some data from our last Naxx25 showing how long each of the fights were (in secs) and how many replenishment ticks I got.
Boss Secs Ticks Uptime
Anub'rekahn 82 70 85%
Faerlina 81 70 86%
Maexxna 95 81 85%
Razuvious 163 129 79%
Gothik 61 38 62%
4HM 179 151 84%
Noth 87 75 86%
Heigan 94 89 95%
Loatheb 199 179 90%
Patchwerk 144 126 88%
Grobbulus 146 121 83%
Gluth 99 82 83%
Thaddius 201 178 89%
Sapphiron 208 149 72%
KT 224 121 54%
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01/20/09, 1:12 AM
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#43
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Piston Honda
Orc Hunter
Destromath (EU)
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I'd be pretty suprised if the top races were anything other than dwarf for alliance and orc for horde either way, at least as long as the best ranged weapon in game is Envoy of Mortality. Though Trolls could be closer than the spreadsheet suggest on certain fights, as it models Berserking as a 10% haste buff (it can go as high as 30% if used at the right time, for example right after Malygos' vortex phase or Gluth's decimate)... but still not as good as Orcs with their extra AP trinket and free T7 bonus I guess.
@Vaxum: It would be nice to know how many "replenishment classes" were in the raid... anyway, the assumed 50% uptime seems much too low, discounting KT and Gothik (I guess phase 1 of both encounters drags the uptime down quite a bit).
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01/20/09, 1:16 AM
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#44
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Glass Joe
Blood Elf Hunter
Tichondrius
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So should we change the uptime to 75%? The average is 80% and it's either 75 or 100.
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01/20/09, 1:20 AM
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#45
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Piston Honda
Orc Hunter
Destromath (EU)
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Originally Posted by Kithicor
So should we change the uptime to 75%? The average is 80% and it's either 75 or 100.
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I think the KT and Gothik should be exluded if you want to average here, as phase 1 of both encounters consists in a lot of standing around doing nothing.... 80-85% seems like a better guess to me, but that depends heavily on the number of replenishment providers.
Edit: Browsing trough the WWS, there were only 2 Shadowpriests providing replenishment... add a Ret Pala or SV Hunter and I guess you could assume nearly 100% uptime in a boss fight.
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01/20/09, 2:04 AM
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#46
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Hates being an orc
Orc Hunter
Steamwheedle Cartel
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Originally Posted by Nakari
@Vaxum: It would be nice to know how many "replenishment classes" were in the raid... anyway, the assumed 50% uptime seems much too low, discounting KT and Gothik (I guess phase 1 of both encounters drags the uptime down quite a bit).
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Looking at his WWS report, they had two replenishers (both shadow priests) and 19 mana using classes.
Another point on fight length: I realize some fights are longer, particularly the more complicated ones. Those fights also tend to have periods where you are not using mana (you're moving, etc) so the fight length isn't quite as punishing on mana as the spreadsheet would assume. Cooldown alignment (best term I could come up with) is still going to be a factor whether you are using mana or not, so I realize it becomes complicated rather quickly.
I don't buy the T8 argument to be honest - the fights may be harder and longer, I certainly agree - but all we have to work with right now are T7 numbers. We're using T7 gear and pre-3.1 mechanics. It would be inappropriate to use that data in conjunction with T8 boss fight length.
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01/20/09, 7:40 AM
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#47
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Vaxum
@Midnight: I still struggle to see why we would want a best-in-slot setup that ignores such a major & easily available buff. People keep going "it's far too complex to let people modify buffs" but c'mon, if people really aren't able to just add either:
1) Buffs: all buffs including Draenei b/c this assumes an Alliance race; or
2) Buffs: all buffs except Draenei b/c this assumes a Horde race
To their post then they really shouldn't be posting in the first place. It's a very simple bar to ask people to meet, and makes the results actually applicable to a large % of the playerbase.
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Ok, I changed the frame conditions to include the draenei aura now and since we´re assuming a draenei in the group it doesn´t really make sense to exclude the mana spring totem because in most cases the draenei will be an enhancement shaman (at least in alliance groups). I also raised replenishment uptime to 100% because of the statistics brought up here and in PMs.
So in essence it´s now just as Vaxum proposed - turning on every possible buff and debuff on at its highest rank/uptime with the exception of the draenei aura if you picked a horde race.
I also removed the custom target type because I only took it to factor in improved tracking which doesn´t seem to be necessary anyway.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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01/20/09, 9:27 AM
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#48
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Von Kaiser
Night Elf Hunter
Lightbringer
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Last edited by Katrael : 01/20/09 at 4:50 PM.
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01/20/09, 9:55 AM
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#49
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Von Kaiser
Night Elf Hunter
Stormrage (EU)
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Katrael you list 'Blacksmithing + Jewelcrafting' as professions but it seems you forgot to list the extra gem slots you get from Blacksmithing's Socket Gloves and Socket Bracer. Unless I am missing something of course.
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01/20/09, 11:23 AM
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#50
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Alright, I started by adding some MM and SV numbers to the original post and I´ll add the BM numbers later on. I´ll propably just upload the whole spreadsheet when I´m done too. I had to improvise somewhat bacause people were still posting with diffrent buff settings concerning heroic presence, mana tide totem and replenishment uptime.
From now on please only post if you´ve found
a) a template that does more total dps than the one posted and
b) uses exactly the buffs outlined in the initial post.
Also please don´t omit any important data like the spec or pet spec (even though that one is pretty obvious). Alternatively you can just upload your whole spreadsheet with the template.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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